Portal Under the Stars, Chapter 2

Introduction: Portal Under the Stars Playthrough

Portal Under the Stars, Chapter 1

Art by Antal Keninger

Councilwoman Leda Astford stared through the open door in wonder. She could feel the other Graymoor residents pressed beside and behind her in the cramped corridor, but her full attention was fixed ahead.

Old Bert Teahill had claimed that beyond the magical portal lay “jewels and fine steel spears.” There were crystals on the now-open door, dotting the wooden surface in star-like patterns, which she supposed could be mistaken for jewels. And spears?

Yes, there were certainly spears.

In a rectangular room, perhaps ten feet from the open doorway, straight ahead, was another stout, wooden door banded in iron, no crystals upon its surface. Four armored iron statues, two on each side, flanked that door. Each statue depicted a person–human men and women, judging by the physiques, ears, and roughly carved faces–in enameled armor holding a black spear, arm cocked back as if ready to throw. All four deadly spear-tips aimed directly at the open doorway in which Leda stood.

It was Bern Erswood, the herbalist, who pulled her aside forcefully.

“Leda! If those things loose those spears, you’re as dead as Mythey, that’s for sure,” he whispered fiercely, admonishing.

“If it were a trap,” sniffed Egerth Mayhurst, the unpleasant jeweler, panting, flattened himself on the opposite side of the hallway as Leda and Bern. His bald pate gleamed with sweat in the pale blue light. “It would have triggered, yes? Perhaps it was meant for someone who forced the door open before it was unlocked.”

“Well then, by alla’ means,” the dwarf, Umur Pearlhammer, grumbled from behind them. “Go on in and try the next door, yeah?”

“Absolutely not!” Egert blanched.

“I’ll- I’ll do it,” stammered Little Gyles, Bert’s grandson. He planted his pitchfork and pushed forward.

“No, son,” Umur and Bern said almost simultaneously, then chuckled at one another.

“Bravest one here is the wee lad,” Umur shook his head. “Step aside, step aside. We’re here. Might as well see what’s behind that next door since we’ve come alla’ this way.”

“I’ll join you, Master Pearlhammer,” Bern smiled, and the two men stepped into the room, shoulder to shoulder. Undaunted, Little Gyles was right on their heels.

Nothing happened.

Leda exhaled loudly at the same time as several others, not realizing she had been holding her breath.

The adventure text says that the statues “wait for an opportune moment, then suddenly hurl their spears at the characters.” Since I’m controlling the actions of both the traps and the PCs, it seems unfair to choose when that moment occurs. Instead, I’ll leave it up to chance.

I’ll roll a d4 to see how many cohorts of three individuals enter the room before the spears fly. I already have their marching order down on a piece of paper.

I roll a 1. Dang. I like all three of those characters in the lead!

Each statue attacks with a +2 against the PC’s Armor Class of 10 (12 for Bern, who is wearing Mythey’s leather armor), but poor Gyles is in the doorway, so any that target him get a whopping +4. They do 1d8 damage each. I’ll say one spear flies at each PCs, and two at Gyles unless the first one kills him. If so, the fourth spear will fly through the doorway at either Leda or Egerth at a +2 (what? You thought the point-of-view character Leda had plot armor? The dice decide the story, and everyone here is as fragile as a… well, as a villager thrown into a magical, alien portal.). Here goes…

The first spear flies at Umur: (19+2) 21, and hits for 2 damage. Umur has 3 hp… whew!

The next at Bern: (6+2) 8, sails wide of Bern. Whew again!

Now at Gyles: (8+4) 12, which hits for 3 damage. The boy only has 1 hp, sadly. Brutal.

That means the fourth spear targets either Leda (1-3 on a d6) or Egerth (4-6): A 4 is Egerth. It rolls a (7+2) 9 and barely misses.

Suddenly, with a coordinated, metallic THUNK! and a quick whirring noise, the four statues released their spears in unison. Before Leda and the others could even gasp, one had buried itself in Umur’s broad shoulder, another had clattered against the wall behind Bern, and a third had sailed through the doorway, narrowly missing Egerth’s leg and skittering across the stone floor amidst the others. The dwarf cried out in pain and stagged just as the jeweler clawed at the wall backwards, into the pressed crowd.

“No!” Bern yelled, much to Leda’s confusion. And then Little Gyles Teahill, the boy with the strength of a grown man, asked specifically to be there by his grandfather, fell back into her arms. A spear shaft protruded from the middle of his chest.

Gyles didn’t mutter last words or even make a single sound. The sleek, black spear must have killed him instantly. A bright bloom of red blossomed on the front of his homespun shirt, his eyes wide, surprised, and glassy. The pitchfork the boy had been clutching clattered to the floor.

For a long while, there was screaming, crying, consoling, and grief. Leda herself carried Gyles’ body to the end of the corridor and outside, placing him gently on the open ground in the nighttime air. She closed his eyes and said a prayer that Justicia, goddess of justice and mercy, watch over him. She had promised Bert that she would keep the boy safe and had utterly failed. The weight of that failure threatened to crush her into a ball on the cold dirt. Instead, she stood and planted fists on hips, staring at Little Gyles to memorize his every feature. Something cold and hard formed along her spine, keeping the tears at bay.

Bern, meanwhile, tried his best to tend to Umur’s shoulder wound, and managed at least to get the bleeding staunched. The dwarf looked pale and weak now, his voice strained. The others tried to convince the dwarf to turn back and head back to Graymoor, but he set his jaw stubbornly.

“You say me, but we should alla’ go back,” he grumbled. “We’ve found only death here.”

“We keep on,” Leda said decisively, joining them after her time outside. “They’ve taken Little Gyles, these bastards. We go in, we take what we can, and we ensure his death was not in vain.”

The group quickly realized that the black, sleek spears were better weapons than any of them wielded. Bern and Egerth were the first to take theirs, and after some discussion the Haffoot siblings, Ethys and Giliam, gripped the other two. The halfling pair, who made their living trading tea leaves in a small boat up and down the Teawood River, looked particularly small carrying the long, wicked weapons. When offered one, Finasaer Doladris explained that, as an elf, he could not touch the iron of the spears for long, but he did pick up Little Gyles’ wood-shafted pitchfork. Even the scholar, it seemed, had recognized the danger of their situation.

It was Erin Wywood, the sharp-witted minstrel and councilman’s granddaughter, who recognized that the armor on each statue was not part of the sculptures and could be removed. It took what felt like ages, but together they puzzled out how to unstrap the pieces from the unmoving iron and help others don them. Umur looked the most natural in the black metal, even though his dwarven physique forced him to exclude some of the original pieces. Hilda Breadon, the stocky baker, followed Umur’s lead and made hers fit in much the same way. Erin donned a full, scaled suit, which the others thought only fair since she had discovered it in the first place. And, thanks to the particular urging of Umur and Bern, Leda took the final suit of armor herself. She was unaccustomed to wearing anything but simple cloth, though she found the weight somehow comforting.

When everything was sorted, only the haberdasher Veric Cayfield found himself armor- and weapon-less. He smiled brightly and said that he didn’t mind… it was fun to help get the others fitted into armor, and he would feel ridiculous holding a spear.

“I have my scissors if it comes to fighting,” the halfling announced with cheer, patting a pouch at his hip. “But I don’t think it will. This strange place beyond the portal is full of traps, not monsters. What do you think the traps are protecting, do you figure?”

“And who was the principal architect of this demesne?” Finasaer wondered aloud, tapping his lip. “Fascinating.”

At that, the group grew quiet and looked warily at the closed, iron-banded door. After the experience of the last two doors and the talk of traps and mysterious builders, no one seemed especially eager to go first.

Filled with visions of Little Gyles’ glassy-eyed stare, Leda sighed and told the others to stand aside. “From now on, I’ll go first,” she announced. “Everyone keep sharp and have your eyes open. If you see something, speak up.” The others murmured assent, even bitter-faced Egerth. The smell of sour, nervous sweat filled the room. Leda’s gauntleted hand reached out to the door, she exhaled sharply, and tried the latch.

It clicked and the door swung open. Leda winced, expecting pain. Nothing happened.

Beyond the door was a large, square room with marble flooring and polished walls. At the far end of the space was a towering granite statue of a man. It was a detailed work of artistry Leda could hardly fathom, and must have been thirty feet tall. The statue’s eyes looked somehow intelligent, and his barrel-chested body was carved to show him wearing animal hides and necklaces from which dangled numerous amulets and charms. A heavy, stone sword was carved to hang at the man’s hip. Leda thought he looked both like a barbarian warrior and shaman, though from where or when she could not begin to guess.

One arm of the statue was outstretched, its index finger pointed accusingly at the doorway in which Leda stood. After the room with the spear-throwing statues, it was a nerve-wracking pose. She quickly stepped into the spacious room and aside.

“Come on,” she said to the others. “There are more doors here.”

Indeed, the square room had three additional doors, all identical to the one she’d just opened, at each wall’s midpoint. Four sides, four doors, one enormous statue. Otherwise, the room was empty.

Time to see if anyone notices some other features of the room with an Intelligence check, at DC 12. I’ll give the three high-Int PCs and Leda, as the first one in, a chance.

Erin for once misses an Intelligence check at (2+1) 3.  Ethys also rolls a (2+1) 3. Leda rolls a (12-1) 11. Thankfully Umur rolls a (15+1) 16, which makes sense since he’s the stonemason of the town.

As everyone slowly filed in, boots echoing on the marble floor, Umur peered up and around, studying the statue and room’s construction.

“Careful,” he growled. “See those scorch marks on the floor and walls? And look here, this statue weighs tons but there’s grease here on the base where it meets the foundation.”

“What does that mean, master stonemason?” Bern asked nervously.

“It means, methinks, that the statue rotates and shoots fire, is my guess,” he rubbed thick fingers in his beard, frowning. “Though the masonry involved in such a thing, well… it boggles the mind.”

“Traps, not monsters,” Veric said from the back of the group.

At that, everyone froze and looked wide-eyed up at the enormous barbarian shaman, its finger outstretched accusingly at the empty, open doorway.

“What– what do you think activates it?” Erin Wywood whispered. Still no one moved.

Umur continued rubbing at his beard, eyes searching. “Could be pressure plates on the floor, s’pose, but I donna’ see any. Could be openin’ the doors, but it didn’t scorch us when we came in, did it?”

“Eyes open, everyone,” Leda tried to keep her voice from trembling as she called out. This enameled black armor would not help her at all when engulfed in flame. “And let’s not clump together.”

For the next several minutes, the ten Graymoor residents carefully, carefully spread out and searched the room. Other than discovering more evidence of fire to support Umur’s theory, they found nothing.

“Maybe… it’s broken?” Giliam Haffoot, the brother, asked, rubbing sweat from his brow with a sleeve. It was well known that his sister Ethys was the brains of their boating operation and he was there for the labor. “Been here for years, innit?”

“We have no idea how long,” Bern mused. “We could be standing in another plane of existence, outside of time, even on the surface of that distant Empty Star. That statue could be of the god who created everything, ever, all the stars and worlds. Who knows? This place is a wonder.”

“A miracle,” Erin the minstrel breathed, eyes wide.

“Let’s assume,” Umur murmured through teeth still clenched in pain. “That it will roast anyone who tries to open a door. What do we do?”

They all contemplated.

“We could open all three doors at the same time,” Ethys Haffoot tried, planting the tall spear on the stone to lean on it. “Maybe the statue will get confused, then.”

“Or only cooks one of you, at the least, while the others escape,” Egerth mused. Leda frowned that he said “you” and not “us.”

“And then what? The rest of us run to a door where it ain’t pointin’?” Giliam asked, his scrubby face scrunched in thought. “Sort of a shit plan, though, innit?”

“Do you have a better one, Master Haffoot?” Bern asked. The halfling seemed surprised to be asked and looked absolutely dumbfounded how to respond. Neither he nor the others could come up with an alternate suggestion on how to proceed.

With much apprehension, then, they assembled themselves. Leda would open the western door (none of them knew if it were truly west, but it helped to have a description, so they pretended that the door from which they’d come was south), Umur the northern one, and Giliam surprisingly volunteered for the eastern door. The others of them stood near one of the doors, Bern and Finasaer with Leda, Erin and Hilda with Umur, and finally Egerth and the two other halflings joining Giliam.

“Ready?” Leda called out, placing her hand on the handle of the western door. As she did so, a whirring noise began building within the room. “Now!”

I tried to puzzle out who would go with whom here. Bern the herbalist has been protective of Leda, and the elf Finasaer has seemed to gravitate to her side as well. Erin, one of the smartest of the group, will follow one of the other smarties in Umur, and Hilda is a fellow craftsperson (as much as bakers and stonemasons are similar) so would feel some kinship with the dwarf. Ethys would clearly stick near her brother, and it makes sense that Veric would want to be near the other halflings. Egerth, meanwhile, calculates that a group of four means he is less likely to be targeted by the statue than if he were in a group of three.

Egerth’s logic, it turns out, dooms his group. The statue targets the largest group first, and whoever is opening the door. It shoots out a gout of flame, and rolls a whopping (19+6) 25, for 5 damage. Giliam only has 2 hp, so he’s dead.

Into combat initiative we go… The PCs are lucky and most rolled higher than the barbarian-shaman statue.

In surprising synchronicity, the three figures at the door clasped the latches and opened their respective doors. As Umur had predicted, the immense stone figure rotated on its base with a sound of grinding rock so deep that they all felt it in their bellies more than heard it. Ethys and Veric shouted warnings, but too late. A fountain of fire erupted from the statue’s fingertip, engulfing poor Giliam Haffoot. The man shrieked and rolled on the stone as he died.

Veric, the haberdasher with neither weapon nor armor, did not pause. Quicker than Leda knew the man could move, he sprinted on short legs away from the flaming Giliam and towards Umur, diving through the open northern door. Umur, wide-eyed, followed the halfling, with Hilda right on his heels.

“In! In!” Bern shouted over the screams, and he pushed himself and Leda through the western doorway.

Egerth Mayhust, Graymoor’s jeweler, stumbled past the burning, shrieking Giliam Haffoot and into the eastern opening. Then, much to Ethys Haffoot’s utter astonishment, slammed the door closed behind him, right in her face.

There are now three villagers remaining when it is the statue’s turn: Finasaer the elf at the west, Erin Wywood the minstrel at the north, and Ethys Haffoot (facing a closed door) to the east. Since there is no group larger than the rest, we’ll roll randomly who the statue targets next. I’ll roll a d6 (1-2, 3-4, 5-6) and get a 2.

The statue rolls a (14+6) 20, which easily hits the elf. He takes 3 fire damage, leaving him with 1 hp. He is also burning, though, and will take an additional 1d6 of damage, killing him, unless he can succeed at a DC10 Reflex save. I’ll roll that now: Finasaer gets a 6.

The room seemed to shudder as the thirty-foot stone figure pivoted in its base, finger swiveling to the sage Finasaer Doladris, the only elf in Graymoor’s memory.

“No, wait!” he held up his hands, dropping Little Gyles’ pitchfork, before the WHOOSH! of fire jetted from the fingertip to surround him.

Through the open doorway, Leda could see the elf rolling around in his once-sparkling robes, frantically trying to extinguish the flames. Yet within moments he was nothing more than a burning pile, like Giliam Haffoot across the room.

A Haffoot family trait, the siblings had long told the Graymoor residents, was a single club foot. Both Giliam and Ethys had one, lending credence to the claim. Across the wide room, Leda and Ethys locked eyes and the councilwoman could almost feel her mind working out whether she could, on one lame foot, make the distance between them. The quick-witted halfling apparently decided she couldn’t, and ran in a galloping trot to the north using the spear as a makeshift crutch, out of Leda’s view.

“Miss Astford!” a small voice called out clearly from the direction in which Ethys had run. It was Veric, the haberdasher.

“Yes! I’m here! Me and Bern!”

“Quick! Run to us! So we’re not split!”

She turned to Bern at her side and the two shared a quick nod. As one they threw themselves out, leaping over the charred, flaming lump of Finasaer and towards the north. The room shuddered and rumbled as the statue began tracking their movement. She did not even pause to take in the surroundings behind the western door before exiting it.

Damn this armor! Leda thought wildly. Bern, in Mythey’s leathers, sprinted past her, around the statue’s base and into the northern opening. Leda stumbled, feeling clumsy with the weight of the enameled, black metal strapped everywhere. Ahead she could see a group of huddled faces, urging her on. Veric and Umur and Erin, all reaching out to her from the doorway as she panted towards them, each step heavy.

The scale mail that Leda (and Umur, Erin, and Hilda) is wearing decreases her movement by 5’ per round. So while Bern can dash from the eastern hallway to the northern in one turn, Leda cannot. She gets right to the north entrance, and the statue gets to make a strike against her. The only hope is that Leda’s AC is higher than everyone else’s, +4 for the armor and +2 for her high Agility. So her AC is 16, meaning the statue has just over a 50% chance of hitting. Oh boy.

The statue rolls a (13+6) 19, hitting. I literally winced when I rolled the damage, but it’s only 2! That’s half of Leda’s hit points, and now she needs to pass a DC 10 Reflex save. Now, scale mail also provides a “Check Penalty” for a variety of activities involving dexterity. I can’t find in the rulebook if this pertains to Reflex saves, though. A quick web search tells me that, while slightly disputed, no. Leda’s +2 Reflex save bonus is intact. So she has to only roll an 8 or better…

She rolls a 12. Yes! Whew.

Joseph Goodman, author of Dungeon Crawl Classics and the adventure The Portal Under the Stars has said that the statue room is incredibly deadly, able to wipe out whole parties of Level-0 characters if they aren’t careful. He’s not kidding.

“Come on!” Umur growled from mere feet away. “Run, lass!”

The others dove for cover as the sound of the flames fountained from behind her. Her back and legs seared with heat and she jumped with her last bit of strength towards the now-empty doorway. Leda landed painfully, with a clatter of armor, and suddenly multiple hands were all over her, rolling her and helping to extinguish the flames. Someone slammed the door shut, leaving only the sound of several people panting and the smell of burnt hair hanging in the air.

 For several moments, Leda gasped for breath and lay her cheek on the stone floor beneath her. Her father’s longsword, never used once in her life, jammed painfully beneath her hip. Indeed, everything hurt, especially her back and legs. But she was alive, thank the gods. She squeezed both eyes shut and thought of Little Gyles.

Eventually, she rolled to her knees and, grimacing, stood. Umur sat gasping, his back against the door. She could see the dwarf’s bandaged shoulder through the gaps in his armor and it was soaked in fresh blood. Bern, Erin, Hilda, Ethys, and Veric all sat or stood nearby, looking stunned and out of breath. Seven of them, where they had once been twelve.

It was only in glancing at her companions that she first became aware of the shimmering, ethereal light in the room. She gasped as she looked beyond their group.

“What– what is this place?” she whispered.

Portal Under the Stars, Chapter 1

Introduction: Portal Under the Stars Playthrough

Bert Teahill lay under a pile of threadbare blankets, shivering and groaning. He was little more than sun-shriveled skin stretched over bones, his gray hair plastered to his skull with sweat. The cramped room–barely large enough for the small bed, a footlocker, and five figures crowding round–smelled strongly of urine and death.

The old man coughed weakly. “Is everyone here then?” he asked in a voice dry as summer leaves.

“We’re all here, Bert,” sniffed Councilman Wywood, nodding. He glanced at the other three town council members, each doing their best to not be there. Wywood was the oldest and most tenured council member and often spoke first. Councilmen Wayford and Seford weren’t much younger but still deferred to him. Indeed, the three men had held their positions so long that they seemed to share more unsaid with their glances than spoken aloud. For example, right then Seford, small eyes in a round face with hanging jowls, looked to Wywood imploringly as if to say When we can leave and get back to our brandy?

The fourth council member, Councilwoman Leda Astford, was the newest member and everything the others were not. Young, brave, and earnest, she interrupted the silent glances from the other three.

“What is it you wanted to tell us, Bert? We’ve assembled the full town council and your grandson, just as you asked,” she said, laying a hand on his shoulder. Councilman Wywood, for his part, pursed his lips and sniffed derisively. The other two old men nodded at his annoyance, silently agreeing Who does she think she is, taking charge?

Bert Teahill whimpered and stirred feebly beneath his covers. For a moment he stilled, and the room grew silent. Then the old man sucked in a breath and opened his eyes wide, searching around the room. He coughed.

“Good, good. Listen to me, all of you. The star… the stars have come back as when I was a boy.”

“What are you saying, Bert?” Wywood grumbled. The man’s wrinkled face shone with sweat. “What is this about stars?”

“Let him speak, please,” Leda intoned. The other three council members traded offended, frowning glances.

“When I was a boy,” Bert continued, wheezing. “Must be fifty winters since. I used to watch the stars, notice how they formed pictures in the sky. Back then there was a particular star. Called it the Empty Star, a blue, twinkling thing, all on its own with no others around it. As it rose directly overhead, a… a door opened. Shimmering blue, at the old stone mound. Swear to all the gods I saw it! A bright blue door, and on the other side jewels and fine steel spears aplenty.”

“What is he suggesting?” Councilman Wayford scoffed at his brethren. He was stooped with age, and his voice was high and wheedling, as if he were always whining. “We’re all here for a child’s fable?”

“A portal!” Bert said, his voice suddenly strong. A liver-spotted hand emerged from the blankets and gripped Leda’s wrist. He looked up at her imploringly. “All my life I held this secret, wishing I’d gone in. Could have changed my fortune, maybe my whole family’s fortunes. Maybe the whole town’s! And every night since I’ve watched the stars. The pictures in the sky all changed. The Empty Star never came back.

“But now it’s all back, you hear me? The Empty Star is rising! Tomorrow night, sure as my grave! I feel it in my very soul, you hear me? Tomorrow night is the night! Someone has to go to the old stone mound to see the portal. Go in, this time. Change Graymoor’s fortunes! There’s treasure there, and glory. Don’t let it pass by this time, please. Don’t live a life of regret like an old, dying farmer. Please. Please…” And just as suddenly as his old, vital self had returned, Bert Teahill deflated and lay panting.

The three aged councilmen said nothing, eyes darting furtively between them in silent discussion. Leda Astford, meanwhile, patted the farmer’s shoulder gently.

“Okay, Bert,” she said. “We hear you. We’ll go to the old stone mound tomorrow night. If there’s a portal, we’ll get those jewels and spears.”

“Take– take Gyles,” Bert whispered and almost imperceptibly nodded.

With a rustle of cloth and creaking floorboards, the four town council members turned to look at the boy. Little Gyles Teahill was Bert’s grandson, who townsfolk said was strong as a man at ten years of age. He had taken over running the Teahill farm with his father’s recent leg injury. Little Gyles looked up at them all with a mix of wide-eyed surprise from the attention and an iron-like determination.

Councilman Wywood snorted derisively and turned his back on the boy. Wayford and Seford followed suit. The three shuffled out of the room, muttering about “waste of time” and “fool’s errand” and “preposterous” and “let’s go have some brandy.”

Leda Astford, meanwhile, met the boy’s eyes. She smiled, conjuring a confused grin from the boy. As the others left, Leda gently squeezed Bert’s thin shoulder and nodded. “I’ll go myself tomorrow night, Bert. And I’ll take Little Gyles and keep him safe, don’t you worry. We’ll see this door of yours. And if it’s there, well, sure as anything we’ll go in.”

Bert Teahill lay still beneath his blankets, eyes closed and barely breathing. Had the man heard her words?

They would never know.


Councilwoman Leda Astford’s breath steamed in the cold night air. Spring had come to Graymoor, but Winter still had its grip on the dark hours. She shivered beneath her traveling cloak, pulling it tighter. She was a healthy woman in the prime of her life but had always suffered in the cold. Her hands and feet especially.

She looked around. A rumor as big as this one had spread, and a large pack volunteered to wander into the darkness in search of Old Bert Teahill’s flight of fancy. Puffs of breath dotted the shadows as the dozen of them waited. It was a clear night and the path to the old stone mound was well-known, so none had felt the need to light a torch.

“How long are we going to stay out here before we decide the old fool is crazy?” complained Egerth Mayhurst. He was Graymoor’s jeweler, a shrewd and unpleasant man of middle years, thin and bald, with a carefully sculpted beard along his jawline. Leda assumed he was here to lay claim to any gemstones they found, if a magic portal did exist. Grimly, she realized that he may also have been sent here to report back to the other council members.

“Calm yourself, Egerth,” a deep, resonant voice intoned. It was Bern Erswood, the town’s herbalist and likely the most well-liked of the group. Bern’s remedies rarely did what he claimed, but the barrel-chested, bearded man made you feel good about taking them all the same. “That blue star that Leda called the Empty Star… It’s still climbing in the sky, and it’ll soon be directly over the old stones. I’m not saying anything will happen then, mind you, but I reckon we’ll find out soon.”

The others mumbled their assent and Egerth Mayhurst snapped his jaw shut, arms folded. Leda looked down on Little Gyles, who stood near her with a pitchfork held like he was defending a castle from invasion. The boy had stayed at her side the entire trek, and she couldn’t decide if he wanted her protection or saw himself as the protector. Either way, she smiled and gripped his firm, muscled shoulder.

“You hear that? Shouldn’t be long now,” she said reassuringly. The boy pursed his lips and nodded.

 She looked at the tall figure to her other side. Finasaer Doladris was the only elf anyone in Graymoor had ever met, and his long, pointed ears and long, fine hair made for a distinctive profile even in the darkness. His robes seemed to shimmer in the starlight.

“What do you think, Mister Doladris? Will a portal appear?”

“Mm,” he murmured noncommittally. “Difficult to ascertain, councilwoman. Yet whether folk fable or astrological miracle, it’s a fine entry to my documentation of the local populace. Quite intriguing all the same.”

Leda didn’t reply. The elf had been a genuine curiosity to all of Graymoor since he appeared out of the woodland a year ago claiming to be doing research, but the way he spoke made it difficult to hold a conversation.  

The old stone mounds were named such because, amidst a marshy woodland, several large slabs of rock lay against one another randomly like the discarded toys of giants. No other such stones could be found within miles of Graymoor, and against all reason these immense stones never collected moss, bird nests, or spiders. Indeed, no vegetation of any kind grew near the stones. Naturally, most locals avoided the place, and it was a frequent object of childhood dares. If Bert was indeed making up a story, the old stone mound was the perfect location for it.

Suddenly, where three blocks leaned haphazardly together to form an upright rectangle, a shimmering door of light appeared. One moment the space was empty and then it wasn’t, without a sound. The dozen Graymoor residents gasped. Little Gyles took an involuntary step closer to Leda.

As she moved forward, the boy at her hip, Leda saw that it was not so much a door as the opening of a corridor. Where before there had been a person-sized gap, there now stretched a long hallway, limned by blue light.

“There’s nothing on the other side!” Veric Cayfield, one of the three halflings present, called out from the shadows. Like the Haffoot siblings who had also joined their party, Veric had migrated to Graymoor from the distant halfling village of Teatown. He had become the town’s haberdasher years ago, because there was nothing Veric loved so much as clothes and sewing. Indeed, he proudly exclaimed to anyone who would listen that the reason he loved Graymoor is because humans allow him the opportunity to use even more fabric for his craft. Leda had no idea why he’d joined their expedition tonight. Or the Haffoots, for that matter.

A handful of others had wandered to the other side of the three stones.

“Sure enough!” Bern the herbalist exclaimed. “I can see you all clearly through the gap on this side. Can you see me?”

“We can’t, Bern,” Leda called out. “For us it’s a hallway.”

The sound of a sword being pulled from its scabbard rang out. Mythey Wyebury, who Leda always thought was trouble, moved forward to the shimmering corridor’s opening. “Well?” he said. “So the old man was speaking true. Let’s go find these jewels and magical weapons, eh?”

And then he stepped into the portal.

Hesitantly, a small group followed, each clutching the closest thing to a weapon they could find at home. Umur Pearlhammer, the dwarven stonesmith and Graymoor’s most tenured resident, gripped a hammer. Erin Wywood, the councilman’s granddaughter, had a long knife in her shaking hand. Even Hilda Breadon, the town’s baker extraordinaire, gripped a rolling pin in her meaty fist.

“Do we go in now?” Little Gyles asked, looking up at her. For such a strapping lad, his voice betrayed his young age.

“I suppose we do,” Leda answered with wonder, and the two moved towards the opening.

The corridor before them ran about twenty feet, and she was surprised to find that a flagstone floor ran between the portal opening and a large door. Otherwise, the place was bare walls, the same sort of stone as the old stone mound. But it was the flagstones that unnerved her most, for it spoke of someone crafting this place instead of it simply… being.

Mythey and several others were already at the door.

“Locked!” he shouted back at them, clearly frustrated. Veric, Bern, and the others who had walked around the stones were now all at the portal’s entrance behind Leda, peering in.

Leda strode closer, and the door itself left no question as to someone crafting this place. It was wooden and iron-banded. Jewels or crystals of some sort were embedded in the wood, creating star-shapes that twinkled in the blue light.

So far this has all been narrative and no game mechanics. But here we go! Time to roll some dice! Will anyone in the party understand what’s going on? I’ll give characters with an Intelligence of 13 or more (Erin Wywood, Ethys Haffoot, and Umur Pearlhammer) a chance to puzzle it out at a Difficulty Class of 14. Basically, they have to hit a DC 14 on a d20 roll, plus their Intelligence modifier (which for all of them is +1).

Erin’s roll (14+1): 15

Ethys: (11+1): 12

Umur: (2+1): 3

“I think,” Erin Wywood started to say, her voice cracking. She cleared her throat and tried again. “I think we need to wait. Bern said the star wasn’t directly overhead yet, yeah?”

Leda blinked, surprised. She knew Erin to be the closest thing Graymoor had to a minstrel, always in public spaces or the tavern singing songs about the gods and the importance of rooting out Chaos from the world. She never thought of her as quick-witted. Leda was suddenly glad that the councilman’s granddaughter had joined them.

“Screw that!” Mythey spat from the front of the group. Before anyone could stop him, he put his hand on the door’s handle and bashed forward with his shoulder. Mythey was an ass and bully, but he was also a hulking man and perhaps the strongest of them assembled.

This is a bit of a sacrificial lamb move on my part, but I don’t want to assume everyone will listen to the town minstrel’s wisdom, and Mythey is a greedy troublemaker whose best stat is Strength. It makes sense to me that he would try and barge in impatiently. It’s also an opportunity to establish the stakes of this little adventure.

The door can be forced with a DC 15 Strength check. Mythey rolls a (11+1) 12, so fails.

Attempting to force the door triggers a trap, however. Before I describe it, Mythey will take 1d8 damage, which he can halve with a DC 10 Reflex check (he rolls a 3). Sort of a moot point since he only has 1 hit point, but he takes 5 damage and is killed instantly.

It was a solid blow, but the sturdy door held. As the man struck it, the jewels on its surface flashed a bright blue that left all of them within the corridor dazzled. Leda blinked to regain her vision, and as she did so, those nearest the door cried out.

“He’s dead!” Hilda the baker shrieked. “Burned to a crisp! Gods help us!”

Acrid smoke smelling of charred flesh began drifting through the corridor towards the open air. Leda gagged and rushed towards the exit along with the others. She glanced back and saw the blackened lump that was once Mythey Wybury.

As the now-eleven of them huddled outside, under the night sky, near the shimmering portal entrance, several people tried talking at once, some in hysterical, high-pitched tones and others in calm, reassuring ones. The effect was that no one heard a single thing the others were saying, leading to a chaotic babble.

“Enough!” Umur Pearlhammer shouted. At once they all quieted. The dwarf’s weathered face, bushy brows over a bulbous nose, regarded them. “Mythey was a fool and trouble besides, we all knew it. First chance he had to take whatever wealth and steal it, he would have. I donna’ like that he died, mind, but there’s a lesson there for all’a us.”

The others nodded and sniffled and gripped their weapons.

“We gotta take care, now,” the dwarf continued in his gruff, commanding voice. “Think an’ act together, yeah? Miss Wywood has the right of it, methinks. What say you, Bern? The Empty Star still tracking overhead?”

The herbalist scanned the sky. “I would say so, yes. Maybe an hour or two and it should be directly overhead.”

Umur nodded once. “Then we wait. Meantime, who can help me haul that fool’s body out so we can bring it back when we’re done?”

For a moment, no one said a word. Then, at Leda’s side, Little Gyles Teahill raised his hand. “I can help, master stonemason sir.”

Umur nodded again. “Right enough. Come along lad.”

The next hour or two passed slowly. Mythey’s body was badly burned and uncomfortable to see, like he’d been struck by lightning. But he had a short sword in his grip and was the only one of them wearing anything resembling armor. After the trapped door, such things seemed more important than ever. Umur offered to take the sword, since no one else seemed comfortable using it. The leather cuirass, however, would never have fit the stocky dwarf. Indeed, only Bern the herbalist, Egerth the jeweler, and Finasaer the researcher were anywhere near the man’s size. The elf held up his hands helplessly, saying he was not a man of arms. That left the two human men, and, after some discussion, Bern had the least distaste for wearing a dead man’s singed leathers. With the help of the others, they pulled the items from Mythey’s corpse and helped Bern with the straps. Umur swung the sword, away from the group, and grunted in satisfaction as he slid it back into the scabbard that now hung from his hip.

“Something’s happening!” one of the Haffoots, the sister, Ethys, exclaimed, pointing a small finger towards the glowing hallway.

Bern looked skyward, drumming a finger on his now leather-clad belly. “Mm. Looks like it’s directly overhead, sure enough.”

“What is it, Ethys?” Leda asked as the group edged near the stones. It was an unnecessary question. Anyone with a view down the long corridor could see what was happening.

The jewel-encrusted, heavy door had swung open.

Introduction: “Portal Under the Stars” Playthrough

As I mentioned in my last entry, I have recently been pouring over the Dungeon Crawl Classics rulebook by Goodman Games. Each of its 500+ pages is a delight. DCC is a game that a) I really, desperately want to try out, and b) for a variety of reasons (time, number of games already in the queue, my group’s interests, etc.) is unlikely something I can play soon with my weekly online group of players. I also mentioned solo play, and not-coincidentally received the Mythic GM Emulator as a Christmas gift (thanks mom!) last year. So, although superhero games are my first love, right now, in this moment in time, I’m going to try my hand at playing my way through an introductory DCC adventure.

One of the quirks of DCC as a system is “The Funnel,” which is a way of describing how players form new adventuring parties. The basic idea is this: Each player rolls up multiple pre-adventurers, called Level 0 characters. These are normal townsfolk living in a dangerous and mysterious world, ready to defend their livelihood but without the equipment or skills to do so effectively. Then, The Funnel puts these poor 10-15 souls in a brief, deadly scenario. Whoever survives the scenario creates the pool of potential Level 1 adventurers, and off you go.

From what I can gather, The Funnel is a barrier for many “modern” players to want and jump into DCC. Yet there are also countless testimonials for why a Level-0 Funnel is vital for a new group; The Funnel not only introduces beginners to the rules in a digestible way, but it also emphasizes the tone and tenets of the game world, helps players fall in love with their characters, and creates memorable stories the group will forever remember. Besides, it’s such a different way to start adventuring than most modern games, I am fascinated to try it out. I was immediately sold when reading the rulebook:

Woo! Sounds awesome.

There are a lot of DCC Level 0 adventures, and by far the most popular and highly-touted one is Sailors on the Starless Sea. I own SotSS and initially decided that I wanted it to be the object of my playthrough. What I concluded, however, is that I’d rather not have a public playthrough of such a beloved Funnel, which might ruin it for others (including my own group, if I convince them to try out DCC). Instead, I decided to focus on the Funnel provided in the core rulebook, The Portal Under the Stars.

The Cast of Characters

Before I can dive into my first Funnel, however, I need a large party of townspeople. Simulating four players with three characters each, I rolled up an ambitious TWELVE townsfolk. Below is a quick sketch of each, which is all of the backstory I want right now. There’s no need to create elaborate backstories for characters that might die in the first session, plus the spirit of DCC is to find the characters through playing them. It’s fun to wonder which of these poor saps might eventually become honest-to-goodness adventurers.

I’ll also provide the “stats block” for each character. Right now, don’t worry about understanding the gobbledygook of abbreviations and numbers… I’ll briefly explain mechanics as I go. Suffice it to say, if you’ve played any edition of Dungeons & Dragons, Pathfinder, or another d20-based roleplaying game, DCC will be pretty easy to figure out.


Bern Erswood. Graymoor’s herbalist is well-liked and seen as a kind man eager to help his neighbors, even if his remedies rarely have any medicinal benefits. Bern lives on the village’s outskirts, where he has the most access to nature and can cultivate his gardens. 

Bern Erswood. Level 0 Herbalist. STR 9, AGL 11, STA 13, PER 16, INT 12, LCK 11. Init +0; Atk club +0 melee (1d4); AC 10; HP 5; MV 30′; Act 1d20; SV Fort +1, Ref +0, Will +2; LNG Common; AL Neutral; Equipment: small hammer, herbs, 19cp.

Councilwoman Leda Astford. Leda is one of four councilmembers elected by Graymoor’s populace, and the most recent addition to the Town Council (taking her mother’s seat when she perished from illness). She is young, popular with town residents, and perhaps a touch naïve. Her three councilmember peers—all old, grizzled men who’ve held their seats for years—push Leda to do any and all hard work.

Councilwoman Leda Astford. Level 0 Noble. STR 8, AGL 16, STA 12, PER 15, INT 8, LCK 7. Init +2; Atk longsword -1 melee (1d8-1); AC 10; HP 4; MV 30′; Act 1d20; SV Fort +0; Ref +2; Will +1; LNG Common; AL Lawful; Equipment: 10′ pole, gold ring, 41cp. Note: Born with a clover-shaped birthmark. (-1 to find secret doors)

Egerth Mayhurst. The town’s only jeweler, Egerth has lived in Graymoor since he was a youth and yet still considers himself better than other locals, who he calls “backwater fools.” Selfish and ambitious, he has remained single well into his middle age and is more than a little bitter about it.

Egerth Mayhurst. Level 0 Jeweler. STR 13, AGL 10, STA 10, PER 9, INT 8, LCK 9. Init +0; Atk dagger +1 melee (1d4+1); AC 10; HP 2; MV 30′; Act 1d20; SV Fort +0, Ref +0, Will -1; LNG Common; AL Chaotic; Equipment: holy water (1 vial), gem, 24cp.

Erin Wywood. The granddaughter of Councilmen Wywood, Erin is the closest thing Graymoor has to a bard. She spends her time in the town’s tavern playing her ukelele. Erin should be more popular than she is, due mostly to her devout religiosity and fervor, which creeps into all of her interactions and songs.

Erin Wywood. Level 0 Minstrel. STR 13, AGL 11, STA 13, PER 8, INT 14, LCK 10. Init +0; Atk dagger +1 melee (1d4+1); AC 10; HP 5; MV 30′; Act 1d20; SV Fort +1, Ref +0, Will -1; LNG Common, Halfling; AL Lawful; Equipment: holy symbol, ukelele, 32cp.

Ethys Haffoot. Ethys and her younger brother Giliam are responsible for the trading barge up and down the Teawood River, which connects Graymoor to the neighboring settlements (one of which is the halfling village of Teatown, Ethys and Giliam’s birthplace). She has the family affliction of a club foot, but is otherwise hardy and unquestionably the brains of her family business.

Ethys Haffoot. Level 0 Halfling Mariner. STR 11, AGL 6, STA 12, PER 9, INT 15, LCK 12. Init -1; Atk knife +0 melee (1d4); AC 10; HP 2; MV 20′; Act 1d20; SV Fort +0, Ref -1, Will +0; LNG Common, Halfling, Elven; AL Lawful; Equipment: 10′ pole, sailcloth, 36cp. Infravision.

Finasaer Doladris. Master Finasaer arrived in Graymoor ten years ago from the woods, explaining to the Town Council that he was writing a book on provincial towns in the region. He is the only elf in Graymoor, and a town curiosity in every way. For his part, “Fin” (as the locals call him) is friendly but aloof, and his elevated vocabulary often alienates him from others.

Finasaer Doladris. Level 0 Elven Sage. STR 13, AGL 10, STA 14, PER 9, INT 11, LCK 14. Init +0; Atk dagger +1 melee (1d4+2); AC 10; HP 4; MV 30′; Act 1d20; SV Fort +1, Ref +0, Will +0; LNG Common, Elven; AL Neutral; Equipment: backpack, parchment and quill pen, 14cp. Note: Born on a full moon as a pack of wolves howled. (+1 to attack and damage for starting weapon). Sensitive to iron. Infravision.

Giliam Haffoot. Giliam and his older sister Ethys are responsible for the trading barge up and down the Teawood River, which connects Graymoor to the neighboring settlements (one of which is the halfling village of Teatown, Ethys and Giliam’s birthplace). He has the family affliction of a club foot, but is otherwise hardy and hard-working.

Giliam Haffoot. Level 0 Halfling Mariner. STR 12, AGL 7, STA 13, PER 12, INT 8, LCK 9. Init -1; Atk knife +0 melee (1d4); AC 10; HP 2; MV 20′; Act 1d20; SV Fort +1, Ref -1, Will +0; LNG Common, Halfling; AL Lawful; Equipment: grappling hook, sailcloth, 25cp. Infravision.

Gyles Teahill. “Little” Gyles Teahill is the son of Ephes Teahill, Graymoor’s most prominent rutabaga farmer. Ephes recently had an accident that has left him bedridden, so Gyles has taken up the majority of his father’s work. He is small, but strong for his size and everyone in the town is either overtly or secretly rooting for the Teahills to have a successful year because of Little Gyles’ heart.

Gyles Teahill. Level 0 Farmer (rutabaga). STR 12, AGL 6, STA 5, PER 12, INT 9, LCK 9. Init -1; Atk pitchfork +0 melee (1d8); AC 10; HP 1; MV 30′; Act 1d20; SV Fort -2, Ref -1, Will +0; LNG Common; AL Lawful; Equipment: hen, rations, 25cp.

Hilda Breadon. Graymoor’s only commercial baker, Hilda is famous for her pies, cakes, and cookies of remarkable variety. She would be more successful if she didn’t eat twice as much of her wares as she sells, but she is a woman of great passions and appetites.

Hilda Breadon. Level 0 Baker. STR 9, AGL 11, STA 18, PER 9, INT 11, LCK 11. Init +0; Atk rolling pin +0 melee (1d4); AC 10; HP 7; MV 30′; Act 1d20; SV Fort +3, Ref +0, Will +0; LNG Common; AL Lawful; Equipment: chain, flour, 26cp.

Mythey Wyebury. Mythey grew up in Graymoor as a ne’er do well, always in trouble and running from his bad choices. Unbeknownst to most of the town, he and a couple of his friends have recently been plaguing the roads as outlaws, stealing from travelers to fuel their tavern revelry. His most closely guarded secret, however, is that he has a sickness that he believes will kill him any day now.

Mythey Wyebury. Level 0 Outlaw. STR 15, AGL 11, STA 6, PER 13, INT 9, LCK 7. Init +0; Atk shortsword +1 melee (1d6); AC 12 (leather armor); HP 1; MV 30′; Act 1d20; SV Fort -1, Ref +0, Will +1; LNG Common; AL Chaotic; Equipment: small sack, 29cp. Note: Born as a bear visited the village. (-1 to Melee damage rolls)

Umur Pearlhammer. No one in Graymoor knows how old Umur is, but they know he’s outlived anyone else’s memory. He’s still hearty enough to be the town’s primary stonemason, though, and despite his dwarven gruffness he is one of Graymoor’s most well-liked residents.

Umur Pearlhammer. Level 0 Dwarven Stonesmith. STR 9, AGL 9, STA 9, PER 14, INT 13, LCK 9. Init +0; Atk hammer +0 melee (1d3); AC 10; HP 3; MV 20′; Act 1d20; SV Fort +0, Ref +0, Will +1; LNG Common, Dwarven, Giantish; AL Lawful; Equipment: fine stone, lantern, 26cp. Infravision.

Veric Cayfield. Like the Haffoot siblings, Veric grew up in the halfling village of Teatown, but moved to Graymoor several years ago to begin his life as a haberdasher. No one loves clothes as much as Veric, and what he loves about humans is how much more fabric he gets to use to make them.

Veric Cayfield. Level 0 Halfling Haberdasher. STR 13, AGL 16, STA 12, PER 9, INT 11, LCK 12. Init +2; Atk scissors +1 melee (1d4+1); AC 10; HP 1; MV 20′; Act 1d20; SV Fort +0, Ref +2, Will +0; LNG Common, Halfling; AL Lawful; Equipment: fine suits (3), flask, 19cp. Infravision.

And there we go. Have any bets on survivors or early deaths? And yes… several of them have 1 or 2 hit points. Yikes.

Next time… the adventure begins!

-jms