Goings Ons and What Comes Next

Hoo nelly… it’s been a looooong time since I’ve written anything here. The reasons for my lack of activity are threefold.

First, a lot of what I was posting here was cutscene blurbs from my weekly, in-person Pathfinder 2nd Edition Age of Ashes campaign. That group has broken up indefinitely and the campaign ended (at level 18 of 20… so close to the end!), a result of clashing personalities made worse by trying to make a podcast together. It’s a bummer, but in-person gaming groups are a rare and precious thing, really only disbanding because of either conflict or life-events (moving or having kids, usually). We had a fun three-year run, and I’m thankful for those hundreds of hours of memories.

Second, I started a new job last Fall. It’s an incredibly different job than I’ve had before, and has demanded, among other things, a major shift in schedule. It’s taken me awhile to figure out how to layer in online games to replace Age of Ashes alongside a brand new kind of work, plus establish modified exercise, family, and friend routines. On top of that, my seventeen-year old daughter is in the heart of college recruiting for soccer, which is taking up a ton of time (exciting! but stressful. but exciting! but stressful).

Finally, I actually HAVE been writing regularly, on a novella that I’m planning to publish on the Pathfinder Infinite site later this Spring. I’m genuinely excited about this project and you better believe I’ll link to it here when I’m done — I just crossed 33k words this morning and have the final proof of the cover art. I’m guessing that I’ll have a complete first draft in a month or so, and then spend a few weeks getting feedback and editing before I hit “Publish.” But I haven’t wanted to spoil any of the prose here.

Right before I took my hiatus, I had just started a series of deep-dives into various superhero tabletop role-playing games (you can find my Golden Heroes exploration here, and the Aberrant one here). These two installments were great fun to write. Unfortunately, while I’m still obsessed with my list of every superhero TTRPG ever published*, given everything I’ve said above, those deep-dives are rather more work than I have the bandwidth for right now.

But! Obsession is obsession, whether I have an in-person group, or life is full, or even whether I’m currently writing a long-form story in a different genre. Superhero TTRPG lists must be explored, people. I don’t make the rules, I just live by them.

So, very soon, I’ll begin a different sort of series based on my list. I’m going to just focus on modern superhero games (and I’ll define “modern” in the first installment), and zero in exclusively on the character-creation process of each game.

Why just modern games? Primarily because, while there is a lot of nostalgia woven into my love of superhero role-playing games, some of the older systems are truly obtuse and clunky. Thinking about writing about those older systems sounds slightly painful, whereas the chance to familiarize myself with newer games is exciting. Plus, the list is just too danged long; narrowing my focus to the past decade or so of games helps give me a manageable group of games to tackle.

Why just the character-creation process? Because it is my belief that one of the distinct features of superhero gaming is that making characters is at least half the fun. In other genres like fantasy, sci-fi, and horror, making characters is awesome, but playing those characters is considerably more awesome. It’s the unfolding story and those surprising die-rolls that keep me coming back again and again. Meanwhile, playing superheroes in stories where literally anything can happen (aliens! mutants! robots! time travel! martial arts! magic! other realities! spycraft!) is great. Honestly, it would be a dream come true to have a local group of friends who wanted to play a long campaign of supers. But, oddly, superheroes is the only genre where some of my fondest memories are making characters instead of the game sessions themselves. Writing about making new superheroes for new game systems sounds like a blast, even if I don’t get to play them immediately (or ever).

I’m not sure when this new series will kick off, exactly, but getting an idea like this one in my head usually means my fingers start moving of their own volition. So… sometime soon.

Fun fun!

* As always, if you know of a game not on the list please let me know! Literally every time I do even a small bit of research I discover new games.

Second Pathfinder Web Fiction Up!

Back in September, I had the great fortune to write a piece of fiction for my current favorite game, Pathfinder 2nd Edition. The piece received good reader feedback, so I crossed my fingers that I’d be asked to write more.

Then, mid-January, Paizo reached out and said they had another writing opportunity, but it was a fast, 11-day turnaround. Was I interested?

To me, the only possible answer to this question–regardless of circumstance–is “HECK YES!” Not only is writing fantasy fiction for my favorite game tons of fun, I want to establish myself as a reliable, solid writer who is part of Paizo’s regular line-up.

So Mark Moreland at Paizo sent me the image that would be the basis for the story, along with a PDF of the upcoming sourcebook that the story was meant to promote. The image was amazing, and Mark had several notes–The beastkin looks too much like a werewolf. The lady in back shouldn’t be a zombie, but a “fetchling” (a descendant of the Shadow Plane). Don’t make the piece from the adventurer’s viewpoint. It should probably be a comedy bit, based on a mistaken belief that these helpers were monsters. Good luck. Have fun.

The art is very clearly Halloween-y, so I leaned into those themes hard in the story. Something I thought of after submitting it to Mark was that the Tricksters should have been a band of halflings, making them even more like trick-or-treaters. Anyway, I’m happy with the result, hope Paizo is too, and fingers crossed this is a path to even more Pathfinder writing.

Here is the story and art: https://paizo.com/community/blog/v5748dyo6shkl?Tales-Of-Lost-Omens-Clues-In-The-Moonlight

Official Flash Fiction for Paizo!

My last several entries have been intros to my tabletop role-playing sessions. It’s a game I’ve been playing for a year now, Pathfinder 2nd Edition (basically a different–and in my opinion better–version of Dungeons & Dragons). Not just playing, actually. I’ve been the “Game Master,” which means I am the one guiding the players through our mutual story, controlling the actions of everyone in the world except each player’s character.

In the Summer, a representative from Paizo, the company that makes Pathfinder, asked on Twitter if anyone would be interested in writing fiction for them. He was immediately flooded with responses, including mine.

Imagine my surprise when Mark Moreland, the Brand Director for Paizo, sent me an email a few weeks later. Mark was a fan of some web fiction I’d written a loooong time ago, and asked if I would be willing to write for them. I think my exact response was “HECK YES!”

On Wednesday of this week, my first story for Paizo went up on their site.

Fingers crossed there’s more to come!

AoA 03: We Remember

[author’s note: With any Age of Ashes posts, check out this blurb for some background. I should also say that if you happen to be a Pathfinder 2 player and interested in the campaign, proceed with caution because there are spoilers in these cut scenes! This was Jethro’s third haunting vision so far.]

 

Jethro Vermillion found himself standing at the edge of a makeshift graveyard. Clouds stirred peacefully overhead. Crows called out, unseen, from distant trees. The high walls of Citadel Altaerein loomed in the background, casting into shadow the plot of land with its simple stone grave markers.

He stroked his beard thoughtfully, frowning at the figure standing within the graveyard.

Alak Stagram was as Jethro had last seen him, his once-handsome face now half-peeled of its skin, skull leering beneath. His matte plate armor, once pristine, was now scratched and dented from claws and weapons. The undead armiger, one eye plucked from its socket, attempted to smile. At least Jethro thought it was a smile, though the horrifying, blood-slicked visage was the stuff of nightmares.

“Jethro, yes?” Alak’s voice was surprisingly the same as in life, rich and dripping with highbrow disdain. “I’m afraid I never learned your family name.”

Jethro tried to answer but found himself unable to speak. His frown deepened.

“Skeleton got your tongue, perhaps? Well, no matter. I suspect this,” he waved a ravaged hand into the air, “conversation will be as brief as our acquaintance. Tell me, were you ever able to find my family’s signet ring?”

Jethro nodded.

“Was it within the back vault? Perhaps in a drawer with a false bottom?”

He nodded again.

The skeletal warrior sighed and slumped his shoulders. “Yes, after searching the first level I suspected my mother would hide it there. She spoke of that room, sometimes, and that drawer. For all their love of order, the Hellknights do love their secrets. Perhaps the apple does not fall far from Asmodeus’ tree, eh? In any case, do bury the ring with my remains, if you please. I literally died for that thing.”

Alak straightened and fixed Jethro with his remaining eye. “It seems I was somewhat of a fool for not accompanying you into the citadel vaults, a mistake for which I cannot atone. My impatience got the better of me. Alas. Alas.”

The soil to Alak’s right began to stir, and a frog-like hand pushed its way from below. The hand searched for purchase. Alak followed Jethro’s glance.

“Aha. As promised, our conversation will be brief. In a matter of days, priest of Sarenrae, the bodies have piled up beneath you and your merry band.”

Jethro’s eyes widened as multiple corpses now pulled themselves free of their graves. There were frog-like boggards and monkey-like charau-ka, and a small legion of skeletons with their glowing purple eyes. Behind Alak, a furry arm of a bugbear began pulling its owner from the soil, a dirt-caked dagger clutched in her hand.

“I would caution you, priest. Your merry band is running headlong towards an apocalypse, an event that could scar the world. And when it happens, when that Age of Ashes, as it were, is upon you…”

Many corpses had pulled themselves free, still bearing their mortal wounds. Slashes from swords and magical burns marred the creatures. Some seemed to have holes the size of goblin fists through their throats and chests. They assembled behind Alak silently, dead eyes fixed on Jethro. With each moment that passed, more bodies filled out the ranks of the graveyard.

“…well, when that times comes…” Alak shrugged, opening his hands wide. “We remember.”

White lightning crackled overhead, and Jethro saw that what was once an overcast sky had become the angry threat of a storm. Colors flashed in the clouds: red, green, and blue.

The wet, black soil surged up and around Alak and his surrounding zombies, violently pushing them high into the air. The rumble of the erupting earth echoed in thunder overhead.

And then, towering over Jethro, was the form of an enormous creature, like a worm or snake made from the graveyard soil. Dotting its length were the bodies of the dead, with Alak Stagram at what would be the creature’s forehead, the armiger’s arm, shoulder and mangled head visible. The graveyard worm loomed over twenty feet high, swaying and dripping both soil and ichor at Jethro’s feet.

“WE REMEMBER!” announced all the heads in the creature, human and boggard and monkey and skeleton and bugbear as one. The voices then screamed wordlessly in defiance and anger, the sound like the roar of a dragon, as the worm-like creature opened its maw and struck down at Jethro.

 

 

Tangled in sweat-soaked sheets, Jethro Vermillion screamed into the morning darkness, the dragon’s roar still echoing in his ears.

Where’s your writing? What’s this fantasy shit? I thought you liked superheroes? — an author’s note

For the last year+, I’ve been in a weekly writer’s group in Oakland, CA working on a post-apocalyptic superhero novel. Thus my (limited) writing energy has gone into a story I’m not yet ready to share.

But in the past several months, I’ve also begun a journey as a Game Master (GM) of a Pathfinder Second Edition game with five wonderful friends: Marcus, Owen, Jared, Dylan, and Ryan. Part of being a GM of a tabletop roleplaying game is doing a fair amount of writing, and that writing is something I’m happy to share here.

We are playing through the Age of Ashes adventure path, starting with Book 1: Hellknight Hill. The general plotline of the first book is that a group of adventurers unexpectedly save the the town of Breachill’s residents from an arsonist fire. Investigating the fire leads them to the abandoned Citadel Altaerein (known by the locals as “Hellknight Hill”) a mile outside of town, and thus headlong a much deeper series of events that may threaten the world of Golarion itself. Pretty classic high fantasy stuff, and we are loving both the adventure path and this new edition of Pathfinder.

The leader of the adventuring party is Marcus’ character Jethro Vermillion (played by a bearded Jared Leto …we cast all of our characters), a cleric of the goddess Sarenrae. Poor Jethro was born in Breachill, but was plagued by haunting visions that drove him as a teenager out of town and eventually into the faith of his goddess. As he’s returned to his home town the visions have returned. These visions are thus far the main source of writing I’ve been able to do for the adventure, adding in “cut scenes” for the group that foreshadow the possible doom they’re approaching.

(As an aside, each player has either written or is writing a cut scene for their character, which I’m inserting into our sessions at strategic times. This blog is for my writing only, so I won’t include their prose. Suffice it say, though, it’s been a truly wonderful experience of collaborative storytelling.)

I’m now on the FOURTH version of my fledgling novel, and each version has been significantly better than the last. My hope is that eventually I’ll have a finished manuscript to share. Until then, enjoy the random superhero short story here.

And, at least for now, please enjoy the prose I’ve been inserting into our weekly Pathfinder game.