Age of Wonders, Issues 1-6 Reflections

art by Roland Brown (drawhaus.com)

And that’s a wrap on my first six-Issue, Trade Paperback for this story! Up until this point, I’ve used these interstitial weeks to offer thoughts and reflections on each Issue, discussing where I’m adjusting either the story or game system, plus how I feel about my progress. Today, I’m going to step back and discuss this entire Age of Wonders experiment, beginning with my first inclination to start a new solo roleplaying game as inspiration for fiction. How has it gone, from my perspective? Most importantly, am I signing up for another six Issues of this story, with these characters and this game system, or switching direction?

I’m fundamentally a nerd who loved school, so the way I’ll structure these reflections is to look at each aspect of the Age of Wonders experiment and give myself a letter grade. After that, I’ll look holistically at where I go next. Spoiler alert: I’m keeping some things the same and completely changing others. What comes next will be a relaunch more than a completely new project. More on that topic later.

For now, let’s remind ourselves of my goals for this experiment!

Worldbuilding: C+

From my very first post about this project almost eight months ago, here is how I described the world I wanted to build:

“It’s a post-apocalyptic Earth that has become, with the fall of modern civilization, a feudal, fantasy-like setting where humans face off against monsters. No one remembers the world as it was. Suddenly a set of superpowered people—think comic book powers layered onto fantasy archetypes—emerge. What is the origin of these strange abilities? What do these powerful beings herald for the world? Can they save humanity? You get the idea.”

Recall that one of my insights after six months of Dungeon Crawl Classics is that I spent too little time fleshing out the world before jumping into play. I like discovering the world as I play, but it’s difficult for me to immerse myself in a story if I don’t have a feel for what the setting is in at least some broad brushstrokes. This time around, I wanted to be more intentional, creating a world in which I’d be excited to tell stories. Moreover, I wanted very much for this world to meld my two biggest escapism loves: Sword & Sorcery fantasy and superhero comic books.

If you’re an accomplished worldbuilder, either as a writer or GM, you’d rightfully give me a middling grade here. The world of Age of Wonders is typical fantasy faire without a lot to distinguish it, and while I do a lot of hinting at the changes happening all around our protagonists, it’s difficult to tell if things like a ratfolk community beneath the town, a bejeweled box of demons, or a telepathic black panther are linked to some larger mystery or just fantastical elements of a world with weird stuff in it. I also never really examined the “safe in the city, the wilds are scary” aspects of the setting, since all the danger occurs within the walls of Oakton. As a result, I probably deserve a C at best here.

But dammit, I’m proud of myself for dedicating as much time to thoughtfully scoping out the world of Age of Wonders, even if many of the elements of it haven’t yet reached the fiction, and even if I didn’t really know what questions to answer at first. As someone who has mostly relied on published settings like Dragonlance, Forgotten Realms, Golarion, Skarn, Ravnica, etc. etc. etc., being intentional about building my own setting was a treat. I will do it differently next time, but as a first step, I’m happy enough with my first foray.

Bringing Oakton to Life: C

I’m less pleased with how I brought the city of Oakton to life. I truly enjoyed using Pendulum to come up with Oakton’s history, though I now realize how flatfooted I was starting on that tool without having some broader questions about the world already answered. I was making up things like the Kalee nation, with its immigrants from Mesca, the Stone Isles, and Kaizuka on the fly, which was hugely uncomfortable and meant that I relied heavily on real-world analogues. More egregious, I didn’t bring the rich history developed with Pendulum into much of the fiction, nor did I even remember a lot of it as I was writing. That’s bad form from me.

What I like about Oakton: First, I like that it’s a diverse city—more of a salad than a melting pot—and the dominant culture isn’t based on a white, Western European history. I thought Roland Brown did an amazing job using these influences in his design of the three protagonists, and his depictions of clothing and style really brought the city to life for me. Second, I like the image of the giant tree overhanging the city, clearly signaling the fantastical nature of the setting without overdoing it. Finally, I like that it’s an all-human, low-magic city, which helps underscore the Sword & Sorcery vibe.

Despite those bright spots, I don’t think many readers could really picture Oakton in their mind’s eye like I intended. Were districts like the area around the Keep, the Coins, or the cul-de-sac of Sami Suttar’s home vivid? Was the City Watch interesting? What about the guild structure and how they influenced life in the city? How did the otherworldly, enormous tree affect the culture or beliefs? From my perspective, I fumbled the storytelling on many, many dimensions. Again, I’m giving myself credit for creating my own setting and trying, which is more than I’ve done in the past. And, as I’ll keep saying, I’m learning a ton. But the final output was clumsy at best.

Mashing-up Fantasy & Superheroes: D

By far the place I most let myself down was on the mash-up of sword-and-sorcery fantasy with classic bronze-age comic book superheroes. Pretty much the only way you could say these stories were comic book-y is that they came out in Issues instead of Chapters, and those Issue covers were awesomely illustrated by Roland. After that, meh. We had a stretchy character and… and… well, not much else that sits outside of typical fantasy. Nothing really nods at the comics of my youth. I do think that, if I continue, the story would evolve into more and more obvious superheroes and supervillains; the protagonists would continue to get more powerful and distinct in their appearances with each level-up, and they would distinguish themselves from “ordinary humans” more and more. From the first six months of the story, however, Age of Wonders looks a heck of a lot like simply a fantasy tale, full stop.

All my critiques above sound negative because I want to be honest about where I didn’t live up to my own expectations. That said, I’ve had a ton of fun since early December with this project and have been filled with creative energy the entire time. I’m thrilled that I’m pushing myself away from published settings and material to focus on my own worldbuilding and plotting, and I want to continue my journey that Age of Wonders (and DCC before it) began. Before I get to the next steps, though, let me pause on two aspects of the project that a) I consider successes, yet b) are absolutely changing in the next iteration …

Playing Crusaders: B+

Ever since I first stumbled across the Crusaders rpg, sitting on my shelf unread, I was in love. As a reminder, I had been sifting through games looking for a particular set of features:

  • A superhero game that can be played in a fantasy setting, plus allow for anachronistic weapons and technology. Basically, the superpowers and fantasy elements need to be satisfying, but allow for other genre shenanigans.
  • Is neither too crunchy (if I’m consulting forums or rulebooks more often than writing, that’s bad) nor too lightweight (I need to feel like the dice are guiding the story and enhancing the narrative). I want to feel like the mechanics support the story.
  • Level-up jumps in power. My idea is that the PCs start as “street level” heroes and become demigods as the story progresses. Something will be pushing them closer to godhood, which is a core part of the story. The game should not only allow for those different levels but be fun to play at all of them.
  • No hard-wired comics tropes (like secret identities, costumes, etc.). The story will be a genre mash-up, so I can’t hew too closely to any overly specific formulas.

Reading through the Crusaders rulebook, to this day, makes me smile. I love the whole ethos of the game, and the mechanics do a great job of not only simulating comic book action but also addressing the above list of needs. Yes, I homebrewed a metric ton of the rules, but I consider the ability to tweak rules to suit my needs a strength, and doing so was a joy. Even though I still wonder what would have happened if I’d explored the other games on my list: Evolved (now released! it’s amazing!), Destined, Basic Action Super Heroes (my vote for what would have unseated Crusaders back in December), S5E, Pathfinder 2nd Edition (which, yes, I think can be easily tweaked into a superhero game) and now Outgunned Superheroes, I’m very happy that I jumped in to play Crusaders and launch Age of Wonders. Consider me a convert to the idea that playing fantasy games with a cinematic superhero system is not only easy but freeing. I will absolutely do so again.

So why isn’t this aspect of the project an A, and why would I change systems? As I’ve outlined in these monthly Reflection posts, what I’ve come to realize is that Crusaders is there to showcase superhero combat, period. It’s truly fun for what it does, but I’m already getting a little weary of only rolling dice when it’s time to bash action figures together. I miss mechanics for chases, social situations, and downtime, and I feel like I’m operating with too few handholds when I’m in noncombat scenes. The whole point of pairing solo roleplaying with fiction writing is to allow for randomness and game logic to my stories, after all.

Anyway, thank you Oliver Legrand and the Crusaders rpg. I’ve had a blast!

Characters & Plot: B

One of the things that most frustrated me about my DCC stories were how flat the characters were. As I launched Age of Wonders, I posited that some of the issues driving this flatness were juggling too many PCs and the neutral third-person narrator, both of which are semi-required in writing DCC-inspired fiction because of the characters’ high death toll. As a result, my love of DCC had transitioned to group games (no joke: I will GM a long, multi-year DCC campaign for friends in the foreseeable future), and I fully intended to focus more on character in this next project.

I sort of stumbled into the current format of the blog—with three primary protagonists, each spending a week as the POV-character for the story, followed by a reflections post—but I’m pleased with how it’s working. For me, the characters of Maly, Emah, and Kami are clearer and more distinct than my earlier solo play stories, each with their own personalities, motivations, and goals. I still feel like I should have pushed these differences further in my prose and emphasized their wants and needs more clearly. I’m still a work in progress when it comes to character realization, but again… Age of Wonders was a noticeable improvement from the last round. Even though the characters were done through random rolls, I also like that they’re all women, and each from a different cultural tradition. I don’t know how well I write women, but I certainly enjoy making powerful, kick-ass female characters.

Meanwhile, probably the biggest point of experimentation was how I found my story each Issue. I started from something emergent, reached back into published material for help, then abandoned that material to swing back over to emergent narrative via the Mythic GM Emulator. It’s been a ride. It’s also been hugely instructive. I have something like fifteen unfinished novels on my laptop, all with carefully structured, multi-page, detailed outlines. What I’ve found in longform storytelling is that I enjoy building the plot and characters, but I lose steam when telling them. One of the many reasons I’ve taken a break from novel-writing and shifted to shorter-form stories and serial fiction is to keep myself fresh and excited each time I sit down to write. Mission accomplished!

However, I’m new to serial stories or working without the aid of an outline. I’m also a forever-GM in games like D&D and Pathfinder, prepping endlessly for pre-defined set-pieces and story milestones from published adventures in established settings. Add these two factors together and doing something like Age of Wonders has been a massive stretch for me, and one I’ve really enjoyed. The past two Issues, I found my footing somewhat, delighted by ways the Mythic GM Emulator can help me. In fact, these revelations triggered me consuming several blog posts, forums, and podcasts on solo roleplaying in general, and I see how some of the ways I would alter my approach in my next project. Suffice it to say, I’m both more comfortable and eager to embrace the “let’s find out what happens next” allure of solo play, and the fiction that results from it. I’m even starting to wonder if I might write my next novel (if I ever aspire to do that again) using these methods, knowing that I can go back and edit out extraneous characters or plot points, emphasizing whatever key themes emerge after the fact instead of within an outline.

All of that said, knowing that I’m switching systems means that I’m also switching characters. I’m taking the lessons of worldbuilding from this project, retooling the continent and city of Oakton, and rolling up entirely new characters, in a new game, with only a plot-hook to start. It’s basically an Age of Wonders reboot.

It’s tempting to throw out an overall letter grade for Age of Wonders, but doing so feels significantly more arbitrary than grading each goal. Overall, I’m happy with what I’ve created over… sheesh, eight months now?! Equally, I’m ready to start a new project, incorporating the lessons from this one. Let’s gooooooo!

Tales of Calvenor

Currently, on my laptop there’s the “Age of Wonders” folder in “Games,” where I have all of Roland’s artwork, character sheets, and the various documents I use to run the game. There’s the “Age of Wonders” folder in “Writing,” which has these posts, separated in the game-notes and pure prose versions. As I began to think about my relaunch, I changed the names of both folders to “Age of Wonders v1” and created “Age of Wonders v2” folders. That was already confusing enough, but when I started thinking about how to name each file in the folders, my mind broke. As much as I love the Age of Wonders moniker, I’ve decided that it needs to solely describe this project. And hey, that means that I could always pick this story back up later without creating a bruhaha.

Instead, I’m calling this new project “Tales of Calvenor,” named for the Princehold of Calvenor, the nation in which Oakton sits. Thank you, Age of Wonders. Welcome, Tales of Calvenor! We’ll dive in… next week!

Before turning the proverbial page, a final, special Thank You to Roland for his amazing artwork throughout this project. He’s a joy to work with, and I hope to do so again.

As always, if you’re enjoying these posts or have suggestions, drop me a comment below or feel free to email me at jaycms@yahoo.com.

Next: A new beginning!

Age of Wonders, Issue 6c: An Unveiling

art by Roland Brown (drawhaus.com)

Kami Misaki followed the two City Watch guards through the winding stone corridors of the Keep. One of her arms stretched slightly out of proportion to allow her to carry a large wooden trunk tucked into an armpit. As a result, she walked less gracefully than usual. It wasn’t the weight of the trunk—which, she thought idly, would have taken both guards to carry—but the bulk of it under one arm made navigating the narrow Keep hallways awkward. Kami supposed that she could have asked someone to “help” her, but at the moment she was enjoying the stunned stares of everyone they passed. In many ways, her walk from the Golden Heron to the Keep, with her changes on full display, was her unveiling.

Eventually, they reached a heavy wooden door. One of the guards knocked, listened to a muffled reply, and opened the door. The City Watch had to move into the office to allow Kami and her trunk access, and they all did a clumsy dance of polite apologies as she entered and they exited, closing the door behind them.

“Good morning! What’s in the that thing, my dear?” Inspector Estancia Calenta asked with a dimpled grin. The stout woman leaned back in her office chair, the wood creaking, and folded calloused hands on the desk between her and Kami.

“Everything I own,” Kami shrugged, and placed the trunk down in one corner before making her way to a chair. She looked at the Inspector through her wooden half-mask, far less warily than she had during her first visit to this place… when had that been? Had it only been last week?

“Ah,” Calenta’s face took on a motherly concern. “Elyn kicked you out of the Heron, then?”

“It was a mutual agreement,” Kami shrugged one shoulder. “I’ve been absent and not helping her, and my presence now, she thought, would make the guests uneasy. Meanwhile, I find myself… focused elsewhere.”

“Focused Elsewhere,” the woman chuckled. “Speaking of which, where are the others?”

“On their way,” Kami said simply. “They should be here soon.”

“Good, good. Well, my dear,” Calenta leaned forward, resting her meaty forearms on the edge of the desk. “No need to wait for them to get started. So,” her eyes glittered. “Where is the box?”

Kami leaned back, folding her hands in her lap. “Emah says it’s called the Raft of the Nine Gates, actually. She has it, hidden and locked away. She says that there are those at the university who she’d like to study it, but that it’s not something anyone else can ever touch. It’s too dangerous, we all agree.”

“You believe her story? About the vision she had? Deals with demons?” Calenta looked skeptical, cocking an eyebrow.

Kami sighed, the first breath she’d taken since entering the Keep, she realized. “Given everything that’s been happening across the city and everything that happened in that basement, I don’t see any reason to question Emah’s account. To me and Maly, she touched the hand, and then…” Kami’s eyes unfocused as she recalled the scene, still so vivid in her mind. She frowned. “Well. When it was done, the demons vanished in a flash of golden light and the Raft was closed at Emah’s feet. She saved us all.”

“Poor, poor dear,” Calenta clucked her tongue. “How is she?”

“Fine, actually. She says the poison from the spined demon would have killed her before we ever left the basement, but the power that the Raft imbued in her must have cleansed it. I’ve only known her a week, mind you, but I’ve never seen her better. Despite the… lack of hand and sword.”

“You said her hand is in the box. The, er… Raft. You never found the sword?”

Kami pursed her lips and shook her head. “Another reason to believe her. Like so much happening these days, it all feels impossible.”

The inspector shook her head in disbelief. “It’s all happened so fast, ah? So many changes we must all accept. I heard someone in the market call it the Age of Wonders. It fits, no?”

“It does,” Kami gave a brief nod. “I like that, actually.”

“And look at you! Any changes besides the hair that you’ve noticed?”

Kami pulled a lock of her straight hair into her view. When the golden light from the Raft faded in the basement, it had left her hair bright green, the color of springtime leaves. There were other, subtler changes as well, but there was no hiding the hair. Though she felt less antagonistic toward Inspector Calenta than before, she still didn’t trust the woman. So, Kami said only, “Just the hair.”

“What do you think it means?” the woman asked, but it was a rhetorical question. Kami didn’t answer, and the inspector didn’t wait for her to do so. Instead, after a heartbeat, Calenta said, “And the ratfolk?”

Kami crossed her arms over her chest. “Either Emah saved them as well—though they’ll never know it—or the priest’s failure with the Raft focused the demons solely on them. Either way, I suspect we won’t hear from them again. Even if they survived, it was the priest, Maly says, that was stirring them up against Oakton. Now that she and her mad quest for the Raft are dead, well… I don’t believe they want to have anything more to do with us than we with them.”

“Still,” Calenta scowled. “The idea of underground tunnels, accessing wherever they like…”

“We’re not exterminators,” Kami said forcefully. “We’re here to protect, not kill.”

The inspector raised her meaty palms in defense. “Okay, okay! I’ll have someone else look into it, ah? You don’t have to think of them anymore. Truly, my dear, I’m just glad that you’ve decided to formalize our relationship. We need you.”

Before Kami could respond, there was a knock on the door. Inspector Calenta yelled to enter, and one of the same City Watch guards who’d led Kami here opened the door. He stepped aside quickly, and Maly, Destiny, and Emah flowed inside, one by one.

Maly and Destiny looked much the same, despite the golden flash of the Raft. She was still a lithe, pale Stone Islander with freckled cheeks and tattooed arms, her blonde hair cut short. He was still an enormous, deadly predator, a black cat whose shoulders reached Maly’s thighs, all grace and power. Destiny had, apparently, abruptly awoken soon after the situation in the basement had resolved, which only deepened the mystery of the Raft’s power and the cat’s origins.

The girl smiled at Kami and slid into the chair next to her. Destiny prowled, each step heavy and intentional, to the window and lay down beneath it. His yellow eyes watched Inspector Calenta intently.

Emah, of course, was not the same. She was still a powerfully built Kalee woman, with chocolate skin and eyes, her coily hair pulled back from a high forehead. She still wore a leather breastplate, tasseled skirt, and heavy boots. Yet Emah wore only one green glove, on her left hand. The other arm ended in a stump at the wrist, bandaged and dark with blood. Her ancestral sword no longer hung at her waist.

Despite her losses, Emah carried herself confidently, chin held high and broad shoulders back as she entered. She gave Inspector Calenta a nod, then smiled warmly at Kami. Instead of taking the third chair, she stood between Kami and Maly, feet set wide.

“You two have caught up?” Emah asked, arching an eyebrow.

“Not fully, but enough, dear. Thank you for asking,” Inspector Calenta flashed her dimples. Then her face took on that same look of maternal concern. “How are you, Emah?”

The warrior didn’t answer for a moment, as if unsure how to do so. Finally, she shrugged and said, “Well enough, I suppose. It’s been quite a week.”

Maly snorted and Calenta barked a sharp laugh. Kami kept her face impassive—she wasn’t sure she could be moved to genuine laughter and envied those whose emotions came freely—but inside she admired Emah’s acceptance of her choice within the Raft, and all it cost her. Would she have been able to make the same decision, Kami wondered, had it been her who’d touched the hand? And what could she have possibly offered that was as precious to her as Emah’s swordsmanship? They were all lucky it had been noble Emah Elmhill who’d negotiated for the city’s safety with the spirit of Salo Jaena.

In her reverie, she realized she had tuned out the conversation within the room. She blinked and focused on the present.

“Well, that’s certainly more than we’re making from the Adventurer’s Guild,” Maly said somewhat sourly. “But not a lot more.”

“I assure you, it’s more than most in the City Watch make, and all we can afford, ah?” Calenta said in response.

“The wages are fine,” Emah said, closing the topic. “But what about accommodation?”

“Ah, well… if the memories are not spoiled for you, I thought perhaps Sami Suttar’s place? He had no family, so the property is the city’s to claim.”

Kami looked from Emah to Maly and back. Maly looked surprised, Emah pleased. Kami supposed her own masked face was unreadable, though she tried to provide a subtle nod. The three of them seemed to reach silent agreement and turned back to the inspector.

“Fine,” Emah said.

“Good, good,” Calenta clapped her hands together. “I’ll have it all written into a new contract, and I’ll speak to the Adventurer’s Guild so no one is surprised. I must say, dearies, that I’m relieved to have you on our side, ah?”

“One final item,” Kami said. Three human faces and a feline one turned to her, startled.

“Yes, dear?” Calenta asked, studying her cautiously.

“We have right of refusal on what missions you offer. I won’t trade one brothel for another. You tell us why you need us, and we decide whether we will help or not. And I want that written into the contracts.” Kami said the words smoothly and clearly, without inflection. She studied the inspector as carefully as she’d just been inspected. The two met eyes and an uncomfortable silence reigned for several heartbeats.

“Fine, my dear. Just fine,” the woman smiled disarmingly. “But it means I’ll change the wages to be bounty-based instead of weekly wages. We won’t pay you to do nothing for Oakton.”

“Kami…” Emah said warily.

“Fine,” Kami nodded. She looked at Emah and smiled. “I’m confident, Ms. Elmhill, that we will have plenty to do based on recent events.”

“It’s a risk,” the other woman whispered. “We do need money.”

“We do,” Kami agreed. “Though I have some thoughts about that as well.” Her eyes drifted to Maly, sitting in the chair next to her.

The young woman widened her eyes, realizing suddenly that both Kami and Emah were staring at her. “Wait, what? Why are you looking at me?”

“Say,” Calenta added smoothy, tapping on her desk with a finger. She flicked her attention to Kami. “What happened to the East Bay Dragons boy you all captured? From your account, I thought he was wounded and unconscious when you all went down to the basement?”

“He was,” Kami added, just as smoothly. Her face remained neutral. “Whoever he was, he must have been deceiving us about the extent of his injuries. When we went upstairs, Destiny was awake, and the man was gone. The panther said he had not seen him.” She shrugged.

The inspector clucked her tongue and turned to Emah. “Didn’t you run him through with your sword? How could he have run away so soon after your battle?”

Kami waited, hopeful. Emah met Calenta’s gaze and said simply, “I did and don’t know, ma’am. Another mystery from the week, I suppose.”

The woman sighed heavily and pushed herself to stand with a groan. “Well, alright. We’ll look into that, too, then. I will get the contracts to you, ah? For now, get some rest in your new home. We’ll talk soon.”

Kami and Maly stood, and the panther climbed slowly to its feet to join them. Kami stretched her arm down to collect her unwieldy trunk.

“Hey,” Maly said as they began exiting. “What are we calling this group of ours? Do we have an official name?”

“I hadn’t thought about it, dear, but you’re right. Do you have an idea?” Calenta smiled and sat back at her desk.

“The Wonder Force!” Maly said brightly.

Not the Wonder Force,” Emah grunted with a scowl, almost as soon as she’d said it.

“Come on, Emah! What don’t you like about—”

“Absolutely no,” Emah growled dangerously.

“Well, let’s have a think about it, ah?” Calenta nodded. “Rest up, dearies. I’m sure we’ll talk sooner than later.”

The door closed. Kami strode without speaking down the hallway, trunk tucked beneath one arm. Behind her Emah and Maly continued to bicker about their group’s name. Destiny stalked at Maly’s heels, yellow eyes scanning and startling anyone they passed.

When they exited the Keep, the great tree stretching above them, cracks of blue sky visible beyond the branches. Kami couldn’t help but feel the air crackling with something monumental. People all around them pointed and stared, whispering in awe.

Kami allowed herself a small grin behind her mask, her feet angling towards their new home.

Next: Reflections on Issues 1 through 6!

Age of Wonders, Issue 6c: An Unveiling [with game notes]

art by Roland Brown (drawhaus.com)

Kami Misaki followed the two City Watch guards through the winding stone corridors of the Keep. One of her arms stretched slightly out of proportion to allow her to carry a large wooden trunk tucked into an armpit. As a result, she walked less gracefully than usual. It wasn’t the weight of the trunk—which, she thought idly, would have taken both guards to carry—but the bulk of it under one arm made navigating the narrow Keep hallways awkward. Kami supposed that she could have asked someone to “help” her, but at the moment she was enjoying the stunned stares of everyone they passed. In many ways, her walk from the Golden Heron to the Keep, with her changes on full display, was her unveiling.

Eventually, they reached a heavy wooden door. One of the guards knocked, listened to a muffled reply, and opened the door. The City Watch had to move into the office to allow Kami and her trunk access, and they all did a clumsy dance of polite apologies as she entered and they exited, closing the door behind them.

“Good morning! What’s in the that thing, my dear?” Inspector Estancia Calenta asked with a dimpled grin. The stout woman leaned back in her office chair, the wood creaking, and folded calloused hands on the desk between her and Kami.

“Everything I own,” Kami shrugged, and placed the trunk down in one corner before making her way to a chair. She looked at the Inspector through her wooden half-mask, far less warily than she had during her first visit to this place… when had that been? Had it only been last week?

“Ah,” Calenta’s face took on a motherly concern. “Elyn kicked you out of the Heron, then?”

“It was a mutual agreement,” Kami shrugged one shoulder. “I’ve been absent and not helping her, and my presence now, she thought, would make the guests uneasy. Meanwhile, I find myself… focused elsewhere.”

“Focused Elsewhere,” the woman chuckled. “Speaking of which, where are the others?”

“On their way,” Kami said simply. “They should be here soon.”

“Good, good. Well, my dear,” Calenta leaned forward, resting her meaty forearms on the edge of the desk. “No need to wait for them to get started. So,” her eyes glittered. “Where is the box?”

Kami leaned back, folding her hands in her lap. “Emah says it’s called the Raft of the Nine Gates, actually. She has it, hidden and locked away. She says that there are those at the university who she’d like to study it, but that it’s not something anyone else can ever touch. It’s too dangerous, we all agree.”

“You believe her story? About the vision she had? Deals with demons?” Calenta looked skeptical, cocking an eyebrow.

Kami sighed, the first breath she’d taken since entering the Keep, she realized. “Given everything that’s been happening across the city and everything that happened in that basement, I don’t see any reason to question Emah’s account. To me and Maly, she touched the hand, and then…” Kami’s eyes unfocused as she recalled the scene, still so vivid in her mind. She frowned. “Well. When it was done, the demons vanished in a flash of golden light and the Raft was closed at Emah’s feet. She saved us all.”

“Poor, poor dear,” Calenta clucked her tongue. “How is she?”

“Fine, actually. She says the poison from the spined demon would have killed her before we ever left the basement, but the power that the Raft imbued in her must have cleansed it. I’ve only known her a week, mind you, but I’ve never seen her better. Despite the… lack of hand and sword.”

“You said her hand is in the box. The, er… Raft. You never found the sword?”

Kami pursed her lips and shook her head. “Another reason to believe her. Like so much happening these days, it all feels impossible.”

The inspector shook her head in disbelief. “It’s all happened so fast, ah? So many changes we must all accept. I heard someone in the market call it the Age of Wonders. It fits, no?”

“It does,” Kami gave a brief nod. “I like that, actually.”

“And look at you! Any changes besides the hair that you’ve noticed?”

Kami pulled a lock of her straight hair into her view. When the golden light from the Raft faded in the basement, it had left her hair bright green, the color of springtime leaves. There were other, subtler changes as well, but there was no hiding the hair. Though she felt less antagonistic toward Inspector Calenta than before, she still didn’t trust the woman. So, Kami said only, “Just the hair.”

With the Raft closed, the PCs have achieved Rank 2! You may recall, I want to end each 6-Issue arc with a level-up in power, which was one of the criteria for choosing the game system. One of my writing challenges is justifying the jump in power at the end of each arc. I’m pleased with the Raft angle!

Based on my homebrewed leveling system for Crusaders, that means each of the four characters gets +2 Attribute points and one power Improvement. Let’s briefly go over these additions now.

Kami desperately needs to hit more; her combat training so far and over the next months will gain her +2 Prowess. I’ll also formalize a move I’d had her do previously, giving her a Constricting Attack with her Elasticity, which allows her to Grapple with a score of 25 instead of Prowess (and Physique, when doing the wrestling contest to break free).

Maly has also been in combat a lot and will be training more, so I’ll also add +2 Prowess to her as well. She’ll also add Acrobatic Feint to her repertoire, allowing her in melee to combine her Alertness defense bonus of +5 with a regular attack.

I want Destiny to be scarier in melee combat, so he too will gain +2 Prowess. Since I’ve envisioned his Psychic Attack as a roar inducing fear, he’ll also get Psychic Storm, which allows him to attack a bunch of thugs at once, or up to 3 major foes. That’s great!

Finally, Emah will be the renegade of the group and eschew Prowess for +2 Alertness, allowing her to go earlier in initiative. She’ll also gain the maneuver Protect, which allows her to use her sword to effectively allow herself or an ally to resist 10 points of damage.

Wait a minute, you may be saying… didn’t Emah give up her sword and hand? Yep! [insert sly grin].

“What do you think it means?” the woman asked, but it was a rhetorical question. Kami didn’t answer, and the inspector didn’t wait for her to do so. Instead, after a heartbeat, Calenta said, “And the ratfolk?”

Kami crossed her arms over her chest. “Either Emah saved them as well—though they’ll never know it—or the priest’s failure with the Raft focused the demons solely on them. Either way, I suspect we won’t hear from them again. Even if they survived, it was the priest, Maly says, that was stirring them up against Oakton. Now that she and her mad quest for the Raft are dead, well… I don’t believe they want to have anything more to do with us than we with them.”

“Still,” Calenta scowled. “The idea of underground tunnels, accessing wherever they like…”

“We’re not exterminators,” Kami said forcefully. “We’re here to protect, not kill.”

The inspector raised her meaty palms in defense. “Okay, okay! I’ll have someone else look into it, ah? You don’t have to think of them anymore. Truly, my dear, I’m just glad that you’ve decided to formalize our relationship. We need you.”

Before Kami could respond, there was a knock on the door. Inspector Calenta yelled to enter, and one of the same City Watch guards who’d led Kami here opened the door. He stepped aside quickly, and Maly, Destiny, and Emah flowed inside, one by one.

Maly and Destiny looked much the same, despite the golden flash of the Raft. She was still a lithe, pale Stone Islander with freckled cheeks and tattooed arms, her blonde hair cut short. He was still an enormous, deadly predator, a black cat whose shoulders reached Maly’s thighs, all grace and power. Destiny had, apparently, abruptly awoken soon after the situation in the basement had resolved, which only deepened the mystery of the Raft’s power and the cat’s origins.

The girl smiled at Kami and slid into the chair next to her. Destiny prowled, each step heavy and intentional, to the window and lay down beneath it. His yellow eyes watched Inspector Calenta intently.

Emah, of course, was not the same. She was still a powerfully built Kalee woman, with chocolate skin and eyes, her coily hair pulled back from a high forehead. She still wore a leather breastplate, tasseled skirt, and heavy boots. Yet Emah wore only one green glove, on her left hand. The other arm ended in a stump at the wrist, bandaged and dark with blood. Her ancestral sword no longer hung at her waist.

Despite her losses, Emah carried herself confidently, chin held high and broad shoulders back as she entered. She gave Inspector Calenta a nod, then smiled warmly at Kami. Instead of taking the third chair, she stood between Kami and Maly, feet set wide.

“You two have caught up?” Emah asked, arching an eyebrow.

“Not fully, but enough, dear. Thank you for asking,” Inspector Calenta flashed her dimples. Then her face took on that same look of maternal concern. “How are you, Emah?”

The warrior didn’t answer for a moment, as if unsure how to do so. Finally, she shrugged and said, “Well enough, I suppose. It’s been quite a week.”

Maly snorted and Calenta barked a sharp laugh. Kami kept her face impassive—she wasn’t sure she could be moved to genuine laughter and envied those whose emotions came freely—but inside she admired Emah’s acceptance of her choice within the Raft, and all it cost her. Would she have been able to make the same decision, Kami wondered, had it been her who’d touched the hand? And what could she have possibly offered that was as precious to her as Emah’s swordsmanship? They were all lucky it had been noble Emah Elmhill who’d negotiated for the city’s safety with the spirit of Salo Jaena.

In her reverie, she realized she had tuned out the conversation within the room. She blinked and focused on the present.

“Well, that’s certainly more than we’re making from the Adventurer’s Guild,” Maly said somewhat sourly. “But not a lot more.”

“I assure you, it’s more than most in the City Watch make, and all we can afford, ah?” Calenta said in response.

“The wages are fine,” Emah said, closing the topic. “But what about accommodation?”

“Ah, well… if the memories are not spoiled for you, I thought perhaps Sami Suttar’s place? He had no family, so the property is the city’s to claim.”

Kami looked from Emah to Maly and back. Maly looked surprised, Emah pleased. Kami supposed her own masked face was unreadable, though she tried to provide a subtle nod. The three of them seemed to reach silent agreement and turned back to the inspector.

“Fine,” Emah said.

“Good, good,” Calenta clapped her hands together. “I’ll have it all written into a new contract, and I’ll speak to the Adventurer’s Guild so no one is surprised. I must say, dearies, that I’m relieved to have you on our side, ah?”

“One final item,” Kami said. Three human faces and a feline one turned to her, startled.

“Yes, dear?” Calenta asked, studying her cautiously.

“We have right of refusal on what missions you offer. I won’t trade one brothel for another. You tell us why you need us, and we decide whether we will help or not. And I want that written into the contracts.” Kami said the words smoothly and clearly, without inflection. She studied the inspector as carefully as she’d just been inspected. The two met eyes and an uncomfortable silence reigned for several heartbeats.

“Fine, my dear. Just fine,” the woman smiled disarmingly. “But it means I’ll change the wages to be bounty-based instead of weekly wages. We won’t pay you to do nothing for Oakton.”

“Kami…” Emah said warily.

“Fine,” Kami nodded. She looked at Emah and smiled. “I’m confident, Ms. Elmhill, that we will have plenty to do based on recent events.”

“It’s a risk,” the other woman whispered. “We do need money.”

“We do,” Kami agreed. “Though I have some thoughts about that as well.” Her eyes drifted to Maly, sitting in the chair next to her.

The young woman widened her eyes, realizing suddenly that both Kami and Emah were staring at her. “Wait, what? Why are you looking at me?”

“Say,” Calenta added smoothy, tapping on her desk with a finger. She flicked her attention to Kami. “What happened to the East Bay Dragons boy you all captured? From your account, I thought he was wounded and unconscious when you all went down to the basement?”

“He was,” Kami added, just as smoothly. Her face remained neutral. “Whoever he was, he must have been deceiving us about the extent of his injuries. When we went upstairs, Destiny was awake, and the man was gone. The panther said he had not seen him.” She shrugged.

The inspector clucked her tongue and turned to Emah. “Didn’t you run him through with your sword? How could he have run away so soon after your battle?”

Kami waited, hopeful. Emah met Calenta’s gaze and said simply, “I did and don’t know, ma’am. Another mystery from the week, I suppose.”

The woman sighed heavily and pushed herself to stand with a groan. “Well, alright. We’ll look into that, too, then. I will get the contracts to you, ah? For now, get some rest in your new home. We’ll talk soon.”

Kami and Maly stood, and the panther climbed slowly to its feet to join them. Kami stretched her arm down to collect her unwieldy trunk.

“Hey,” Maly said as they began exiting. “What are we calling this group of ours? Do we have an official name?”

“I hadn’t thought about it, dear, but you’re right. Do you have an idea?” Calenta smiled and sat back at her desk.

“The Wonder Force!” Maly said brightly.

Not the Wonder Force,” Emah grunted with a scowl, almost as soon as she’d said it.

“Come on, Emah! What don’t you like about—”

“Absolutely no,” Emah growled dangerously.

“Well, let’s have a think about it, ah?” Calenta nodded. “Rest up, dearies. I’m sure we’ll talk sooner than later.”

The door closed. Kami strode without speaking down the hallway, trunk tucked beneath one arm. Behind her Emah and Maly continued to bicker about their group’s name. Destiny stalked at Maly’s heels, yellow eyes scanning and startling anyone they passed.

When they exited the Keep, the great tree stretching above them, cracks of blue sky visible beyond the branches. Kami couldn’t help but feel the air crackling with something monumental. People all around them pointed and stared, whispering in awe.

Kami allowed herself a small grin behind her mask, her feet angling towards their new home.

Next: Reflections on Issues 1 through 6!

Age of Wonders, Issue 6b: The Offering

art by Roland Brown (drawhaus.com)

In the precious few moments of respite they experienced after she and Maly had killed the last of the monstrosities in Sami Suttar’s basement, a truth had wormed its way into Emah’s mind:

She had, without a doubt, been poisoned.

Her mouth was dry as a bone. Emah felt hot everywhere and couldn’t seem to stop sweating. Her hands trembled slightly, the same tremble that threatened her legs and back. For a moment, her vision blurred, as if she’d spent the night carousing in a local tavern.

She assumed it had been that creature’s quill, the one it had launched at them like crossbow bolts. The place on her shoulder where it had embedded was an angry red sore, and searingly painful to the touch. The ratfolk priest had two of the things protruding from its body, and Emah guessed that it wasn’t the impact of the quills that had killed it, but the toxin.

Unfortunately, she couldn’t dwell on it now. No sooner had she taken stock of her symptoms than Maly gasped and pointed with one dagger. The shambling, rotting, scaled creature with the fish head was stirring despite its many grievous wounds. Worse: Emah noticed the bones of the child-sized skeleton and the maggoty pulp of the quill-thrower also quivering, like ripples in a pond of something lurking beneath.

“Damn it all to the Nine Hells,” she swore, and planted her feet. “What are these things?”

“Demons, Destiny says,” Maly whispered, wide-eyed and frozen at the creatures’ movements.

“Okay,” Emah exhaled, then swayed on her feet. She shook her head to clear it. “So how do we kill them for good?”

“He… hasn’t answered me,” Maly scowled. “He’s been silent. I don’t know.”

Abruptly, Kami stepped forward and hammered a fist onto the rising demon. It went down in a heap, unmoving. They were all silent, Emah holding her breath. One heartbeat. Two. Three. And then the rotting, scaled demon began to stir.

Maly whimpered in frustration and kicked the scattered bones further apart. The other two demons felt a long way from reemerging as threats, but the fish-headed monstrosity was unrelenting.

Emah cast her blurred gaze around the room, mind working slowly. Sweat fell into her eyes and off her chin. She released one hand on her sword to wipe her face with the back of a glove. That done, a thought struck her.

“The box!”

Kami stared at her in the dim basement light. “What of it?”

“I don’t know,” Emah gritted her teeth. “The priest did something to summon them from the box, right? So can we put them back?”

Kami hammered another fist down upon the rising demon. It stilled momentarily.

“But how?” Maly asked, her voice higher in pitch and closer to hysteria than Emah had ever heard it. “What, we just put the hand back in the box and shut it?”

“I don’t know!” Emah barked, then swayed. She wiped her face again. How had it already gotten coated in sweat? “Do you have a better idea?”

She felt herself rapidly succumbing to poison, so a lengthy debate was out of the question. Instead, while Kami stood over the fish-headed demon and Maly sputtered in surprise, Emah stepped forward, sheathed her blade, and scooped the mummified hand from the dirt floor of the basement. She intended to, with her next step, grab the bejeweled box and shove the macabre trophy inside.

Emah never got the chance.

The world around her blurred and, quite suddenly, she no longer felt on the verge of collapse. The trembling of her limbs and feverish burn within her abruptly vanished. Even the dull ache of her ribs was gone. Emah closed her eyes, straightened, and exhaled a long and even breath. She felt herself again, better than she had in weeks.

“Ah, another one, and so soon,” a pleased, male voice said.

Emah snapped open her eyes. The low-ceilinged basement had been replaced by what she somehow knew was a vast underground chamber even though its perimeter disappeared into darkness beyond her perception in all directions. The air was cool and wet. In front of her, perhaps ten strides away, was an ornate throne of gold, encrusted with jewels. The seat itself emanated light in a broad halo around it. Emah thought that it all reminded her of something, the throne and light, but she couldn’t place it, so distracted was she by the dizzying change of scenery and her newly revitalized health.

Upon the throne sat a man.

He was entirely ordinary, old enough to be a young grandfather, with an average build and pleasant face. His short, dark hair started high on his forehead and grayed at the temples, becoming completely white across his jaw in a close-cropped beard. Emah had trouble immediately placing his family origin, though he was probably Mescan by his olive coloring, full lips, and dark eyes. He wore a flowing, colorful shirt and well-made, stitched pants. Emah didn’t see any weapons on the man, and his posture showed interest rather than threat.

Still, she drew her mother’s sword. “Who are you? Where am I?” she demanded.

“I assure you,” the man chuckled, finding her display somehow charming. “That won’t be necessary. There is no fighting here, only negotiating. So,” he raised his full eyebrows. “What are you offering?”

Emah faltered, confused. “What am I… what?”

“Oh!” the man sat back, surprised. “You’re here by mistake! I see! Oh! Please, please: Spare no details. Where were you when you opened the box and touched my hand?”

Emah kept her sword in one fist and took a cautious step backwards. “Your hand?” she narrowed her eyes.

He followed her gaze and looked down. Confusion creased his brow for a heartbeat and then he barked out a full-throated laugh. He clapped his two hands together and rocked in his seat with glee. “Oh! My, my! You truly are here by chance! How wonderful!”

Emah had had quite enough of this madman, she realized. While he tittered, she edged further back, away from the glow of the throne and into the graying gloom of the cavern.

The man suddenly sat up straight and barked a sharp warning. “Ah! Go no further, my lady. Come back to the light, now,” He licked his lips, genuine concern on his face. “You won’t like what lurks in the darkness.”

As if in response to his words, something brushed her back. She spun, blade up defensively. Emah squinted and peered, but she could only make out the faintest of details. What she glimpsed, though, terrified her: A squirming, writhing mass of what looked like bloated tentacles, moving in a living wall just beyond the light. It was either one massive creature or an enormous pile of smaller ones, shifting and overlapping to make her mind reel. As far she could see, the darkness was filled with undulating tentacles.

She yelped in surprise and horror, stepping back towards the throne.

“There’s nothing but pain beyond the light,” the man said gravely, all humor gone from his voice. “Come closer, please. The only way out of this place is negotiation, and we can’t negotiate until you understand the terms. Come, come.”

Emah frowned. Once she had taken several steps away from the darkness, she could sense nothing but the two of them. Everything beyond the light was simply still, silent shadow.

“Please,” the man repeated. “This must all be overwhelming for you. Come closer and speak with me and all will be made clear.”

Sword gripped tightly, she moved within several strides of the man. Close enough, she reasoned, to impale him if needed but far enough away to not appear able to do so.

“Good,” he smiled, exhaling with relief. “Now, let’s start over, shall we? I am Salo Jaena. What is your name and from where do you hail, my dear?”

She frowned. “Emah. I’m from Oakton, within the Kalee Empire. Where am I now?”

“Oakton,” Salo mused. He smiled with white, straight teeth. “You know, I’ve met one other man from there! Two visitors before you, in fact.”

“Was his name Sami Suttar?” Emah asked.

“It was!” the man clapped his hands in surprised glee. “Do you know him?”

“I do not,” Emah said cautiously, her mind still stumbling frantically over this impossible situation, trying to fit the pieces together into something that made sense. But Emah Elmhill was first and foremost a scholar, not a warrior. Despite herself, she was intrigued. “We—my companions and I—found the box with your…” she cleared her throat. “Hand in it within the abandoned Suttar home.”

“Ah, I see. Yes. Poor Sami was unwilling to make a deal, I’m afraid. I thought sure it would work with him, but he was more of a collector than a giver. Shockingly stubborn, that man.” He must have seen Emah’s face scrunch in confusion, because he quickly added. “But enough of that. It’s not important. So, what then? You found the box, opened it, saw the hand, and… picked it up?”

“What? No!” Emah shook her head. “The box had been spilled open, the hand lying next to it and the body of a ratfolk priest–”

“Ratfolk?” Salo raised an eyebrow. “Ah, my last visitor, yes. They don’t call themselves that, of course, but it’s an apt description from one’s point of view.” He smiled encouragingly. “But I interrupted you, please. What next?”

She licked her lips. “There were… demons there. In the basement and standing over the box and body.”

“The First Three, yes.” The way the man said the words, it was a title rather than simple description. “Xapha, Kavac, and Vakal, if I’m not mistaken. Interesting that you identify them—quite correctly, I might add!—as demons. You must have had a force of warriors like yourself to still be alive. Ah, and I’m seeing it now!” He looked up and made a grand gesture with his hands. “The demons defeated, you stooped to retrieve the mysterious hand and box! A blink later, and here you are, Emah. What an unfortunate turn of events for you! Most who seek the box do so deliberately. Yet here you are with a monumental choice you never intended to make. Such tragedy! The stuff of poems and theater, truly.”

“I’m afraid you’ve lost me again, sir,” Emah scowled. In the brief pause that followed, her ears strained. Nothing but silence, except their echoing voices.

“Yes, yes of course. So now we reach the agonizing decision you must make. The box is called the Raft of the Nine Gates, and it is ancient. No one I’ve spoken to knows its true origin. Yet, when opened, it demands an offering.” He opened one hand, palm facing her. “Provide something of true sacrifice, that is most dear to you, and you gain power.” He opened his other hand with the same gesture. “Fail to do so, and, well…” Salo shook his head, his face mock sorrow.

“And it releases demons,” she finished the thought.

“Oh, it’s much worse than that, I’m afraid. The supplicant dies, of course, but the demons look to ruin the entire community as well, wiping it from existence. Whole cities have fallen to the Raft’s vengeance.”

“But,” Emah said doubtfully, interested in the fable despite herself. “My companions and I defeated these demons. Yes, they seemed to wish to rise, but we could… we could cut them to pieces… scatter those pieces… keep them from reforming. How could they destroy Oakton?”

“Those were merely The First Three, Emah,” he said with a tone of gentle admonishment. “Then will come nine. Then twenty-seven. Each wave will be three times as large as the next, and each demon stronger by three than the ones before. So it will go until everything the supplicant holds dear is gone. And there the Raft will sit, waiting for another to come along to offer a bargain.”

Emah’s mouth went dry, but not from poison. If what Salo Jaena said was even remotely correct, they would all die. The army of monstrosities would carve into the ratfolk warrens and Oakton alike. Maly and Kami would be gone. Her father. Her mentor. Would anyone survive? She closed her eyes and sighed.

“Ah, I see you working it out,” he said sadly. “Truly, you stand between the death of everything you know and power. There is no middle ground with the Raft.”

“I’m not here for power,” Emah said, frowning.

“I see that. And yet, it is that or endless horror for you and all you know,” Sado’s voice sighed.

Perhaps she was not a scholar, first and foremost, Emah thought. In the same moment, she opened her eyes and thrust her sword forward, into the chest of the man.

It was a well-timed attack and her aim was true. The tip of the blade pierced his breast, exactly through the heart.

Except that the sword passed through Salo Jaena as if he were a ghost. She stumbled with the lack of resistance. He merely chuckled.

“It was worth a try,” he said, smiling wistfully. “I don’t begrudge you the attempt, truly. But I’m afraid there is no avoiding the choice, and there is no killing me. I’ve already said that there is no fighting in this place, only negotiating.”

Emah regained her balance and shouted at the man. “And who are you then? Are you also a demon?!”

He blinked, surprised. “Me? No, no, no. I was a painter!” he said with a wide smile. “Merely an overlooked, poor painter who wished for his work to be recognized. I wanted fame, Emah, which is why I sought out the Raft. Unlike you, I knew exactly what I was doing when I opened the box and spoke with the person in this throne.”

Emah scowled. “You… offered your hand. Your artist’s hand. For power,” she said slowly while he nodded encouragingly. Her cheeks burned with the embarrassment of her failed attack, and for the growing fear at the situation Salo was describing. She still refused to sheath her sword, though. There may yet be a way to fight her way free, she thought, though not with much conviction.

“I did, I did. My most precious possession, and the Raft delivered. I had great fame and wealth until my death, despite my missing hand. And I hid the box so no one else could find it. You see, I worried that if someone else made the bargain while I lived, that the gains it gave me would disappear. Instead,” he shook his head ruefully. “I trapped myself here for hundreds of years, waiting for someone to find my clever hiding place. Truth be told, I’m grateful that the Raft is being passed around now, in this Oakton of yours. Whether it’s you or someone else, I suppose my time on this chair is finally nearing its end.”

“You’re saying that if I make a successful offering… I take your place there?” Emah realized now that the throne looked like the Raft itself, reconfigured into a seat instead of a box. The jewels and gold were the same, however. It’s what she had recognized upon first seeing the throne.

The painter Salo smiled a pleasant, unassuming smile. “Not right away. Only upon your death would you take my place, and then… yes, you would sit here, having this same conversation with anyone else who opened the Raft and touched whatever you’d offered to it. You would provide them the same bargain: Death for them and all they hold dear, or the power to change their life.”

They were silent for a long while then. Salo was a patient audience, studying her face and grinning warmly. Emah glanced at him every now and then, yet she mostly fixed her eyes on the throne. Thoughts crowded and careened off one another, working over what she’d heard.

“And once you’re free?” Emah finally growled. “What then? You’re off to the Nine Hells?”

“Well,” he cleared his throat, gesturing wide. “That’s the unknowable question, isn’t it? If you know what happens to this shade of me, I would truly love to hear it. But alas, I suppose that neither of us are priests, Emah. I’ll find out when it happens.” Salo sighed, shook his head, and then sat straighter. “So! Enough of me. You’ve heard the terms. What do you offer, and what do you seek?”  

For a moment, she wondered what was happening within the basement while this conversation occurred. Was she standing transfixed, with Maly and Kami attempting to shake her out of it? Had she disappeared from the room? Or was all of this happening in the instant she touched Salo Jaina’s hand? Truly, in the last several days she had witnessed so many things she would have deemed impossible. An age of wonders had swept into Oakton.

“Emah?” he asked.

“I have a few more questions,” she said numbly, looking down at her mother’s sword, held firmly in one calloused hand.

In her heart, however, she already knew her offer.

Next: Emah’s choice

Age of Wonders, Issue 6a: Filth Demons

art by Roland Brown (drawhaus.com)

For several heartbeats, Maly stood stunned upon the stairs, unsure of what she was seeing. The only light illuminating the space was from the open door above, making everything here gray gloom. Yet the shadows did little to protect her from the horrors within the room below.

On some primitive level, she recognized that much of the basement was the same: a low-ceilinged square with unpainted stone walls, dirt floor, and a few bare wooden shelves. Pale mushrooms sprouted in one corner and, near those mushrooms where there had once been a ragged hole in one wall, there was now a section of new stones and mortar that did not match the rest.

Yet her eyes were fixed on the three figures regarding her, each an impossibility. The most human was a naked, pale figure, yet his skin was rotting and missing chunks, like a corpse that had been picked over by scavengers. Where his almost bone-white skin was intact, the light glinted off what appeared to be fish scales, which only made sense because, instead of a human head, the figure had the gaping-mouth, wide-eyed head of a large fish.

Standing at the fish-man’s hip was an intact, upright skeleton of what appeared to be a child. It turned its skull to look up at the fish-man, then back at Maly, staring at her with empty, black sockets. The dirt around the skeleton’s feet swirled and moved like mist, giving the stunted figure’s lower half an almost dream-like appearance.

Two strides away from the pair was the most disturbing of the trio. Its back half was that of an enormous worm, or perhaps—Maly realized with disgust—a maggot, undulating as it shifted its weight. The top half of the creature was that of an enormous cat, though not a great majestic animal like Destiny the panther. Instead, an emaciated body with scrawny arms and patchwork fur pulled the worm-thing forward. And the entire monstrosity, from notched alley-cat ears to maggot stump, was covered in long, thin, protruding spines.

Between the cat-maggot and skeleton lay a robed ratfolk body, which Maly recognized as the priest from the underground temple. Twin spines protruded from her chest. Maly couldn’t be sure, but she looked dead, hands curled up defensively and eyes wide. The bejeweled box, the only thing of any beauty in the basement, lay toppled on its side, lid open and mummified hand discarded upon the dirt floor.

A voice echoed in Maly’s mind. It was Destiny, but far quieter and more distant than she’d heard him before. He spoke as if doing so was a great effort. Demons… the panther hissed. Minor, but… even lesser… demons are… deadly. Beware, child.

As if on cue, the child-like figure raised its bony arms, skeletal fingers outstretched towards Maly. The dirt at its feet, which had been moving lazily, suddenly rushed out like an ocean wave. The choking cloud blasted Maly, dirt scouring her exposed skin, and she coughed and stumbled half blind down the remaining stairs.

Kavac… Destiny wheezed in her ear. Demon of dirt… and grime.

“No kidding!”Maly sputtered aloud, then reached out with her mind. Any tips for defeating these things? Or sending them back where they came from? But the panther was ominously silent. It was a terrible time to get timid, she thought. Maly did not want to be fighting demons in a basement when there was a member of the East Bay Dragons upstairs who might be the key to getting her inheritance back. Well, to be fair: She never really wanted to fight demons.

And yet, demon-fighting was upon her. Spitting sand from her mouth, Maly pulled her twin daggers from their sheaths and struck at the small skeleton. It surprised her with its dexterity, leaping up and over her blades with jaw-dropping ease.

As it landed, however, Emah was there, yelling and slashing down with her sword. There was a crunch of bone. The skeleton cried out, shrill and terrifying, for its voice was also that of a young child.

The rotting hulk stood over Emah, raising its arms overhead and looking to smash fists down upon her friend. Before Maly could shout a warning, however, twin fists the size of dinner plates bashed into the fish-headed thing. It flew sideways into a stone wall with a crunching impact.

The third creature yowled like a drowning cat as it launched spines from its body. Kami’s misshapen torso flowed like a ribbon, avoiding the arrow-like quills. But one thunked into Emah’s shoulder, which she acknowledged with a grunt.

Xapha… the panther’s voice whispered. Demon of… infected rot. Its… touch is… ruin.

“Not helpful, Destiny!” Maly shouted into the melee.

The small skeleton wailed like a distraught child and launched itself at Emah. She cursed and slashed with her ancestral sword, however, and cleaved the creature midair. A clatter of bones hit the floor, and the dirt swirling all around them abruptly ceased.

Maly didn’t relish getting close to the spiny cat-maggot that Destiny said could kill her, so instead turned her attention to the rotting fish-headed man. It was staggering to its feet after the impact, the stone cracked all around it like a spiderweb. The scaled hulk was slow, halting, and unsteady, so she was shocked when it caught her arm as she stabbed down with a dagger. It lifted her, struggling and feet kicking air, in its grip so that Maly’s face hung near its lidless fisheyes. It reeked of spoiled meat and dead fish, making her gag.

Vakal… Destiny’s voice breathed weakly. Demon… of slow… decay. Unstoppable…

Maly opened her mouth to comment on that little nugget when the thing swung her hard against the cracked wall. Her teeth clattered together, and all the air left her chest. She collapsed to the dirt floor, gasping.

Stars danced in front of her eyes, but she looked up to track her opponent’s movements. Thankfully, it had turned away from her, towards Kami, whose oversized fists pounded down again and again on the spiny maggot body of the third demon. The sounds were grotesque, like boots squelching in mud. Kami didn’t see the fish-thing lumbering towards her, and Maly had no breath to shout a warning.

Instead, Maly hurled a dagger at the thing’s back. It sunk into the demon’s rotting flesh with a satisfying thunk but didn’t slow its advance on Kami. She willed strength into her legs and worked to unsteadily regain her feet, still gasping for air.

Thankfully, Emah shouted a wordless challenge and stepped to the demon Vakal’s side. She sliced her blade horizontally across its ribs and a great slab of scaled flesh tore free, falling to the dirt with a wet slap.

Though it showed no sign that the strike had hurt it, Vakal turned ponderously to regard Emah. She raised her blade to parry but it simply backhanded her, much as the animated bronze armor had done upstairs days before. The demon was not nearly as strong as the armor, however. Rather than fly across the room, she simply staggered to one knee. Emah spit a glob of blood onto the floor and stood, fury in her eyes.

Before she could attack again, Emah winced and looked down on her shoulder. The demon Xaphal’s spine still protruded from her skin. She pulled it free and tossed it aside, regripping her sword with two hands.

Back on her feet, Maly hurled herself upon the demon’s back, stabbing again and again with her second dagger. The blade squelched into scaled, stinking meat. She couldn’t think about that, though. A panic had begun to rise within her, born out of Destiny’s silence and Emah’s wince. The panther had said that Xaphal’s touch was ruin… what did that mean for her friend? The only way to know for sure was to kill this last monstrosity and get her to a medic.

Vakal slumped forward and Maly yelped as the tip of a sword thrust from the thing’s back, near her arm. The metal was coated in a gray sludge instead of blood. As the body toppled, she kept stabbing and stabbing, riding it down to the dirt floor. Maly found herself yelling incoherently, now with both daggers back in hand. She attacked like an Oakton drummer hammering on her instrument, and continued long after the demon ceased moving. It took Emah’s sweat-slicked arms pulling her off to regain her senses.

The two women stood together, panting. Maly stank of corpse and fish and was sure she would be plagued by nightmares for the rest of her life.

“Shh, shh,” Emah said desperately. “It’s over, Maly.”

Destiny’s voice, weaker than she’d ever heard it, whispered a single word.

Unstoppable…

To her horror, the demon Vakal began to rise, even as the remains of the two other demons quivered.

Next: How do they stop it?!

Age of Wonders, Issue 6a: Filth Demons [with game notes]

art by Roland Brown (drawhaus.com)

For several heartbeats, Maly stood stunned upon the stairs, unsure of what she was seeing. The only light illuminating the space was from the open door above, making everything here gray gloom. Yet the shadows did little to protect her from the horrors within the room below.

On some primitive level, she recognized that much of the basement was the same: a low-ceilinged square with unpainted stone walls, dirt floor, and a few bare wooden shelves. Pale mushrooms sprouted in one corner and, near those mushrooms where there had once been a ragged hole in one wall, there was now a section of new stones and mortar that did not match the rest.

Yet her eyes were fixed on the three figures regarding her, each an impossibility. The most human was a naked, pale figure, yet his skin was rotting and missing chunks, like a corpse that had been picked over by scavengers. Where his almost bone-white skin was intact, the light glinted off what appeared to be fish scales, which only made sense because, instead of a human head, the figure had the gaping-mouth, wide-eyed head of a large fish.

Standing at the fish-man’s hip was an intact, upright skeleton of what appeared to be a child. It turned its skull to look up at the fish-man, then back at Maly, staring at her with empty, black sockets. The dirt around the skeleton’s feet swirled and moved like mist, giving the stunted figure’s lower half an almost dream-like appearance.

Two strides away from the pair was the most disturbing of the trio. Its back half was that of an enormous worm, or perhaps—Maly realized with disgust—a maggot, undulating as it shifted its weight. The top half of the creature was that of an enormous cat, though not a great majestic animal like Destiny the panther. Instead, an emaciated body with scrawny arms and patchwork fur pulled the worm-thing forward. And the entire monstrosity, from notched alley-cat ears to maggot stump, was covered in long, thin, protruding spines.

Between the cat-maggot and skeleton lay a robed ratfolk body, which Maly recognized as the priest from the underground temple. Twin spines protruded from her chest. Maly couldn’t be sure, but she looked dead, hands curled up defensively and eyes wide. The bejeweled box, the only thing of any beauty in the basement, lay toppled on its side, lid open and mummified hand discarded upon the dirt floor.

A voice echoed in Maly’s mind. It was Destiny, but far quieter and more distant than she’d heard him before. He spoke as if doing so was a great effort. Demons… the panther hissed. Minor, but… even lesser… demons are… deadly. Beware, child.

Here we go… it’s the protagonists versus the filth demons! First, a few notes about recovery in Crusaders. That bad news is that Destiny is out of this fight because he was put into a “critical state” (below zero Vitality) and will be hospitalized for weeks—or however long I think makes sense—according to the rules. Same goes for Kura, Kami’s brother. The good news is that “injured heroes always recover their full Vitality total between scenes, unless they are in a critical state. This does not mean that the hero’s injuries have miraculously healed or vanished, but that [s/he] has recovered from the pain and punishment, pulled [her/himself] together, and may act again at full efficiency if needed, despite [her/his] injuries.” So at least both Emah and Maly are ready.

It’s Round 1 and here will be our initiative order for the full battle:

  • Alertness 17: The child skeleton (I’ll provide names shortly in the narrative)
  • 15: Maly
  • 13: Emah and Kami
  • 10: The other two demons

The skeletal demon controls dirt and will send a wave attack up the staircase at all three PCs. The resistance to this attack is Physique, which is bad for the normal humans. I even won’t roll for Kami because she has 10 damage resistance thanks to her Elasticity and the attack does 10 damage. She’s fine. Similarly, Maly only has a Physique of 10 so the attack automatically hits and does the full 10 damage with no rolling necessary. She’s at 20 Vitality and can only withstand 2 more rounds of the sandblasting.

Emah has a Physique of 13. Against an attack value of 20, that gives her only a 15% chance to resist. But she rolls 08! Perhaps she’s further up the staircase and so is shielded from the brunt.

If the PCs stay on the stairs and try ranged attacks, they will be at a disadvantage because of the swirling dirt. So Maly moves into melee and realizes she needs to deal with this skeleton first. Unfortunately, with her 13 Prowess and the little thing’s Acrobatics, she only has a 5% chance to hit. She rolls 80.

Emah sees Maly’s futility and moves in to help. With her sword, she has a much more respectable 40% to hit and rolls 26! She does 20 damage with the sword and drops the little skeleton to 10 Vitality. Good round for Emah!

Kami sees that she won’t be able to hit the agile little thing, so instead tries punching the gross fish-headed thing. She only has a Prowess of 10, but it only has an Alertness of 10, so that’s a 50% chance of success. She rolls an impressive 01 (!) and slams the thing for 30 damage, one third of its Vitality. Even better, the thing doesn’t have Super Strength so gets knocked back into the wall and is stunned, losing its turn. It stands slowly, and, because of Regeneration, regains 10 Vitality (putting it still at a whopping 70).

That leaves only the maggot-thing, and it fires off two spines. It’s Prowess versus Alertness for (rolling randomly) Emah and Kami, which makes some sense because they were the ones effective in their attacks. With her Elasticity, that gives Kami a 90% chance to dodge and she rolls 71. Emah, meanwhile, is more vulnerable to missile attacks and only has a 30% to evade. She rolls a 57, and so takes 10 damage, putting her Vitality at 29. More importantly, next turn she will be subject to the thing’s venom, which could absolutely kill her.

All in all, I’d say that was an even first round. Two members of each group were hurt, and neither has a clear advantage from my perspective. Fingers crossed for Round 2!

As if on cue, the child-like figure raised its bony arms, skeletal fingers outstretched towards Maly. The dirt at its feet, which had been moving lazily, suddenly rushed out like an ocean wave. The choking cloud blasted Maly, dirt scouring her exposed skin, and she coughed and stumbled half blind down the remaining stairs.

Kavac… Destiny wheezed in her ear. Demon of dirt… and grime.

“No kidding!”Maly sputtered aloud, then reached out with her mind. Any tips for defeating these things? Or sending them back where they came from? But the panther was ominously silent. It was a terrible time to get timid, she thought. Maly did not want to be fighting demons in a basement when there was a member of the East Bay Dragons upstairs who might be the key to getting her inheritance back. Well, to be fair: She never really wanted to fight demons.

And yet, demon-fighting was upon her. Spitting sand from her mouth, Maly pulled her twin daggers from their sheaths and struck at the small skeleton. It surprised her with its dexterity, leaping up and over her blades with jaw-dropping ease.

As it landed, however, Emah was there, yelling and slashing down with her sword. There was a crunch of bone. The skeleton cried out, shrill and terrifying, for its voice was also that of a young child.

The rotting hulk stood over Emah, raising its arms overhead and looking to smash fists down upon her friend. Before Maly could shout a warning, however, twin fists the size of dinner plates bashed into the fish-headed thing. It flew sideways into a stone wall with a crunching impact.

The third creature yowled like a drowning cat as it launched spines from its body. Kami’s misshapen torso flowed like a ribbon, avoiding the arrow-like quills. But one thunked into Emah’s shoulder, which she acknowledged with a grunt.

Xapha… the panther’s voice whispered. Demon of… infected rot. Its… touch is… ruin.

“Not helpful, Destiny!” Maly shouted into the melee.

Round 2, and the wounded demon Kavac has limited options in these tight quarters. It can try its wave attack, making everyone—including its allies—less effective, or it can try a more direct attack. It decides for the latter and claws at Emah. With her mastery of the sword, she has an 85% chance to parry. She rolls 34 and does so easily.

Maly doesn’t want to engage the thing that Destiny just said could kill her, so she’ll attack the fish-zombie demon. She has a 65% chance to hit but rolls 100, which is a critical miss. Oh boy. I’ll say the thing catches her arm and she will be a “passive target” for the next round, meaning her Alertness will drop to 5.

Emah doesn’t see the predicament Maly is in and instead tries to finish Kavac. She still has a 40% and rolls 04! Emah’s apparently been itching for a fight. One demon down!

Seeing the threat of the spine-thrower, Kami attempts to bash it. I’ll say that on a critical miss she’ll hit one of the spines and subject herself to the toxin. She has a straight 50% to do so and rolls 25! Her Super Strength does its work, and the demon Xapha is down!

That leaves Mr. Fishhead, who will attempt to bash Maly into the wall. She is a passive target, so has no chance to avoid the damage. The demon does 18 damage, dropping her to 2 Vitality. Unfortunately, it’s also back up to 80 Vitality itself thanks to Regeneration.

This is going much better for the PCs than I expected! It turns out that if Kami can actually hit, she can do a ton of damage.

The small skeleton wailed like a distraught child and launched itself at Emah. She cursed and slashed with her ancestral sword, however, and cleaved the creature midair. A clatter of bones hit the floor, and the dirt swirling all around them abruptly ceased.

Maly didn’t relish getting close to the spiny cat-maggot that Destiny said could kill her, so instead turned her attention to the rotting fish-headed man. It was staggering to its feet after the impact, the stone cracked all around it like a spiderweb. The scaled hulk was slow, halting, and unsteady, so she was shocked when it caught her arm as she stabbed down with a dagger. It lifted her, struggling and feet kicking air, in its grip so that Maly’s face hung near its lidless fisheyes. It reeked of spoiled meat and dead fish, making her gag.

Vakal… Destiny’s voice breathed weakly. Demon… of slow… decay. Unstoppable…

Maly opened her mouth to comment on that little nugget when the thing swung her hard against the cracked wall. Her teeth clattered together, and all the air left her chest. She collapsed to the dirt floor, gasping.

Stars danced in front of her eyes, but she looked up to track her opponent’s movements. Thankfully, it had turned away from her, towards Kami, whose oversized fists pounded down again and again on the spiny maggot body of the third demon. The sounds were grotesque, like boots squelching in mud. Kami didn’t see the fish-thing lumbering towards her, and Maly had no breath to shout a warning.

Round 3! Maly will hurl a dagger at the back of Vakal. She has a 65% chance of success and rolls 27, doing 15 damage. Emah, meanwhile, will easily slash out with her sword, automatically hitting and doing another 20 damage and bringing its Vitality to 45. Can Kami’s fist make it a trifecta? She rolls 93 and cannot.

Now it’s Vakal’s turn and will strike at Emah since she engaged it so closely. She has a 75% chance to parry the blow and rolls 81! Ouch. 18 more damage and she’s down to 11 Vitality. Meanwhile, Vakal regenerates back up to 55.

Even though the demon Xaphal is gone (banished back to whence it came), let’s see how Emah does against its toxic quill. She has a 20% of resisting its effects and rolls 84. That’s very bad. I’ll tick off 10 damage now, bringing her to a single point of Vitality. In an hour of game time, she will be in a critical state and dying.

Instead, Maly hurled a dagger at the thing’s back. It sunk into the demon’s rotting flesh with a satisfying thunk but didn’t slow its advance on Kami. She willed strength into her legs and worked to unsteadily regain her feet, still gasping for air.

Thankfully, Emah shouted a wordless challenge and stepped to the demon Vakal’s side. She sliced her blade horizontally across its ribs and a great slab of scaled flesh tore free, falling to the dirt with a wet slap.

Though it showed no sign that the strike had hurt it, Vakal turned ponderously to regard Emah. She raised her blade to parry but it simply backhanded her, much as the animated bronze armor had done upstairs days before. The demon was not nearly as strong as the armor, however. Rather than fly across the room, she simply staggered to one knee. Emah spit a glob of blood onto the floor and stood, fury in her eyes.

Before she could attack again, Emah winced and looked down on her shoulder. The demon Xaphal’s spine still protruded from her skin. She pulled it free and tossed it aside, regripping her sword with two hands.

It’s Round 4, and the only way the PCs are going to take down this regenerating hulk is to keep bashing on it and not let up. Maly once again has a 65% chance to hit and rolls 51. That’s 15 damage.

Emah thrusts with her sword, automatically hitting. That’s another 20 damage. Vakal is at 20 Vitality.

It’s all up to Kami. Can her 50% chance save the day? She rolls 81 for the second round in a row and misses.

Vakal still sees Emah as the primary threat. It tries to finish her off and Emah rolls 42, parrying the blow. Its Vitality climbs to 30.

Let’s do Round 5, which should finish it off. Maly rolls 33… critical hit! I’ll double her damage and that’s it.

…or is it?

Back on her feet, Maly hurled herself upon the demon’s back, stabbing again and again with her second dagger. The blade squelched into scaled, stinking meat. She couldn’t think about that, though. A panic had begun to rise within her, born out of Destiny’s silence and Emah’s wince. The panther had said that Xaphal’s touch was ruin… what did that mean for her friend? The only way to know for sure was to kill this last monstrosity and get her to a medic.

Vakal slumped forward and Maly yelped as the tip of a sword thrust from the thing’s back, near her arm. The metal was coated in a gray sludge instead of blood. As the body toppled, she kept stabbing and stabbing, riding it down to the dirt floor. Maly found herself yelling incoherently, now with both daggers back in hand. She attacked like an Oakton drummer hammering on her instrument, and continued long after the demon ceased moving. It took Emah’s sweat-slicked arms pulling her off to regain her senses.

The two women stood together, panting. Maly stank of corpse and fish and was sure she would be plagued by nightmares for the rest of her life.

“Shh, shh,” Emah said desperately. “It’s over, Maly.”

Destiny’s voice, weaker than she’d ever heard it, whispered a single word.

Unstoppable…

To her horror, the demon Vakal began to rise, even as the remains of the two other demons quivered.

Next: How do they stop it?!

Age of Wonders, Issue 5c: What Happened Here, Part 2

art by Roland Brown (drawhaus.com)

Kami crossed her arms over her chest and looked down upon the still face of her brother. He was now where Emah had convalesced, in Sami Suttar’s bed on the second floor of the man’s one-time shop and home. Kura’s bandages were dark with blood, his breathing weak and inconsistent. She did not know if he would survive, but if he did, she thought that Kura still faced a long road of recovery ahead of him.

The roil of emotions within her was difficult to separate into individual strands; there was grief, loss, and anger, surely, at their vastly diminished sibling relationship and so many times they weren’t there for one another. The hurt and disappointment were the reason why she had so rarely reached out to connect with her brother these past years. Yet, looking down on his still form, there was also fondness for several shared memories, mostly when their parents had lived. Laughter and comfort. She could see the young boy in his face still, the strong older brother that she had waited to rescue her from the Heron so often as a young girl. Of course, on the heels of those fond emotions, concern and anxiety filled her, too, not sure whether Kura would awaken from his injuries and, if so, what state of mind he would be in. Would the ratfolk priest still be controlling him? If not, how would he react to his strange companion’s death and her presence? Would her brother stop breathing and die, right here as she watched, with so many things unsaid between them? The emotions stewed and churned within her chest and belly. She felt faintly sick at them all.

Through it all, Kami kept her face still and impassive. No tears fell. No nostalgic, wistful smile twisted her lips. She spoke no words, of either comfort or rebuke. Indeed, she regarded Kura so stoically that twice she reminded herself to breathe so as not to unnerve the others in the room.

“I’ve done what I can,” Emah said beside her after a long silence. “I’m not a true healer, you understand. We can find a medic. Inspector Calenta will…”

“…Arrest him and throw him in a dungeon for the rest of his days, never letting the medic’s hands touch him,” Kami said without feeling. “You know this as well as I do.”

Emah blew out a noisy sigh. “Okay, fair. But he and his friend did kill her men. And he’s part of the Dragons…” her voice trailed off, clearly unsure how to complete that thought. “Anyway, Calenta is going to have to see the mess downstairs sooner than later. When the Watchmen don’t check in, she’ll either come over herself or send someone, and she’ll wonder why we didn’t contact her immediately.”

“Well, life is full of disappointment,” Kami said, and turned to regard Emah. The warrior was now fully dressed, kitted for battle, with her signature blade hanging from one hip. Behind her knelt Maly Wywich, looking surly and worried. The young woman’s eyes glanced over at Kami, but never strayed far from the blank panther’s form, laid across a pile of blankets on the floor of the bedroom. Emah had made a fuss about moving Destiny, but Maly had insisted that they get him out of the entryway and somewhere he could rest. Kami had carried the great cat as easily as she did anything requiring strength these days and had tried to be gentle while doing so.

“What is that supposed to mean?” Emah’s face was hard and dour.

“It means that I don’t care what Calenta thinks right now. If Kura can wake before she comes, he can tell us something. I would rather not speed her arrival if I can help it.”

“But–” Emah started stubbornly, but Kami raised a hand.

“Please, Ms. Elmhill. I am not trying to shirk our contract or do anything illegal. I only wish to buy time for my brother to speak with me before he is locked away.” She tried to summon some of the playacting innocence she drew on as a prostitute but couldn’t find it within her. Instead, she looked flatly back at Emah through her wooden half-mask, waiting.

After a heartbeat, the warrior nodded once. “Fine. I just want to do something. How do we get the box back?”

“We are not going back into those tunnels,” Maly protested from the floor. “Besides, Destiny is the only one that could track the ratfolk priest. We’d be lost down there.”

“Agreed,” Kami said. “Our only recourse, it seems, is to hope that Kura can provide useful information.”

“It’s just so frustrating,” Emah huffed, her gloved fists balling. “The priest was right here and we didn’t know it! We could have ended it and–”

The sentence went unfinished.

Something went BOOM! from a lower floor, rocking the entire house as if it were a ship striking a rocky shore. Kami and Emah stumbled, and Maly jumped to her feet, eyes wide.

“What was–” she started to ask, and then a wave of… awfulness swept over them. Nausea, sickness, and despair combined into something that felt like a physical wave that rippled through the room. The three of them stumbled again, and even Kura groaned with unease from his bed.

“Something’s happened…” Maly whispered. “Something bad.”

“The ritual?” Kami stammered, her stomach heaving. “Could the priest…?”

“It was still right here the whole time!” Emah gasped. “Come on!”

The three of them pounded down the stairs to the first floor, looking around wildly. In the entryway, blood was everywhere, along with three now-neatly-arranged corpses, but nothing was obviously amiss. With a quick scan, Emah shouted for them to follow and pushed her way down the inner staircase, to the basement.

The basement, Kami realized with wide eyes. Why hadn’t they checked it after the battle? The basement was where the ratfolk had first infiltrated into this house, and where the ratfolk priest in tattered robes had looked to flee. But the City Watch members, with Kami’s aid, had blocked that hole into the underground warrens. The priest must have, box in hand, snuck down to the basement to return to her warrens. Thwarted, had she decided to pursue the ritual there? Or perhaps she’d touched the mummified hand, somehow activating it?

They reached the bottom of the stairs. Kami realized with finality that she would never truly know the answers to her questions.

Whatever had happened before, the basement was now filled with horror.

Next: Issue 5 reflections!

Age of Wonders, Issue 5c: What Happened Here, Part 2 [with game notes]

art by Roland Brown (drawhaus.com)

I spent several days after the last installment befuddled as to what happens next. If Tatter had been in the attic, there would have been a final showdown, and then Issue 6 could have been the aftermath. Instead, Tatter got away with the box to do her ritual. Now what? I don’t want to do a repeat of the “into the ratfolk warrens” plot as the PCs take chase, nor do I want to have a full planning installment without any action. Should I set the ratfolk plot aside and have something new happen? As I’ve said several times, Crusaders is a game of comic book fights, full stop. Spending so much time focusing on characters and backstory has felt great, but there’s always a clock ticking in my head wanting to roll dice.

And then it finally occurred to me: This is what the Mythic GM Emulator is made for! Many rolls in Mythic are driven by questions like “is this thing true?” or “does this thing happen?” called Fate questions. In this case, when I don’t feel like I have a good idea of what to ask, I am instead going to rely on Mythic’s “Generating Random Events” tables. My hope is that, by exploring a set of random meaning tables, inspiration will strike.

By the book, the first table is a Random Event Focus Table. I roll d00 and get: Current Context. In other words, whatever is happening in the story right now is the context for the event. Cool, and this means that I won’t be setting the ratfolk plot aside. Next, I choose the Event Focus, which I’d like to be somehow related to the box, ritual, Tatter, etc.

Now we get to the meat: the Event Meaning tables. Because I’m stumped, I’m going to start with the Action tables and then fill in blanks as I go. What’s Tatter doing next? I get Agree & Burden. These are obviously broad terms that settle differently in different brains. For me, I think it means that Tatter will finally do the ritual, making a pact with the whatever-it-is inside the box to do… something. Where will this happen? I grab the Locations table and roll twice: Peaceful & Entrance. In the quiet of the basement of Sami Suttar’s home! She doesn’t want to make a big production out of it this time… just get it done.

Finally, what does the ritual do? For this one I’ll use the Curses table: Dominate & Misfortune. I take that to mean that Tatter thinks that she is going to summon something to conquer humanity for ratfolk, but instead something terrible is unleashed that threatens everyone and everything.

Okay, that’s enough to jumpstart me. Wheee!

Kami crossed her arms over her chest and looked down upon the still face of her brother. He was now where Emah had convalesced, in Sami Suttar’s bed on the second floor of the man’s one-time shop and home. Kura’s bandages were dark with blood, his breathing weak and inconsistent. She did not know if he would survive, but if he did, she thought that Kura still faced a long road of recovery ahead of him.

The roil of emotions within her was difficult to separate into individual strands; there was grief, loss, and anger, surely, at their vastly diminished sibling relationship and so many times they weren’t there for one another. The hurt and disappointment were the reason why she had so rarely reached out to connect with her brother these past years. Yet, looking down on his still form, there was also fondness for several shared memories, mostly when their parents had lived. Laughter and comfort. She could see the young boy in his face still, the strong older brother that she had waited to rescue her from the Heron so often as a young girl. Of course, on the heels of those fond emotions, concern and anxiety filled her, too, not sure whether Kura would awaken from his injuries and, if so, what state of mind he would be in. Would the ratfolk priest still be controlling him? If not, how would he react to his strange companion’s death and her presence? Would her brother stop breathing and die, right here as she watched, with so many things unsaid between them? The emotions stewed and churned within her chest and belly. She felt faintly sick at them all.

Through it all, Kami kept her face still and impassive. No tears fell. No nostalgic, wistful smile twisted her lips. She spoke no words, of either comfort or rebuke. Indeed, she regarded Kura so stoically that twice she reminded herself to breathe so as not to unnerve the others in the room.

“I’ve done what I can,” Emah said beside her after a long silence. “I’m not a true healer, you understand. We can find a medic. Inspector Calenta will…”

“…Arrest him and throw him in a dungeon for the rest of his days, never letting the medic’s hands touch him,” Kami said without feeling. “You know this as well as I do.”

Emah blew out a noisy sigh. “Okay, fair. But he and his friend did kill her men. And he’s part of the Dragons…” her voice trailed off, clearly unsure how to complete that thought. “Anyway, Calenta is going to have to see the mess downstairs sooner than later. When the Watchmen don’t check in, she’ll either come over herself or send someone, and she’ll wonder why we didn’t contact her immediately.”

“Well, life is full of disappointment,” Kami said, and turned to regard Emah. The warrior was now fully dressed, kitted for battle, with her signature blade hanging from one hip. Behind her knelt Maly Wywich, looking surly and worried. The young woman’s eyes glanced over at Kami, but never strayed far from the blank panther’s form, laid across a pile of blankets on the floor of the bedroom. Emah had made a fuss about moving Destiny, but Maly had insisted that they get him out of the entryway and somewhere he could rest. Kami had carried the great cat as easily as she did anything requiring strength these days and had tried to be gentle while doing so.

“What is that supposed to mean?” Emah’s face was hard and dour.

“It means that I don’t care what Calenta thinks right now. If Kura can wake before she comes, he can tell us something. I would rather not speed her arrival if I can help it.”

“But–” Emah started stubbornly, but Kami raised a hand.

“Please, Ms. Elmhill. I am not trying to shirk our contract or do anything illegal. I only wish to buy time for my brother to speak with me before he is locked away.” She tried to summon some of the playacting innocence she drew on as a prostitute but couldn’t find it within her. Instead, she looked flatly back at Emah through her wooden half-mask, waiting.

After a heartbeat, the warrior nodded once. “Fine. I just want to do something. How do we get the box back?”

“We are not going back into those tunnels,” Maly protested from the floor. “Besides, Destiny is the only one that could track the ratfolk priest. We’d be lost down there.”

“Agreed,” Kami said. “Our only recourse, it seems, is to hope that Kura can provide useful information.”

“It’s just so frustrating,” Emah huffed, her gloved fists balling. “The priest was right here and we didn’t know it! We could have ended it and–”

The sentence went unfinished.

It’s time to find out what Tatter’s ritual in the basement unleashed! I have a vague idea that this 6-issue arc has a tie to disease and pestilence, so I’m going to say that something along those lines is the evil the PCs must address. But rather than just releasing a plague, I’d like it to be “plague spirits” or “plague demons” or something.

First question: How many? I’ll roll a d4: 3. OOF. Welp, that’s going be the rest of this post, then: Fleshing out these “Lords of Pestilence” that Tatter unleashed upon Oakton.

To do so, I won’t worry about my usual background/origin rolls. Instead, I want some guidance on what sort of creatures/people these are. I’ll arbitrarily stick with the demons idea and fall back on one of my all-time favorite games: Dungeon Crawl Classics. On p.404 of the DCC core rulebook are a couple of random tables for anchoring our gross “filth demons.” Just because it’s fun, I’ll roll a different description for each demon.

Demon 1 on these tables gets: Lion-snake body, with barbs and spines as its unique feature. Since I’m making these tied to disease and filth, I’ll say it’s more of an alley cat-maggot hybrid. Yum.

These are minor demons and so will each be Rank 2 creatures. That’s 3 power rolls each and 1 improvement, with 12 attribute points. For the powers, I roll:

Roll 1: 75 or 25, which is Super Strength, Energy Blast, Telekinesis, Psychic Blast, Mass Alteration, Energy Manipulation, Ninja, and Commando.

Roll 2: 64 or 46, which is Special Attack, Growth/Shrink, Psychic Shield, Psychic Sense, Ice Mastery, Fire Mastery, Martial Artist, and Doctor.

Roll 3: 92 or 29, which is Vigor, Energy Immunity, Telepathy, Psychic Blast, Weather Control, Energy Manipulation, Weapon Master, and Commando.

What a mess of variety there! I don’t see any real pattern. Because of the spines, I’ll take Special Attack from the second roll, giving the thing a Toxic Attack (Slow Death) per the Crusaders Companion. This will be a very deadly attack against the party, so I’ll say that it first needs to hit with an attack and then second turn can attempt injecting the toxin. I’ll also give the demon Energy Blast, which is it firing off its spines. I’ll use my Improvement here too, to let it fire two spines per turn, but reduce the damage to 10 each spine. Finally, since I rolled it twice, I’ll make it a Commando of sorts, unable to be surprised (much like Kura). For attributes, I’ll use my 12 points entirely on two stats: Physique 10, Prowess 17, Alertness 10, Psychic 15.

What an awful, gross beastie!

Let’s do it again for Demon 2! For my DCC tables I get a Dirt + Skeleton body, which is fun. Meanwhile, its special feature is that it’s Tiny. Ha! Amazing.

Power roll 1: 50 or 05, which is Leaping, Adaptation, Psychic Sense, Astral Projection, Fire Mastery, Darkness Control, Marksman, and Acrobat.

Roll 2: 82 or 28, which is Super Strength, Energy Blast, Telekinesis, Psychic Blast, Probability Warp, Energy Manipulation, Thief, and Commando.

Roll 3: 80 or 08, which is Super Strength, Armor, Telekinesis, Clairvoyance, Probability Warp, Energy Blast, Thief, and Acrobat.

Oh my goodness, I think this little thing will be hyper-annoying. It’s small, so I’ll give it Leaping and Acrobat, but for attacks it will rely on Energy Manipulation, allowing it to use a cloud of dirt and grime as an attack. I’ll also use the Improvement on that last power, creating a weak form of darkness around it. For attributes: Physique 10, Prowess 13, Alertness 17, Psychic 12.

Finally, it’s Demon 3’s turn… My last rolls on the DCC Demon tables result in a zombie body that is covered in rot and scales. Just for fun, I’ll say it has the head of a dead fish to justify those scales.

Roll 1: 45 or 54, which is Growth/Shrink, Regeneration, Psychic Sense, Fire Mastery, Force Field, Doctor, and Marksman.

Roll 2: 23 or 32, which is Energy Blast, Energy Immunity, Psychic Blast, Energy Manipulation, and Commando.

Roll 3: 88, which means I can make something up or choose! Great for a last roll to round them out.

I want this last demon to be a bit more of a bruiser, so I’ll give it Regeneration, which is cool for a zombie and means it’s going to be a tough opponent to bring down. For my power-of-choice, I’ll give this thing Vigor, making it even more of a pain in the ass and nigh-unstoppable. Finally, I’ll drop the second roll altogether for Intensive Training, giving it 4 additional attribute points. Those extra points will make it: Physique 18, Prowess 15, Alertness 10, Psychic 19. That gives the thing a Vitality score of a whopping 90, plus Regeneration! Yeesh.

I am officially worried… those are three tough opponents, and they’ll be without Destiny (more on that next Issue). Well, I wanted a final showdown and a final showdown I shall have!

Final question of the day: Was Tatter killed, either by the ritual or arrival of the demons? This is an excellent example of a Fate Question for Mythic GM Emulator. I’ll set the chances that she was killed as Very Likely, or 75%. The roll: 40. She’s dead, alas.

Something went BOOM! from a lower floor, rocking the entire house as if it were a ship striking a rocky shore. Kami and Emah stumbled, and Maly jumped to her feet, eyes wide.

“What was–” she started to ask, and then a wave of… awfulness swept over them. Nausea, sickness, and despair combined into something that felt like a physical wave that rippled through the room. The three of them stumbled again, and even Kura groaned with unease from his bed.

“Something’s happened…” Maly whispered. “Something bad.”

“The ritual?” Kami stammered, her stomach heaving. “Could the priest…?”

“It was still right here the whole time!” Emah gasped. “Come on!”

The three of them pounded down the stairs to the first floor, looking around wildly. In the entryway, blood was everywhere, along with three now-neatly-arranged corpses, but nothing was obviously amiss. With a quick scan, Emah shouted for them to follow and pushed her way down the inner staircase, to the basement.

The basement, Kami realized with wide eyes. Why hadn’t they checked it after the battle? The basement was where the ratfolk had first infiltrated into this house, and where the ratfolk priest in tattered robes had looked to flee. But the City Watch members, with Kami’s aid, had blocked that hole into the underground warrens. The priest must have, box in hand, snuck down to the basement to return to her warrens. Thwarted, had she decided to pursue the ritual there? Or perhaps she’d touched the mummified hand, somehow activating it?

They reached the bottom of the stairs. Kami realized with finality that she would never truly know the answers to her questions.

Whatever had happened before, the basement was now filled with horror.

Next: Issue 5 reflections!

Age of Wonders, Issue 4b: An Unusual Treasure

art by Roland Brown (drawhaus.com)

Emah winced, her face a mask of sweat, her breathing labored. Her damned ribs on one side lanced pain with every stumbling step, and now her shoulder burned and stomach roiled with whatever those robed ratfolk had thrown at them. Holding the torch aloft with that arm involved more effort than Emah cared to admit. All she wanted to do was stop… to close her eyes, drop to the floor, and curl into a ball.

Ahead, the black shadow of Destiny led them with loping strides away from the ratfolk temple. Occasionally the great cat would briefly pause, yellow eyes scanning the darkness and nostrils flaring. Emah thought the panther was scanning for Maly as much as finding a way to safety. At least she hoped that was the case, and hoped equally that the creature was helping guide and comfort her friend through whatever link they shared. Why had she jumped into the crowd like that? What could she have possibly hoped to accomplish?

“Come on,” Kami urged to Emah. The brothel owner maddeningly did not sweat at all, seemed utterly in control of her breathing as if on a leisurely stroll. Yet behind the wooden half-mask, Kami’s eyes were as wide as Emah’s, as furtively searching the darkness. “The crates won’t hold them long, and then they’ll be upon on.”

“I know,” Emah growled. She pushed herself off an earthen wall that she had gripped briefly for relief and, with a groan, willed her feet forward despite every muscle protesting.

It had all happened so quickly. The scene at what could only have been a temple was unlike anything she could have imagined; dozens upon dozens of the small, furred ratfolk swaying in unison to a robed figure upon a raised dais at the feet of an enormous statue of a man with a rat’s head and tail. In front of the leader sat a golden and jeweled box that sparkled in torchlight, stolen from Sami Suttar’s home and formerly guarded by an animated suit of armor. The ratfolk had all been participating in a ritual of some kind, Emah supposed, a ritual that somehow involved the box. Whatever the ratfolk leader upon the dais had intended, she and her companions had interrupted it.

Without warning, her friend Maly had disappeared into the crowd, pushing her way forward. Then the figure upon the dais had noticed them, pointing an accusing clawed finger. The entire room had turned, and a wave of… something had rippled through the mob. Ratfolk faces that had been surprised, frightened, and confused suddenly all contorted into rage. With a collective squeal, the swarm of the creatures had surged at them.

Emah could hardly remember the moments from then until now. Eerie green, throbbing balls of light hurled from the back of the crowd at them, arcing lazily like catapult stones and splashing as they struck the floor and walls. She had been focused on the crazed, frothing ratfolk at the front and ignored the orbs of energy, and one had hit Emah in her shoulder. A searing, nauseating pain throbbed through her, like a burn and punch in the stomach all at once. She’d doubled over, gagging, and then called for a retreat.

Destiny had stayed to fight, ripping at ratfolk with its white teeth and claws. Yet through tear-blurred eyes Emah had seen the mob engulf the black panther, and in a heartbeat, it leapt from the fray. As it pushed past her, Emah had seen its fur matted in blood.

Then they ran.

Through the ratfolk tunnels they’d fled, the echoing wave of chittering, screaming madness behind them. At one point they’d passed a stack of wooden crates and Kami had, almost casually, scattered the heavy boxes across the tunnels behind them. The wave of frenzied ratfolk had hit the obstacle, the lead creatures stumbling and becoming crushed by those behind them. The maneuver had bought them some distance, and Destiny had used that distance to find their way to smaller and smaller passageways, always sloping upwards. Emah thought that they might actually make it back to the Oakton streets alive… Unless the ratfolk had circled to another tunnel to cut them off. Unless the panther had mistakenly led them to a dead end. Unless her legs gave out to exhaustion and pain.

And where in the blazes was Maly?

Through her weary and pain-filled haze, Emah realized that whether her friend had made it out of the mob alive was, for now, irrelevant. Perhaps Maly had died, perhaps she’d been captured, or perhaps she was now finding her own way to the surface. The implications of the mad Stone Islander’s impulsive dash into the temple would have to wait. For now, Emah, Kami, and the panther must survive their pursuit, and it was Emah who most threatened their progress.

It could have been a full bell in time or several, she couldn’t be sure. Everything for Emah was a shroud of pain, sweat dripping off her chin, into her eyes, making the grip on the flickering torch precarious. Every muscle burned with fatigue, and every labored breath felt like someone stabbing her repeatedly. Kami pulled her forward, sometimes physically and sometimes with urgent words. Emah remembered no details from their flight from the temple, only flashes of Destiny’s yellow eyes, Kami’s harsh and urgent voice, and the constant, menacing echoes of the ratfolk horde.

At one point, Destiny growled and leapt forward, into the shadows. Emah was sure the mob had cut them off, that they now faced enemies from the front and back, that she would die in darkness and dirt. She would not see her father again, not see the sun and sky. A wave of resignation and weariness overtook her in that moment. Emah would not see her father, but she was eager to reunite with her mother. So be it.

Heartbeats later, Kami was gripping her bicep and pulling her ahead, yelling something, before sunlight broke above them.

A barrel’s top had apparently been tossed over a ragged hole. Destiny had knocked the barrier aside and disappeared above. Kami yelled something else to Emah, which she dimly took as some sort of instruction. Emah nodded and leaned against the tunnel’s earthen surface, panting and closing her eyes, while Kami wriggled upwards through the opening. Then unnaturally long arms, like vines, snaked towards her, pulling her up and into the light.

Emah briefly noticed the blue sky above and their surroundings, dappled with wispy clouds. They were in an alley somewhere, trash piled all around them between tall wooden walls. Kami held her, frowning behind her half-mask.

It was the last thing Emah remembered. She tried to say something, but her eyes rolled back in her head, sounds muffled, and then there was darkness everywhere.


The world blurred into existence as Emah cracked open her eyes and looked around woozily. At first, nothing looked familiar, and she frowned in confusion. She lay in a large bed, in a dark bedroom that was not her typical cramped room at the Heart and Dagger, its windows covered by curtains. No light shone through the windows, which meant it must be nighttime. Emah blinked, her mind working slowly. Then she rubbed at her eyes with a calloused hand and looked again.

Ah, she did know this place. She was back in the musty, unused bedroom within Sami Suttar’s house, on a lonely cul-de-sac street within the Coins. It was the same place she’d woken up the day before, after getting pummeled by the enchanted bronze armor upstairs. Was it yesterday? She had no idea. Yet, perhaps foolishly, then she’d pushed herself out of bed to accompany Maly, Kami, and the panther down into a hole in the home’s basement in what now seemed a mad pursuit of ratfolk. Their journey below came rushing back to her—the endless maze of warrens, the torchlit and pressing gloom, the bizarre temple scene, the flight from the frenzied mob to the surface. And Maly, missing.

Emah took stock of her own injuries. Her midsection had new bandages, and her ribs still felt tender and sore. She suspected that moving would again prove to be agony. In addition, her left shoulder was also bandaged, covering where the glowing green attack from the ratfolk faithful had struck her. Thankfully, she no longer felt the roiling nausea from before, though her shoulder throbbed dully. At the edges of the bandage, the skin showed small, dark, spidery veins that could have been signs of infection.

Someone had left a waterskin within reach of her good arm, and Emah reached for it, slaking her thirst with small sips at first, then slurping gulps. The effort of drinking made her dizzy, and she closed her eyes again. Her ears quested past the closed door, listening for any voices or movement. She heard nothing. It must be the middle of the night, she thought dully. Who was here, sleeping or keeping watch? How much time had passed? Was Maly okay? Had there been signs of the ratfolk’s pursuit? Emah cursed her injuries and fatigue, willing herself to stand and find answers. Yet her battered body refused, and soon she had fallen back into a deep stupor.


“So let me get this straight,” Emah said, shaking her head and spooning soup to her mouth between sentences. “The panther yells ‘Get the box’ to you, and you just… jump into a horde of ratfolk? What was your plan?”

Maly grinned, her freckled and pale cheeks flushing slightly. “I, uh… well, my plan was to get the box. Which,” she said with an upraised finger. “I will point out that I did.”

It had been three days of bed rest for Emah, and on the morning of the second day Maly had knocked at Sami Suttar’s front door. Kami reported that the young woman clutched the golden, jeweled box in her tattooed arms, and that she looked bedraggled and in need of a bath. By the time Maly had cleaned up and slept for a full day and night, Emah was close to being on her feet again. The two hugged awkwardly, Emah favoring one side, and wept. It seemed that neither Destiny nor Kami had wished to remain for the reunion, which left the two friends to chatter away.

“Where is the box now?” Emah asked, wiping her bowl clean with an end piece of bread.

“Kami has it,” Maly said. “In the attic, where it was before. She said that if the rats wanted it, she’d know they were coming that way. She’s sleeping up there, too. Though Emah,” she leaned forward and whispered conspiratorially. “I don’t know if the woman actually sleeps. Really. Oh, hey… more soup?”

Emah grinned and offered her bowl gratefully. “Yes, please.”

When Maly returned with the steaming bowl and a new hunk of bread, the black panther Destiny padded at her side. Behind them both, Kami entered the room. The bejeweled box, the size of a small backpack, was tucked under one arm.

Kami appraised her behind her wooden half-mask. “Maly says that you are healed?”

“Near enough to swing a sword, I suppose,” Emah nodded, and Kami nodded once back. “Does your question mean we have a plan?”

The Kaizukan woman paused, an expression on her mouth that looked almost pouty with her bee-stung lips. “We do not. It’s why I’m here. I thought we could discuss what happens next.”

While Emah slurped soup, Maly pulled a small chair from the corner to her bedside. Kami remained standing, and Destiny stretched out against a far wall beneath the only window. Maly had opened the curtains that morning, and the day outside looked sunny and bright.

“It seems obvious,” Kami began without preamble once Maly had settled into the chair. “that the ratfolk below Oakton are led by the figure upon the dais in the tattered robes, and that he…”

“She,” Maly corrected.

“Oh?” Emah couldn’t see it because of the mask, but she assumed that Kami had raised an eyebrow with the question. Otherwise the woman hadn’t moved.

“She yelled at me, in my mind,” Maly nodded, “the same way Destiny communicates. Definitely a ‘she,’ and young. I also don’t think she was leading those ratfolk so much as controlling them.”

Kami stared at Maly and Emah urged her on with a wave while she continued to eat.

“Yeah. She tried it on me, but either Destiny was protecting me or it only works on ratfolk or… I don’t know. Anyway, didn’t you notice how they all turned feral all of a sudden? That was her. I think if we take her out, we solve the ratfolk problem.”

“That is quite the leap of logic,” Kami frowned.

Maly shrugged a pale shoulder. “It makes sense, though.”

“What’s in the box?” Emah interjected, nodding her chin at the item beneath Kami’s arm.

“I did look, of course,” Kami said. “It’s… unnerving. I don’t know what I expected, but not this.” She knelt and placed the box upon a rug, its lid facing Emah and Maly so that, when opened, they could see inside. Emah stopped eating and the two of them leaned forward to see as Kami unlatched the chest and opened it.

Inside was something tightly wrapped in gray linen. It looked like…

“Is that a… hand!?” Maly squeaked.

“Yes,” Kami confirmed. “A severed and mummified hand. And not small and clawed either. It is a human hand.”

“Gross,” Maly winced.

“My thought as well.”

“So,” Emah wiped the last of her second bowl with the last of her second piece of bread. Before popping the bread in her mouth, she said, “the magical rat-priestess wanted the hand for some ritual, which we didn’t let her finish. Why haven’t they come and taken it from us? They certainly have the numbers, and I wouldn’t have been able to fight back.”

They all sat in silence for several heartbeats. Kami snapped the chest shut and stood, the box at her feet. “Perhaps they did not think we would come back here. It is a big city, and their warrens are vast. Or perhaps the priestess also needed rest, or to regain control of her people. I cannot say.”

“Maybe they took us being there as a threat to their home,” Maly offered. “A sign from their rat god, or something.”

“If that were the case,” Emah said, swallowing the last bite. “They would have spent these days fortifying their defenses. Maybe collapsing tunnels. That feels right… that we scared them as much as they scared us. Whatever ritual that priestess wanted to do isn’t as urgent as important as making sure we can’t just walk back into their domain unmolested.”

“I don’t want to go back down there anyway,” Maly said, and then her eyes widened with a thought. “Please don’t tell me whatever plan we make has us going back down there.”

“No, on that I agree,” Emah said, placing her empty bowl beside her on the bed. “Let’s figure out a way to lure the priestess to us.”

“With the box as bait? Interesting,” Kami mused.

They all looked down at the box, jewels glinting in the afternoon sunlight. Silence filled the room as their minds worked.

It was because of the silence that they heard the screaming from outside.

Next: Screaming!?

Age of Wonders, Issue 4a: Get The Box

art by Roland Brown (drawhaus.com)

This is insane, Maly thought, eyes wide, as she pushed her way through startled and confused ratfolk. Their fur was faintly oily and left an unpleasant residue on her skin. Her hands, arms, shoulders, and thighs all felt unclean and, she was sure, stank of the same animal musk and trash odor that filled her nostrils. Yet she had no time to linger upon the press of small, furred bodies pushing against her from all sides, nor the wave of chittering squeals of surprise. Maly ducked and wove deftly through the crowd’s backs, as though swimming upstream through a river of bodies. She hoped the shock of her presence would delay and confuse the ratfolk mob enough that her own back was free of claws and stabbing weapons. So far, it had worked. Just keeping moving, she goaded herself forward. Be gone before they register you’re there.

Get the box! a savage voice roared over her thoughts. Destiny the panther had never, in their short time together, sounded so feral and filled with battle lust.

But why!? Maly answered desperately, shoving a particularly big ratfolk out of the way and stepping into the resulting open space. She ducked forward through the press. “What’s the plan?” she said aloud, knowing the panther could somehow hear her.

Just do it!

“You’re not a very good guardian,” Maly muttered. “You’ve gotten me in far more danger than before I met you.”

I’ve never been your guardian, child, the voice grated in her skull. Is that what you thought?

“What are you then?” she panted.

Vengeance! Always vengeance.

Maly ground her teeth. What did a jeweled box have to do with vengeance? She’d made it deep into the crowd and could, from her ducked position, catch glimpses of the robed figure atop the dais. It had stopped chanting and was pointing a finger to the back of the room, where Maly’s companions, she assumed, still stood.

No time for questions. With a grunt she redoubled her efforts.

Something clamped upon Maly’s bicep and spun her around. She gasped as she faced one of the hulking rat-creatures, like the one that had tackled her outside of the jail. It stood as tall as her, with broadly muscled shoulders, long and wiry furred arms ending in frightening black claws. In her brief battle with the other brute, those claws had torn through her leather armor. Maly jerked her arm free reflexively and pulled a dagger from its sheathe. The rat creature squealed hideously.

She was dimly aware that the mob all around her had turned in unison, their backs now to the nearby dais. An unseen wave rippled through the crowd, and they began chittering wildly. As a living tide, they swarmed past Maly towards the back of the room, even as she faced off against the large, primal ratfolk in front of her. The thing’s black eyes gleamed in torchlight as it lunged at her.

Maly sidestepped and swiped with her dagger, but the thing was as fast as it was vicious. Her blade struck only air, and she danced backwards to stay out of its reach.

Meanwhile, the mob of ratfolk had surged past the two combatants, ignoring them to rush the back of the room where Emah, Destiny, and Kami had been when Maly had begun this madcap plan. In shockingly little time, she found herself alone on the hard-packed dirt floor, she and the hulking ratfolk circling one another.

A flash of light drew Maly’s attention. The four robed creatures that had been nearest the dais now stood with their backs to her, behind the roiling mass of ratfolk. As they raised their arms, sickly green energy pulsed around their clawed hands. They lobbed glowing balls, like snowballs made of ooze, over the crowd’s heads and to the back of the room. Maly had no idea what the attacks were, but she knew that her time had more than run out. She needed to deal with this brute in front of her, get the box, and get out of here.

As if on cue, the creature dove at her, snarling, hands outstretched. Maly rolled to one side and rose onto one knee.

From the dais, the ratfolk leader was chittering madly, its attention now focused on her. It pointed a clawed finger in her direction. She swallowed. This was not good.

Growling, Maly used the ratfolk brute’s tactics against it, launching herself with dagger outstretched. The creature hadn’t anticipated the move and thus was too slow to prevent Maly burying her weapon into the thing’s throat. Hot blood spurted as she rode the ratfolk’s body to the floor, then rolled forward to the edge of the dais.

Without conscious thought, Maly leapt nimbly upon the raised floor. She had never been tall for her age, but she towered over the robed leader in front of her. In one fluid motion she sheathed her dagger and scooped up the jeweled box in both arms, her legs pushing her as fast as possible to a side curtain, which she desperately hoped was an exit.

“I have the box!” she panted to the empty room.

From behind her, the robed ratfolk let out a high screech, and for a fleeting moment Maly heard the word STOP! in her mind, the voice that of a teenage, panicked girl. Maly’s steps faltered, and then Destiny’s voice bellowed, filling her every thought.

Go, child! GO!

Maly blinked, shaking her head to clear it. Golden jeweled box clutched to her torso, she vaulted from the dais like a cat. As she landed, her legs were already pumping, her eyes wide in the fading torchlight.

Maly dove through the curtain in front of her, heedless as to what might be on the other side. As she tore through the hanging barrier, she could hear the fearful, urgent chittering of the ratfolk leader, alone at the foot of the rat-god statue.

Then the sound was gone and she was hurtling through darkness, panting and stumbling forward.

Next: Ruuuun!