Age of Wonders, Issue 4 Reflections

art by Roland Brown (drawhaus.com)

I don’t usually talk about my non-gaming life on this blog, but in the Fall of last year, my job changed significantly thanks to some big reorganizations at my company. For the past six months, I’ve been waking up at 3:30am to be on European calls when home and have increased my travel exponentially. Since December, I’ve been to Amsterdam twice, São Paolo, Lisbon, Cape Town, and Istanbul for work, plus New Orleans for a friend’s milestone birthday, Los Angeles to visit my son, and St. Paul to visit my daughter. As a result, my life has been a haze of jet lag, sleep deprivation, and spikes of stress. Add everything going on in the world (and U.S. specifically) politically plus some other personal events, and it’s been… a lot.

I had the foresight to begin this writing journey with a few installments already completed. But, as work and travel consumed my hours, I started falling behind on writing. These past two weeks, I’ve written all the way up until my (self-imposed) Saturday publication date, Issue 4b finished and sent from a hotel in Istanbul and Issue 4c through jet-lagged yawns and bleary eyes finally back at home after weeks away. I’m writing this Reflections post right up until my deadline, still bone weary.

At several points, I thought that I probably should pause this Age of Wonders project. It’s not like a large and teeming audience is waiting breathlessly… this is a solo-gaming and writing hobby for me, for my own enjoyment. I’ve done almost nothing to publicize or broadcast the story, in part because I don’t want the pressure of writing for others (so why publish it all? because some pressure helps keep me going). Ultimately, however, it’s been more fun than a burden to carry Emah, Kami, Maly, and Destiny around the world with me, and I’m still curious about what’s going to happen next.

Anyway, I’m quite proud of Issue 4. I don’t think my writing quality has suffered significantly despite my duress, and I haven’t cut corners in my process – indeed, this past installment with the game notes is the single longest post to date! If you go all the way back to when I first started tinkering with the idea of a homebrewed world using solo-rpg gaming to write serial fiction, I’ve written more than 30 installments of Age of Wonders. When I think about the barriers personally and logistically over that time, it’s pretty cool that I haven’t missed a week of publication.

Thankfully, I’m stepping away from this job that’s consumed me so consistently for the past 6+ months. We’ve hired my backfill, based in Amsterdam, and I’m spending the next few weeks helping onboard her. Then I’ll take some much-needed time off, sleep for days and days, and figure out what to do next vocationally. Hopefully—he says brimming with optimism—this reclaiming of my time will mean only good things for my writing generally and this blog specifically. Fingers crossed.

Why the Kami Cut-Scene?

If I had been writing weeks ahead, I would have likely swapped Issue 4c with 4b so that they could roughly be in chronological order. As it is, the scene with Kami and Inspector Calenta jumps us back in time a bit, filling in Kami’s activities while Emah recovers from her injuries. Why did I choose to write a cut-scene like that one, especially given the cliffhanger or 4b? Why didn’t I just jump back into the action, especially since I’ve spent so much time talking about how Crusaders is a game meant primarily as a comic-book action simulator?

Through all my travel and general fatigue, I was feeling like I’d lost the plot with Kami. She is a character stoked with vengeance against the man who disfigured her, and decided at the outset of our story to enact that vengeance with her newfound power. Yet along the way she fell into the wider changes happening across Oakton, including an incursion by underground ratfolk no one knew existed before. She’s now contracted by the City Watch, pulled away from her management of the Golden Heron brothel, and feeling manipulated by the Watch Inspector who contracted her. In addition, she’s the only protagonist directly transformed by the Wyrding, so there are questions about recent events that only she can answer. That’s a lot of tangled motivations and story arcs, and I found each third Issue installment from Kami’s perspective increasingly confusing to write.

Voila… a scene with Kami and Inspector Calenta that helps me fill in some gaps, explore motivations and past events, and helps me “locate” her as a character. When I’m writing longform fiction, I sometimes take breaks to write solo scenes like this one. Sometimes those scenes make it into the final form of the text, sometimes not. I’m someone who has never really experienced writer’s block, but I do occasionally lose my way in the flow of the story. Scenes like Issue 4c help me reorient.

Marching Towards Issues 5 & 6

The other decision I made in Issue 4 is to take a break from ratfolk antagonists. Though I’m happy to have discovered Tatter and the underground warrens from my organic gameplay, I’m beginning to feel both a) another fight with ratfolk lieutenants and mobs is boring… I want to have more supers-on-supers action, and b) now that we know the ratfolk are being manipulated by Tatter, rampantly killing them is more problematic than before (to be clear, it was always somewhat problematic, but this is the gray area of TTRPG nonhumanoid antagonists, especially if they don’t speak the same language as the protagonists).  

At the end of installment 4b, I set up the next action sequence without saying who was screaming or why. I didn’t even know the answer to those questions when I wrote it, figuring I would discover it later. The game-notes version of 4c provides the answers, and I’m truly excited by the fireworks about the be set off in Issue 5.

That said, assuming Issue 5 deals primarily with the battle and aftermath (which should be relationally quite complicated), am I on track to resolve the ratfolk plot by the end of Issue 6? Recall that I’d wanted each 6-issue arc to be somewhat contained in a “trade paperback” story, like the comics, creating two TPBs per year. I have a couple of ideas on how I might get from here to there, but I’m finding this story just unpredictable enough to be difficult to direct. For me, this is a feature and not a bug… the emergent storytelling is great fun, and why I’m playing a game in the background with dice rather than just plotting and writing fiction. But it does make my idea of 6-Issue story arcs challenging.

So, let’s see what happens. Hopefully I can find a way to tie a bow on the ratfolk stuff by end of Issue 6 without it feeling forced. If not, maybe I’ll extend the ratfolk plot over 12 Issues and find a different plot to tie up in the first TPB. Or, if all else fails, I’ll just plow through and not worry overly much about the TPB structure. It’s my writing experiment, right? I’ll give myself some grace, if possible.

Another Great Cover

Finally, thanks again to Roland Brown for a vivid and compelling cover. For some reason I particularly like Issue 4’s cover… maybe it’s the contrast with the black background, or the cool light-border effects, or finally envisioning the box I had only vaguely described. It’s amazing to have found an artist who is willing to collaborate with me month after month, and I’m very grateful.

art by Roland Brown (drawhaus.com)

And that’s it! No rules reflections this time, as I feel like I’m in my groove with Crusaders. Now it’s all story and balancing encounters to be fun!

If you’re enjoying the story or have suggestions, drop me a comment below or feel free to email me at jaycms@yahoo.com.

Next: Things Get Tangled! [with game notes]

Age of Wonders, Issue 4c: Attic Revelations

art by Roland Brown (drawhaus.com)

Kami stood sentinel in the darkened attic of Sami Suttar’s former residence and shop. It was a windowless room, its hearth and chimney long ago bricked over and defunct. Only one closed door provided entrance, though Kami had been hurled through one of the inner walls several days before, creating a second route inside. She had boarded up the resulting hole as best as she was able, though it would be an easy barrier to break. So she stood, arms crossed, eyes scanning from the door to the crisscrossing wooden planks and back again.

Dust covered everything here, showing footprints of her own slippers, countless ratfolk prints, and long furrows from ratfolk tails. A narrow table, also dust-covered, displayed a flickering candle and array of oddities—an empty brass birdcage, a thick ledger that she could not decipher, and various baubles. Most notably upon the table sat the chest she and her companions had ventured below Oakton to retrieve, candlelight dancing merrily across the jewels and gold decorating it.

Only days ago, she had fought the guardian of this room, an animated suit of bronze armor that had almost killed her associate Emah Elmhill. The armor now lay in pieces across the floor of the neighboring room. Kami had spent several bells idly examining each piece, but her only conclusions had been that they were ancient, ornately crafted, and now utterly lifeless. Whatever magics had created the platemailed watchdog had, apparently, disappeared.

The irony of the current situation was not lost on her. Now, it seemed, she had taken the armor’s place, acting as guardian of this small box whose origins and purpose she could not comprehend. It was clear that the robed priest of the ratfolk horde below the city wanted this prize desperately, for some ritual of power. Since her group had destroyed Sami Suttar’s armored guard, the job now fell to her. It was a situation she liked not at all.

Most disturbing to Kami, however, was her own body. She had, on some level, known that her transformation meant that she no longer required sleep, or food, or even to breathe. Yet almost every moment since her initial suspicion about this change had been spent reacting to threats or moving from one dangerous location to another. Now, for long days with nothing to do but stand watch, she could not avoid the unnatural lack of need within herself. She felt neither more nor less fatigued than ever, neither more nor less thirsty nor hungry. She was simply… fine, her body asking for nothing to sustain it. How long could she stand here, motionless? Would she never sleep again, or did she simply have an immense stamina that rivaled her newfound strength? Would she live forever? Was her now-pliant body even filled with organs and blood and bones anymore? Was she human now and, if not… what was she? Perhaps it was not irony that linked her with the ancient bronze armor. Perhaps she truly shared more in common with an empty helmet and breastplate than she realized. Could the magics that transformed her be the same that had imbued life into lifeless armor? Could the armor have once been a man?

Her grim reverie paused as she heard a noise upon the staircase, creaking footsteps moving from the second floor of the home to the third. The steps did not sound like Maly’s light-footed ones, or the heavy, confident stride of Emah. Could it be the panther? No, she was certain that the great black cat could approach without Kami even realizing it. So… a new visitor. Quietly, Kami padded to the closed door, opened it, and stepped into the next room. Light spilled into the room from the floor’s solitary window, a square pane of glass at the top of the staircase in the landing. It mildly surprised Kami that it was daytime, as she’d lost all sense of time within the dark coffin of her guard post.

Kami stood, feet wide and ready, arms folded, as someone grunted her way to the third floor. She was a stout, rounded woman, with tanned skin and black hair tied back in a green kerchief. The clothes displayed the yellow-and-green livery of the Oakton City Watch, though it was less garish and bright compared to most Watchmen patrols. As the woman reached the top of the stairs, using the railing to help pull herself up the last steps, she puffed and looked up at Kami. Her round face was pleasant and maternal, corners wrinkled from smiles and cheeks dimpled.

Kami tensed and frowned. “Inspector Calenta,” she said through clenched teeth.

Out of breath, the woman pulled a square of cloth from a pocket and dabbed at her sweaty brow. “Woo… stairs!” she beamed. “Not my favorite. Hello, dear. Maly said I could find you up here.”

“What do you want?”

Calenta examined the room before responding, her eyes roaming over the scattered pieces of ancient armor, the tracks in the dust, the dent in the wall. Estancia Calenta looked like a kindly mother on her way to being a doting grandmother, but her sickly-sweet demeanor and disarming smile were just a mask, like Kami’s own. The woman had risen in the ranks of the City Watch, taking posts that were usually reserved for Kaleen loyalists to the Queen, which meant that Inspector Calenta was both smart and ruthless. Kami trusted her not at all, though she was begrudgingly impressed both with how quickly her gaze took in the events of the room and how casually she then responded.

“Oh, just checking in, dear. I heard from little Maly what happened in the ratfolk warrens below the city and thought I’d get your account too.”

Kami’s frown deepened. “I trust Maly to provide the details. And she was the one who stole the box and interacted with the priest, not me.”

“Mm,” Calenta said noncommittally. “The box. May I… see it, dearie?”

Kami sighed and turned without a word, retreating to the “vault,” as she’d begun to call it in her mind. She heard Calenta picking her way across the room to follow. The inspector paused again in the doorway, eyes scanning this new space efficiently. Then she approached the long table, looking down on the ornate chest atop it.

“It’s fine to open, no?” she asked. Kami nodded once, and the inspector deftly flicked open the latch. Her eyes narrowed at the contents, a single severed human hand, dried and tightly wrapped in thin cloth.

“My, my,” she said. “Has anyone, ah… touched the hand?”

“We have not.”

“Probably smart, dear. Whatever do you suspect it’s for?” With one last lingering glance, she snapped the box shut and turned to look at Kami.

“I don’t know,” she replied, staring through her half-mask. “Do you?”

Calenta chuckled. “Why would I know, dear? No, no. These ratfolk are as new to me as they are to you, which makes their networks beneath the city all the more distressing, don’t you think? It seems like every day the city is changing, ah? Strange occurrences, talking statues, monsters in the water, people with unexplained powers…” her voice trailed off and she brightened, as if remembering something. “Say! We never had a chance to talk before, just you and me. When did your powers first show up, dear?”

Kami didn’t answer, and her eyes narrowed. She did not trust this woman, but it was a fair question for an inspector with the City Watch to ask. If indeed others were changing as dramatically as her, Calenta would want to know as much of the details as possible about how and why the changes had occurred so she could form patterns to help explain it. Perhaps even prevent it from continuing to happen, or providing answers to Kami’s countless questions. Even still, she hated that this highly political woman would continue manipulating her. After all, wasn’t Calenta the reason that she found herself as guardian to a mystical box in the attic of an abandoned house?

“Do you know, dear, it’s eerie when you stop breathing and don’t move like that,” Calenta half smiled, but Kami noticed that she had also taken a wary step backwards.

Kami blinked, then sighed, more out of habit than because she had been holding a breath. “When the Great Oak blossomed,” she said reluctantly, a twist of her lips. “At New Year. I was at a celebration in the streets with some of the girls from the Heron when the blossoms appeared.” Her voice became dream-like, remembering. No one had ever seen the enormous, mountain-sized tree blossom before, and having it occur at New Year felt like a miracle. The blossoms were bright white, laced with every color imaginable, truly beautiful. “Everyone looked up and pointed, cheering and laughing. I immediately got very dizzy, and had to be helped back to the Heron to rest. I stayed in bed for days, and when I woke, everything felt… different.”

She cleared her throat and uncrossed her arms.

“Mm,” the inspector nodded. For just a moment, her maternal mask slipped off. “That’s consistent with other stories we’ve heard. Not everyone who changed saw the blossoms, though, or were even outside. It’s just as likely that the Great Oak was responding to whatever was causing the changes as causing them itself. The mystery continues, ah? Well,” the mask returned, and she flashed a dimpled grin at Kami. “I do appreciate you sharing, dear. Thank you. I feel like we’re closer after this little chat, don’t you?” She stepped forward and reached a plump hand to pat Kami’s shoulder. “Now I’ll leave you to your guarding the, ah, gross hand there, confident it’s as safe as if I hid it away somewhere in the Keep.” She chuckled. “Safer, ah?”

Calenta turned to leave, reached the doorway, and then looked over her shoulder at Kami. “Say, when you’ve fulfilled your contract and taken care of these rats, let’s have another chat, just you and me, ah?”

Kami cocked her head, her black hair falling over one shoulder. “Why?” The word came out harsher than she’d intended.

Inspector Calenta’s smile stayed fixed to her face, but she repositioned her body to stand solidly in the doorframe, facing Kami. Her eyes twinkled in the candlelight.

“You don’t like me, do you dear?”

Kami stared a moment and then replied. “I do not.”

“But why?” Calenta blinked, looking wounded. “Is it because I know you went to the jail to kill Raffin Hothorp, that dead man in the cell?”

Now it was Kami’s turn to blink. Her mouth fell open.

“He’s the one that cut up your poor face, isn’t he, dear?” she shook her head in sorrow. “Terrible business, that, especially for a woman of the Rose Guild. Lady Brehill says you were the prettiest in the whole of Golden Heron. I can see how he took something from you. Makes sense you’d want to take it back.”

“You’ve been talking to Elyn?” Kami sputtered.

The inspector shrugged a shoulder. “There’s a lot going on in the city, dear. Mysteries everywhere. And you’re one of them. But don’t worry…” she waved a hand vaguely. “That business with Hothorp can stay between us. After all, you didn’t kill him, did you? Otherwise you wouldn’t be so mad every time I said his name. No?”

Kami leaned against the long table, one hand on it. She would later realize that her fingers left dents in the wood from the strength of her grip.

Inspector Calenta smiled, a note of sympathy in her voice. “But enough of that, ah? You asked why we should have another chat, and I have an answer for you: Because you can do a lot of good for Oakton now, dear. You’ve been given gifts that don’t belong in a brothel. I think you know what I’m saying is true, which is why you’re still here in an attic guarding a pretty box.”

“I’m here because you tricked me into a contract,” Kami said as evenly as she could manage.

Calenta tsked. “Really? Because I can’t see how I could stop you if you went back to Lady Brehill at the Heron and ignored me, ah? No, dear, you’re here because you care, about the city and about these two women you hired. And unlike Miss Elmhill, Miss Wywich, or any of my Watch members, you have the power to stand up to what’s happening in the city. They get killed or get their ribs crushed, but look at you!” She beamed. “Unhurt and ready for action.”

Kami stared back, saying nothing. She thought about Emah laying injured downstairs in bed, or the brief terror she experienced when Maly had disappeared into the crowd of ratfolk. She had come to care about those two mercenaries, and yet she knew that what Calenta said was true: They would die horribly going up against forces like the ratfolk priest or guardian armor, whereas she felt… invincible? Did she? Feel invincible?

Inspector Calenta watched Kami’s face closely, and nodded. “When it’s all done, come see me,” she winked. “May it be soon, dear! Oakton needs you!” she called behind her, and shut the door, leaving Kami in a candlelit room, alone with her thoughts.

Long after Calenta had gone, Kami remembered to blink. Once again, she sighed out of habit, or perhaps to feel like the person she had been, or even a person at all. Her eyes scanned the dimly lit room.

She did not want to be alone right now, she realized. Carefully hoisting the bejeweled chest and securing it under one arm, Kami strode to the door and opened it. She would check on Emah and Maly, so they could make a plan.

Next: Issue 4 Reflections

Age of Wonders, Issue 4c: Attic Revelations [with game notes]

art by Roland Brown (drawhaus.com)

Kami stood sentinel in the darkened attic of Sami Suttar’s former residence and shop. It was a windowless room, its hearth and chimney long ago bricked over and defunct. Only one closed door provided entrance, though Kami had been hurled through one of the inner walls several days before, creating a second route inside. She had boarded up the resulting hole as best as she was able, though it would be an easy barrier to break. So she stood, arms crossed, eyes scanning from the door to the crisscrossing wooden planks and back again.

Dust covered everything here, showing footprints of her own slippers, countless ratfolk prints, and long furrows from ratfolk tails. A narrow table, also dust-covered, displayed a flickering candle and array of oddities—an empty brass birdcage, a thick ledger that she could not decipher, and various baubles. Most notably upon the table sat the chest she and her companions had ventured below Oakton to retrieve, candlelight dancing merrily across the jewels and gold decorating it.

Only days ago, she had fought the guardian of this room, an animated suit of bronze armor that had almost killed her associate Emah Elmhill. The armor now lay in pieces across the floor of the neighboring room. Kami had spent several bells idly examining each piece, but her only conclusions had been that they were ancient, ornately crafted, and now utterly lifeless. Whatever magics had created the platemailed watchdog had, apparently, disappeared.

The irony of the current situation was not lost on her. Now, it seemed, she had taken the armor’s place, acting as guardian of this small box whose origins and purpose she could not comprehend. It was clear that the robed priest of the ratfolk horde below the city wanted this prize desperately, for some ritual of power. Since her group had destroyed Sami Suttar’s armored guard, the job now fell to her. It was a situation she liked not at all.

Most disturbing to Kami, however, was her own body. She had, on some level, known that her transformation meant that she no longer required sleep, or food, or even to breathe. Yet almost every moment since her initial suspicion about this change had been spent reacting to threats or moving from one dangerous location to another. Now, for long days with nothing to do but stand watch, she could not avoid the unnatural lack of need within herself. She felt neither more nor less fatigued than ever, neither more nor less thirsty nor hungry. She was simply… fine, her body asking for nothing to sustain it. How long could she stand here, motionless? Would she never sleep again, or did she simply have an immense stamina that rivaled her newfound strength? Would she live forever? Was her now-pliant body even filled with organs and blood and bones anymore? Was she human now and, if not… what was she? Perhaps it was not irony that linked her with the ancient bronze armor. Perhaps she truly shared more in common with an empty helmet and breastplate than she realized. Could the magics that transformed her be the same that had imbued life into lifeless armor? Could the armor have once been a man?

Her grim reverie paused as she heard a noise upon the staircase, creaking footsteps moving from the second floor of the home to the third. The steps did not sound like Maly’s light-footed ones, or the heavy, confident stride of Emah. Could it be the panther? No, she was certain that the great black cat could approach without Kami even realizing it. So… a new visitor. Quietly, Kami padded to the closed door, opened it, and stepped into the next room. Light spilled into the room from the floor’s solitary window, a square pane of glass at the top of the staircase in the landing. It mildly surprised Kami that it was daytime, as she’d lost all sense of time within the dark coffin of her guard post.

Kami stood, feet wide and ready, arms folded, as someone grunted her way to the third floor. She was a stout, rounded woman, with tanned skin and black hair tied back in a green kerchief. The clothes displayed the yellow-and-green livery of the Oakton City Watch, though it was less garish and bright compared to most Watchmen patrols. As the woman reached the top of the stairs, using the railing to help pull herself up the last steps, she puffed and looked up at Kami. Her round face was pleasant and maternal, corners wrinkled from smiles and cheeks dimpled.

Kami tensed and frowned. “Inspector Calenta,” she said through clenched teeth.

Out of breath, the woman pulled a square of cloth from a pocket and dabbed at her sweaty brow. “Woo… stairs!” she beamed. “Not my favorite. Hello, dear. Maly said I could find you up here.”

“What do you want?”

Calenta examined the room before responding, her eyes roaming over the scattered pieces of ancient armor, the tracks in the dust, the dent in the wall. Estancia Calenta looked like a kindly mother on her way to being a doting grandmother, but her sickly-sweet demeanor and disarming smile were just a mask, like Kami’s own. The woman had risen in the ranks of the City Watch, taking posts that were usually reserved for Kaleen loyalists to the Queen, which meant that Inspector Calenta was both smart and ruthless. Kami trusted her not at all, though she was begrudgingly impressed both with how quickly her gaze took in the events of the room and how casually she then responded.

“Oh, just checking in, dear. I heard from little Maly what happened in the ratfolk warrens below the city and thought I’d get your account too.”

Kami’s frown deepened. “I trust Maly to provide the details. And she was the one who stole the box and interacted with the priest, not me.”

“Mm,” Calenta said noncommittally. “The box. May I… see it, dearie?”

Kami sighed and turned without a word, retreating to the “vault,” as she’d begun to call it in her mind. She heard Calenta picking her way across the room to follow. The inspector paused again in the doorway, eyes scanning this new space efficiently. Then she approached the long table, looking down on the ornate chest atop it.

“It’s fine to open, no?” she asked. Kami nodded once, and the inspector deftly flicked open the latch. Her eyes narrowed at the contents, a single severed human hand, dried and tightly wrapped in thin cloth.

“My, my,” she said. “Has anyone, ah… touched the hand?”

“We have not.”

“Probably smart, dear. Whatever do you suspect it’s for?” With one last lingering glance, she snapped the box shut and turned to look at Kami.

“I don’t know,” she replied, staring through her half-mask. “Do you?”

Calenta chuckled. “Why would I know, dear? No, no. These ratfolk are as new to me as they are to you, which makes their networks beneath the city all the more distressing, don’t you think? It seems like every day the city is changing, ah? Strange occurrences, talking statues, monsters in the water, people with unexplained powers…” her voice trailed off and she brightened, as if remembering something. “Say! We never had a chance to talk before, just you and me. When did your powers first show up, dear?”

Kami didn’t answer, and her eyes narrowed. She did not trust this woman, but it was a fair question for an inspector with the City Watch to ask. If indeed others were changing as dramatically as her, Calenta would want to know as much of the details as possible about how and why the changes had occurred so she could form patterns to help explain it. Perhaps even prevent it from continuing to happen, or providing answers to Kami’s countless questions. Even still, she hated that this highly political woman would continue manipulating her. After all, wasn’t Calenta the reason that she found herself as guardian to a mystical box in the attic of an abandoned house?

“Do you know, dear, it’s eerie when you stop breathing and don’t move like that,” Calenta half smiled, but Kami noticed that she had also taken a wary step backwards.

Kami blinked, then sighed, more out of habit than because she had been holding a breath. “When the Great Oak blossomed,” she said reluctantly, a twist of her lips. “At New Year. I was at a celebration in the streets with some of the girls from the Heron when the blossoms appeared.” Her voice became dream-like, remembering. No one had ever seen the enormous, mountain-sized tree blossom before, and having it occur at New Year felt like a miracle. The blossoms were bright white, laced with every color imaginable, truly beautiful. “Everyone looked up and pointed, cheering and laughing. I immediately got very dizzy, and had to be helped back to the Heron to rest. I stayed in bed for days, and when I woke, everything felt… different.”

She cleared her throat and uncrossed her arms.

“Mm,” the inspector nodded. For just a moment, her maternal mask slipped off. “That’s consistent with other stories we’ve heard. Not everyone who changed saw the blossoms, though, or were even outside. It’s just as likely that the Great Oak was responding to whatever was causing the changes as causing them itself. The mystery continues, ah? Well,” the mask returned, and she flashed a dimpled grin at Kami. “I do appreciate you sharing, dear. Thank you. I feel like we’re closer after this little chat, don’t you?” She stepped forward and reached a plump hand to pat Kami’s shoulder. “Now I’ll leave you to your guarding the, ah, gross hand there, confident it’s as safe as if I hid it away somewhere in the Keep.” She chuckled. “Safer, ah?”

Calenta turned to leave, reached the doorway, and then looked over her shoulder at Kami. “Say, when you’ve fulfilled your contract and taken care of these rats, let’s have another chat, just you and me, ah?”

Kami cocked her head, her black hair falling over one shoulder. “Why?” The word came out harsher than she’d intended.

Inspector Calenta’s smile stayed fixed to her face, but she repositioned her body to stand solidly in the doorframe, facing Kami. Her eyes twinkled in the candlelight.

“You don’t like me, do you dear?”

Kami stared a moment and then replied. “I do not.”

“But why?” Calenta blinked, looking wounded. “Is it because I know you went to the jail to kill Raffin Hothorp, that dead man in the cell?”

Now it was Kami’s turn to blink. Her mouth fell open.

“He’s the one that cut up your poor face, isn’t he, dear?” she shook her head in sorrow. “Terrible business, that, especially for a woman of the Rose Guild. Lady Brehill says you were the prettiest in the whole of Golden Heron. I can see how he took something from you. Makes sense you’d want to take it back.”

“You’ve been talking to Elyn?” Kami sputtered.

The inspector shrugged a shoulder. “There’s a lot going on in the city, dear. Mysteries everywhere. And you’re one of them. But don’t worry…” she waved a hand vaguely. “That business with Hothorp can stay between us. After all, you didn’t kill him, did you? Otherwise you wouldn’t be so mad every time I said his name. No?”

Kami leaned against the long table, one hand on it. She would later realize that her fingers left dents in the wood from the strength of her grip.

Inspector Calenta smiled, a note of sympathy in her voice. “But enough of that, ah? You asked why we should have another chat, and I have an answer for you: Because you can do a lot of good for Oakton now, dear. You’ve been given gifts that don’t belong in a brothel. I think you know what I’m saying is true, which is why you’re still here in an attic guarding a pretty box.”

“I’m here because you tricked me into a contract,” Kami said as evenly as she could manage.

Calenta tsked. “Really? Because I can’t see how I could stop you if you went back to Lady Brehill at the Heron and ignored me, ah? No, dear, you’re here because you care, about the city and about these two women you hired. And unlike Miss Elmhill, Miss Wywich, or any of my Watch members, you have the power to stand up to what’s happening in the city. They get killed or get their ribs crushed, but look at you!” She beamed. “Unhurt and ready for action.”

Kami stared back, saying nothing. She thought about Emah laying injured downstairs in bed, or the brief terror she experienced when Maly had disappeared into the crowd of ratfolk. She had come to care about those two mercenaries, and yet she knew that what Calenta said was true: They would die horribly going up against forces like the ratfolk priest or guardian armor, whereas she felt… invincible? Did she? Feel invincible?

Inspector Calenta watched Kami’s face closely, and nodded. “When it’s all done, come see me,” she winked. “May it be soon, dear! Oakton needs you!” she called behind her, and shut the door, leaving Kami in a candlelit room, alone with her thoughts.

Long after Calenta had gone, Kami remembered to blink. Once again, she sighed out of habit, or perhaps to feel like the person she had been, or even a person at all. Her eyes scanned the dimly lit room.

She did not want to be alone right now, she realized. Carefully hoisting the bejeweled chest and securing it under one arm, Kami strode to the door and opened it. She would check on Emah and Maly, so they could make a plan.

“Hey!” you may be sputtering. “Where’s the dice rolling, man?!” Fear not! You may recall that last time the installment ended with screaming outside (if it’s not obvious, this installment occurs before Kami visits Emah and Maly last time), so a combat is incoming next Issue. With whom? That’s what we’ll find out now.

I have it in my head that Tatter has mind-controlled two… someones to retrieve the box for her. Just to balance the scales, let’s make each Rank 2. But I have absolutely no preconceived notions about who these people are or how Tatter came in contact with them. So let’s figure it all out!

I’m dipping back into my Variant Rules for Crusaders, and beginning each villain with some ICONS Origins background rolls. I’ll bust out my 2d6 for the ICONS Background Generator. What I end up with for the first villain is an androgynous or non-binary Kaleen, age 24. They are detached and logical, valuing a mentor and friendship. They grew up in Oakton, but as a child one or more of their family members were banished or exiled. Easy enough: Let’s make the other villain the mentor who they adore.

For Origin, I get “Wyrding: Hidden Race / Extraplanar,” which I thought when I made it could account for “nonhuman ancestries” like elves, orcs, etc. At Rank 2, they get 3 Powers rolls, which are:

Roll 1: 70 or 07, which includes Armor, Super Senses, Aura of Fear, Telekinesis, Energy Blast, Ice Mastery, Acrobat, or Martial Artist.

Roll 2: 81 or 18, which includes Elasticity, Super Strength, Illusions, Telekinesis, Energy Blast, Probability Warp, Acrobat, or Thief.

Roll 3: 44! Which means I get to choose anything I want.

I like the idea of the “sidekick” villain being the physical, less flashy one of the pair, so I’m going to select Martial Artist, Acrobat, and Probability Warp. Basically, this is the beat-stick of the duo, and unnaturally lucky when kicking ass.

At Rank 2, they get 12 Attribute Points. As a martial artist, I’ll use those for Physique 12, Prowess 15, Alertness 15, Psyche 10.

But how is this a “Hidden Race or Extraplanar?” My first thought was making them a leprechaun, but I’ve had enough of describing child-sized combatants for a bit. So what about a black-cat-person? Cat ears, eyes, and a tail? Furries unite!

Who is this cat-person’s mentor? Back to the Background Generator I go! For the second villain, I roll a male Kaizukan, age 33. He’s also detached and logical (maybe villain 1 is working to emulate their mentor?), valuing family and friendship. He also grew up in Oakton. A family member witnessed a crime and had to go into hiding.

Oooo… I suddenly see some tie-ins for our PCs. Both villains are members of the East Bay Dragons, who stole Maly’s inheritance. And this second villain, who is 4 years older than Kami, is… her brother! I never thought about Kami’s brother joining a gang possibly being the same gang that plagues Maly. Here’s a way to bind them together, creating a tangled web of motivations. Cool.

What sort of Origin does Kami’s brother have? I roll 89 or 98, which is either Spy/Assassin/Thief/Guide or Warrior. Oh ho! So the brother is non-powered, like Emah. Well this is getting fascinating. I’ll say he’s a Warrior, and the best the East Bay Dragons have to offer.

As a result of being a Warrior, one of his Powers rolls automatically becomes Intensive Training, granting 4 additional Attribute points (16 total for Rank 2). For the remaining two Powers rolls, I get:

Roll 1: 02 or 20, which includes Acrobat, Energy Blast, Astral Projection, Illusions, Darkness Control, Energy Blast, Acrobat, or Alchemist (Scientist).

Roll 2: 32 or 23, which includes Energy Blast, Energy Immunity, Psychic Blast, Energy Manipulation, or Commando.

Hm. Not a lot of options there, so I’ll retroactively use one of the Powers rolls to select Weapon Master, and make him a knife expert. Because it’s fun, I’ll use the second roll for Commando… he’ll be a Tactical expert, unable to be surprised and (my addition) able to surprise others easily.

Attribute-wise, Kami’s brother has 16 points to spend, which I’ll spread evenly as Physique 15, Prowess 15, Alertness 15, and Psyche 11.

I don’t have a Motivation in mind, so will roll on my table. I get 25, Power Monger. Kami’s brother exists to conquer life, which makes some sense for a kid thrown into a violent gang at a young age.

How will Kami and Maly respond to these two combatants? The parallels between the two groups is really fun… Cat-person versus panther! Knife expert versus swordswoman! Acrobat versus acrobat! Brother versus sister! This post has gone incredibly long, but wow I can’t wait for Issue 5!

Next: Issue 4 Reflections

Age of Wonders, Issue 4b: An Unusual Treasure

art by Roland Brown (drawhaus.com)

Emah winced, her face a mask of sweat, her breathing labored. Her damned ribs on one side lanced pain with every stumbling step, and now her shoulder burned and stomach roiled with whatever those robed ratfolk had thrown at them. Holding the torch aloft with that arm involved more effort than Emah cared to admit. All she wanted to do was stop… to close her eyes, drop to the floor, and curl into a ball.

Ahead, the black shadow of Destiny led them with loping strides away from the ratfolk temple. Occasionally the great cat would briefly pause, yellow eyes scanning the darkness and nostrils flaring. Emah thought the panther was scanning for Maly as much as finding a way to safety. At least she hoped that was the case, and hoped equally that the creature was helping guide and comfort her friend through whatever link they shared. Why had she jumped into the crowd like that? What could she have possibly hoped to accomplish?

“Come on,” Kami urged to Emah. The brothel owner maddeningly did not sweat at all, seemed utterly in control of her breathing as if on a leisurely stroll. Yet behind the wooden half-mask, Kami’s eyes were as wide as Emah’s, as furtively searching the darkness. “The crates won’t hold them long, and then they’ll be upon on.”

“I know,” Emah growled. She pushed herself off an earthen wall that she had gripped briefly for relief and, with a groan, willed her feet forward despite every muscle protesting.

It had all happened so quickly. The scene at what could only have been a temple was unlike anything she could have imagined; dozens upon dozens of the small, furred ratfolk swaying in unison to a robed figure upon a raised dais at the feet of an enormous statue of a man with a rat’s head and tail. In front of the leader sat a golden and jeweled box that sparkled in torchlight, stolen from Sami Suttar’s home and formerly guarded by an animated suit of armor. The ratfolk had all been participating in a ritual of some kind, Emah supposed, a ritual that somehow involved the box. Whatever the ratfolk leader upon the dais had intended, she and her companions had interrupted it.

Without warning, her friend Maly had disappeared into the crowd, pushing her way forward. Then the figure upon the dais had noticed them, pointing an accusing clawed finger. The entire room had turned, and a wave of… something had rippled through the mob. Ratfolk faces that had been surprised, frightened, and confused suddenly all contorted into rage. With a collective squeal, the swarm of the creatures had surged at them.

Emah could hardly remember the moments from then until now. Eerie green, throbbing balls of light hurled from the back of the crowd at them, arcing lazily like catapult stones and splashing as they struck the floor and walls. She had been focused on the crazed, frothing ratfolk at the front and ignored the orbs of energy, and one had hit Emah in her shoulder. A searing, nauseating pain throbbed through her, like a burn and punch in the stomach all at once. She’d doubled over, gagging, and then called for a retreat.

Destiny had stayed to fight, ripping at ratfolk with its white teeth and claws. Yet through tear-blurred eyes Emah had seen the mob engulf the black panther, and in a heartbeat, it leapt from the fray. As it pushed past her, Emah had seen its fur matted in blood.

Then they ran.

Through the ratfolk tunnels they’d fled, the echoing wave of chittering, screaming madness behind them. At one point they’d passed a stack of wooden crates and Kami had, almost casually, scattered the heavy boxes across the tunnels behind them. The wave of frenzied ratfolk had hit the obstacle, the lead creatures stumbling and becoming crushed by those behind them. The maneuver had bought them some distance, and Destiny had used that distance to find their way to smaller and smaller passageways, always sloping upwards. Emah thought that they might actually make it back to the Oakton streets alive… Unless the ratfolk had circled to another tunnel to cut them off. Unless the panther had mistakenly led them to a dead end. Unless her legs gave out to exhaustion and pain.

And where in the blazes was Maly?

Through her weary and pain-filled haze, Emah realized that whether her friend had made it out of the mob alive was, for now, irrelevant. Perhaps Maly had died, perhaps she’d been captured, or perhaps she was now finding her own way to the surface. The implications of the mad Stone Islander’s impulsive dash into the temple would have to wait. For now, Emah, Kami, and the panther must survive their pursuit, and it was Emah who most threatened their progress.

It could have been a full bell in time or several, she couldn’t be sure. Everything for Emah was a shroud of pain, sweat dripping off her chin, into her eyes, making the grip on the flickering torch precarious. Every muscle burned with fatigue, and every labored breath felt like someone stabbing her repeatedly. Kami pulled her forward, sometimes physically and sometimes with urgent words. Emah remembered no details from their flight from the temple, only flashes of Destiny’s yellow eyes, Kami’s harsh and urgent voice, and the constant, menacing echoes of the ratfolk horde.

At one point, Destiny growled and leapt forward, into the shadows. Emah was sure the mob had cut them off, that they now faced enemies from the front and back, that she would die in darkness and dirt. She would not see her father again, not see the sun and sky. A wave of resignation and weariness overtook her in that moment. Emah would not see her father, but she was eager to reunite with her mother. So be it.

Heartbeats later, Kami was gripping her bicep and pulling her ahead, yelling something, before sunlight broke above them.

A barrel’s top had apparently been tossed over a ragged hole. Destiny had knocked the barrier aside and disappeared above. Kami yelled something else to Emah, which she dimly took as some sort of instruction. Emah nodded and leaned against the tunnel’s earthen surface, panting and closing her eyes, while Kami wriggled upwards through the opening. Then unnaturally long arms, like vines, snaked towards her, pulling her up and into the light.

Emah briefly noticed the blue sky above and their surroundings, dappled with wispy clouds. They were in an alley somewhere, trash piled all around them between tall wooden walls. Kami held her, frowning behind her half-mask.

It was the last thing Emah remembered. She tried to say something, but her eyes rolled back in her head, sounds muffled, and then there was darkness everywhere.


The world blurred into existence as Emah cracked open her eyes and looked around woozily. At first, nothing looked familiar, and she frowned in confusion. She lay in a large bed, in a dark bedroom that was not her typical cramped room at the Heart and Dagger, its windows covered by curtains. No light shone through the windows, which meant it must be nighttime. Emah blinked, her mind working slowly. Then she rubbed at her eyes with a calloused hand and looked again.

Ah, she did know this place. She was back in the musty, unused bedroom within Sami Suttar’s house, on a lonely cul-de-sac street within the Coins. It was the same place she’d woken up the day before, after getting pummeled by the enchanted bronze armor upstairs. Was it yesterday? She had no idea. Yet, perhaps foolishly, then she’d pushed herself out of bed to accompany Maly, Kami, and the panther down into a hole in the home’s basement in what now seemed a mad pursuit of ratfolk. Their journey below came rushing back to her—the endless maze of warrens, the torchlit and pressing gloom, the bizarre temple scene, the flight from the frenzied mob to the surface. And Maly, missing.

Emah took stock of her own injuries. Her midsection had new bandages, and her ribs still felt tender and sore. She suspected that moving would again prove to be agony. In addition, her left shoulder was also bandaged, covering where the glowing green attack from the ratfolk faithful had struck her. Thankfully, she no longer felt the roiling nausea from before, though her shoulder throbbed dully. At the edges of the bandage, the skin showed small, dark, spidery veins that could have been signs of infection.

Someone had left a waterskin within reach of her good arm, and Emah reached for it, slaking her thirst with small sips at first, then slurping gulps. The effort of drinking made her dizzy, and she closed her eyes again. Her ears quested past the closed door, listening for any voices or movement. She heard nothing. It must be the middle of the night, she thought dully. Who was here, sleeping or keeping watch? How much time had passed? Was Maly okay? Had there been signs of the ratfolk’s pursuit? Emah cursed her injuries and fatigue, willing herself to stand and find answers. Yet her battered body refused, and soon she had fallen back into a deep stupor.


“So let me get this straight,” Emah said, shaking her head and spooning soup to her mouth between sentences. “The panther yells ‘Get the box’ to you, and you just… jump into a horde of ratfolk? What was your plan?”

Maly grinned, her freckled and pale cheeks flushing slightly. “I, uh… well, my plan was to get the box. Which,” she said with an upraised finger. “I will point out that I did.”

It had been three days of bed rest for Emah, and on the morning of the second day Maly had knocked at Sami Suttar’s front door. Kami reported that the young woman clutched the golden, jeweled box in her tattooed arms, and that she looked bedraggled and in need of a bath. By the time Maly had cleaned up and slept for a full day and night, Emah was close to being on her feet again. The two hugged awkwardly, Emah favoring one side, and wept. It seemed that neither Destiny nor Kami had wished to remain for the reunion, which left the two friends to chatter away.

“Where is the box now?” Emah asked, wiping her bowl clean with an end piece of bread.

“Kami has it,” Maly said. “In the attic, where it was before. She said that if the rats wanted it, she’d know they were coming that way. She’s sleeping up there, too. Though Emah,” she leaned forward and whispered conspiratorially. “I don’t know if the woman actually sleeps. Really. Oh, hey… more soup?”

Emah grinned and offered her bowl gratefully. “Yes, please.”

When Maly returned with the steaming bowl and a new hunk of bread, the black panther Destiny padded at her side. Behind them both, Kami entered the room. The bejeweled box, the size of a small backpack, was tucked under one arm.

Kami appraised her behind her wooden half-mask. “Maly says that you are healed?”

“Near enough to swing a sword, I suppose,” Emah nodded, and Kami nodded once back. “Does your question mean we have a plan?”

The Kaizukan woman paused, an expression on her mouth that looked almost pouty with her bee-stung lips. “We do not. It’s why I’m here. I thought we could discuss what happens next.”

While Emah slurped soup, Maly pulled a small chair from the corner to her bedside. Kami remained standing, and Destiny stretched out against a far wall beneath the only window. Maly had opened the curtains that morning, and the day outside looked sunny and bright.

“It seems obvious,” Kami began without preamble once Maly had settled into the chair. “that the ratfolk below Oakton are led by the figure upon the dais in the tattered robes, and that he…”

“She,” Maly corrected.

“Oh?” Emah couldn’t see it because of the mask, but she assumed that Kami had raised an eyebrow with the question. Otherwise the woman hadn’t moved.

“She yelled at me, in my mind,” Maly nodded, “the same way Destiny communicates. Definitely a ‘she,’ and young. I also don’t think she was leading those ratfolk so much as controlling them.”

Kami stared at Maly and Emah urged her on with a wave while she continued to eat.

“Yeah. She tried it on me, but either Destiny was protecting me or it only works on ratfolk or… I don’t know. Anyway, didn’t you notice how they all turned feral all of a sudden? That was her. I think if we take her out, we solve the ratfolk problem.”

“That is quite the leap of logic,” Kami frowned.

Maly shrugged a pale shoulder. “It makes sense, though.”

“What’s in the box?” Emah interjected, nodding her chin at the item beneath Kami’s arm.

“I did look, of course,” Kami said. “It’s… unnerving. I don’t know what I expected, but not this.” She knelt and placed the box upon a rug, its lid facing Emah and Maly so that, when opened, they could see inside. Emah stopped eating and the two of them leaned forward to see as Kami unlatched the chest and opened it.

Inside was something tightly wrapped in gray linen. It looked like…

“Is that a… hand!?” Maly squeaked.

“Yes,” Kami confirmed. “A severed and mummified hand. And not small and clawed either. It is a human hand.”

“Gross,” Maly winced.

“My thought as well.”

“So,” Emah wiped the last of her second bowl with the last of her second piece of bread. Before popping the bread in her mouth, she said, “the magical rat-priestess wanted the hand for some ritual, which we didn’t let her finish. Why haven’t they come and taken it from us? They certainly have the numbers, and I wouldn’t have been able to fight back.”

They all sat in silence for several heartbeats. Kami snapped the chest shut and stood, the box at her feet. “Perhaps they did not think we would come back here. It is a big city, and their warrens are vast. Or perhaps the priestess also needed rest, or to regain control of her people. I cannot say.”

“Maybe they took us being there as a threat to their home,” Maly offered. “A sign from their rat god, or something.”

“If that were the case,” Emah said, swallowing the last bite. “They would have spent these days fortifying their defenses. Maybe collapsing tunnels. That feels right… that we scared them as much as they scared us. Whatever ritual that priestess wanted to do isn’t as urgent as important as making sure we can’t just walk back into their domain unmolested.”

“I don’t want to go back down there anyway,” Maly said, and then her eyes widened with a thought. “Please don’t tell me whatever plan we make has us going back down there.”

“No, on that I agree,” Emah said, placing her empty bowl beside her on the bed. “Let’s figure out a way to lure the priestess to us.”

“With the box as bait? Interesting,” Kami mused.

They all looked down at the box, jewels glinting in the afternoon sunlight. Silence filled the room as their minds worked.

It was because of the silence that they heard the screaming from outside.

Next: Screaming!?

Age of Wonders, Issue 4b: An Unusual Treasure [with game notes]

art by Roland Brown (drawhaus.com)

Emah winced, her face a mask of sweat, her breathing labored. Her damned ribs on one side lanced pain with every stumbling step, and now her shoulder burned and stomach roiled with whatever those robed ratfolk had thrown at them. Holding the torch aloft with that arm involved more effort than Emah cared to admit. All she wanted to do was stop… to close her eyes, drop to the floor, and curl into a ball.

Ahead, the black shadow of Destiny led them with loping strides away from the ratfolk temple. Occasionally the great cat would briefly pause, yellow eyes scanning the darkness and nostrils flaring. Emah thought the panther was scanning for Maly as much as finding a way to safety. At least she hoped that was the case, and hoped equally that the creature was helping guide and comfort her friend through whatever link they shared. Why had she jumped into the crowd like that? What could she have possibly hoped to accomplish?

“Come on,” Kami urged to Emah. The brothel owner maddeningly did not sweat at all, seemed utterly in control of her breathing as if on a leisurely stroll. Yet behind the wooden half-mask, Kami’s eyes were as wide as Emah’s, as furtively searching the darkness. “The crates won’t hold them long, and then they’ll be upon on.”

“I know,” Emah growled. She pushed herself off an earthen wall that she had gripped briefly for relief and, with a groan, willed her feet forward despite every muscle protesting.

It had all happened so quickly. The scene at what could only have been a temple was unlike anything she could have imagined; dozens upon dozens of the small, furred ratfolk swaying in unison to a robed figure upon a raised dais at the feet of an enormous statue of a man with a rat’s head and tail. In front of the leader sat a golden and jeweled box that sparkled in torchlight, stolen from Sami Suttar’s home and formerly guarded by an animated suit of armor. The ratfolk had all been participating in a ritual of some kind, Emah supposed, a ritual that somehow involved the box. Whatever the ratfolk leader upon the dais had intended, she and her companions had interrupted it.

Without warning, her friend Maly had disappeared into the crowd, pushing her way forward. Then the figure upon the dais had noticed them, pointing an accusing clawed finger. The entire room had turned, and a wave of… something had rippled through the mob. Ratfolk faces that had been surprised, frightened, and confused suddenly all contorted into rage. With a collective squeal, the swarm of the creatures had surged at them.

Emah could hardly remember the moments from then until now. Eerie green, throbbing balls of light hurled from the back of the crowd at them, arcing lazily like catapult stones and splashing as they struck the floor and walls. She had been focused on the crazed, frothing ratfolk at the front and ignored the orbs of energy, and one had hit Emah in her shoulder. A searing, nauseating pain throbbed through her, like a burn and punch in the stomach all at once. She’d doubled over, gagging, and then called for a retreat.

Destiny had stayed to fight, ripping at ratfolk with its white teeth and claws. Yet through tear-blurred eyes Emah had seen the mob engulf the black panther, and in a heartbeat, it leapt from the fray. As it pushed past her, Emah had seen its fur matted in blood.

Then they ran.

Through the ratfolk tunnels they’d fled, the echoing wave of chittering, screaming madness behind them. At one point they’d passed a stack of wooden crates and Kami had, almost casually, scattered the heavy boxes across the tunnels behind them. The wave of frenzied ratfolk had hit the obstacle, the lead creatures stumbling and becoming crushed by those behind them. The maneuver had bought them some distance, and Destiny had used that distance to find their way to smaller and smaller passageways, always sloping upwards. Emah thought that they might actually make it back to the Oakton streets alive… Unless the ratfolk had circled to another tunnel to cut them off. Unless the panther had mistakenly led them to a dead end. Unless her legs gave out to exhaustion and pain.

And where in the blazes was Maly?

As a system, Crusaders doesn’t have any specific “chase” rules, though a lot of modern games have fun ones. Rather than graft on another game’s mechanics, I’ve made a single roll for each PC using their Alertness against the ratfolk mob’s Fight score of 10. Destiny succeeded, rolling 47 (60% chance of success), and Kami critically succeeded, rolling 33 (65%). I’ve narrated those successes above. Now it’s time to roll for our remaining two PCs.

For Emah, the roll is to determine if she is a liability to her companions or if she manages to keep pace. Success means she grits it out the entire journey. Failure means she either must make a stand or find a place to hide. Because of the nature of the narrative, the roll is probably Physique instead of Alertness, but for Emah it’s the same target: 65%. She rolls a 30.

For Maly, who is “off camera” in this scene, the question is whether she can avoid the ratfolk on her own and navigate to the surface. She is in darkness, which would be a big penalty if not for Destiny, who can telepathically aid her ascent through the warrens and can mitigate the darkness somewhat. Maly would normally have a 75% chance of success, which I’ll drop to 55% because of her situation. She rolls… well, I’ll keep that a secret for now.

Through her weary and pain-filled haze, Emah realized that whether her friend had made it out of the mob alive was, for now, irrelevant. Perhaps Maly had died, perhaps she’d been captured, or perhaps she was now finding her own way to the surface. The implications of the mad Stone Islander’s impulsive dash into the temple would have to wait. For now, Emah, Kami, and the panther must survive their pursuit, and it was Emah who most threatened their progress.

It could have been a full bell in time or several, she couldn’t be sure. Everything for Emah was a shroud of pain, sweat dripping off her chin, into her eyes, making the grip on the flickering torch precarious. Every muscle burned with fatigue, and every labored breath felt like someone stabbing her repeatedly. Kami pulled her forward, sometimes physically and sometimes with urgent words. Emah remembered no details from their flight from the temple, only flashes of Destiny’s yellow eyes, Kami’s harsh and urgent voice, and the constant, menacing echoes of the ratfolk horde.

At one point, Destiny growled and leapt forward, into the shadows. Emah was sure the mob had cut them off, that they now faced enemies from the front and back, that she would die in darkness and dirt. She would not see her father again, not see the sun and sky. A wave of resignation and weariness overtook her in that moment. Emah would not see her father, but she was eager to reunite with her mother. So be it.

Heartbeats later, Kami was gripping her bicep and pulling her ahead, yelling something, before sunlight broke above them.

A barrel’s top had apparently been tossed over a ragged hole. Destiny had knocked the barrier aside and disappeared above. Kami yelled something else to Emah, which she dimly took as some sort of instruction. Emah nodded and leaned against the tunnel’s earthen surface, panting and closing her eyes, while Kami wriggled upwards through the opening. Then unnaturally long arms, like vines, snaked towards her, pulling her up and into the light.

Emah briefly noticed the blue sky above and their surroundings, dappled with wispy clouds. They were in an alley somewhere, trash piled all around them between tall wooden walls. Kami held her, frowning behind her half-mask.

It was the last thing Emah remembered. She tried to say something, but her eyes rolled back in her head, sounds muffled, and then there was darkness everywhere.


The world blurred into existence as Emah cracked open her eyes and looked around woozily. At first, nothing looked familiar, and she frowned in confusion. She lay in a large bed, in a dark bedroom that was not her typical cramped room at the Heart and Dagger, its windows covered by curtains. No light shone through the windows, which meant it must be nighttime. Emah blinked, her mind working slowly. Then she rubbed at her eyes with a calloused hand and looked again.

Ah, she did know this place. She was back in the musty, unused bedroom within Sami Suttar’s house, on a lonely cul-de-sac street within the Coins. It was the same place she’d woken up the day before, after getting pummeled by the enchanted bronze armor upstairs. Was it yesterday? She had no idea. Yet, perhaps foolishly, then she’d pushed herself out of bed to accompany Maly, Kami, and the panther down into a hole in the home’s basement in what now seemed a mad pursuit of ratfolk. Their journey below came rushing back to her—the endless maze of warrens, the torchlit and pressing gloom, the bizarre temple scene, the flight from the frenzied mob to the surface. And Maly, missing.

Emah took stock of her own injuries. Her midsection had new bandages, and her ribs still felt tender and sore. She suspected that moving would again prove to be agony. In addition, her left shoulder was also bandaged, covering where the glowing green attack from the ratfolk faithful had struck her. Thankfully, she no longer felt the roiling nausea from before, though her shoulder throbbed dully. At the edges of the bandage, the skin showed small, dark, spidery veins that could have been signs of infection.

Someone had left a waterskin within reach of her good arm, and Emah reached for it, slaking her thirst with small sips at first, then slurping gulps. The effort of drinking made her dizzy, and she closed her eyes again. Her ears quested past the closed door, listening for any voices or movement. She heard nothing. It must be the middle of the night, she thought dully. Who was here, sleeping or keeping watch? How much time had passed? Was Maly okay? Had there been signs of the ratfolk’s pursuit? Emah cursed her injuries and fatigue, willing herself to stand and find answers. Yet her battered body refused, and soon she had fallen back into a deep stupor.


“So let me get this straight,” Emah said, shaking her head and spooning soup to her mouth between sentences. “The panther yells ‘Get the box’ to you, and you just… jump into a horde of ratfolk? What was your plan?”

Maly grinned, her freckled and pale cheeks flushing slightly. “I, uh… well, my plan was to get the box. Which,” she said with an upraised finger. “I will point out that I did.”

It had been three days of bed rest for Emah, and on the morning of the second day Maly had knocked at Sami Suttar’s front door. Kami reported that the young woman clutched the golden, jeweled box in her tattooed arms, and that she looked bedraggled and in need of a bath. By the time Maly had cleaned up and slept for a full day and night, Emah was close to being on her feet again. The two hugged awkwardly, Emah favoring one side, and wept. It seemed that neither Destiny nor Kami had wished to remain for the reunion, which left the two friends to chatter away.

“Where is the box now?” Emah asked, wiping her bowl clean with an end piece of bread.

“Kami has it,” Maly said. “In the attic, where it was before. She said that if the rats wanted it, she’d know they were coming that way. She’s sleeping up there, too. Though Emah,” she leaned forward and whispered conspiratorially. “I don’t know if the woman actually sleeps. Really. Oh, hey… more soup?”

Emah grinned and offered her bowl gratefully. “Yes, please.”

When Maly returned with the steaming bowl and a new hunk of bread, the black panther Destiny padded at her side. Behind them both, Kami entered the room. The bejeweled box, the size of a small backpack, was tucked under one arm.

Kami appraised her behind her wooden half-mask. “Maly says that you are healed?”

“Near enough to swing a sword, I suppose,” Emah nodded, and Kami nodded once back. “Does your question mean we have a plan?”

The Kaizukan woman paused, an expression on her mouth that looked almost pouty with her bee-stung lips. “We do not. It’s why I’m here. I thought we could discuss what happens next.”

While Emah slurped soup, Maly pulled a small chair from the corner to her bedside. Kami remained standing, and Destiny stretched out against a far wall beneath the only window. Maly had opened the curtains that morning, and the day outside looked sunny and bright.

“It seems obvious,” Kami began without preamble once Maly had settled into the chair. “that the ratfolk below Oakton are led by the figure upon the dais in the tattered robes, and that he…”

“She,” Maly corrected.

“Oh?” Emah couldn’t see it because of the mask, but she assumed that Kami had raised an eyebrow with the question. Otherwise the woman hadn’t moved.

“She yelled at me, in my mind,” Maly nodded, “the same way Destiny communicates. Definitely a ‘she,’ and young. I also don’t think she was leading those ratfolk so much as controlling them.”

Kami stared at Maly and Emah urged her on with a wave while she continued to eat.

“Yeah. She tried it on me, but either Destiny was protecting me or it only works on ratfolk or… I don’t know. Anyway, didn’t you notice how they all turned feral all of a sudden? That was her. I think if we take her out, we solve the ratfolk problem.”

“That is quite the leap of logic,” Kami frowned.

Maly shrugged a pale shoulder. “It makes sense, though.”

“What’s in the box?” Emah interjected, nodding her chin at the item beneath Kami’s arm.

“I did look, of course,” Kami said. “It’s… unnerving. I don’t know what I expected, but not this.” She knelt and placed the box upon a rug, its lid facing Emah and Maly so that, when opened, they could see inside. Emah stopped eating and the two of them leaned forward to see as Kami unlatched the chest and opened it.

Inside was something tightly wrapped in gray linen. It looked like…

“Is that a… hand!?” Maly squeaked.

“Yes,” Kami confirmed. “A severed and mummified hand. And not small and clawed either. It is a human hand.”

“Gross,” Maly winced.

“My thought as well.”

“So,” Emah wiped the last of her second bowl with the last of her second piece of bread. Before popping the bread in her mouth, she said, “the magical rat-priestess wanted the hand for some ritual, which we didn’t let her finish. Why haven’t they come and taken it from us? They certainly have the numbers, and I wouldn’t have been able to fight back.”

They all sat in silence for several heartbeats. Kami snapped the chest shut and stood, the box at her feet. “Perhaps they did not think we would come back here. It is a big city, and their warrens are vast. Or perhaps the priestess also needed rest, or to regain control of her people. I cannot say.”

“Maybe they took us being there as a threat to their home,” Maly offered. “A sign from their rat god, or something.”

“If that were the case,” Emah said, swallowing the last bite. “They would have spent these days fortifying their defenses. Maybe collapsing tunnels. That feels right… that we scared them as much as they scared us. Whatever ritual that priestess wanted to do isn’t as urgent as important as making sure we can’t just walk back into their domain unmolested.”

“I don’t want to go back down there anyway,” Maly said, and then her eyes widened with a thought. “Please don’t tell me whatever plan we make has us going back down there.”

“No, on that I agree,” Emah said, placing her empty bowl beside her on the bed. “Let’s figure out a way to lure the priestess to us.”

“With the box as bait? Interesting,” Kami mused.

They all looked down at the box, jewels glinting in the afternoon sunlight. Silence filled the room as their minds worked.

It was because of the silence that they heard the screaming from outside.

Next: Screaming!?

Age of Wonders, Issue 4a: Get The Box

art by Roland Brown (drawhaus.com)

This is insane, Maly thought, eyes wide, as she pushed her way through startled and confused ratfolk. Their fur was faintly oily and left an unpleasant residue on her skin. Her hands, arms, shoulders, and thighs all felt unclean and, she was sure, stank of the same animal musk and trash odor that filled her nostrils. Yet she had no time to linger upon the press of small, furred bodies pushing against her from all sides, nor the wave of chittering squeals of surprise. Maly ducked and wove deftly through the crowd’s backs, as though swimming upstream through a river of bodies. She hoped the shock of her presence would delay and confuse the ratfolk mob enough that her own back was free of claws and stabbing weapons. So far, it had worked. Just keeping moving, she goaded herself forward. Be gone before they register you’re there.

Get the box! a savage voice roared over her thoughts. Destiny the panther had never, in their short time together, sounded so feral and filled with battle lust.

But why!? Maly answered desperately, shoving a particularly big ratfolk out of the way and stepping into the resulting open space. She ducked forward through the press. “What’s the plan?” she said aloud, knowing the panther could somehow hear her.

Just do it!

“You’re not a very good guardian,” Maly muttered. “You’ve gotten me in far more danger than before I met you.”

I’ve never been your guardian, child, the voice grated in her skull. Is that what you thought?

“What are you then?” she panted.

Vengeance! Always vengeance.

Maly ground her teeth. What did a jeweled box have to do with vengeance? She’d made it deep into the crowd and could, from her ducked position, catch glimpses of the robed figure atop the dais. It had stopped chanting and was pointing a finger to the back of the room, where Maly’s companions, she assumed, still stood.

No time for questions. With a grunt she redoubled her efforts.

Something clamped upon Maly’s bicep and spun her around. She gasped as she faced one of the hulking rat-creatures, like the one that had tackled her outside of the jail. It stood as tall as her, with broadly muscled shoulders, long and wiry furred arms ending in frightening black claws. In her brief battle with the other brute, those claws had torn through her leather armor. Maly jerked her arm free reflexively and pulled a dagger from its sheathe. The rat creature squealed hideously.

She was dimly aware that the mob all around her had turned in unison, their backs now to the nearby dais. An unseen wave rippled through the crowd, and they began chittering wildly. As a living tide, they swarmed past Maly towards the back of the room, even as she faced off against the large, primal ratfolk in front of her. The thing’s black eyes gleamed in torchlight as it lunged at her.

Maly sidestepped and swiped with her dagger, but the thing was as fast as it was vicious. Her blade struck only air, and she danced backwards to stay out of its reach.

Meanwhile, the mob of ratfolk had surged past the two combatants, ignoring them to rush the back of the room where Emah, Destiny, and Kami had been when Maly had begun this madcap plan. In shockingly little time, she found herself alone on the hard-packed dirt floor, she and the hulking ratfolk circling one another.

A flash of light drew Maly’s attention. The four robed creatures that had been nearest the dais now stood with their backs to her, behind the roiling mass of ratfolk. As they raised their arms, sickly green energy pulsed around their clawed hands. They lobbed glowing balls, like snowballs made of ooze, over the crowd’s heads and to the back of the room. Maly had no idea what the attacks were, but she knew that her time had more than run out. She needed to deal with this brute in front of her, get the box, and get out of here.

As if on cue, the creature dove at her, snarling, hands outstretched. Maly rolled to one side and rose onto one knee.

From the dais, the ratfolk leader was chittering madly, its attention now focused on her. It pointed a clawed finger in her direction. She swallowed. This was not good.

Growling, Maly used the ratfolk brute’s tactics against it, launching herself with dagger outstretched. The creature hadn’t anticipated the move and thus was too slow to prevent Maly burying her weapon into the thing’s throat. Hot blood spurted as she rode the ratfolk’s body to the floor, then rolled forward to the edge of the dais.

Without conscious thought, Maly leapt nimbly upon the raised floor. She had never been tall for her age, but she towered over the robed leader in front of her. In one fluid motion she sheathed her dagger and scooped up the jeweled box in both arms, her legs pushing her as fast as possible to a side curtain, which she desperately hoped was an exit.

“I have the box!” she panted to the empty room.

From behind her, the robed ratfolk let out a high screech, and for a fleeting moment Maly heard the word STOP! in her mind, the voice that of a teenage, panicked girl. Maly’s steps faltered, and then Destiny’s voice bellowed, filling her every thought.

Go, child! GO!

Maly blinked, shaking her head to clear it. Golden jeweled box clutched to her torso, she vaulted from the dais like a cat. As she landed, her legs were already pumping, her eyes wide in the fading torchlight.

Maly dove through the curtain in front of her, heedless as to what might be on the other side. As she tore through the hanging barrier, she could hear the fearful, urgent chittering of the ratfolk leader, alone at the foot of the rat-god statue.

Then the sound was gone and she was hurtling through darkness, panting and stumbling forward.

Next: Ruuuun!

Age of Wonders, Issue 4a: Get The Box [with game notes]

art by Roland Brown (drawhaus.com)

This is insane, Maly thought, eyes wide, as she pushed her way through startled and confused ratfolk. Their fur was faintly oily and left an unpleasant residue on her skin. Her hands, arms, shoulders, and thighs all felt unclean and, she was sure, stank of the same animal musk and trash odor that filled her nostrils. Yet she had no time to linger upon the press of small, furred bodies pushing against her from all sides, nor the wave of chittering squeals of surprise. Maly ducked and wove deftly through the crowd’s backs, as though swimming upstream through a river of bodies. She hoped the shock of her presence would delay and confuse the ratfolk mob enough that her own back was free of claws and stabbing weapons. So far, it had worked. Just keeping moving, she goaded herself forward. Be gone before they register you’re there.

Get the box! a savage voice roared over her thoughts. Destiny the panther had never, in their short time together, sounded so feral and filled with battle lust.

But why!? Maly answered desperately, shoving a particularly big ratfolk out of the way and stepping into the resulting open space. She ducked forward through the press. “What’s the plan?” she said aloud, knowing the panther could somehow hear her.

Just do it!

“You’re not a very good guardian,” Maly muttered. “You’ve gotten me in far more danger than before I met you.”

I’ve never been your guardian, child, the voice grated in her skull. Is that what you thought?

“What are you then?” she panted.

Vengeance! Always vengeance.

Maly ground her teeth. What did a jeweled box have to do with vengeance? She’d made it deep into the crowd and could, from her ducked position, catch glimpses of the robed figure atop the dais. It had stopped chanting and was pointing a finger to the back of the room, where Maly’s companions, she assumed, still stood.

No time for questions. With a grunt she redoubled her efforts.

It’s Round 2 of our mega-temple-scene, and we have a new entrant into our initiative tracker. Tatter the High Priestess, who has the entire ratfolk crowd whipped into a frenzy, has spotted the group at the back of the room. When it’s her turn, things will get wild. Here are the current actors:

  • Maly (Alertness 15)
  • Tatter (14)
  • Kami & Emah (each 13)
  • Destiny (12)
  • Ratfolk mob 1 (10, 3)

Maly will continue her press forward to the dais, rolling her 13 Prowess against the mob’s score of 10. That gives her a 65% chance to successfully reach her destination without incident. She rolls an 88, though, which is a critical fail. Well… poop. I’ll say that she must defeat a brute lieutenant (the larger ratfolk she just pushed) in order to attempt another move. The brute lieutenants have an Alertness of 12, so I’ll say Lieutenant 2 goes next while the battle is here. Maly normally has a 90% chance of dodging, but because of the fumble I’ll reduce that chance to 70%. Thankfully she rolls a 62 and still manages to avoid any harm.

Now it’s Tatter’s turn, and she uses her Emotion Control to unleash a wave of anger across the ratfolk in the room. Normally rolls in Crusaders are player-facing, but in this case it’s an NPC vs. NPC roll and her Psychic Attack has an 80% of success. She rolls exactly 80, and the remaining NINE ratfolk mobs, plus all the brute and robed lieutenants, now see the PCs and will be able to act in Round 3. Yikes! I will say, however, that Tatter’s focus is on the group in the back, and she has not yet seen Maly.

Kami and Emah act next and are aware that the room has turned ugly. They’ll use their turns to move out of range (a combat move in Crusaders called Disengage), from Center of the scene to its Perimeter. Destiny, in his bloodlust, wants to finish the first ratfolk mob, and rolls a 54 against a 60% chance success. The two remaining ratfolk of mob 1 are gone in a mist of blood.

Something clamped upon Maly’s bicep and spun her around. She gasped as she faced one of the hulking rat-creatures, like the one that had tackled her outside of the jail. It stood as tall as her, with broadly muscled shoulders, long and wiry furred arms ending in frightening black claws. In her brief battle with the other brute, those claws had torn through her leather armor. Maly jerked her arm free reflexively and pulled a dagger from its sheathe. The rat creature squealed hideously.

She was dimly aware that the mob all around her had turned in unison, their backs now to the nearby dais. An unseen wave rippled through the crowd, and they began chittering wildly. As a living tide, they swarmed past Maly towards the back of the room, even as she faced off against the large, primal ratfolk in front of her. The thing’s black eyes gleamed in torchlight as it lunged at her.

Here’s where we find ourselves in Round 3:

  • Maly (Alertness 15)
  • Brute Lieutenant 2 (14)
  • Tatter (14)
  • Robed Lieutenants 1-4 (14)
  • Brute Lieutenants 3-6 (14)
  • Kami & Emah (each 13 – Perimeter)
  • Destiny (12)
  • Ratfolk mobs 2-10 (10)

Maly’s up, and she needs to defeat the brute ratfolk lieutenant in front of her solo before she can make it to the dais. She’s more of a dodger than an attacker, but her 13 Prowess against the brute’s Alertness of 14 means she has a 45% chance to hit. She rolls a 98. No good. The brute strikes back and Maly has a 90% chance to dodge now that she’s no longer surprised. A 30 is a success. The two combatants circle each other but neither makes any headway.

Upon the dais, does Tatter notice Maly or is her attention focused solely on the back of the room? Her Alertness of 14 versus a Hard difficulty of 15 means she has a 45% chance. 04. Wow, Tatter is good at noticing things! She spots Maly and the brute fighting. Unfortunately, I think Tatter will try and deal with the closest threat, Maly, and assume the horde will handle everyone else. She’ll spend this round trying to create some confusion and fear with her Emotion Control. Tatter’s Psyche is 16 versus Maly’s 12, which means Maly only has a 30% to defend herself. She rolls… 26! Woot!

At the back of the room, the Robed Lieutenants can strike from range with their “spells,” which act as Psychic Attacks versus Alertness to dodge. I’ll say that two each attack Emah and Kami. Their Psyche for the attack is 15, which means that Kami can’t be hit with her Elasticity. It’s Emah who is more vulnerable. She can’t use her sword to parry, which means that her 13 Alertness only gives her a 40% chance to dodge. She rolls a 44 and 32, dodging one but critically failing the other. I’ll say the attack does an additional 10 damage and drops her from 39 Vitality to a mere 14. One more hit and she’s down.

Destiny didn’t retreat to the Perimeter, but it’s unrealistic to say that all the remaining enemies can attack him freely. I’ll say that two brutes can strike, their 12 Prowess against the panther’s 12 Alertness meaning a 50% chance for each. Destiny rolls 18 and 62, so a miss and a hit. Twelve damage takes Destiny to 18 Vitality. On the panther’s turn, then, he Disengages to the Perimeter.

Kami can stretch, but there’s nothing explicit in the Elasticity description about being able to make a ranged attack with her fists. It makes sense that she can do so. She’ll attack one of the brutes pursuing Destiny, and with a 10 Prowess and its 14 Alertness, she has a 30% chance to hit. 29 is a hit! With her Super Strength, she smashes one to a pulp. Emah then uses her turn to flip the curtains closed, preventing the robed priests (and Kami) from being able to attack.

One mob pursues to and through the doorway, taking up all the space to attack and creating a bottleneck for the others.

As I suspected, the PCs will absolutely fall if they don’t handle this situation quickly.

Maly sidestepped and swiped with her dagger, but the thing was as fast as it was vicious. Her blade struck only air, and she danced backwards to stay out of its reach.

Meanwhile, the mob of ratfolk had surged past the two combatants, ignoring them to rush the back of the room where Emah, Destiny, and Kami had been when Maly had begun this madcap plan. In shockingly little time, she found herself alone on the hard-packed dirt floor, she and the hulking ratfolk circling one another.

A flash of light drew Maly’s attention. The four robed creatures that had been nearest the dais now stood with their backs to her, behind the roiling mass of ratfolk. As they raised their arms, sickly green energy pulsed around their clawed hands. They lobbed glowing balls, like snowballs made of ooze, over the crowd’s heads and to the back of the room. Maly had no idea what the attacks were, but she knew that her time had more than run out. She needed to deal with this brute in front of her, get the box, and get out of here.

As if on cue, the creature dove at her, snarling, hands outstretched. Maly rolled to one side and rose onto one knee.

From the dais, the ratfolk leader was chittering madly, its attention now focused on her. It pointed a clawed finger in her direction. She swallowed. This was not good.

Let’s deal with the combat at the dais itself, with Maly first, then Tatter, then the lieutenant. Depending on how that round goes, I’ll decide what to do about the mess of the rest of the combatants.

Maly again has a 45% chance to hit and this time rolls a 14. Thanks to her dagger, she does 17 damage and kills the brute lieutenant. Tatter, however, gets another chance to induce fear in Maly. Can she again avoid the attack with only a 30% chance of success? She rolls… 03! Wow! Maybe Destiny’s shielding her mind somehow?

In terms of the back of the room, I’ll say that our three PCs have retreated again, and the mob is pushing their way towards them. For the purposes of this combat, they’re all out of the scene.

Which means that Maly has one big attempt to retrieve the box. Her Acrobat power says that she can “vault, somersault, walk tightropes, swing from rooftops, and perform other spectacular feats with no chance of failure.” She will, then, attempt to launch herself up to the dais and grab the jeweled box, escaping any further attack. Maly will be able to perform the feat, but whether she can escape will require a roll. I’ll give her a +5 Alertness roll against a Hard difficulty. If she makes the 75% chance roll, she’s out and the scene is over. If not, Tatter will get one additional attack.

Maly rolls… 78. Damn. That means Tatter gets one last chance, and she’ll try Mind Control on Maly. Against all odds, can Maly resist the high priest’s powers? Once again she has a 30% chance. She rolls a 42, and will immediately use her Hero Point for the Issue, switching it to a 24 and succeeding. WHEW! If she had failed, I think the rest of the Issue would have been a rescue of mind-controlled Maly. Instead, it’s a chase!

Growling, Maly used the ratfolk brute’s tactics against it, launching herself with dagger outstretched. The creature hadn’t anticipated the move and thus was too slow to prevent Maly burying her weapon into the thing’s throat. Hot blood spurted as she rode the ratfolk’s body to the floor, then rolled forward to the edge of the dais.

Without conscious thought, Maly leapt nimbly upon the raised floor. She had never been tall for her age, but she towered over the robed leader in front of her. In one fluid motion she sheathed her dagger and scooped up the jeweled box in both arms, her legs pushing her as fast as possible to a side curtain, which she desperately hoped was an exit.

“I have the box!” she panted to the empty room.

From behind her, the robed ratfolk let out a high screech, and for a fleeting moment Maly heard the word STOP! in her mind, the voice that of a teenage, panicked girl. Maly’s steps faltered, and then Destiny’s voice bellowed, filling her every thought.

Go, child! GO!

Maly blinked, shaking her head to clear it. Golden jeweled box clutched to her torso, she vaulted from the dais like a cat. As she landed, her legs were already pumping, her eyes wide in the fading torchlight.

Maly dove through the curtain in front of her, heedless as to what might be on the other side. As she tore through the hanging barrier, she could hear the fearful, urgent chittering of the ratfolk leader, alone at the foot of the rat-god statue.

Then the sound was gone and she was hurtling through darkness, panting and stumbling forward.

Next: Ruuuun!

Age of Wonders, Issue 3 Reflections

art by Roland Brown (drawhaus.com)

Apparently, I like ending these issues of Age of Wonders on cliffhangers, because Issue 3 left us right in the middle of the hairiest (both literally and figuratively) situation our new party has encountered to date. What’s going to happen in Issue 4? I honestly have no idea, but it’s going to be a wild one.

Before we move on to Tatter and her ratfolk horde, however, let’s pause and reflect on all things Age of Wonders. I’m still very much finding my way with this solo-play-emergent-serial-fiction thing, and these pauses are proving to be a vital part of my process, a chance to pull my head up from my keyboard and dice tray, pondering changes to either my approach or story.

Suffice it to say, I’m happy right now and don’t have a lot of tweaks to make. I’m about to learn a lot from Issue 4 and however this temple scene unfolds. I suspect that my next Reflections post will be meaty as a result. Still, here are my musings on the solo game experience to date, using published material as a safety net, and building epic scenes with an eye towards my post-Issue 6 level-up. Enjoy!

Solo Play: So Far So Good

This week I received my months-delayed Kickstarter copy of Evolved, which as you may recall is a superhero game system using Dungeon Crawl Classics as a base. Since superheroes represent my favorite genre and DCC is my favorite game system, there’s a very good chance that if Evolved had met its original release schedule that I would be playing it instead of Crusaders. So, in some ways, this week is a good test of my resolve to stick with Crusaders instead of changing the system in the background to my shiny new toy (although, to be fair, Evolved is likely a system that requires a full reboot since character creation is woven into the stories it tells). Indeed, I know myself well enough that I haven’t even cracked open my chunky, 500-page Evolved rulebook for fear of becoming severely distracted from the rest of my life. When I finally succumb, I suspect my mind will ignite.

Thankfully, nine installments into this experiment and I’m feeling fine about my selection of Crusaders. Last time I mentioned some of the limitations that I see inherent within a simplified system, and those issues still exist. But I like the variant rules that I’ve added to the game. I am also benefiting from the simplified rules system, which allows me to spin up a bonkers scene like the Temple of the Rat God on the fly and with relatively little stress. Creating characters is still a delight, and the recent combat with the Bronze Armor was both tense and cinematic. As long as I’m able to keep a coherent plot while maintaining my focus on nonstop supers-on-supers action, Crusaders is likely to serve my needs. If I ever start wanting to spend more time on interpersonal scenes or other noncombat endeavors (like exploration, hazards, and chases), I’ll likely be frustrated. For now, though, the tool is fitting the job.

Since I’m extoling what’s going well, I’ll also say that I’m absolutely loving the three-installments-per-issue-then-reflections format and equally enjoying switching the point-of-view character each installment. It’s a pace that feels sustainable even while juggling a full-time, travel-heavy job, and moving between voices allows me to live in each protagonist’s brain for a week at a time. I’m not sure what happens if I decide to add another PC into the mix, but I’ll cross that bridge if and when I get there. For now, let’s just make sure our party survives their sojourn into the ratfolk warrens.

Speaking of which…

Published Material as Safety Net

When I played DCC solo for six months, I relied heavily on published adventures, first Portal Under the Stars and then Doom of the Savage Kings. That experiment was focused on learning the game system and fully stretching my gaming legs with some of their most popular adventure modules. Since that time, I’ve GMed several DCC games for groups and have fantasized about running a longer campaign sometime. When I do so, I’ll likely start with published material and then allow the story to morph and evolve into plots intimately tied to the characters’ lives and choices. At the time, though, I was glad to stick closely to the material as written by legends Joseph Goodman and Harley Stroh.

My Crusaders game differs from that first solo play experience in two key ways. First, I am now playing within a homebrewed world and a fantasy-superhero mash-up. There simply is no published material set in Age of Wonders, so anything I would try to use would require heavy modification anyway. Second, as I’ve said repeatedly, Crusaders is a simpler game to learn and master, and is inherently a comics-combat simulator. The goal of Crusaders is to make cool set pieces and have your imaginary actions figures bash against each other, with mechanics underlying it that are easy to pick up. As a result, when I began this experiment, I decided that I would make the story completely emergent and not constrained by published material.

Very quickly, of course, I changed my approach. I found that a blank canvas was a source of stress and inhibiting my ability to set goals and milestones in the story (to be clear: this is a problem with me, not with emergent storytelling). I scanned through my endless shelves of published adventures across many game systems, plucked a few modules that sounded sorta kinda close to my current story, and read through them. For those guessing at home, I used the map in No Small Crimes in Lankhmar as the basis for Sammy Suttar’s home (also, Sammy’s name), and have been relying loosely on Rats of Ilthmar for Issues 3 and 4. The Lankhmar setting, it turns out, is an excellent font of ideas for the urban adventuring of Oakton.

What I have unexpectedly enjoyed is peeking at these published adventures for maps and encounter ideas, without being in any way bound by their story beats. In No Small Crimes (spoiler alert!), the entire conceit of the adventure is that the PCs are shrunk to small size in an abandoned house. In Rats, the PCs are infiltrating a cult to a rat god in which humans are dressed like rats, and the temple is above ground. Most of each published adventure has little to do with what’s happening in Age of Wonders, but is still there to help provide inspiration and handholds when I need them. It’s been awesome; my approach so far has provided me with a creative safety net without constraining my ability to push the protagonists into increasingly wild situations. The result is at best an homage to the published material, and often unrecognizable. I’m excited to maintain my “sort of based on this but not really” approach in the future.

The Current Situation: Where Do We Go From Here?

The scene within the temple is my most ambitious one to date. A whole room full of ratfolk, with two different kinds of lieutenants, and the dastardly villain behind it all. The PCs are hopelessly outnumbered, and if this situation becomes a stand-up fight I’m reasonably sure that they will lose. But can they flee when Maly has gone into the crowd on some scheme plotted by her animal companion Destiny? I’m excited to find out, since I genuinely have no idea how this scene will play out. It could be an enormous brawl that ends with the heroes captured, or it could equally become a mad dash through the ratfolk tunnels towards the surface world, or any other number of outcomes.

My explicit goal is to “wrap up” the ratfolk story somehow by the end of Issue 6, if not before. As a result of last week’s installment, I’m exactly halfway there. My gut tells me that I need to start pointing the PCs towards resolution immediately, yet keep an open mind about side stories or unexpected twists. This enormous temple scene could be the last time we see the ratfolk for now… maybe they manage to take out Tatter and make nice with the remaining populace, for example. But I’m guessing we haven’t come to the end. The fun will be in finding out, and if the ratfolk plot somehow does find a suitable tie-off point, I have a number of smaller subplots with each character to fill out that first “trade paperback” of six issues.  

Finally, let’s continue to pour some love into Roland Brown from drawhaus.com, who continues to create amazing covers for these Age of Wonders issues. This time we got an action shot of Destiny versus Bronze Armor, and next issue features Tatter! Thank you, Roland!

art by Roland Brown (drawhaus.com)

If you’re enjoying the story or have suggestions, drop me a comment below or feel free to email me at jaycms@yahoo.com.

Next Time: Can our heroes escape the temple? [with game notes]

Age of Wonders, Issue 3c: Temple of the Rat God

art by Roland Brown (drawhaus.com)

Kami’s first thought upon glimpsing the scene beyond the curtain was that all her companions were soon going to die. Even, she suspected, the great cat Destiny. Probably not Kami herself, because she was not certain she could die any longer. Yet all the rest were doomed.

Alone, the primitive, stunted ratfolk were not particularly dangerous, much like rats themselves. Yet, also like commonplace rats, it seemed they were rarely alone.

The group had moved warily and quietly through a tunnel, following Destiny’s lead, to where the panther said the ratfolk were gathered. They’d reached a wide opening, blocked by not one but two tattered blankets arrayed side by side. Though so far Emah’s torch had been their only light in the underground warrens, surprisingly light flickered from behind the edges of the cloth. Not only light, though… Beyond the doorway they could hear the chittering and squeaking of what sounded like dozens of ratfolk. Perhaps more. The smell here was almost overpowering as well, like wet animals and feces crawling into her nose and down her throat. She stopped breathing, something she only recently realized she could do. The implications of not needing to breathe unnerved her, but it was—like so many other events from recent weeks—something left contemplated for a later time.

As they pushed the cloth gently aside, the group was confronted by an enormous chamber, perhaps fifty or more strides across and deep, and half that high. The walls of the place were packed hard, almost sculpted, and great wooden scaffolding was arrayed to support the ceiling and walls. Four wooden pillars, severed tree trunks with carved markings of some kind across their entire length, stood sentinel from floor to ceiling, giving the place the feeling of a temple or grand amphitheater. It was difficult to tell whether the ratfolk horde had found this place and built their warren around it, or whether this vast space had been their most ambitious work. Either way, it was an impressive gathering hall, especially so deep below the surface.

Against the wall to their left sat a raised, earthen dais, and atop it was a large wooden carving like the one they’d seen in the ratfolk bedchamber: A naked man with the head and tail of a rat. The statue stood fully twice as high as Kami, roughly hewn but impressive still in its menace and power. At the statue’s base stood a ratfolk in tattered robes, waving its furred and clawed hands rhythmically as it chittered. Two torches had been thrust into the earth on either side of the robed creature. Between them, at the ratfolk’s feet, sat the bejeweled box Kami had seen in Sami Suttar’s home. The torchlight caused the gems and gold to glitter hypnotically, casting dancing shadows all around the vast chamber.

Filling the chamber from the base of the dais throughout the rest of the room was a horde of ratfolk, arms raised and chittering in unison with the figure on the stage. A handful of other robed figures stood swaying closest the dais, and behind them amassed creatures like the ones they’d fought and killed several times the past day—each the size of a child, hunched and furred, with rat-like heads and beady eyes, claws tipping their long fingers and toes. They wore stained scraps of clothing, none alike. Finally, littered at the perimeter of the crowd, were several of the more hulking creatures like the one that had tackled Maly outside of the jail the previous day. Everything about these other ratfolk was stronger, larger, and more savage, almost like comparing a wolf to a domesticated dog. Unlike everyone else in the room, these rat-brutes prowled the crowd, black eyes overlooking their shorter brethren and scanning the chamber.

In all, it was a dizzying and overwhelming scene. Kami would not have been surprised to discover that a hundred in all of the creatures were in this chamber, this temple to some rat god far below Oakton. She could not even begin to fathom what it all meant, or what ritual or rite the robed priest atop the dais was performing. Kami wondered, in a brief flicker, what lay in the opened bejeweled box that she could not see, and why these primitive creatures had been so willing to die to obtain it.

Then she had no time to consider anything but survival.

The nearest large, savage ratfolk whipped its head towards them as they gathered beyond the curtained doorway. Then, with a snarl, it leapt at Emah. The Kaleen warrior raised her sword in a flash, intercepting the attack and sidestepping. Meanwhile, the ratfolk nearest them turned away from the chanting upon the dais and began chittering excitedly, pointing and moving closer to them.

“What!?” Maly whispered harshly, though no one had spoken. Kami guessed that the woman was once again having a one-sided conversation with the great, black cat. “You’re crazy! Okay. Okay! Just… Keep them safe and I’ll be back!”

Then, to Kami’s shock and horror, the pale-skinned woman dove into the onrushing crowd, tumbling and disappearing within the horde.

She had no time to ask what the fool mercenary was thinking or to help. Instead, at the speed of thought her arms lengthened wide. Like a mother embracing her oncoming children, Kami’s arms enfolded three of the nearest creatures, then closed tight. She could feel their small, furred bodies crack in her grip. They shrieked and shuddered briefly before falling still, and Kami dropped them to the dirt floor.

Near her, Emah pulled a blood-slicked blade from the side of the hulking ratfolk that had been grappling with her, its body now lifeless. The panther Destiny was savaging two of the smaller creatures, one already dead in its jaws and another squirming weakly beneath its claws.

That was fast, Kami thought proudly. The other ratfolk near them had their backs turned still, swaying and chittering and focused on the dais. Perhaps we can all survive this room, after all. If we can stay silent back here, we can make a plan. But… where is Maly?

Her eyes scanned the crowd, amazed that she could miss the Stone Islander amidst a sea of small, furred ratfolk. Kami thought that perhaps she spied a jostle of movement in the weak, flickering light, rats chittering in surprise as they were pushed aside. But before she could be sure, the robed figure on the dais stopped its swaying. Its dark, beady eyes focused on the back of the crowd, where Kami, Emah and the panther stood, and pointed a clawed finger. More loudly than it had been chanting, the figure chittered something defiant and sharp.

The entire crowd turned as one to regard them.

“Well… shit,” Emah gulped.

Next: Issue 3 Reflections!

Age of Wonders, Issue 3c: Temple of the Rat God [with game notes]

art by Roland Brown (drawhaus.com)

Kami’s first thought upon glimpsing the scene beyond the curtain was that all her companions were soon going to die. Even, she suspected, the great cat Destiny. Probably not Kami herself, because she was not certain she could die any longer. Yet all the rest were doomed.

Alone, the primitive, stunted ratfolk were not particularly dangerous, much like rats themselves. Yet, also like commonplace rats, it seemed they were rarely alone.

The group had moved warily and quietly through a tunnel, following Destiny’s lead, to where the panther said the ratfolk were gathered. They’d reached a wide opening, blocked by not one but two tattered blankets arrayed side by side. Though so far Emah’s torch had been their only light in the underground warrens, surprisingly light flickered from behind the edges of the cloth. Not only light, though… Beyond the doorway they could hear the chittering and squeaking of what sounded like dozens of ratfolk. Perhaps more. The smell here was almost overpowering as well, like wet animals and feces crawling into her nose and down her throat. She stopped breathing, something she only recently realized she could do. The implications of not needing to breathe unnerved her, but it was—like so many other events from recent weeks—something left contemplated for a later time.

As they pushed the cloth gently aside, the group was confronted by an enormous chamber, perhaps fifty or more strides across and deep, and half that high. The walls of the place were packed hard, almost sculpted, and great wooden scaffolding was arrayed to support the ceiling and walls. Four wooden pillars, severed tree trunks with carved markings of some kind across their entire length, stood sentinel from floor to ceiling, giving the place the feeling of a temple or grand amphitheater. It was difficult to tell whether the ratfolk horde had found this place and built their warren around it, or whether this vast space had been their most ambitious work. Either way, it was an impressive gathering hall, especially so deep below the surface.

Against the wall to their left sat a raised, earthen dais, and atop it was a large wooden carving like the one they’d seen in the ratfolk bedchamber: A naked man with the head and tail of a rat. The statue stood fully twice as high as Kami, roughly hewn but impressive still in its menace and power. At the statue’s base stood a ratfolk in tattered robes, waving its furred and clawed hands rhythmically as it chittered. Two torches had been thrust into the earth on either side of the robed creature. Between them, at the ratfolk’s feet, sat the bejeweled box Kami had seen in Sami Suttar’s home. The torchlight caused the gems and gold to glitter hypnotically, casting dancing shadows all around the vast chamber.

Filling the chamber from the base of the dais throughout the rest of the room was a horde of ratfolk, arms raised and chittering in unison with the figure on the stage. A handful of other robed figures stood swaying closest the dais, and behind them amassed creatures like the ones they’d fought and killed several times the past day—each the size of a child, hunched and furred, with rat-like heads and beady eyes, claws tipping their long fingers and toes. They wore stained scraps of clothing, none alike. Finally, littered at the perimeter of the crowd, were several of the more hulking creatures like the one that had tackled Maly outside of the jail the previous day. Everything about these other ratfolk was stronger, larger, and more savage, almost like comparing a wolf to a domesticated dog. Unlike everyone else in the room, these rat-brutes prowled the crowd, black eyes overlooking their shorter brethren and scanning the chamber.

In all, it was a dizzying and overwhelming scene. Kami would not have been surprised to discover that a hundred in all of the creatures were in this chamber, this temple to some rat god far below Oakton. She could not even begin to fathom what it all meant, or what ritual or rite the robed priest atop the dais was performing. Kami wondered, in a brief flicker, what lay in the opened bejeweled box that she could not see, and why these primitive creatures had been so willing to die to obtain it.

Then she had no time to consider anything but survival.

If Kami hadn’t fumbled her attempt to deal with the sentries in the last installment, the party would have had some time to formulate a plan against this bizarre and bonkers scene. Instead, the ratfolk looked briefly for the intruders and, not finding them, doubled their guard during this sacred ritual. So, unfortunately, for Kami and her companions, they now must react instead of plan.

First, let’s get organized. In the chamber there are roughly 60 ratfolk worshippers that I’ll arrange into 10 mobs of 6 each, and each with a 10 Fight score. I’ll say there are 6 total lieutenants with the same stats as the one they fought outside the jail way back in Issue 1b: Physique 12 Prowess 12 Alertness 14 Psyche 10. There are also 4 new types of lieutenants, ratfolk priests: Physique 9 Prowess 10 Alertness 14 Psyche 15 with a “spell” that acts like Psychic Attack.

The ratfolk up on stage is a Rank 1 Villain, who I’ll call Tatter, the High Priest. Time to make another NPC!

Origin: I’m pretty open to who this high priest is, so let’s just roll on my variant tables and see what happens. I roll 85 or 58, which is either a non-powered Spy/Assassin/Thief/Guide or a Wyrding – Power Endowment. The latter makes more sense to me. This is a ratfolk that was granted otherworldly power by the recent Wyrding and thus became the high priest of this society.

In this specific scene, I’m not too worried about Tatter’s history vis a vis the ICONS Origins tool, but I’ll do a couple of rolls here. Tatter is female, relatively young, social ratfolk who values herself and her friends more than anything else. Okay, interesting… so she’s a bit like a “child avatar,” a normal ratfolk teenager equivalent who was granted power and thrust into the role of high priest. I don’t know if that will matter in the story, but it’s fun.

Powers: As a Rank 1 character, Tatter gets 3 Power rolls. They are:

Roll 1: 33, which is choose or invent my own!

Roll 2: 41 or 14, which is Flight, Armor, Psychic Sense, Emotion Control, Fire Mastery, Energy Blast, Detective or Acrobat.

Roll 3: 21 or 12, which is Energy Blast, Armor, Mind Control, Emotion Control, Energy Blast, Alchemist, or Acrobat.

The ones that most stood out to me given Tatter’s role and station were Mind Control and Emotion Control, so I’m going to focus my attention there. I’ll use the first and third role for Mind Control with an Improvement: Collective Mind Control. She can basically make people (and even crowds with a united purpose, like the ratfolk horde) do what she wants. I’ll use the second roll, then, for Emotion Control. I’ll say that she can induce emotions with the same parameters as her Mind Control powers.

Attributes & Motivation: As a Rank 1 Villain, she gets 10 Attribute points to spend, same as our PCs. I’ll give her the array of Physique 10, Prowess 10, Alertness 14, Psyche 16. This also means that her Vitality is 30 (Physique x3). Motivation-wise, I’m not going to overthink this and just call her a Leader. Why are the ratfolk doing all this stuff from the previous installments? The answer seems to be because Tatter is making them do it. This also means that taking Tatter out will dramatically change the crowd’s attitudes.

Here’s Tatter’s character sheet:

Okay, despite the fumble I’m not crazy enough to kick off a combat with all these forces at once. Instead, I’m going to say that the room is focused on Tatter and her ritual, and only the closest guards will sense the PCs and act against them. For now, I’ll say that’s 1 brute-lieutenant and 1 mob of 6 ratfolk. The savage brute will attack, and the mob will use their action to alert more of the audience. At the end of each turn, I’ll make an Alertness roll to see if Tatter notices what’s happening (at which point all hell will break loose).

Initiative-wise, then, we have for Round 1:

  • Maly (Alertness 15)
  • Brute Lieutenant 1 (14)
  • Kami & Emah (each 13)
  • Destiny (12)
  • Ratfolk mob 1 (10)

The party absolutely does not have to make this an epic, large brawl, and fleeing is absolutely an option. Let’s see how this goes…

Maly will get instruction from Destiny (what’s the plan? Stay tuned!) and try and move before the action really begins. She’ll roll Prowess against the first mob, but not to attack and instead to move through them. With her Prowess of 13 and the mob’s Fight of 10, that’s a 65% chance of success. She rolls 58 and makes her way into the crowd. I’ll say one more success next round and she can be at the dais relatively unmolested.

The brute lieutenant has a choice between attacking Emah and Kami. I roll odds and it’s Emah. With her sword, Emah can defend melee attacks with a Prowess of 20 versus the brute’s score of 12. That’s a 90% chance of success and she rolls 15, parrying the attack easily.

Now’s the big decision: Do Emah and Kami run or fight or do something else? Hm. Let’s bust out the Mythic GM Emulator and insert some randomness into the action! Normally I’d do this for NPCs but I am curious how this might play with my PCs. I’ll roll twice on the Character Actions table: I get “Normal” and “Messy.” That leads me to believe that they’ll follow their normal tendencies, which for Emah will be to stay and fight for her friend and for Kami is to end the mission (which means exterminating the ratfolk) and free herself of her contract. For both, this will certainly get messy.

I’ll roll attacks for Emah (80% chance to hit the brute: 58. Hit and killed!), Kami (50% to hit the mob: 11. Critical hit! I’ll say she not only does her 30 damage, crushing half of the rats in one go, but manages to do so quickly and quietly), and Destiny (60% versus the mob: 13. Hit! 17 damage).

The first ratfolk mob only has 2 members left, one very injured. And, because of Kami’s crit, I’ll say the action doesn’t alert nearby lieutenants and mobs. The party might get some time to plan, after all! The only obstacle is Tatter, who gets an Alertness roll to see if she spots the activity in the back of the temple on her own, since she’s the only one facing them. I’ll give it a Hard difficulty in Round 1, dropping in difficulty each round. With her Alertness of 14, that’s a 45% chance: I roll 01. Oh boy. She definitely notices. Yikes.

The nearest large, savage ratfolk whipped its head towards them as they gathered beyond the curtained doorway. Then, with a snarl, it leapt at Emah. The Kaleen warrior raised her sword in a flash, intercepting the attack and sidestepping. Meanwhile, the ratfolk nearest them turned away from the chanting upon the dais and began chittering excitedly, pointing and moving closer to them.

“What!?” Maly whispered harshly, though no one had spoken. Kami guessed that the woman was once again having a one-sided conversation with the great, black cat. “You’re crazy! Okay. Okay! Just… Keep them safe and I’ll be back!”

Then, to Kami’s shock and horror, the pale-skinned woman dove into the onrushing crowd, tumbling and disappearing within the horde.

She had no time to ask what the fool mercenary was thinking or to help. Instead, at the speed of thought her arms lengthened wide. Like a mother embracing her oncoming children, Kami’s arms enfolded three of the nearest creatures, then closed tight. She could feel their small, furred bodies crack in her grip. They shrieked and shuddered briefly before falling still, and Kami dropped them to the dirt floor.

Near her, Emah pulled a blood-slicked blade from the side of the hulking ratfolk that had been grappling with her, its body now lifeless. The panther Destiny was savaging two of the smaller creatures, one already dead in its jaws and another squirming weakly beneath its claws.

That was fast, Kami thought proudly. The other ratfolk near them had their backs turned still, swaying and chittering and focused on the dais. Perhaps we can all survive this room, after all. If we can stay silent back here, we can make a plan. But… where is Maly?

Her eyes scanned the crowd, amazed that she could miss the Stone Islander amidst a sea of small, furred ratfolk. Kami thought that perhaps she spied a jostle of movement in the weak, flickering light, rats chittering in surprise as they were pushed aside. But before she could be sure, the robed figure on the dais stopped its swaying. Its dark, beady eyes focused on the back of the crowd, where Kami, Emah and the panther stood, and pointed a clawed finger. More loudly than it had been chanting, the figure chittered something defiant and sharp.

The entire crowd turned as one to regard them.

“Well… shit,” Emah gulped.

Next: Issue 3 Reflections!