Age of Wonders, Issues 1-6 Reflections

art by Roland Brown (drawhaus.com)

And that’s a wrap on my first six-Issue, Trade Paperback for this story! Up until this point, I’ve used these interstitial weeks to offer thoughts and reflections on each Issue, discussing where I’m adjusting either the story or game system, plus how I feel about my progress. Today, I’m going to step back and discuss this entire Age of Wonders experiment, beginning with my first inclination to start a new solo roleplaying game as inspiration for fiction. How has it gone, from my perspective? Most importantly, am I signing up for another six Issues of this story, with these characters and this game system, or switching direction?

I’m fundamentally a nerd who loved school, so the way I’ll structure these reflections is to look at each aspect of the Age of Wonders experiment and give myself a letter grade. After that, I’ll look holistically at where I go next. Spoiler alert: I’m keeping some things the same and completely changing others. What comes next will be a relaunch more than a completely new project. More on that topic later.

For now, let’s remind ourselves of my goals for this experiment!

Worldbuilding: C+

From my very first post about this project almost eight months ago, here is how I described the world I wanted to build:

“It’s a post-apocalyptic Earth that has become, with the fall of modern civilization, a feudal, fantasy-like setting where humans face off against monsters. No one remembers the world as it was. Suddenly a set of superpowered people—think comic book powers layered onto fantasy archetypes—emerge. What is the origin of these strange abilities? What do these powerful beings herald for the world? Can they save humanity? You get the idea.”

Recall that one of my insights after six months of Dungeon Crawl Classics is that I spent too little time fleshing out the world before jumping into play. I like discovering the world as I play, but it’s difficult for me to immerse myself in a story if I don’t have a feel for what the setting is in at least some broad brushstrokes. This time around, I wanted to be more intentional, creating a world in which I’d be excited to tell stories. Moreover, I wanted very much for this world to meld my two biggest escapism loves: Sword & Sorcery fantasy and superhero comic books.

If you’re an accomplished worldbuilder, either as a writer or GM, you’d rightfully give me a middling grade here. The world of Age of Wonders is typical fantasy faire without a lot to distinguish it, and while I do a lot of hinting at the changes happening all around our protagonists, it’s difficult to tell if things like a ratfolk community beneath the town, a bejeweled box of demons, or a telepathic black panther are linked to some larger mystery or just fantastical elements of a world with weird stuff in it. I also never really examined the “safe in the city, the wilds are scary” aspects of the setting, since all the danger occurs within the walls of Oakton. As a result, I probably deserve a C at best here.

But dammit, I’m proud of myself for dedicating as much time to thoughtfully scoping out the world of Age of Wonders, even if many of the elements of it haven’t yet reached the fiction, and even if I didn’t really know what questions to answer at first. As someone who has mostly relied on published settings like Dragonlance, Forgotten Realms, Golarion, Skarn, Ravnica, etc. etc. etc., being intentional about building my own setting was a treat. I will do it differently next time, but as a first step, I’m happy enough with my first foray.

Bringing Oakton to Life: C

I’m less pleased with how I brought the city of Oakton to life. I truly enjoyed using Pendulum to come up with Oakton’s history, though I now realize how flatfooted I was starting on that tool without having some broader questions about the world already answered. I was making up things like the Kalee nation, with its immigrants from Mesca, the Stone Isles, and Kaizuka on the fly, which was hugely uncomfortable and meant that I relied heavily on real-world analogues. More egregious, I didn’t bring the rich history developed with Pendulum into much of the fiction, nor did I even remember a lot of it as I was writing. That’s bad form from me.

What I like about Oakton: First, I like that it’s a diverse city—more of a salad than a melting pot—and the dominant culture isn’t based on a white, Western European history. I thought Roland Brown did an amazing job using these influences in his design of the three protagonists, and his depictions of clothing and style really brought the city to life for me. Second, I like the image of the giant tree overhanging the city, clearly signaling the fantastical nature of the setting without overdoing it. Finally, I like that it’s an all-human, low-magic city, which helps underscore the Sword & Sorcery vibe.

Despite those bright spots, I don’t think many readers could really picture Oakton in their mind’s eye like I intended. Were districts like the area around the Keep, the Coins, or the cul-de-sac of Sami Suttar’s home vivid? Was the City Watch interesting? What about the guild structure and how they influenced life in the city? How did the otherworldly, enormous tree affect the culture or beliefs? From my perspective, I fumbled the storytelling on many, many dimensions. Again, I’m giving myself credit for creating my own setting and trying, which is more than I’ve done in the past. And, as I’ll keep saying, I’m learning a ton. But the final output was clumsy at best.

Mashing-up Fantasy & Superheroes: D

By far the place I most let myself down was on the mash-up of sword-and-sorcery fantasy with classic bronze-age comic book superheroes. Pretty much the only way you could say these stories were comic book-y is that they came out in Issues instead of Chapters, and those Issue covers were awesomely illustrated by Roland. After that, meh. We had a stretchy character and… and… well, not much else that sits outside of typical fantasy. Nothing really nods at the comics of my youth. I do think that, if I continue, the story would evolve into more and more obvious superheroes and supervillains; the protagonists would continue to get more powerful and distinct in their appearances with each level-up, and they would distinguish themselves from “ordinary humans” more and more. From the first six months of the story, however, Age of Wonders looks a heck of a lot like simply a fantasy tale, full stop.

All my critiques above sound negative because I want to be honest about where I didn’t live up to my own expectations. That said, I’ve had a ton of fun since early December with this project and have been filled with creative energy the entire time. I’m thrilled that I’m pushing myself away from published settings and material to focus on my own worldbuilding and plotting, and I want to continue my journey that Age of Wonders (and DCC before it) began. Before I get to the next steps, though, let me pause on two aspects of the project that a) I consider successes, yet b) are absolutely changing in the next iteration …

Playing Crusaders: B+

Ever since I first stumbled across the Crusaders rpg, sitting on my shelf unread, I was in love. As a reminder, I had been sifting through games looking for a particular set of features:

  • A superhero game that can be played in a fantasy setting, plus allow for anachronistic weapons and technology. Basically, the superpowers and fantasy elements need to be satisfying, but allow for other genre shenanigans.
  • Is neither too crunchy (if I’m consulting forums or rulebooks more often than writing, that’s bad) nor too lightweight (I need to feel like the dice are guiding the story and enhancing the narrative). I want to feel like the mechanics support the story.
  • Level-up jumps in power. My idea is that the PCs start as “street level” heroes and become demigods as the story progresses. Something will be pushing them closer to godhood, which is a core part of the story. The game should not only allow for those different levels but be fun to play at all of them.
  • No hard-wired comics tropes (like secret identities, costumes, etc.). The story will be a genre mash-up, so I can’t hew too closely to any overly specific formulas.

Reading through the Crusaders rulebook, to this day, makes me smile. I love the whole ethos of the game, and the mechanics do a great job of not only simulating comic book action but also addressing the above list of needs. Yes, I homebrewed a metric ton of the rules, but I consider the ability to tweak rules to suit my needs a strength, and doing so was a joy. Even though I still wonder what would have happened if I’d explored the other games on my list: Evolved (now released! it’s amazing!), Destined, Basic Action Super Heroes (my vote for what would have unseated Crusaders back in December), S5E, Pathfinder 2nd Edition (which, yes, I think can be easily tweaked into a superhero game) and now Outgunned Superheroes, I’m very happy that I jumped in to play Crusaders and launch Age of Wonders. Consider me a convert to the idea that playing fantasy games with a cinematic superhero system is not only easy but freeing. I will absolutely do so again.

So why isn’t this aspect of the project an A, and why would I change systems? As I’ve outlined in these monthly Reflection posts, what I’ve come to realize is that Crusaders is there to showcase superhero combat, period. It’s truly fun for what it does, but I’m already getting a little weary of only rolling dice when it’s time to bash action figures together. I miss mechanics for chases, social situations, and downtime, and I feel like I’m operating with too few handholds when I’m in noncombat scenes. The whole point of pairing solo roleplaying with fiction writing is to allow for randomness and game logic to my stories, after all.

Anyway, thank you Oliver Legrand and the Crusaders rpg. I’ve had a blast!

Characters & Plot: B

One of the things that most frustrated me about my DCC stories were how flat the characters were. As I launched Age of Wonders, I posited that some of the issues driving this flatness were juggling too many PCs and the neutral third-person narrator, both of which are semi-required in writing DCC-inspired fiction because of the characters’ high death toll. As a result, my love of DCC had transitioned to group games (no joke: I will GM a long, multi-year DCC campaign for friends in the foreseeable future), and I fully intended to focus more on character in this next project.

I sort of stumbled into the current format of the blog—with three primary protagonists, each spending a week as the POV-character for the story, followed by a reflections post—but I’m pleased with how it’s working. For me, the characters of Maly, Emah, and Kami are clearer and more distinct than my earlier solo play stories, each with their own personalities, motivations, and goals. I still feel like I should have pushed these differences further in my prose and emphasized their wants and needs more clearly. I’m still a work in progress when it comes to character realization, but again… Age of Wonders was a noticeable improvement from the last round. Even though the characters were done through random rolls, I also like that they’re all women, and each from a different cultural tradition. I don’t know how well I write women, but I certainly enjoy making powerful, kick-ass female characters.

Meanwhile, probably the biggest point of experimentation was how I found my story each Issue. I started from something emergent, reached back into published material for help, then abandoned that material to swing back over to emergent narrative via the Mythic GM Emulator. It’s been a ride. It’s also been hugely instructive. I have something like fifteen unfinished novels on my laptop, all with carefully structured, multi-page, detailed outlines. What I’ve found in longform storytelling is that I enjoy building the plot and characters, but I lose steam when telling them. One of the many reasons I’ve taken a break from novel-writing and shifted to shorter-form stories and serial fiction is to keep myself fresh and excited each time I sit down to write. Mission accomplished!

However, I’m new to serial stories or working without the aid of an outline. I’m also a forever-GM in games like D&D and Pathfinder, prepping endlessly for pre-defined set-pieces and story milestones from published adventures in established settings. Add these two factors together and doing something like Age of Wonders has been a massive stretch for me, and one I’ve really enjoyed. The past two Issues, I found my footing somewhat, delighted by ways the Mythic GM Emulator can help me. In fact, these revelations triggered me consuming several blog posts, forums, and podcasts on solo roleplaying in general, and I see how some of the ways I would alter my approach in my next project. Suffice it to say, I’m both more comfortable and eager to embrace the “let’s find out what happens next” allure of solo play, and the fiction that results from it. I’m even starting to wonder if I might write my next novel (if I ever aspire to do that again) using these methods, knowing that I can go back and edit out extraneous characters or plot points, emphasizing whatever key themes emerge after the fact instead of within an outline.

All of that said, knowing that I’m switching systems means that I’m also switching characters. I’m taking the lessons of worldbuilding from this project, retooling the continent and city of Oakton, and rolling up entirely new characters, in a new game, with only a plot-hook to start. It’s basically an Age of Wonders reboot.

It’s tempting to throw out an overall letter grade for Age of Wonders, but doing so feels significantly more arbitrary than grading each goal. Overall, I’m happy with what I’ve created over… sheesh, eight months now?! Equally, I’m ready to start a new project, incorporating the lessons from this one. Let’s gooooooo!

Tales of Calvenor

Currently, on my laptop there’s the “Age of Wonders” folder in “Games,” where I have all of Roland’s artwork, character sheets, and the various documents I use to run the game. There’s the “Age of Wonders” folder in “Writing,” which has these posts, separated in the game-notes and pure prose versions. As I began to think about my relaunch, I changed the names of both folders to “Age of Wonders v1” and created “Age of Wonders v2” folders. That was already confusing enough, but when I started thinking about how to name each file in the folders, my mind broke. As much as I love the Age of Wonders moniker, I’ve decided that it needs to solely describe this project. And hey, that means that I could always pick this story back up later without creating a bruhaha.

Instead, I’m calling this new project “Tales of Calvenor,” named for the Princehold of Calvenor, the nation in which Oakton sits. Thank you, Age of Wonders. Welcome, Tales of Calvenor! We’ll dive in… next week!

Before turning the proverbial page, a final, special Thank You to Roland for his amazing artwork throughout this project. He’s a joy to work with, and I hope to do so again.

As always, if you’re enjoying these posts or have suggestions, drop me a comment below or feel free to email me at jaycms@yahoo.com.

Next: A new beginning!

Age of Wonders, Issue 6c: An Unveiling [with game notes]

art by Roland Brown (drawhaus.com)

Kami Misaki followed the two City Watch guards through the winding stone corridors of the Keep. One of her arms stretched slightly out of proportion to allow her to carry a large wooden trunk tucked into an armpit. As a result, she walked less gracefully than usual. It wasn’t the weight of the trunk—which, she thought idly, would have taken both guards to carry—but the bulk of it under one arm made navigating the narrow Keep hallways awkward. Kami supposed that she could have asked someone to “help” her, but at the moment she was enjoying the stunned stares of everyone they passed. In many ways, her walk from the Golden Heron to the Keep, with her changes on full display, was her unveiling.

Eventually, they reached a heavy wooden door. One of the guards knocked, listened to a muffled reply, and opened the door. The City Watch had to move into the office to allow Kami and her trunk access, and they all did a clumsy dance of polite apologies as she entered and they exited, closing the door behind them.

“Good morning! What’s in the that thing, my dear?” Inspector Estancia Calenta asked with a dimpled grin. The stout woman leaned back in her office chair, the wood creaking, and folded calloused hands on the desk between her and Kami.

“Everything I own,” Kami shrugged, and placed the trunk down in one corner before making her way to a chair. She looked at the Inspector through her wooden half-mask, far less warily than she had during her first visit to this place… when had that been? Had it only been last week?

“Ah,” Calenta’s face took on a motherly concern. “Elyn kicked you out of the Heron, then?”

“It was a mutual agreement,” Kami shrugged one shoulder. “I’ve been absent and not helping her, and my presence now, she thought, would make the guests uneasy. Meanwhile, I find myself… focused elsewhere.”

“Focused Elsewhere,” the woman chuckled. “Speaking of which, where are the others?”

“On their way,” Kami said simply. “They should be here soon.”

“Good, good. Well, my dear,” Calenta leaned forward, resting her meaty forearms on the edge of the desk. “No need to wait for them to get started. So,” her eyes glittered. “Where is the box?”

Kami leaned back, folding her hands in her lap. “Emah says it’s called the Raft of the Nine Gates, actually. She has it, hidden and locked away. She says that there are those at the university who she’d like to study it, but that it’s not something anyone else can ever touch. It’s too dangerous, we all agree.”

“You believe her story? About the vision she had? Deals with demons?” Calenta looked skeptical, cocking an eyebrow.

Kami sighed, the first breath she’d taken since entering the Keep, she realized. “Given everything that’s been happening across the city and everything that happened in that basement, I don’t see any reason to question Emah’s account. To me and Maly, she touched the hand, and then…” Kami’s eyes unfocused as she recalled the scene, still so vivid in her mind. She frowned. “Well. When it was done, the demons vanished in a flash of golden light and the Raft was closed at Emah’s feet. She saved us all.”

“Poor, poor dear,” Calenta clucked her tongue. “How is she?”

“Fine, actually. She says the poison from the spined demon would have killed her before we ever left the basement, but the power that the Raft imbued in her must have cleansed it. I’ve only known her a week, mind you, but I’ve never seen her better. Despite the… lack of hand and sword.”

“You said her hand is in the box. The, er… Raft. You never found the sword?”

Kami pursed her lips and shook her head. “Another reason to believe her. Like so much happening these days, it all feels impossible.”

The inspector shook her head in disbelief. “It’s all happened so fast, ah? So many changes we must all accept. I heard someone in the market call it the Age of Wonders. It fits, no?”

“It does,” Kami gave a brief nod. “I like that, actually.”

“And look at you! Any changes besides the hair that you’ve noticed?”

Kami pulled a lock of her straight hair into her view. When the golden light from the Raft faded in the basement, it had left her hair bright green, the color of springtime leaves. There were other, subtler changes as well, but there was no hiding the hair. Though she felt less antagonistic toward Inspector Calenta than before, she still didn’t trust the woman. So, Kami said only, “Just the hair.”

With the Raft closed, the PCs have achieved Rank 2! You may recall, I want to end each 6-Issue arc with a level-up in power, which was one of the criteria for choosing the game system. One of my writing challenges is justifying the jump in power at the end of each arc. I’m pleased with the Raft angle!

Based on my homebrewed leveling system for Crusaders, that means each of the four characters gets +2 Attribute points and one power Improvement. Let’s briefly go over these additions now.

Kami desperately needs to hit more; her combat training so far and over the next months will gain her +2 Prowess. I’ll also formalize a move I’d had her do previously, giving her a Constricting Attack with her Elasticity, which allows her to Grapple with a score of 25 instead of Prowess (and Physique, when doing the wrestling contest to break free).

Maly has also been in combat a lot and will be training more, so I’ll also add +2 Prowess to her as well. She’ll also add Acrobatic Feint to her repertoire, allowing her in melee to combine her Alertness defense bonus of +5 with a regular attack.

I want Destiny to be scarier in melee combat, so he too will gain +2 Prowess. Since I’ve envisioned his Psychic Attack as a roar inducing fear, he’ll also get Psychic Storm, which allows him to attack a bunch of thugs at once, or up to 3 major foes. That’s great!

Finally, Emah will be the renegade of the group and eschew Prowess for +2 Alertness, allowing her to go earlier in initiative. She’ll also gain the maneuver Protect, which allows her to use her sword to effectively allow herself or an ally to resist 10 points of damage.

Wait a minute, you may be saying… didn’t Emah give up her sword and hand? Yep! [insert sly grin].

“What do you think it means?” the woman asked, but it was a rhetorical question. Kami didn’t answer, and the inspector didn’t wait for her to do so. Instead, after a heartbeat, Calenta said, “And the ratfolk?”

Kami crossed her arms over her chest. “Either Emah saved them as well—though they’ll never know it—or the priest’s failure with the Raft focused the demons solely on them. Either way, I suspect we won’t hear from them again. Even if they survived, it was the priest, Maly says, that was stirring them up against Oakton. Now that she and her mad quest for the Raft are dead, well… I don’t believe they want to have anything more to do with us than we with them.”

“Still,” Calenta scowled. “The idea of underground tunnels, accessing wherever they like…”

“We’re not exterminators,” Kami said forcefully. “We’re here to protect, not kill.”

The inspector raised her meaty palms in defense. “Okay, okay! I’ll have someone else look into it, ah? You don’t have to think of them anymore. Truly, my dear, I’m just glad that you’ve decided to formalize our relationship. We need you.”

Before Kami could respond, there was a knock on the door. Inspector Calenta yelled to enter, and one of the same City Watch guards who’d led Kami here opened the door. He stepped aside quickly, and Maly, Destiny, and Emah flowed inside, one by one.

Maly and Destiny looked much the same, despite the golden flash of the Raft. She was still a lithe, pale Stone Islander with freckled cheeks and tattooed arms, her blonde hair cut short. He was still an enormous, deadly predator, a black cat whose shoulders reached Maly’s thighs, all grace and power. Destiny had, apparently, abruptly awoken soon after the situation in the basement had resolved, which only deepened the mystery of the Raft’s power and the cat’s origins.

The girl smiled at Kami and slid into the chair next to her. Destiny prowled, each step heavy and intentional, to the window and lay down beneath it. His yellow eyes watched Inspector Calenta intently.

Emah, of course, was not the same. She was still a powerfully built Kalee woman, with chocolate skin and eyes, her coily hair pulled back from a high forehead. She still wore a leather breastplate, tasseled skirt, and heavy boots. Yet Emah wore only one green glove, on her left hand. The other arm ended in a stump at the wrist, bandaged and dark with blood. Her ancestral sword no longer hung at her waist.

Despite her losses, Emah carried herself confidently, chin held high and broad shoulders back as she entered. She gave Inspector Calenta a nod, then smiled warmly at Kami. Instead of taking the third chair, she stood between Kami and Maly, feet set wide.

“You two have caught up?” Emah asked, arching an eyebrow.

“Not fully, but enough, dear. Thank you for asking,” Inspector Calenta flashed her dimples. Then her face took on that same look of maternal concern. “How are you, Emah?”

The warrior didn’t answer for a moment, as if unsure how to do so. Finally, she shrugged and said, “Well enough, I suppose. It’s been quite a week.”

Maly snorted and Calenta barked a sharp laugh. Kami kept her face impassive—she wasn’t sure she could be moved to genuine laughter and envied those whose emotions came freely—but inside she admired Emah’s acceptance of her choice within the Raft, and all it cost her. Would she have been able to make the same decision, Kami wondered, had it been her who’d touched the hand? And what could she have possibly offered that was as precious to her as Emah’s swordsmanship? They were all lucky it had been noble Emah Elmhill who’d negotiated for the city’s safety with the spirit of Salo Jaena.

In her reverie, she realized she had tuned out the conversation within the room. She blinked and focused on the present.

“Well, that’s certainly more than we’re making from the Adventurer’s Guild,” Maly said somewhat sourly. “But not a lot more.”

“I assure you, it’s more than most in the City Watch make, and all we can afford, ah?” Calenta said in response.

“The wages are fine,” Emah said, closing the topic. “But what about accommodation?”

“Ah, well… if the memories are not spoiled for you, I thought perhaps Sami Suttar’s place? He had no family, so the property is the city’s to claim.”

Kami looked from Emah to Maly and back. Maly looked surprised, Emah pleased. Kami supposed her own masked face was unreadable, though she tried to provide a subtle nod. The three of them seemed to reach silent agreement and turned back to the inspector.

“Fine,” Emah said.

“Good, good,” Calenta clapped her hands together. “I’ll have it all written into a new contract, and I’ll speak to the Adventurer’s Guild so no one is surprised. I must say, dearies, that I’m relieved to have you on our side, ah?”

“One final item,” Kami said. Three human faces and a feline one turned to her, startled.

“Yes, dear?” Calenta asked, studying her cautiously.

“We have right of refusal on what missions you offer. I won’t trade one brothel for another. You tell us why you need us, and we decide whether we will help or not. And I want that written into the contracts.” Kami said the words smoothly and clearly, without inflection. She studied the inspector as carefully as she’d just been inspected. The two met eyes and an uncomfortable silence reigned for several heartbeats.

“Fine, my dear. Just fine,” the woman smiled disarmingly. “But it means I’ll change the wages to be bounty-based instead of weekly wages. We won’t pay you to do nothing for Oakton.”

“Kami…” Emah said warily.

“Fine,” Kami nodded. She looked at Emah and smiled. “I’m confident, Ms. Elmhill, that we will have plenty to do based on recent events.”

“It’s a risk,” the other woman whispered. “We do need money.”

“We do,” Kami agreed. “Though I have some thoughts about that as well.” Her eyes drifted to Maly, sitting in the chair next to her.

The young woman widened her eyes, realizing suddenly that both Kami and Emah were staring at her. “Wait, what? Why are you looking at me?”

“Say,” Calenta added smoothy, tapping on her desk with a finger. She flicked her attention to Kami. “What happened to the East Bay Dragons boy you all captured? From your account, I thought he was wounded and unconscious when you all went down to the basement?”

“He was,” Kami added, just as smoothly. Her face remained neutral. “Whoever he was, he must have been deceiving us about the extent of his injuries. When we went upstairs, Destiny was awake, and the man was gone. The panther said he had not seen him.” She shrugged.

The inspector clucked her tongue and turned to Emah. “Didn’t you run him through with your sword? How could he have run away so soon after your battle?”

Kami waited, hopeful. Emah met Calenta’s gaze and said simply, “I did and don’t know, ma’am. Another mystery from the week, I suppose.”

The woman sighed heavily and pushed herself to stand with a groan. “Well, alright. We’ll look into that, too, then. I will get the contracts to you, ah? For now, get some rest in your new home. We’ll talk soon.”

Kami and Maly stood, and the panther climbed slowly to its feet to join them. Kami stretched her arm down to collect her unwieldy trunk.

“Hey,” Maly said as they began exiting. “What are we calling this group of ours? Do we have an official name?”

“I hadn’t thought about it, dear, but you’re right. Do you have an idea?” Calenta smiled and sat back at her desk.

“The Wonder Force!” Maly said brightly.

Not the Wonder Force,” Emah grunted with a scowl, almost as soon as she’d said it.

“Come on, Emah! What don’t you like about—”

“Absolutely no,” Emah growled dangerously.

“Well, let’s have a think about it, ah?” Calenta nodded. “Rest up, dearies. I’m sure we’ll talk sooner than later.”

The door closed. Kami strode without speaking down the hallway, trunk tucked beneath one arm. Behind her Emah and Maly continued to bicker about their group’s name. Destiny stalked at Maly’s heels, yellow eyes scanning and startling anyone they passed.

When they exited the Keep, the great tree stretching above them, cracks of blue sky visible beyond the branches. Kami couldn’t help but feel the air crackling with something monumental. People all around them pointed and stared, whispering in awe.

Kami allowed herself a small grin behind her mask, her feet angling towards their new home.

Next: Reflections on Issues 1 through 6!

Age of Wonders, Issue 6b: The Offering [with game notes]

art by Roland Brown (drawhaus.com)

In the precious few moments of respite they experienced after she and Maly had killed the last of the monstrosities in Sami Suttar’s basement, a truth had wormed its way into Emah’s mind:

She had, without a doubt, been poisoned.

Her mouth was dry as a bone. Emah felt hot everywhere and couldn’t seem to stop sweating. Her hands trembled slightly, the same tremble that threatened her legs and back. For a moment, her vision blurred, as if she’d spent the night carousing in a local tavern.

She assumed it had been that creature’s quill, the one it had launched at them like crossbow bolts. The place on her shoulder where it had embedded was an angry red sore, and searingly painful to the touch. The ratfolk priest had two of the things protruding from its body, and Emah guessed that it wasn’t the impact of the quills that had killed it, but the toxin.

Unfortunately, she couldn’t dwell on it now. No sooner had she taken stock of her symptoms than Maly gasped and pointed with one dagger. The shambling, rotting, scaled creature with the fish head was stirring despite its many grievous wounds. Worse: Emah noticed the bones of the child-sized skeleton and the maggoty pulp of the quill-thrower also quivering, like ripples in a pond of something lurking beneath.

“Damn it all to the Nine Hells,” she swore, and planted her feet. “What are these things?”

“Demons, Destiny says,” Maly whispered, wide-eyed and frozen at the creatures’ movements.

“Okay,” Emah exhaled, then swayed on her feet. She shook her head to clear it. “So how do we kill them for good?”

“He… hasn’t answered me,” Maly scowled. “He’s been silent. I don’t know.”

Abruptly, Kami stepped forward and hammered a fist onto the rising demon. It went down in a heap, unmoving. They were all silent, Emah holding her breath. One heartbeat. Two. Three. And then the rotting, scaled demon began to stir.

Maly whimpered in frustration and kicked the scattered bones further apart. The other two demons felt a long way from reemerging as threats, but the fish-headed monstrosity was unrelenting.

Emah cast her blurred gaze around the room, mind working slowly. Sweat fell into her eyes and off her chin. She released one hand on her sword to wipe her face with the back of a glove. That done, a thought struck her.

“The box!”

Kami stared at her in the dim basement light. “What of it?”

“I don’t know,” Emah gritted her teeth. “The priest did something to summon them from the box, right? So can we put them back?”

Kami hammered another fist down upon the rising demon. It stilled momentarily.

“But how?” Maly asked, her voice higher in pitch and closer to hysteria than Emah had ever heard it. “What, we just put the hand back in the box and shut it?”

“I don’t know!” Emah barked, then swayed. She wiped her face again. How had it already gotten coated in sweat? “Do you have a better idea?”

I am again finding myself somewhat stuck plot-wise, so let’s go back to the handy Mythic GM Emulator and its Oracle tables. I’ll focus on the Action tables and roll twice, hoping that the words there conjure some sort of solution to the PC’s predicament. I get Succeed & Extravagance. Okay, let me contemplate the mysterious oracular words and see if inspiration strikes.

I’ve said all along that the box is bejeweled and gilded in gold, so whoever first created it clearly valued extravagance and success. It has a mummified hand in it… maybe it belonged to a ruler of some kind—ooo, or a skilled and wealthy artisan who works with his hands!—who severed his own hand to place in the box as an offering to an otherworldly entity? I like that, but then how did Tatter “activate” the box to summon these demons? Maybe she didn’t know the trick to appeasing the thing, and releasing these demons is the punishment for not providing an offering, or maybe she was stuck in the basement and didn’t have anything significant to offer. It doesn’t really matter which. The important point is that the box is a two-way sword – provide an appropriate offering, and you gain power. Fail to do so, however, and the demons come for you.

Now the question is: How do the PCs find out this information? I let Destiny provide the names of the demons, which felt a little cheesy, but I liked that solution better than them speaking their own names (I didn’t want them able to speak Oakton’s common language). I’d rather avoid that same fallback here. Oh! I’ve got it…

She felt herself rapidly succumbing to poison, so a lengthy debate was out of the question. Instead, while Kami stood over the fish-headed demon and Maly sputtered in surprise, Emah stepped forward, sheathed her blade, and scooped the mummified hand from the dirt floor of the basement. She intended to, with her next step, grab the bejeweled box and shove the macabre trophy inside.

Emah never got the chance.

The world around her blurred and, quite suddenly, she no longer felt on the verge of collapse. The trembling of her limbs and feverish burn within her abruptly vanished. Even the dull ache of her ribs was gone. Emah closed her eyes, straightened, and exhaled a long and even breath. She felt herself again, better than she had in weeks.

“Ah, another one, and so soon,” a pleased, male voice said.

Emah snapped open her eyes. The low-ceilinged basement had been replaced by what she somehow knew was a vast underground chamber even though its perimeter disappeared into darkness beyond her perception in all directions. The air was cool and wet. In front of her, perhaps ten strides away, was an ornate throne of gold, encrusted with jewels. The seat itself emanated light in a broad halo around it. Emah thought that it all reminded her of something, the throne and light, but she couldn’t place it, so distracted was she by the dizzying change of scenery and her newly revitalized health.

Upon the throne sat a man.

He was entirely ordinary, old enough to be a young grandfather, with an average build and pleasant face. His short, dark hair started high on his forehead and grayed at the temples, becoming completely white across his jaw in a close-cropped beard. Emah had trouble immediately placing his family origin, though he was probably Mescan by his olive coloring, full lips, and dark eyes. He wore a flowing, colorful shirt and well-made, stitched pants. Emah didn’t see any weapons on the man, and his posture showed interest rather than threat.

Still, she drew her mother’s sword. “Who are you? Where am I?” she demanded.

“I assure you,” the man chuckled, finding her display somehow charming. “That won’t be necessary. There is no fighting here, only negotiating. So,” he raised his full eyebrows. “What are you offering?”

Emah faltered, confused. “What am I… what?”

“Oh!” the man sat back, surprised. “You’re here by mistake! I see! Oh! Please, please: Spare no details. Where were you when you opened the box and touched my hand?”

Emah kept her sword in one fist and took a cautious step backwards. “Your hand?” she narrowed her eyes.

He followed her gaze and looked down. Confusion creased his brow for a heartbeat and then he barked out a full-throated laugh. He clapped his two hands together and rocked in his seat with glee. “Oh! My, my! You truly are here by chance! How wonderful!”

Emah had had quite enough of this madman, she realized. While he tittered, she edged further back, away from the glow of the throne and into the graying gloom of the cavern.

The man suddenly sat up straight and barked a sharp warning. “Ah! Go no further, my lady. Come back to the light, now,” He licked his lips, genuine concern on his face. “You won’t like what lurks in the darkness.”

As if in response to his words, something brushed her back. She spun, blade up defensively. Emah squinted and peered, but she could only make out the faintest of details. What she glimpsed, though, terrified her: A squirming, writhing mass of what looked like bloated tentacles, moving in a living wall just beyond the light. It was either one massive creature or an enormous pile of smaller ones, shifting and overlapping to make her mind reel. As far she could see, the darkness was filled with undulating tentacles.

She yelped in surprise and horror, stepping back towards the throne.

“There’s nothing but pain beyond the light,” the man said gravely, all humor gone from his voice. “Come closer, please. The only way out of this place is negotiation, and we can’t negotiate until you understand the terms. Come, come.”

Emah frowned. Once she had taken several steps away from the darkness, she could sense nothing but the two of them. Everything beyond the light was simply still, silent shadow.

“Please,” the man repeated. “This must all be overwhelming for you. Come closer and speak with me and all will be made clear.”

Sword gripped tightly, she moved within several strides of the man. Close enough, she reasoned, to impale him if needed but far enough away to not appear able to do so.

“Good,” he smiled, exhaling with relief. “Now, let’s start over, shall we? I am Salo Jaena. What is your name and from where do you hail, my dear?”

She frowned. “Emah. I’m from Oakton, within the Kalee Empire. Where am I now?”

“Oakton,” Salo mused. He smiled with white, straight teeth. “You know, I’ve met one other man from there! Two visitors before you, in fact.”

“Was his name Sami Suttar?” Emah asked.

“It was!” the man clapped his hands in surprised glee. “Do you know him?”

“I do not,” Emah said cautiously, her mind still stumbling frantically over this impossible situation, trying to fit the pieces together into something that made sense. But Emah Elmhill was first and foremost a scholar, not a warrior. Despite herself, she was intrigued. “We—my companions and I—found the box with your…” she cleared her throat. “Hand in it within the abandoned Suttar home.”

“Ah, I see. Yes. Poor Sami was unwilling to make a deal, I’m afraid. I thought sure it would work with him, but he was more of a collector than a giver. Shockingly stubborn, that man.” He must have seen Emah’s face scrunch in confusion, because he quickly added. “But enough of that. It’s not important. So, what then? You found the box, opened it, saw the hand, and… picked it up?”

“What? No!” Emah shook her head. “The box had been spilled open, the hand lying next to it and the body of a ratfolk priest–”

“Ratfolk?” Salo raised an eyebrow. “Ah, my last visitor, yes. They don’t call themselves that, of course, but it’s an apt description from one’s point of view.” He smiled encouragingly. “But I interrupted you, please. What next?”

She licked her lips. “There were… demons there. In the basement and standing over the box and body.”

“The First Three, yes.” The way the man said the words, it was a title rather than simple description. “Xapha, Kavac, and Vakal, if I’m not mistaken. Interesting that you identify them—quite correctly, I might add!—as demons. You must have had a force of warriors like yourself to still be alive. Ah, and I’m seeing it now!” He looked up and made a grand gesture with his hands. “The demons defeated, you stooped to retrieve the mysterious hand and box! A blink later, and here you are, Emah. What an unfortunate turn of events for you! Most who seek the box do so deliberately. Yet here you are with a monumental choice you never intended to make. Such tragedy! The stuff of poems and theater, truly.”

“I’m afraid you’ve lost me again, sir,” Emah scowled. In the brief pause that followed, her ears strained. Nothing but silence, except their echoing voices.

“Yes, yes of course. So now we reach the agonizing decision you must make. The box is called the Raft of the Nine Gates, and it is ancient. No one I’ve spoken to knows its true origin. Yet, when opened, it demands an offering.” He opened one hand, palm facing her. “Provide something of true sacrifice, that is most dear to you, and you gain power.” He opened his other hand with the same gesture. “Fail to do so, and, well…” Salo shook his head, his face mock sorrow.

“And it releases demons,” she finished the thought.

“Oh, it’s much worse than that, I’m afraid. The supplicant dies, of course, but the demons look to ruin the entire community as well, wiping it from existence. Whole cities have fallen to the Raft’s vengeance.”

“But,” Emah said doubtfully, interested in the fable despite herself. “My companions and I defeated these demons. Yes, they seemed to wish to rise, but we could… we could cut them to pieces… scatter those pieces… keep them from reforming. How could they destroy Oakton?”

“Those were merely The First Three, Emah,” he said with a tone of gentle admonishment. “Then will come nine. Then twenty-seven. Each wave will be three times as large as the next, and each demon stronger by three than the ones before. So it will go until everything the supplicant holds dear is gone. And there the Raft will sit, waiting for another to come along to offer a bargain.”

Emah’s mouth went dry, but not from poison. If what Salo Jaena said was even remotely correct, they would all die. The army of monstrosities would carve into the ratfolk warrens and Oakton alike. Maly and Kami would be gone. Her father. Her mentor. Would anyone survive? She closed her eyes and sighed.

“Ah, I see you working it out,” he said sadly. “Truly, you stand between the death of everything you know and power. There is no middle ground with the Raft.”

“I’m not here for power,” Emah said, frowning.

“I see that. And yet, it is that or endless horror for you and all you know,” Sado’s voice sighed.

Perhaps she was not a scholar, first and foremost, Emah thought. In the same moment, she opened her eyes and thrust her sword forward, into the chest of the man.

It was a well-timed attack and her aim was true. The tip of the blade pierced his breast, exactly through the heart.

Except that the sword passed through Salo Jaena as if he were a ghost. She stumbled with the lack of resistance. He merely chuckled.

“It was worth a try,” he said, smiling wistfully. “I don’t begrudge you the attempt, truly. But I’m afraid there is no avoiding the choice, and there is no killing me. I’ve already said that there is no fighting in this place, only negotiating.”

Emah regained her balance and shouted at the man. “And who are you then? Are you also a demon?!”

He blinked, surprised. “Me? No, no, no. I was a painter!” he said with a wide smile. “Merely an overlooked, poor painter who wished for his work to be recognized. I wanted fame, Emah, which is why I sought out the Raft. Unlike you, I knew exactly what I was doing when I opened the box and spoke with the person in this throne.”

Emah scowled. “You… offered your hand. Your artist’s hand. For power,” she said slowly while he nodded encouragingly. Her cheeks burned with the embarrassment of her failed attack, and for the growing fear at the situation Salo was describing. She still refused to sheath her sword, though. There may yet be a way to fight her way free, she thought, though not with much conviction.

“I did, I did. My most precious possession, and the Raft delivered. I had great fame and wealth until my death, despite my missing hand. And I hid the box so no one else could find it. You see, I worried that if someone else made the bargain while I lived, that the gains it gave me would disappear. Instead,” he shook his head ruefully. “I trapped myself here for hundreds of years, waiting for someone to find my clever hiding place. Truth be told, I’m grateful that the Raft is being passed around now, in this Oakton of yours. Whether it’s you or someone else, I suppose my time on this chair is finally nearing its end.”

“You’re saying that if I make a successful offering… I take your place there?” Emah realized now that the throne looked like the Raft itself, reconfigured into a seat instead of a box. The jewels and gold were the same, however. It’s what she had recognized upon first seeing the throne.

The painter Salo smiled a pleasant, unassuming smile. “Not right away. Only upon your death would you take my place, and then… yes, you would sit here, having this same conversation with anyone else who opened the Raft and touched whatever you’d offered to it. You would provide them the same bargain: Death for them and all they hold dear, or the power to change their life.”

They were silent for a long while then. Salo was a patient audience, studying her face and grinning warmly. Emah glanced at him every now and then, yet she mostly fixed her eyes on the throne. Thoughts crowded and careened off one another, working over what she’d heard.

“And once you’re free?” Emah finally growled. “What then? You’re off to the Nine Hells?”

“Well,” he cleared his throat, gesturing wide. “That’s the unknowable question, isn’t it? If you know what happens to this shade of me, I would truly love to hear it. But alas, I suppose that neither of us are priests, Emah. I’ll find out when it happens.” Salo sighed, shook his head, and then sat straighter. “So! Enough of me. You’ve heard the terms. What do you offer, and what do you seek?”  

For a moment, she wondered what was happening within the basement while this conversation occurred. Was she standing transfixed, with Maly and Kami attempting to shake her out of it? Had she disappeared from the room? Or was all of this happening in the instant she touched Salo Jaina’s hand? Truly, in the last several days she had witnessed so many things she would have deemed impossible. An age of wonders had swept into Oakton.

“Emah?” he asked.

“I have a few more questions,” she said numbly, looking down at her mother’s sword, held firmly in one calloused hand.

In her heart, however, she already knew her offer.

Next: Emah’s choice

Age of Wonders, Issue 6a: Filth Demons [with game notes]

art by Roland Brown (drawhaus.com)

For several heartbeats, Maly stood stunned upon the stairs, unsure of what she was seeing. The only light illuminating the space was from the open door above, making everything here gray gloom. Yet the shadows did little to protect her from the horrors within the room below.

On some primitive level, she recognized that much of the basement was the same: a low-ceilinged square with unpainted stone walls, dirt floor, and a few bare wooden shelves. Pale mushrooms sprouted in one corner and, near those mushrooms where there had once been a ragged hole in one wall, there was now a section of new stones and mortar that did not match the rest.

Yet her eyes were fixed on the three figures regarding her, each an impossibility. The most human was a naked, pale figure, yet his skin was rotting and missing chunks, like a corpse that had been picked over by scavengers. Where his almost bone-white skin was intact, the light glinted off what appeared to be fish scales, which only made sense because, instead of a human head, the figure had the gaping-mouth, wide-eyed head of a large fish.

Standing at the fish-man’s hip was an intact, upright skeleton of what appeared to be a child. It turned its skull to look up at the fish-man, then back at Maly, staring at her with empty, black sockets. The dirt around the skeleton’s feet swirled and moved like mist, giving the stunted figure’s lower half an almost dream-like appearance.

Two strides away from the pair was the most disturbing of the trio. Its back half was that of an enormous worm, or perhaps—Maly realized with disgust—a maggot, undulating as it shifted its weight. The top half of the creature was that of an enormous cat, though not a great majestic animal like Destiny the panther. Instead, an emaciated body with scrawny arms and patchwork fur pulled the worm-thing forward. And the entire monstrosity, from notched alley-cat ears to maggot stump, was covered in long, thin, protruding spines.

Between the cat-maggot and skeleton lay a robed ratfolk body, which Maly recognized as the priest from the underground temple. Twin spines protruded from her chest. Maly couldn’t be sure, but she looked dead, hands curled up defensively and eyes wide. The bejeweled box, the only thing of any beauty in the basement, lay toppled on its side, lid open and mummified hand discarded upon the dirt floor.

A voice echoed in Maly’s mind. It was Destiny, but far quieter and more distant than she’d heard him before. He spoke as if doing so was a great effort. Demons… the panther hissed. Minor, but… even lesser… demons are… deadly. Beware, child.

Here we go… it’s the protagonists versus the filth demons! First, a few notes about recovery in Crusaders. That bad news is that Destiny is out of this fight because he was put into a “critical state” (below zero Vitality) and will be hospitalized for weeks—or however long I think makes sense—according to the rules. Same goes for Kura, Kami’s brother. The good news is that “injured heroes always recover their full Vitality total between scenes, unless they are in a critical state. This does not mean that the hero’s injuries have miraculously healed or vanished, but that [s/he] has recovered from the pain and punishment, pulled [her/himself] together, and may act again at full efficiency if needed, despite [her/his] injuries.” So at least both Emah and Maly are ready.

It’s Round 1 and here will be our initiative order for the full battle:

  • Alertness 17: The child skeleton (I’ll provide names shortly in the narrative)
  • 15: Maly
  • 13: Emah and Kami
  • 10: The other two demons

The skeletal demon controls dirt and will send a wave attack up the staircase at all three PCs. The resistance to this attack is Physique, which is bad for the normal humans. I even won’t roll for Kami because she has 10 damage resistance thanks to her Elasticity and the attack does 10 damage. She’s fine. Similarly, Maly only has a Physique of 10 so the attack automatically hits and does the full 10 damage with no rolling necessary. She’s at 20 Vitality and can only withstand 2 more rounds of the sandblasting.

Emah has a Physique of 13. Against an attack value of 20, that gives her only a 15% chance to resist. But she rolls 08! Perhaps she’s further up the staircase and so is shielded from the brunt.

If the PCs stay on the stairs and try ranged attacks, they will be at a disadvantage because of the swirling dirt. So Maly moves into melee and realizes she needs to deal with this skeleton first. Unfortunately, with her 13 Prowess and the little thing’s Acrobatics, she only has a 5% chance to hit. She rolls 80.

Emah sees Maly’s futility and moves in to help. With her sword, she has a much more respectable 40% to hit and rolls 26! She does 20 damage with the sword and drops the little skeleton to 10 Vitality. Good round for Emah!

Kami sees that she won’t be able to hit the agile little thing, so instead tries punching the gross fish-headed thing. She only has a Prowess of 10, but it only has an Alertness of 10, so that’s a 50% chance of success. She rolls an impressive 01 (!) and slams the thing for 30 damage, one third of its Vitality. Even better, the thing doesn’t have Super Strength so gets knocked back into the wall and is stunned, losing its turn. It stands slowly, and, because of Regeneration, regains 10 Vitality (putting it still at a whopping 70).

That leaves only the maggot-thing, and it fires off two spines. It’s Prowess versus Alertness for (rolling randomly) Emah and Kami, which makes some sense because they were the ones effective in their attacks. With her Elasticity, that gives Kami a 90% chance to dodge and she rolls 71. Emah, meanwhile, is more vulnerable to missile attacks and only has a 30% to evade. She rolls a 57, and so takes 10 damage, putting her Vitality at 29. More importantly, next turn she will be subject to the thing’s venom, which could absolutely kill her.

All in all, I’d say that was an even first round. Two members of each group were hurt, and neither has a clear advantage from my perspective. Fingers crossed for Round 2!

As if on cue, the child-like figure raised its bony arms, skeletal fingers outstretched towards Maly. The dirt at its feet, which had been moving lazily, suddenly rushed out like an ocean wave. The choking cloud blasted Maly, dirt scouring her exposed skin, and she coughed and stumbled half blind down the remaining stairs.

Kavac… Destiny wheezed in her ear. Demon of dirt… and grime.

“No kidding!”Maly sputtered aloud, then reached out with her mind. Any tips for defeating these things? Or sending them back where they came from? But the panther was ominously silent. It was a terrible time to get timid, she thought. Maly did not want to be fighting demons in a basement when there was a member of the East Bay Dragons upstairs who might be the key to getting her inheritance back. Well, to be fair: She never really wanted to fight demons.

And yet, demon-fighting was upon her. Spitting sand from her mouth, Maly pulled her twin daggers from their sheaths and struck at the small skeleton. It surprised her with its dexterity, leaping up and over her blades with jaw-dropping ease.

As it landed, however, Emah was there, yelling and slashing down with her sword. There was a crunch of bone. The skeleton cried out, shrill and terrifying, for its voice was also that of a young child.

The rotting hulk stood over Emah, raising its arms overhead and looking to smash fists down upon her friend. Before Maly could shout a warning, however, twin fists the size of dinner plates bashed into the fish-headed thing. It flew sideways into a stone wall with a crunching impact.

The third creature yowled like a drowning cat as it launched spines from its body. Kami’s misshapen torso flowed like a ribbon, avoiding the arrow-like quills. But one thunked into Emah’s shoulder, which she acknowledged with a grunt.

Xapha… the panther’s voice whispered. Demon of… infected rot. Its… touch is… ruin.

“Not helpful, Destiny!” Maly shouted into the melee.

Round 2, and the wounded demon Kavac has limited options in these tight quarters. It can try its wave attack, making everyone—including its allies—less effective, or it can try a more direct attack. It decides for the latter and claws at Emah. With her mastery of the sword, she has an 85% chance to parry. She rolls 34 and does so easily.

Maly doesn’t want to engage the thing that Destiny just said could kill her, so she’ll attack the fish-zombie demon. She has a 65% chance to hit but rolls 100, which is a critical miss. Oh boy. I’ll say the thing catches her arm and she will be a “passive target” for the next round, meaning her Alertness will drop to 5.

Emah doesn’t see the predicament Maly is in and instead tries to finish Kavac. She still has a 40% and rolls 04! Emah’s apparently been itching for a fight. One demon down!

Seeing the threat of the spine-thrower, Kami attempts to bash it. I’ll say that on a critical miss she’ll hit one of the spines and subject herself to the toxin. She has a straight 50% to do so and rolls 25! Her Super Strength does its work, and the demon Xapha is down!

That leaves Mr. Fishhead, who will attempt to bash Maly into the wall. She is a passive target, so has no chance to avoid the damage. The demon does 18 damage, dropping her to 2 Vitality. Unfortunately, it’s also back up to 80 Vitality itself thanks to Regeneration.

This is going much better for the PCs than I expected! It turns out that if Kami can actually hit, she can do a ton of damage.

The small skeleton wailed like a distraught child and launched itself at Emah. She cursed and slashed with her ancestral sword, however, and cleaved the creature midair. A clatter of bones hit the floor, and the dirt swirling all around them abruptly ceased.

Maly didn’t relish getting close to the spiny cat-maggot that Destiny said could kill her, so instead turned her attention to the rotting fish-headed man. It was staggering to its feet after the impact, the stone cracked all around it like a spiderweb. The scaled hulk was slow, halting, and unsteady, so she was shocked when it caught her arm as she stabbed down with a dagger. It lifted her, struggling and feet kicking air, in its grip so that Maly’s face hung near its lidless fisheyes. It reeked of spoiled meat and dead fish, making her gag.

Vakal… Destiny’s voice breathed weakly. Demon… of slow… decay. Unstoppable…

Maly opened her mouth to comment on that little nugget when the thing swung her hard against the cracked wall. Her teeth clattered together, and all the air left her chest. She collapsed to the dirt floor, gasping.

Stars danced in front of her eyes, but she looked up to track her opponent’s movements. Thankfully, it had turned away from her, towards Kami, whose oversized fists pounded down again and again on the spiny maggot body of the third demon. The sounds were grotesque, like boots squelching in mud. Kami didn’t see the fish-thing lumbering towards her, and Maly had no breath to shout a warning.

Round 3! Maly will hurl a dagger at the back of Vakal. She has a 65% chance of success and rolls 27, doing 15 damage. Emah, meanwhile, will easily slash out with her sword, automatically hitting and doing another 20 damage and bringing its Vitality to 45. Can Kami’s fist make it a trifecta? She rolls 93 and cannot.

Now it’s Vakal’s turn and will strike at Emah since she engaged it so closely. She has a 75% chance to parry the blow and rolls 81! Ouch. 18 more damage and she’s down to 11 Vitality. Meanwhile, Vakal regenerates back up to 55.

Even though the demon Xaphal is gone (banished back to whence it came), let’s see how Emah does against its toxic quill. She has a 20% of resisting its effects and rolls 84. That’s very bad. I’ll tick off 10 damage now, bringing her to a single point of Vitality. In an hour of game time, she will be in a critical state and dying.

Instead, Maly hurled a dagger at the thing’s back. It sunk into the demon’s rotting flesh with a satisfying thunk but didn’t slow its advance on Kami. She willed strength into her legs and worked to unsteadily regain her feet, still gasping for air.

Thankfully, Emah shouted a wordless challenge and stepped to the demon Vakal’s side. She sliced her blade horizontally across its ribs and a great slab of scaled flesh tore free, falling to the dirt with a wet slap.

Though it showed no sign that the strike had hurt it, Vakal turned ponderously to regard Emah. She raised her blade to parry but it simply backhanded her, much as the animated bronze armor had done upstairs days before. The demon was not nearly as strong as the armor, however. Rather than fly across the room, she simply staggered to one knee. Emah spit a glob of blood onto the floor and stood, fury in her eyes.

Before she could attack again, Emah winced and looked down on her shoulder. The demon Xaphal’s spine still protruded from her skin. She pulled it free and tossed it aside, regripping her sword with two hands.

It’s Round 4, and the only way the PCs are going to take down this regenerating hulk is to keep bashing on it and not let up. Maly once again has a 65% chance to hit and rolls 51. That’s 15 damage.

Emah thrusts with her sword, automatically hitting. That’s another 20 damage. Vakal is at 20 Vitality.

It’s all up to Kami. Can her 50% chance save the day? She rolls 81 for the second round in a row and misses.

Vakal still sees Emah as the primary threat. It tries to finish her off and Emah rolls 42, parrying the blow. Its Vitality climbs to 30.

Let’s do Round 5, which should finish it off. Maly rolls 33… critical hit! I’ll double her damage and that’s it.

…or is it?

Back on her feet, Maly hurled herself upon the demon’s back, stabbing again and again with her second dagger. The blade squelched into scaled, stinking meat. She couldn’t think about that, though. A panic had begun to rise within her, born out of Destiny’s silence and Emah’s wince. The panther had said that Xaphal’s touch was ruin… what did that mean for her friend? The only way to know for sure was to kill this last monstrosity and get her to a medic.

Vakal slumped forward and Maly yelped as the tip of a sword thrust from the thing’s back, near her arm. The metal was coated in a gray sludge instead of blood. As the body toppled, she kept stabbing and stabbing, riding it down to the dirt floor. Maly found herself yelling incoherently, now with both daggers back in hand. She attacked like an Oakton drummer hammering on her instrument, and continued long after the demon ceased moving. It took Emah’s sweat-slicked arms pulling her off to regain her senses.

The two women stood together, panting. Maly stank of corpse and fish and was sure she would be plagued by nightmares for the rest of her life.

“Shh, shh,” Emah said desperately. “It’s over, Maly.”

Destiny’s voice, weaker than she’d ever heard it, whispered a single word.

Unstoppable…

To her horror, the demon Vakal began to rise, even as the remains of the two other demons quivered.

Next: How do they stop it?!

Age of Wonders, Issue 5 Reflections

art by Roland Brown (drawhaus.com)

We’re heading into the climactic Issue 6! Let’s avoid the preamble and just jump right in, shall we?

Deconstructing Prepared Adventures

Issue 5 really opened my eyes to the glory of solo roleplaying. Recall that I’d recently started falling back on published material to give me some structure for my storytelling. No sooner had I done so, however, than the plot sort of led from one thing to another… Maly made a heroic theft of the bejeweled box (which, at the time, I had no idea what it was or why the ratfolk wanted it), giving rise to an underground chase, then a showdown with new villains, one of them Kami’s brother, and then the re-theft of box by the ratfolk ringleader. None of that was in my head when I started looking at Rats of Ilthmar for inspiration.

But then I hit a wall; there was no “next logical step” for where to take the story, and I’d strayed so far from the published material that I didn’t see how to find my way back there. Enter Mythic GM Emulator to the rescue last installment, and in a few quick rolls I not only had my answer (summoned filth demons, baby!) but felt reinvigorated for Issue 6. Maybe it’s silly to type this sentence after so much time solo roleplaying, but I felt like Mythic’s unlock of the next part of the story made me finally “get” why solo-play is fun. I still don’t like having absolutely no material as a foundation for my games, but it was easy to see how I could continue this story for months, if not years, and never run out of exciting twists and turns.

Indeed, I’ve been expanding my consumption of media on solo roleplaying and recently listened to an interview with Tana Pigeon, author of Mythic, on the Solo RolePlayers Podcast. The topic of the interview was playing published adventures solo, and it’s a great listen. Though neither Tana nor the podcaster PJ really understand the glory of published material (or, in PJ’s case, an appreciation for the magic of group games), Tana has a few super interesting tactics for how solo play can use published material as a source of emergent storytelling, some of which are detailed in the Mythic second edition book. A new and intriguing approach, however, comes from Tana’s article in Issue 50 her own self-published Mythic Magazine called “Deconstructing Prepared Adventures.” Buy the issue if you can, but, in summary, the idea is to completely abandon the structure or plot of published adventures and instead roll dice to randomly select sections of the adventure as tables to answer Fate questions and generate random events. This approach keeps the adventure feel and themes but creates something entirely new.

Now, as I said, what was missing for me in the interview was a true appreciation of published material. I like the structure of an adventure with story beats, plot milestones, and overarching quests or themes. I enjoy the prep of GMing a group game or a solo one equally. Just look at my playthrough of two full Dungeon Crawl Classics adventures – that experience was great fun for me. I’m excited about having the dice determine the protagonists’ fates without me worrying about what comes next. As a forever-GM in my group games, it’s an opportunity to dive deep into an adventure that either I’ll never get to play with a group or as preparation for doing so. Moreover, that experience feels like it mimics the vibe of a group game (with the obvious differences that I’m piloting both the PCs and NPCs and I’m not with friends). I don’t get bothered by knowing what’s behind the next door, because I get the same thrill out of the anticipatory “Ooo! How will they handle the next challenge?!” excitement as I do GMing group games, plus I find it a narrative challenge to follow the dice and still navigate the published material. On the other side of the coin, I never really wanted to play truly emergent games. Somehow not having any structure destroyed my motivation. If anything could happen and I was making it all up, why did the events matter at all? The idea of playing solo like Tana or PJ seem to enjoy felt, I don’t know… lonely.

Maybe it’s having invested more time in solo play, or perhaps it’s just all the new media I’m consuming on the topic. Whatever the case, I’m becoming more open to what I’m now realizing is the norm for solo roleplaying and am increasingly ready to embrace wherever the heck my mind will lead me. Will this dawning revelation lead to more interesting stories? I guess we’ll find out. File it away for the next adventure, though… I want to try that “Deconstructing” method at some point.

Speaking of the next adventure…

We’ve Made It: Issue 6!

I don’t know how explicit I’ve been throughout this experiment, but once I settled on the “six Issues form a Trade Paperback (TPB)” idea, the commitment I made to myself was to see one six-Issue arc all the way through. It’s been an experiment on so many different dimensions: Homebrewing a world, mashing up superheroes and fantasy, playing a new game system, more emergent play, different POV narratives, six-Issue arcs… the list goes on and on. Given the pace of my writing, I was essentially giving myself six months to settle into this story and then assess. All along, I’ve meant to decide after Issue 6 whether to keep going as-is, make a significant change (for example, swapping Crusaders for another game system), or pause the story and start a new project. Right now, I’m not at all sure which path I’ll take in a month’s time.

Whatever I decide, I’m hoping to end this TPB with a bang. We’re entering a battle where the odds are stacked against our protagonists: Without Destiny, there are three Rank 1 PCs against three Rank 2 villains. Moreover, it feels to me like the demons’ powers are more wide-ranging and complementary to each other than Kami, Emah, and Maly’s are. They will need some luck and good tactics to survive, much less to defeat the demons. As I said at the end of the last installment, I’m officially worried about the party.

So, either the PCs will get wiped out, the heroes will triumph against all odds, or somewhere in between. Either way, I’m excited to see what happens. I feel a little bad about killing Tatter “off screen,” but my choices were to do that, have her be part of the battle, or escape again. My sense is that she would have tipped the scales for either side if she’d joined them, and her escape just leaves me in the same “how do I resolve the ratfolk plot?” predicament I was feeling before. I’m glad the dice decided to take her off the game board, despite the ignominious end.

Finally, let’s also pour one out for Anos Wosu, the cat-man sidekick of Kami’s brother who never even got a name in the narrative, much less a chance for backstory. Peace out, karate cat-man.

art by Roland Brown (drawhaus.com)

I like that Issues 3, 4, and 5 all feature the main antagonist(s) of that Issue, and of course all credit goes to Roland Brown for his creative eye and drawing prowess. That said, wait until you get a look at Issue 6’s cover! I gave Roland some really weird beasties to manifest, and he delivered in spades. Get ready for some gross demons next week.

As always, if you’re enjoying the story or have suggestions, drop me a comment below or feel free to email me at jaycms@yahoo.com.

Next: Heroes versus demons! [with game notes]

Age of Wonders, Issue 5c: What Happened Here, Part 2 [with game notes]

art by Roland Brown (drawhaus.com)

I spent several days after the last installment befuddled as to what happens next. If Tatter had been in the attic, there would have been a final showdown, and then Issue 6 could have been the aftermath. Instead, Tatter got away with the box to do her ritual. Now what? I don’t want to do a repeat of the “into the ratfolk warrens” plot as the PCs take chase, nor do I want to have a full planning installment without any action. Should I set the ratfolk plot aside and have something new happen? As I’ve said several times, Crusaders is a game of comic book fights, full stop. Spending so much time focusing on characters and backstory has felt great, but there’s always a clock ticking in my head wanting to roll dice.

And then it finally occurred to me: This is what the Mythic GM Emulator is made for! Many rolls in Mythic are driven by questions like “is this thing true?” or “does this thing happen?” called Fate questions. In this case, when I don’t feel like I have a good idea of what to ask, I am instead going to rely on Mythic’s “Generating Random Events” tables. My hope is that, by exploring a set of random meaning tables, inspiration will strike.

By the book, the first table is a Random Event Focus Table. I roll d00 and get: Current Context. In other words, whatever is happening in the story right now is the context for the event. Cool, and this means that I won’t be setting the ratfolk plot aside. Next, I choose the Event Focus, which I’d like to be somehow related to the box, ritual, Tatter, etc.

Now we get to the meat: the Event Meaning tables. Because I’m stumped, I’m going to start with the Action tables and then fill in blanks as I go. What’s Tatter doing next? I get Agree & Burden. These are obviously broad terms that settle differently in different brains. For me, I think it means that Tatter will finally do the ritual, making a pact with the whatever-it-is inside the box to do… something. Where will this happen? I grab the Locations table and roll twice: Peaceful & Entrance. In the quiet of the basement of Sami Suttar’s home! She doesn’t want to make a big production out of it this time… just get it done.

Finally, what does the ritual do? For this one I’ll use the Curses table: Dominate & Misfortune. I take that to mean that Tatter thinks that she is going to summon something to conquer humanity for ratfolk, but instead something terrible is unleashed that threatens everyone and everything.

Okay, that’s enough to jumpstart me. Wheee!

Kami crossed her arms over her chest and looked down upon the still face of her brother. He was now where Emah had convalesced, in Sami Suttar’s bed on the second floor of the man’s one-time shop and home. Kura’s bandages were dark with blood, his breathing weak and inconsistent. She did not know if he would survive, but if he did, she thought that Kura still faced a long road of recovery ahead of him.

The roil of emotions within her was difficult to separate into individual strands; there was grief, loss, and anger, surely, at their vastly diminished sibling relationship and so many times they weren’t there for one another. The hurt and disappointment were the reason why she had so rarely reached out to connect with her brother these past years. Yet, looking down on his still form, there was also fondness for several shared memories, mostly when their parents had lived. Laughter and comfort. She could see the young boy in his face still, the strong older brother that she had waited to rescue her from the Heron so often as a young girl. Of course, on the heels of those fond emotions, concern and anxiety filled her, too, not sure whether Kura would awaken from his injuries and, if so, what state of mind he would be in. Would the ratfolk priest still be controlling him? If not, how would he react to his strange companion’s death and her presence? Would her brother stop breathing and die, right here as she watched, with so many things unsaid between them? The emotions stewed and churned within her chest and belly. She felt faintly sick at them all.

Through it all, Kami kept her face still and impassive. No tears fell. No nostalgic, wistful smile twisted her lips. She spoke no words, of either comfort or rebuke. Indeed, she regarded Kura so stoically that twice she reminded herself to breathe so as not to unnerve the others in the room.

“I’ve done what I can,” Emah said beside her after a long silence. “I’m not a true healer, you understand. We can find a medic. Inspector Calenta will…”

“…Arrest him and throw him in a dungeon for the rest of his days, never letting the medic’s hands touch him,” Kami said without feeling. “You know this as well as I do.”

Emah blew out a noisy sigh. “Okay, fair. But he and his friend did kill her men. And he’s part of the Dragons…” her voice trailed off, clearly unsure how to complete that thought. “Anyway, Calenta is going to have to see the mess downstairs sooner than later. When the Watchmen don’t check in, she’ll either come over herself or send someone, and she’ll wonder why we didn’t contact her immediately.”

“Well, life is full of disappointment,” Kami said, and turned to regard Emah. The warrior was now fully dressed, kitted for battle, with her signature blade hanging from one hip. Behind her knelt Maly Wywich, looking surly and worried. The young woman’s eyes glanced over at Kami, but never strayed far from the blank panther’s form, laid across a pile of blankets on the floor of the bedroom. Emah had made a fuss about moving Destiny, but Maly had insisted that they get him out of the entryway and somewhere he could rest. Kami had carried the great cat as easily as she did anything requiring strength these days and had tried to be gentle while doing so.

“What is that supposed to mean?” Emah’s face was hard and dour.

“It means that I don’t care what Calenta thinks right now. If Kura can wake before she comes, he can tell us something. I would rather not speed her arrival if I can help it.”

“But–” Emah started stubbornly, but Kami raised a hand.

“Please, Ms. Elmhill. I am not trying to shirk our contract or do anything illegal. I only wish to buy time for my brother to speak with me before he is locked away.” She tried to summon some of the playacting innocence she drew on as a prostitute but couldn’t find it within her. Instead, she looked flatly back at Emah through her wooden half-mask, waiting.

After a heartbeat, the warrior nodded once. “Fine. I just want to do something. How do we get the box back?”

“We are not going back into those tunnels,” Maly protested from the floor. “Besides, Destiny is the only one that could track the ratfolk priest. We’d be lost down there.”

“Agreed,” Kami said. “Our only recourse, it seems, is to hope that Kura can provide useful information.”

“It’s just so frustrating,” Emah huffed, her gloved fists balling. “The priest was right here and we didn’t know it! We could have ended it and–”

The sentence went unfinished.

It’s time to find out what Tatter’s ritual in the basement unleashed! I have a vague idea that this 6-issue arc has a tie to disease and pestilence, so I’m going to say that something along those lines is the evil the PCs must address. But rather than just releasing a plague, I’d like it to be “plague spirits” or “plague demons” or something.

First question: How many? I’ll roll a d4: 3. OOF. Welp, that’s going be the rest of this post, then: Fleshing out these “Lords of Pestilence” that Tatter unleashed upon Oakton.

To do so, I won’t worry about my usual background/origin rolls. Instead, I want some guidance on what sort of creatures/people these are. I’ll arbitrarily stick with the demons idea and fall back on one of my all-time favorite games: Dungeon Crawl Classics. On p.404 of the DCC core rulebook are a couple of random tables for anchoring our gross “filth demons.” Just because it’s fun, I’ll roll a different description for each demon.

Demon 1 on these tables gets: Lion-snake body, with barbs and spines as its unique feature. Since I’m making these tied to disease and filth, I’ll say it’s more of an alley cat-maggot hybrid. Yum.

These are minor demons and so will each be Rank 2 creatures. That’s 3 power rolls each and 1 improvement, with 12 attribute points. For the powers, I roll:

Roll 1: 75 or 25, which is Super Strength, Energy Blast, Telekinesis, Psychic Blast, Mass Alteration, Energy Manipulation, Ninja, and Commando.

Roll 2: 64 or 46, which is Special Attack, Growth/Shrink, Psychic Shield, Psychic Sense, Ice Mastery, Fire Mastery, Martial Artist, and Doctor.

Roll 3: 92 or 29, which is Vigor, Energy Immunity, Telepathy, Psychic Blast, Weather Control, Energy Manipulation, Weapon Master, and Commando.

What a mess of variety there! I don’t see any real pattern. Because of the spines, I’ll take Special Attack from the second roll, giving the thing a Toxic Attack (Slow Death) per the Crusaders Companion. This will be a very deadly attack against the party, so I’ll say that it first needs to hit with an attack and then second turn can attempt injecting the toxin. I’ll also give the demon Energy Blast, which is it firing off its spines. I’ll use my Improvement here too, to let it fire two spines per turn, but reduce the damage to 10 each spine. Finally, since I rolled it twice, I’ll make it a Commando of sorts, unable to be surprised (much like Kura). For attributes, I’ll use my 12 points entirely on two stats: Physique 10, Prowess 17, Alertness 10, Psychic 15.

What an awful, gross beastie!

Let’s do it again for Demon 2! For my DCC tables I get a Dirt + Skeleton body, which is fun. Meanwhile, its special feature is that it’s Tiny. Ha! Amazing.

Power roll 1: 50 or 05, which is Leaping, Adaptation, Psychic Sense, Astral Projection, Fire Mastery, Darkness Control, Marksman, and Acrobat.

Roll 2: 82 or 28, which is Super Strength, Energy Blast, Telekinesis, Psychic Blast, Probability Warp, Energy Manipulation, Thief, and Commando.

Roll 3: 80 or 08, which is Super Strength, Armor, Telekinesis, Clairvoyance, Probability Warp, Energy Blast, Thief, and Acrobat.

Oh my goodness, I think this little thing will be hyper-annoying. It’s small, so I’ll give it Leaping and Acrobat, but for attacks it will rely on Energy Manipulation, allowing it to use a cloud of dirt and grime as an attack. I’ll also use the Improvement on that last power, creating a weak form of darkness around it. For attributes: Physique 10, Prowess 13, Alertness 17, Psychic 12.

Finally, it’s Demon 3’s turn… My last rolls on the DCC Demon tables result in a zombie body that is covered in rot and scales. Just for fun, I’ll say it has the head of a dead fish to justify those scales.

Roll 1: 45 or 54, which is Growth/Shrink, Regeneration, Psychic Sense, Fire Mastery, Force Field, Doctor, and Marksman.

Roll 2: 23 or 32, which is Energy Blast, Energy Immunity, Psychic Blast, Energy Manipulation, and Commando.

Roll 3: 88, which means I can make something up or choose! Great for a last roll to round them out.

I want this last demon to be a bit more of a bruiser, so I’ll give it Regeneration, which is cool for a zombie and means it’s going to be a tough opponent to bring down. For my power-of-choice, I’ll give this thing Vigor, making it even more of a pain in the ass and nigh-unstoppable. Finally, I’ll drop the second roll altogether for Intensive Training, giving it 4 additional attribute points. Those extra points will make it: Physique 18, Prowess 15, Alertness 10, Psychic 19. That gives the thing a Vitality score of a whopping 90, plus Regeneration! Yeesh.

I am officially worried… those are three tough opponents, and they’ll be without Destiny (more on that next Issue). Well, I wanted a final showdown and a final showdown I shall have!

Final question of the day: Was Tatter killed, either by the ritual or arrival of the demons? This is an excellent example of a Fate Question for Mythic GM Emulator. I’ll set the chances that she was killed as Very Likely, or 75%. The roll: 40. She’s dead, alas.

Something went BOOM! from a lower floor, rocking the entire house as if it were a ship striking a rocky shore. Kami and Emah stumbled, and Maly jumped to her feet, eyes wide.

“What was–” she started to ask, and then a wave of… awfulness swept over them. Nausea, sickness, and despair combined into something that felt like a physical wave that rippled through the room. The three of them stumbled again, and even Kura groaned with unease from his bed.

“Something’s happened…” Maly whispered. “Something bad.”

“The ritual?” Kami stammered, her stomach heaving. “Could the priest…?”

“It was still right here the whole time!” Emah gasped. “Come on!”

The three of them pounded down the stairs to the first floor, looking around wildly. In the entryway, blood was everywhere, along with three now-neatly-arranged corpses, but nothing was obviously amiss. With a quick scan, Emah shouted for them to follow and pushed her way down the inner staircase, to the basement.

The basement, Kami realized with wide eyes. Why hadn’t they checked it after the battle? The basement was where the ratfolk had first infiltrated into this house, and where the ratfolk priest in tattered robes had looked to flee. But the City Watch members, with Kami’s aid, had blocked that hole into the underground warrens. The priest must have, box in hand, snuck down to the basement to return to her warrens. Thwarted, had she decided to pursue the ritual there? Or perhaps she’d touched the mummified hand, somehow activating it?

They reached the bottom of the stairs. Kami realized with finality that she would never truly know the answers to her questions.

Whatever had happened before, the basement was now filled with horror.

Next: Issue 5 reflections!

Age of Wonders, Issue 5b: What Happened Here [with game notes]

art by Roland Brown (drawhaus.com)

Emah wiped the blade of her sword on a yellow City Watch tunic before sheathing it. She took another glance around the massacre in the entryway of Sami Suttar’s home: Two dead Watchmen, a beheaded cat-man, and Destiny unconscious and possibly dying. Dark blood pooled beneath the corpses and spattered the dusty walls. She grimaced and gently closed the front door. The last thing any of them needed was random, ogling passerbys, and she would prefer to fully assess what had happened and why before Inspector Calenta and the rest of the Watch descended upon them.

What had happened here? She’d been lying in bed upstairs when the screaming began. Maly and Destiny had disappeared at the first sound, with Kami close behind. For some stupid reason Emah had decided she needed her boots on to rush downstairs and so had fumbled with them and her sword belt before joining her companions. It was a ridiculous instinct, and one her mother would have cuffed out of her. By the time she’d finally arrived, the melee was already in full swing. Kami had been screaming at the knife-wielder, who she said was her brother, showing more emotion than she’d seen from the woman. The brother was ignoring Kami while he tried to kill Maly. Everything after that had been a blur, only half-remembered except in blazing, still images like paintings in her mind.

She ran through the details she knew. The two dead Watchmen had been guards, posted at the front door. Emah hadn’t met either of them, but Maly had. The two intruders, the cat-man and Kami’s brother, wore the red sashes and emblem of the East Bay Dragons, a notorious Oakton gang. It was the same gang that had kidnapped Maly, stolen her inheritance, and the reason Maly had ended up in prison and then disowned by her family. Indeed, the Dragons were the solitary topic that sent the otherwise-pleasant Maly into a rage. It was difficult to imagine that Kami’s brother might be part of that same gang, though Emah realized she knew little of the brothel-worker’s history.

So. Why did a pair of Dragons, one of them Kami’s brother, break into the house and brazenly kill two Watchmen? Was it to visit Kami, and a disagreement or misunderstanding had led to violence? Were they targeting Maly, here to assassinate her? As she’d been descending the stairs, Emah had heard Maly’s voice call out something about them being controlled, but that didn’t make any sense. Controlled by who? Emah frowned. The pieces weren’t fitting together for her. She didn’t like knowing so little.

The great black cat lay on its side, breathing slowly but otherwise unmoving. Maly lay draped across the creature’s flank, her head against Destiny’s ribs. Emah stepped around them and, as she passed, she heard her friend whispering to the panther. Perhaps it was a prayer, or perhaps the animal was communicating to Maly in her mind. Whatever the case, it felt like private time, one of those dreamlike moments of peace that follows battle. She would leave them to it, and not question Maly about what she knew just yet.

Instead, she moved into another part of the first floor, what had been Suttar’s shop. The whole floor was essentially one large, square room wrapping around a central staircase, yet each section was a maze of shelves, cabinets, and display tables, making the space seem cramped outside of the entryway. Most of the shelves were empty and dust-covered, but sporadic books and unsettling curios still littered the one-time occult shop. A burnished brass frog with four eyes, for example, stared at her from a high shelf, squatting next to a long purple feather that Emah couldn’t fathom belonged to a real animal. She shook her head.

“Kami?” Emah called out.

“Here,” the woman’s voice echoed nearby, around a corner and a towering dresser. Emah moved to find her. It wasn’t difficult to follow the trail of fresh blood.

In the narrow space between two shelves, Emah discovered Kami on the dusty floor. She had her feet tucked beneath her, with her brother’s body half-propped into her lap. One of her hands pressed against a wide bloody patch on his torso, while the other stroked the man’s black hair. Tears ran to her chin from one cheek and beneath her wooden half-mask. Emah noted that the brother’s chest fluttered up and down, his breathing a low rasp. Good. She hadn’t killed him, then.

“Are you hurt?” Emah asked.

Kami shook her head, her long hair moving like a black waterfall.

“How is he?”

The woman snuffled and let out a shuddering sigh. “I—I don’t know. You may have killed him.” Her voice sounded brittle and empty.

“I hope not, for your sake and so we can have answers. Here, let me take a look. I have some experience with sword wounds.” Emah knelt and pulled Kami’s arms away, which she did not resist. “Alright,” she said, eyes assessing. “It’s bad, but not the worst I’ve seen. Can you… tear away his pant leg here? So I have something to bandage his side?”

For the next half-bell, Emah worked on staunching the wound from her sword. He had another one on his thigh, which she guessed was from one of Maly’s daggers. That one didn’t look life-threatening, though, and the man wore frustratingly little cloth for her makeshift treatments. Kami, for her part, followed Emah’s instructions silently and competently, seeing clearly that Emah was her brother’s best path to stabilizing.

When they were done, the brother—who Kami told her was named Kura—lay on his back, two moldering books beneath his head to provide some support. Emah’s hands and forearms were slicked in blood, and her night shift was practically ruined. She excused herself to go upstairs to wash herself off and change clothes. On the way up, she checked with Maly, who mumbled something noncommittedly about Destiny needing sleep. The panther hadn’t taken any blade wounds… the damage was entirely from blows to its skull. For such wounds, the only remedy that Emah knew was rest.

By the time she returned, fully dressed, the cost of the battle had fully caught up to her. The ribs that had cracked from the bronze armor’s blow still ached terribly, and now her left shoulder where the cat-man had kicked her joined in. Though she’d begun to regain her strength from the past days of inactivity, the sudden battle had utterly exhausted her. She wished that she could crawl back into the bed upstairs and sleep for a week.

Instead, she found Kami at Kura’s side. “How is he?” she asked. “Any change?”

At first the masked woman said nothing and did not move. Then she blinked and exhaled. Only then did Emah realize that the woman had been utterly still, like a statue. “He… seems to be breathing more easily. Thank you. How did you learn your medicinal skills, Ms. Elmhill?”

Emah frowned at the formality but shrugged in answer. “Partly it comes from so much swordplay. You can’t learn a weapon without some mishaps needing attention. But mostly from my mother. She was… a remarkable person.”

“Mm. One of the Castellan’s own personal guards, yes? Before she unexpectedly left her post more than twenty years ago? I’m guessing it was because she was pregnant with you.”

Now it was Emah’s turn to blink. “How did you–?”

Kami turned to look at her, her full lips cocked in a sad, half-grin. “I did my research on who I hired, remember? Just as I know Ms. Wywich’s history with the East Bay Dragons. I know how much she hates them, and why. I don’t blame either of you for fighting Kura. But I do appreciate the care you’ve shown him.”

Fighting him?” Emah scowled. “Maly and I were defending ourselves. Why was he here, Kami? And who was the one Kura brought with him? What was he?”

“I… don’t know the answer to any of those questions, particularly who or what his companion was. My brother and I do not speak regularly, and haven’t since we were children. Since I entered the Golden Heron, and he the Dragons.”

“You began at the Heron as… a child?” Emah swallowed, bile rising.

Kami looked at her, the wooden mask concealing much of her expression. The unmasked side of her face looked wistful. Sad. “Yes. Neither Kura nor I were ready for the life given to us when our parents were murdered.” For a moment she stopped breathing again, her eyes unfocused. Then she shook her head. “But enough of that. Maly believes Kura and his companion were being controlled. By the rat priest, or at least in the same way.”

Emah straightened, considering that piece of information. But why… ?

“Sent to get the box!” Emah concluded. Her tactical mind worked out the problem aloud. “She knew that sending more of her ratfolk horde likely wouldn’t work now that the bronze guardian was gone, and she probably didn’t know the box’s exact whereabouts. She’s finding agents to hit likely hiding spots in order to get it back. She’s desperate, but smart.”

“I wish we knew the limits of her power,” Kami pursed her lips. “Will Kuro awaken back to his own senses, or still controlled?”

“It’s a good question,” Emah agreed. “And what’s the range of the priest’s powers? Does she have to be close to maintain contr–” She gasped and unsheathed her sword. “Dammit!” Emah cursed as she suddenly turned away from Kami.

“What is it?”

“The priest! What if she’s here?” Emah growled, berating herself and calling out over her shoulder. “What if this was all a distraction?”

Yes indeed… Tatter was lurking in the shadows outside the house. With the PCs distracted, she would have snuck inside to try, once again, to retrieve the box she needs for her ritual. On one hand, I could have rolled to see if she was able to sneak in, but I’m using GM fiat to hand-wave that part of the action. The question is: Will Tatter be there, leading to a showdown? Or will the box already be gone? Those are the two options I’m giving myself, and let’s roll to see which it is.

I don’t need to get overly fancy here… a simple 50-50 roll will do it. Low roll means they fight Tatter, wounded and without Destiny. High roll means that the box is gone, and they’ll have to organize a hunt. I grab my two d10s and… 62!

She ran through the maze of shelves to the stairs.

“Em?” Maly’s voice called out to her. “What’s going on?”

In her concentration and frustration, she didn’t answer. Emah’s boots pounded up the stairs, from the shop level to the living quarters where she’d spent the past few days. She almost continued on to the third floor, where Sami Suttar had once done research and kept his prize treasures, but then remembered: Kami had brought the bejeweled box down to her bedside, tucked beneath an arm. When they’d heard the screaming and Maly had dashed away, Kami set the box aside and followed. Emah could picture it there, on the floor, as she had quickly donned her boots and sword belt. Was it there when she’d gone back to change clothes and wash up? She honestly couldn’t remember either seeing it or not seeing it. She’d been too lost in her own troubled thoughts and had dropped her vigilance.

When she skidded into the now-familiar bedroom, the floor was empty. The gold and gem-encrusted box, a mummified human hand encased within, was nowhere to be seen. Emah’s eyes scanned the room furtively. A window was open, curtains fluttering in a slight breeze, which had once been closed. No other signs remained.

She screamed, then… wordless sounds of pure frustration and rage.

Next: The chase is on!

Age of Wonders, Issue 5a: Tangled Ties [with game notes]

art by Roland Brown (drawhaus.com)

Emah threw off the blankets covering her, reaching for her boots and sword, but Maly didn’t linger to help her friend. Instead, she dashed out of the bedroom, running past a startled Kami, with Destiny loping at her heels.

Inside the house, the panther intoned the warning in her mind. But they don’t smell like rats. In fact… hm.

As suddenly as the screams had risen, they now fell silent. Maly held the railing of the stairs and vaulted down several at a time, landing lightly. There, on the first floor of Sami Suttar’s shop, two figures stood over the City Watch members still accompanying them, the front door still open wide. Maly hadn’t really gotten to know either of the Watchmen assigned to them. In their favor, they were both Stone Islanders like herself, and around her age. Unfortunately, when she’d met them she had been exhausted from her time in the ratfolk warrens and unwilling to make small talk. Also, both had subtly leered at her when she said she’d needed a bath, which was gross and made her instantly avoid them. Now both were dead, laying in pools of blood. Maly had never even learned their names.

One of the murderers was a handsome Kaizukan man in baggy pants with hair pulled back in a long, black braid. He was shirtless, with a bandolier of some kind crisscrossing his chest, and red ribbons of cloth tied around each bicep. He wielded a long knife in each hand, each stained scarlet with City Watch blood.

His companion made Maly pause and gasp. He also wore loose-fitting pants, yet only to his knees. There the similarities between the two intruders ended. The second man wore a sleeveless shirt with a stylized symbol on it and carried no weapons or obvious gear. His head was like Destiny’s, that of a large black cat, and his arms and legs appeared human but covered in fine black fur. A long cat’s tail whipped side to side as he looked up at Maly, and he settled into a fighting stance, fists raised.

Maly wasn’t sure what was more shocking: The impossible cat-man standing nearby or the symbol on the cat-man’s chest, a symbol she had come to both recognize and loathe. These two men were members of…

“The East Bay Dragons!” Maly sputtered.

Fight time! For a reminder on who these two are, check out Issue 4c. For our initiative order, we have:

  • Kura Misaki, Anos Wosu, and Maly all at Alertness 15. I’m going to allow the bad guys to go first because of Kura’s “Tactician” super skill. All three are in the Center of the battle, on the first floor of the house.
  • Kami and Emah at 13. Both are on the Perimeter of the battle upstairs. Emah will have to spend the first turn getting her gear.
  • Destiny at 12. He is also in the Center.

Kura will let Anos fly into action while he assesses these new foes. With his Martial Arts Anos’ Prowess becomes 20, but with Acrobatics Maly’s Alertness is also 20. So it’s a straight 50-50 roll, and Maly rolls 41. Dodge!

Kura moves in to flank Maly while she’s distracted. With his knives he also has a 20 Prowess, which gives Maly another 50% chance to avoid the attack. She rolls a 70 and elects not to use her sole Hero Point this Issue. That’s 20 damage, and she’s suddenly one hit away from dying at 10 Vitality. Hm… maybe should have used that Hero Point?

Maly grabs her own dagger and tries to return the strike. Her Prowess is only 13 compared to Kura’s 20, giving her only a 15% chance to hit. She rolls 74.

I’ll stick with the Center scene and let Destiny see if he can strike back at Kura, scaring the would-be box thief. His Psyche is 14 vs. Kura’s 11, giving him a 65% chance of success. He rolls 60, and Kura takes 14 damage, down to 31 Vitality.

Kami, meanwhile, will rush down the stairs to join the fray. Emah will curse and pull on her boots and grab her sword.

There was something unsettling about the eyes of both Dragons, a pulsing light of dull green. Maly saw it briefly, and then it was gone.

The knife-wielding assailant moved in a wide circle around her while the cat-man coiled and leapt, leg outstretched to kick her. She dodged to one side, but then pain lanced through her in a burning line of fire. She stumbled, grasping at her ribs where one of the Kaizukan man’s knives had cut her. He flicked blood off the blade and advanced, even as Maly fumbled to grab a dagger from her belt. She would be too late, she realized in a rush. There was another flash of green in the man’s eyes as he raised a knife for the killing blow.

From the bottom of the staircase, Destiny roared. The cat-man’s head whipped around to face the black panther, but it was the knife-wielding Dragon who winced and shut his eyes in pain. It gave Maly the opening she needed, and she danced away from the man before he could finish her. Fury replaced shock as she moved. She would not be killed by the East Bay Dragons, damn them all to the Nine Hells!

Footsteps pounded down the stairs as Kami descended. She gasped.

“Kura?” she said, her voice was heavier with emotion than Maly had ever heard it. “What are you doing here, brother?”

Brother?! Maly and Destiny thought at the same time.

Round 2! It’s cat-on-cat crime as Anos moves to protect his mentor and kick Destiny. A 20 vs. 12 score means that our panther only has a 10% chance of dodging. He rolls a 73 and takes a kick to the head. 20 damage later, and Destiny is also at 10 Vitality.

Kura shakes off the panther’s roar and moves in to finish Maly. She again has a 50% chance to dodge and rolls a 44! Critical success. I’ll say she not only dodges but feints, gaining a +20% to her strike back. That gives her a 35% chance to hit, and she rolls 45. Dang.

Destiny now roars at Anos with a 70% chance of success. He rolls an impressive 01, which isn’t a crit but feels like it should be. Still, 14 damage and Anos drops to 22 Vitality.

Kami doesn’t want to kill her brother, or even fight him. She also knows that she has no chance to hit him in melee, even if she wanted to grapple. The same is true for Anos, unfortunately (Kami really needs some points in Prowess!). For now, she’ll try and snap her brother out of his control, doing a Psychic Attack (a stretch of the rules, but I like it, and it keeps Kami from being useless this fight). Her Psyche is 13 vs. Tatter’s 16, giving her a 35% chance of success. She rolls 76, but that’s a good strategy for next time.

Poor Emah finally is ready for combat and now can make her way into the battle. Will she be too late to save Maly or Destiny?

The cat-man used the momentary hesitation to knee Destiny in the head. The panther yowled in surprise and pain, jaws clacking shut. Its yellow eyes focused on the acrobatic Dragon and growled. Despite his light feet and easy fighting grace, the cat-man stepped back, wary of the panther.

Maly wanted to help Destiny, but the knives of Kami’s brother prevented her from doing anything but staying alive. She feinted to one side, then stabbed out with her dagger. Neither opponent could make contact, however, and she and the Kaizukan man circled one another. Now that Maly considered him, he did bear a striking resemblance to Kami. Could it truly be her brother?

“Kura, please!” Kami pleaded. “Stop! Why are you here?”

Another momentary green flash filled the man’s eyes, and he shook his head, like a bee was pestering him. “Give us… the… box!” he mumbled, the words seeming forced.

Realization struck Maly. “He’s being controlled!” she yelped, dodging another long knife. “By the ratfolk priest!”

Round 3. Anos will try another strike against Destiny to down the panther. Once again, Destiny has only a 10% chance to dodge the cat-man’s martial arts strike. He rolls a 42 and fails. Our first PC down! Destiny is now in a “critical state” and will remain out of the action for the entire scene, and possibly beyond. Also worth noting that if he had taken 3 more damage, he would have gone to negative Vitality greater than his Physique score and would have been dead. Yikes!

Kura, still controlled, will try and do the same to Maly. Another 50-50 roll, and she gets a 06 so dodges easily. Can she return the strike? With only a 15% chance she rolls 89. Nope.

Perhaps, however, Kami can snap her brother out of his mind control. She still has a 35% chance and rolls 66, a critical failure. Oof. Not only is her brother still mind-controlled, but it will now take two successes (or one critical success) to free him.

Emah, thankfully, has joined the battle. It’s Weapon Master vs. Weapon Master as she moves to help Maly. Her 20 Prowess against Kura’s 20 means Emah has a 50% to hit. She rolls 05! That’s 20 damage with her sword, dropping Kami’s brother to 11 Vitality.

Maly hoped that Kami had heard her words, but just then the cat-man yelled a battle cry, spinning another kick to the side of Destiny’s head. This time the panther went down, sliding several steps across the wooden floor. The great cat moved weakly to stand, and his assailant kicked him again. Destiny went limp.

“No!” Maly cried, then ducked below the wide arc from a knife. She wildly stabbed at Kami’s brother, but it was meant to move him back more than do damage. It worked, and Maly leapt protectively towards Destiny’s fallen body.

With a roar, Emah took Maly’s place. Her friend stomped down the stairs, boots unlaced and still in Sami Suttar’s overlarge night shift. Emah had her ancestral sword in one hand, however, and that was more than enough to tilt the battle. Murder in her eyes, her blade flashed. Kura, the brother, had been unprepared for Emah’s skill. He blocked one strike, but the second thrust caught his thigh. The man grunted in pain, blood blossoming from the wound.

“Emah! It’s my brother! Don’t kill him! Kura, listen to me!” Kami implored, but her words were lost, it seemed in the din of battle.

Round 4, and it’s still two-on-two, with Kami only able to plead with her brother. Anos will try and do to Destiny’s companion what he did to the panther and will strike out. Maly, however, is more acrobatic than Destiny, which gives her a 50% to dodge. She rolls an 06 and does so.

But lo! Anos has Probability Warp, and will flip-flop the roll into a 60. Doing so incurs a d10 of “Karma,” and I roll 6. Now any roll 06 or below will negate this power for the rest of the combat. Maly, who will go down if struck, burns her solitary Hero Point in the first battle of the Issue and flip-flops it back to 06 (this doesn’t trigger the Karma since it’s a flip-flop). Complicated stuff, but the upshot is that Maly is still in the fight.

Maly will try and strike back. She has the same measly 15% chance and rolls… a 16. What a bummer.

Kura, meanwhile, will face off against this new opponent Emah. In fact, he’ll try a Disarm attempt, which Emah has a 50% to parry. She rolls 19. Clang!

Before Emah tries to kill Kami’s brother, Kami will attempt again to snap him out of his mind control. She rolls 58 and fails. That means it’s Emah’s turn, and she rolls 25. Kura is down, but not dead (6 away from death).

The cat-man was a whirlwind of feet and hands. His black-furred limbs spun and struck from all angles, and it took every bit of concentration Maly possessed to avoid the blows. She couldn’t focus on the inert body of Destiny at her feet, Kami’s desperate shouts, or the clashing steel of Emah’s sword and Kura’s long knives. Instead, she ducked and dodged and bent as a series of precise strikes whistled past her. The man’s fighting was beautiful, in a way, using a dancer’s grace and skill.

That grace stopped abruptly. The cat-man’s yellow eyes went wide, looking past Maly. Eyes flashed green for a moment as he yelled, “Kura, no!”

Maly jumped back, which gave her to room to peer at the others. Emah’s sword was half-buried in Kura’s stomach. His knives clattered to the floor from limp hands. Kami was shrieking, her voice more frayed and high-pitched than Maly had ever heard it.

“Emah, no! He’s my brother!! Stop!”

Round 5. There is no question that Anos will abandon Maly and focus on Emah. She has a 50% to parry an attack from the martial artist and rolls 82. That takes her to 19 Vitality, one blow from going down.

Maly will strike at the cat-man’s back, 26. No dice.

Emah will lash out with her sword, rolling 26. That would be a strike, but Anos flip-flops the roll to make it miss. He rolls 8 more Karma, bringing the threshold up to 14.

Kami isn’t certain what to do, so will scoop up her brother’s body and move to the Perimeter of the battle.

Kami’s arms elongated, reaching out like grasping vines. Before Kura had fully fallen, she had scooped him up, arms coiling round and round for support. In that moment Maly could only watch, fascinated. Tears streaked down the unmasked side of her face as she effortlessly lifted the man into the air. It was such an odd thing to see her arms wrapped so impossibly around a man larger than her, his feet dangling over the floor. Kami ran into the next room with her brother’s body, leaving the cat-man and Emah to clash.

Maly’s attention focused on this new battle. The acrobatic Dragon attacked more carefully against a sword-wielder, but no less efficiently. One furious punch slipped past, slamming Emah in one shoulder and knocking her sideways. Emah showed little care. She growled, her sword spinning in her fist, and she pressed her opponent backwards with brutal slashes, bloodlust contorting her face.

Maly pulled her second dagger from its sheath and, with a curse, leapt to help her friend before someone else got killed.

Round 6 and the battle marches on. Anos lashes out, giving Emah a 50% chance again to parry. She rolls exactly 50, which is not something Anos can flip-flop. He takes 20 damage, dropping him to 2 Vitality.

Can Maly finish it? A 76 says no. Kami’s taken herself out of the fight, so that leaves it to Emah. She has a 50-50 shot again and rolls… 36. Anos once again flip-flops it, though, add 4 to her Karma (total is now 18). What an annoying but cool power!

Might as well keep going on Round 7. Anos attacks back, and Emah gets a 12, another Parry that Anos can’t flip-flop. Maly wishes that had been her roll, but instead gets a 35.

Emah can end it, and rolls an 06, which not only can Anos not flip-flop, is officially below her Karma score. Emah succeeds, and Anos’ Probability Warp is short-circuited. More importantly, Anos’ Vitality falls to -18, greater than his Physique, so he’s dead-dead. That… likely won’t help in any goodwill negotiations with Kura!

Two daggers helped Maly not at all, unfortunately. The cat-man from the East Bay Dragons was impossible to hit, at least for Maly. She felt like a small child in the midst of two adults, with the Dragon and Emah trading blows and matching each other’s attacks with parries and deft footwork while she stabbed ineffectually. Maly could hardly fathom how an unarmed combatant could match skill with Emah, but the cat-man was doing it. She’d never seen someone so skilled, and at least twice Maly was sure that one of Emah’s blows would strike only to be deflected away at the last instant.

Eventually, Emah’s mastery of the blade won out. She kicked the cat-man unexpectedly, catching him in the chest and sending him stumbling. He looked up, yellow eyes wide, and Emah swept her blade horizontally. The cat’s head and furred body parted in a fountain of blood across the entryway.

Maly didn’t hesitate. She scurried over to Destiny’s still form, eyes searching for how to help. His side, she realized with relief, was slowly rising and falling. He wasn’t dead, then, despite the pummeling he’d taken. She lay her head across his flank and smoothed a hand over his head gently, stroking. Though she’d complained constantly about the panther’s growled voice in her head, its absence now felt like an empty hole. She still had so many questions about Destiny’s presence, why he had chosen her… and she had almost lost any hope of answers.

Unlaced boots stepped close.

“Will he be okay?” Emah’s voice asked from above.

Maly shrugged awkwardly. “I don’t know, and I don’t know what to do for him,” she answered helplessly.

Emah grunted. “Stay with him. I’m going to go check on Kami and… the other one.”

Maly continued to stroke the great cat’s black fur. “Come back to me,” she whispered quietly.

The panther did not answer.

Next: Brother and Sister!

Age of Wonders, Issue 4 Reflections

art by Roland Brown (drawhaus.com)

I don’t usually talk about my non-gaming life on this blog, but in the Fall of last year, my job changed significantly thanks to some big reorganizations at my company. For the past six months, I’ve been waking up at 3:30am to be on European calls when home and have increased my travel exponentially. Since December, I’ve been to Amsterdam twice, São Paolo, Lisbon, Cape Town, and Istanbul for work, plus New Orleans for a friend’s milestone birthday, Los Angeles to visit my son, and St. Paul to visit my daughter. As a result, my life has been a haze of jet lag, sleep deprivation, and spikes of stress. Add everything going on in the world (and U.S. specifically) politically plus some other personal events, and it’s been… a lot.

I had the foresight to begin this writing journey with a few installments already completed. But, as work and travel consumed my hours, I started falling behind on writing. These past two weeks, I’ve written all the way up until my (self-imposed) Saturday publication date, Issue 4b finished and sent from a hotel in Istanbul and Issue 4c through jet-lagged yawns and bleary eyes finally back at home after weeks away. I’m writing this Reflections post right up until my deadline, still bone weary.

At several points, I thought that I probably should pause this Age of Wonders project. It’s not like a large and teeming audience is waiting breathlessly… this is a solo-gaming and writing hobby for me, for my own enjoyment. I’ve done almost nothing to publicize or broadcast the story, in part because I don’t want the pressure of writing for others (so why publish it all? because some pressure helps keep me going). Ultimately, however, it’s been more fun than a burden to carry Emah, Kami, Maly, and Destiny around the world with me, and I’m still curious about what’s going to happen next.

Anyway, I’m quite proud of Issue 4. I don’t think my writing quality has suffered significantly despite my duress, and I haven’t cut corners in my process – indeed, this past installment with the game notes is the single longest post to date! If you go all the way back to when I first started tinkering with the idea of a homebrewed world using solo-rpg gaming to write serial fiction, I’ve written more than 30 installments of Age of Wonders. When I think about the barriers personally and logistically over that time, it’s pretty cool that I haven’t missed a week of publication.

Thankfully, I’m stepping away from this job that’s consumed me so consistently for the past 6+ months. We’ve hired my backfill, based in Amsterdam, and I’m spending the next few weeks helping onboard her. Then I’ll take some much-needed time off, sleep for days and days, and figure out what to do next vocationally. Hopefully—he says brimming with optimism—this reclaiming of my time will mean only good things for my writing generally and this blog specifically. Fingers crossed.

Why the Kami Cut-Scene?

If I had been writing weeks ahead, I would have likely swapped Issue 4c with 4b so that they could roughly be in chronological order. As it is, the scene with Kami and Inspector Calenta jumps us back in time a bit, filling in Kami’s activities while Emah recovers from her injuries. Why did I choose to write a cut-scene like that one, especially given the cliffhanger or 4b? Why didn’t I just jump back into the action, especially since I’ve spent so much time talking about how Crusaders is a game meant primarily as a comic-book action simulator?

Through all my travel and general fatigue, I was feeling like I’d lost the plot with Kami. She is a character stoked with vengeance against the man who disfigured her, and decided at the outset of our story to enact that vengeance with her newfound power. Yet along the way she fell into the wider changes happening across Oakton, including an incursion by underground ratfolk no one knew existed before. She’s now contracted by the City Watch, pulled away from her management of the Golden Heron brothel, and feeling manipulated by the Watch Inspector who contracted her. In addition, she’s the only protagonist directly transformed by the Wyrding, so there are questions about recent events that only she can answer. That’s a lot of tangled motivations and story arcs, and I found each third Issue installment from Kami’s perspective increasingly confusing to write.

Voila… a scene with Kami and Inspector Calenta that helps me fill in some gaps, explore motivations and past events, and helps me “locate” her as a character. When I’m writing longform fiction, I sometimes take breaks to write solo scenes like this one. Sometimes those scenes make it into the final form of the text, sometimes not. I’m someone who has never really experienced writer’s block, but I do occasionally lose my way in the flow of the story. Scenes like Issue 4c help me reorient.

Marching Towards Issues 5 & 6

The other decision I made in Issue 4 is to take a break from ratfolk antagonists. Though I’m happy to have discovered Tatter and the underground warrens from my organic gameplay, I’m beginning to feel both a) another fight with ratfolk lieutenants and mobs is boring… I want to have more supers-on-supers action, and b) now that we know the ratfolk are being manipulated by Tatter, rampantly killing them is more problematic than before (to be clear, it was always somewhat problematic, but this is the gray area of TTRPG nonhumanoid antagonists, especially if they don’t speak the same language as the protagonists).  

At the end of installment 4b, I set up the next action sequence without saying who was screaming or why. I didn’t even know the answer to those questions when I wrote it, figuring I would discover it later. The game-notes version of 4c provides the answers, and I’m truly excited by the fireworks about the be set off in Issue 5.

That said, assuming Issue 5 deals primarily with the battle and aftermath (which should be relationally quite complicated), am I on track to resolve the ratfolk plot by the end of Issue 6? Recall that I’d wanted each 6-issue arc to be somewhat contained in a “trade paperback” story, like the comics, creating two TPBs per year. I have a couple of ideas on how I might get from here to there, but I’m finding this story just unpredictable enough to be difficult to direct. For me, this is a feature and not a bug… the emergent storytelling is great fun, and why I’m playing a game in the background with dice rather than just plotting and writing fiction. But it does make my idea of 6-Issue story arcs challenging.

So, let’s see what happens. Hopefully I can find a way to tie a bow on the ratfolk stuff by end of Issue 6 without it feeling forced. If not, maybe I’ll extend the ratfolk plot over 12 Issues and find a different plot to tie up in the first TPB. Or, if all else fails, I’ll just plow through and not worry overly much about the TPB structure. It’s my writing experiment, right? I’ll give myself some grace, if possible.

Another Great Cover

Finally, thanks again to Roland Brown for a vivid and compelling cover. For some reason I particularly like Issue 4’s cover… maybe it’s the contrast with the black background, or the cool light-border effects, or finally envisioning the box I had only vaguely described. It’s amazing to have found an artist who is willing to collaborate with me month after month, and I’m very grateful.

art by Roland Brown (drawhaus.com)

And that’s it! No rules reflections this time, as I feel like I’m in my groove with Crusaders. Now it’s all story and balancing encounters to be fun!

If you’re enjoying the story or have suggestions, drop me a comment below or feel free to email me at jaycms@yahoo.com.

Next: Things Get Tangled! [with game notes]

Age of Wonders, Issue 4c: Attic Revelations [with game notes]

art by Roland Brown (drawhaus.com)

Kami stood sentinel in the darkened attic of Sami Suttar’s former residence and shop. It was a windowless room, its hearth and chimney long ago bricked over and defunct. Only one closed door provided entrance, though Kami had been hurled through one of the inner walls several days before, creating a second route inside. She had boarded up the resulting hole as best as she was able, though it would be an easy barrier to break. So she stood, arms crossed, eyes scanning from the door to the crisscrossing wooden planks and back again.

Dust covered everything here, showing footprints of her own slippers, countless ratfolk prints, and long furrows from ratfolk tails. A narrow table, also dust-covered, displayed a flickering candle and array of oddities—an empty brass birdcage, a thick ledger that she could not decipher, and various baubles. Most notably upon the table sat the chest she and her companions had ventured below Oakton to retrieve, candlelight dancing merrily across the jewels and gold decorating it.

Only days ago, she had fought the guardian of this room, an animated suit of bronze armor that had almost killed her associate Emah Elmhill. The armor now lay in pieces across the floor of the neighboring room. Kami had spent several bells idly examining each piece, but her only conclusions had been that they were ancient, ornately crafted, and now utterly lifeless. Whatever magics had created the platemailed watchdog had, apparently, disappeared.

The irony of the current situation was not lost on her. Now, it seemed, she had taken the armor’s place, acting as guardian of this small box whose origins and purpose she could not comprehend. It was clear that the robed priest of the ratfolk horde below the city wanted this prize desperately, for some ritual of power. Since her group had destroyed Sami Suttar’s armored guard, the job now fell to her. It was a situation she liked not at all.

Most disturbing to Kami, however, was her own body. She had, on some level, known that her transformation meant that she no longer required sleep, or food, or even to breathe. Yet almost every moment since her initial suspicion about this change had been spent reacting to threats or moving from one dangerous location to another. Now, for long days with nothing to do but stand watch, she could not avoid the unnatural lack of need within herself. She felt neither more nor less fatigued than ever, neither more nor less thirsty nor hungry. She was simply… fine, her body asking for nothing to sustain it. How long could she stand here, motionless? Would she never sleep again, or did she simply have an immense stamina that rivaled her newfound strength? Would she live forever? Was her now-pliant body even filled with organs and blood and bones anymore? Was she human now and, if not… what was she? Perhaps it was not irony that linked her with the ancient bronze armor. Perhaps she truly shared more in common with an empty helmet and breastplate than she realized. Could the magics that transformed her be the same that had imbued life into lifeless armor? Could the armor have once been a man?

Her grim reverie paused as she heard a noise upon the staircase, creaking footsteps moving from the second floor of the home to the third. The steps did not sound like Maly’s light-footed ones, or the heavy, confident stride of Emah. Could it be the panther? No, she was certain that the great black cat could approach without Kami even realizing it. So… a new visitor. Quietly, Kami padded to the closed door, opened it, and stepped into the next room. Light spilled into the room from the floor’s solitary window, a square pane of glass at the top of the staircase in the landing. It mildly surprised Kami that it was daytime, as she’d lost all sense of time within the dark coffin of her guard post.

Kami stood, feet wide and ready, arms folded, as someone grunted her way to the third floor. She was a stout, rounded woman, with tanned skin and black hair tied back in a green kerchief. The clothes displayed the yellow-and-green livery of the Oakton City Watch, though it was less garish and bright compared to most Watchmen patrols. As the woman reached the top of the stairs, using the railing to help pull herself up the last steps, she puffed and looked up at Kami. Her round face was pleasant and maternal, corners wrinkled from smiles and cheeks dimpled.

Kami tensed and frowned. “Inspector Calenta,” she said through clenched teeth.

Out of breath, the woman pulled a square of cloth from a pocket and dabbed at her sweaty brow. “Woo… stairs!” she beamed. “Not my favorite. Hello, dear. Maly said I could find you up here.”

“What do you want?”

Calenta examined the room before responding, her eyes roaming over the scattered pieces of ancient armor, the tracks in the dust, the dent in the wall. Estancia Calenta looked like a kindly mother on her way to being a doting grandmother, but her sickly-sweet demeanor and disarming smile were just a mask, like Kami’s own. The woman had risen in the ranks of the City Watch, taking posts that were usually reserved for Kaleen loyalists to the Queen, which meant that Inspector Calenta was both smart and ruthless. Kami trusted her not at all, though she was begrudgingly impressed both with how quickly her gaze took in the events of the room and how casually she then responded.

“Oh, just checking in, dear. I heard from little Maly what happened in the ratfolk warrens below the city and thought I’d get your account too.”

Kami’s frown deepened. “I trust Maly to provide the details. And she was the one who stole the box and interacted with the priest, not me.”

“Mm,” Calenta said noncommittally. “The box. May I… see it, dearie?”

Kami sighed and turned without a word, retreating to the “vault,” as she’d begun to call it in her mind. She heard Calenta picking her way across the room to follow. The inspector paused again in the doorway, eyes scanning this new space efficiently. Then she approached the long table, looking down on the ornate chest atop it.

“It’s fine to open, no?” she asked. Kami nodded once, and the inspector deftly flicked open the latch. Her eyes narrowed at the contents, a single severed human hand, dried and tightly wrapped in thin cloth.

“My, my,” she said. “Has anyone, ah… touched the hand?”

“We have not.”

“Probably smart, dear. Whatever do you suspect it’s for?” With one last lingering glance, she snapped the box shut and turned to look at Kami.

“I don’t know,” she replied, staring through her half-mask. “Do you?”

Calenta chuckled. “Why would I know, dear? No, no. These ratfolk are as new to me as they are to you, which makes their networks beneath the city all the more distressing, don’t you think? It seems like every day the city is changing, ah? Strange occurrences, talking statues, monsters in the water, people with unexplained powers…” her voice trailed off and she brightened, as if remembering something. “Say! We never had a chance to talk before, just you and me. When did your powers first show up, dear?”

Kami didn’t answer, and her eyes narrowed. She did not trust this woman, but it was a fair question for an inspector with the City Watch to ask. If indeed others were changing as dramatically as her, Calenta would want to know as much of the details as possible about how and why the changes had occurred so she could form patterns to help explain it. Perhaps even prevent it from continuing to happen, or providing answers to Kami’s countless questions. Even still, she hated that this highly political woman would continue manipulating her. After all, wasn’t Calenta the reason that she found herself as guardian to a mystical box in the attic of an abandoned house?

“Do you know, dear, it’s eerie when you stop breathing and don’t move like that,” Calenta half smiled, but Kami noticed that she had also taken a wary step backwards.

Kami blinked, then sighed, more out of habit than because she had been holding a breath. “When the Great Oak blossomed,” she said reluctantly, a twist of her lips. “At New Year. I was at a celebration in the streets with some of the girls from the Heron when the blossoms appeared.” Her voice became dream-like, remembering. No one had ever seen the enormous, mountain-sized tree blossom before, and having it occur at New Year felt like a miracle. The blossoms were bright white, laced with every color imaginable, truly beautiful. “Everyone looked up and pointed, cheering and laughing. I immediately got very dizzy, and had to be helped back to the Heron to rest. I stayed in bed for days, and when I woke, everything felt… different.”

She cleared her throat and uncrossed her arms.

“Mm,” the inspector nodded. For just a moment, her maternal mask slipped off. “That’s consistent with other stories we’ve heard. Not everyone who changed saw the blossoms, though, or were even outside. It’s just as likely that the Great Oak was responding to whatever was causing the changes as causing them itself. The mystery continues, ah? Well,” the mask returned, and she flashed a dimpled grin at Kami. “I do appreciate you sharing, dear. Thank you. I feel like we’re closer after this little chat, don’t you?” She stepped forward and reached a plump hand to pat Kami’s shoulder. “Now I’ll leave you to your guarding the, ah, gross hand there, confident it’s as safe as if I hid it away somewhere in the Keep.” She chuckled. “Safer, ah?”

Calenta turned to leave, reached the doorway, and then looked over her shoulder at Kami. “Say, when you’ve fulfilled your contract and taken care of these rats, let’s have another chat, just you and me, ah?”

Kami cocked her head, her black hair falling over one shoulder. “Why?” The word came out harsher than she’d intended.

Inspector Calenta’s smile stayed fixed to her face, but she repositioned her body to stand solidly in the doorframe, facing Kami. Her eyes twinkled in the candlelight.

“You don’t like me, do you dear?”

Kami stared a moment and then replied. “I do not.”

“But why?” Calenta blinked, looking wounded. “Is it because I know you went to the jail to kill Raffin Hothorp, that dead man in the cell?”

Now it was Kami’s turn to blink. Her mouth fell open.

“He’s the one that cut up your poor face, isn’t he, dear?” she shook her head in sorrow. “Terrible business, that, especially for a woman of the Rose Guild. Lady Brehill says you were the prettiest in the whole of Golden Heron. I can see how he took something from you. Makes sense you’d want to take it back.”

“You’ve been talking to Elyn?” Kami sputtered.

The inspector shrugged a shoulder. “There’s a lot going on in the city, dear. Mysteries everywhere. And you’re one of them. But don’t worry…” she waved a hand vaguely. “That business with Hothorp can stay between us. After all, you didn’t kill him, did you? Otherwise you wouldn’t be so mad every time I said his name. No?”

Kami leaned against the long table, one hand on it. She would later realize that her fingers left dents in the wood from the strength of her grip.

Inspector Calenta smiled, a note of sympathy in her voice. “But enough of that, ah? You asked why we should have another chat, and I have an answer for you: Because you can do a lot of good for Oakton now, dear. You’ve been given gifts that don’t belong in a brothel. I think you know what I’m saying is true, which is why you’re still here in an attic guarding a pretty box.”

“I’m here because you tricked me into a contract,” Kami said as evenly as she could manage.

Calenta tsked. “Really? Because I can’t see how I could stop you if you went back to Lady Brehill at the Heron and ignored me, ah? No, dear, you’re here because you care, about the city and about these two women you hired. And unlike Miss Elmhill, Miss Wywich, or any of my Watch members, you have the power to stand up to what’s happening in the city. They get killed or get their ribs crushed, but look at you!” She beamed. “Unhurt and ready for action.”

Kami stared back, saying nothing. She thought about Emah laying injured downstairs in bed, or the brief terror she experienced when Maly had disappeared into the crowd of ratfolk. She had come to care about those two mercenaries, and yet she knew that what Calenta said was true: They would die horribly going up against forces like the ratfolk priest or guardian armor, whereas she felt… invincible? Did she? Feel invincible?

Inspector Calenta watched Kami’s face closely, and nodded. “When it’s all done, come see me,” she winked. “May it be soon, dear! Oakton needs you!” she called behind her, and shut the door, leaving Kami in a candlelit room, alone with her thoughts.

Long after Calenta had gone, Kami remembered to blink. Once again, she sighed out of habit, or perhaps to feel like the person she had been, or even a person at all. Her eyes scanned the dimly lit room.

She did not want to be alone right now, she realized. Carefully hoisting the bejeweled chest and securing it under one arm, Kami strode to the door and opened it. She would check on Emah and Maly, so they could make a plan.

“Hey!” you may be sputtering. “Where’s the dice rolling, man?!” Fear not! You may recall that last time the installment ended with screaming outside (if it’s not obvious, this installment occurs before Kami visits Emah and Maly last time), so a combat is incoming next Issue. With whom? That’s what we’ll find out now.

I have it in my head that Tatter has mind-controlled two… someones to retrieve the box for her. Just to balance the scales, let’s make each Rank 2. But I have absolutely no preconceived notions about who these people are or how Tatter came in contact with them. So let’s figure it all out!

I’m dipping back into my Variant Rules for Crusaders, and beginning each villain with some ICONS Origins background rolls. I’ll bust out my 2d6 for the ICONS Background Generator. What I end up with for the first villain is an androgynous or non-binary Kaleen, age 24. They are detached and logical, valuing a mentor and friendship. They grew up in Oakton, but as a child one or more of their family members were banished or exiled. Easy enough: Let’s make the other villain the mentor who they adore.

For Origin, I get “Wyrding: Hidden Race / Extraplanar,” which I thought when I made it could account for “nonhuman ancestries” like elves, orcs, etc. At Rank 2, they get 3 Powers rolls, which are:

Roll 1: 70 or 07, which includes Armor, Super Senses, Aura of Fear, Telekinesis, Energy Blast, Ice Mastery, Acrobat, or Martial Artist.

Roll 2: 81 or 18, which includes Elasticity, Super Strength, Illusions, Telekinesis, Energy Blast, Probability Warp, Acrobat, or Thief.

Roll 3: 44! Which means I get to choose anything I want.

I like the idea of the “sidekick” villain being the physical, less flashy one of the pair, so I’m going to select Martial Artist, Acrobat, and Probability Warp. Basically, this is the beat-stick of the duo, and unnaturally lucky when kicking ass.

At Rank 2, they get 12 Attribute Points. As a martial artist, I’ll use those for Physique 12, Prowess 15, Alertness 15, Psyche 10.

But how is this a “Hidden Race or Extraplanar?” My first thought was making them a leprechaun, but I’ve had enough of describing child-sized combatants for a bit. So what about a black-cat-person? Cat ears, eyes, and a tail? Furries unite!

Who is this cat-person’s mentor? Back to the Background Generator I go! For the second villain, I roll a male Kaizukan, age 33. He’s also detached and logical (maybe villain 1 is working to emulate their mentor?), valuing family and friendship. He also grew up in Oakton. A family member witnessed a crime and had to go into hiding.

Oooo… I suddenly see some tie-ins for our PCs. Both villains are members of the East Bay Dragons, who stole Maly’s inheritance. And this second villain, who is 4 years older than Kami, is… her brother! I never thought about Kami’s brother joining a gang possibly being the same gang that plagues Maly. Here’s a way to bind them together, creating a tangled web of motivations. Cool.

What sort of Origin does Kami’s brother have? I roll 89 or 98, which is either Spy/Assassin/Thief/Guide or Warrior. Oh ho! So the brother is non-powered, like Emah. Well this is getting fascinating. I’ll say he’s a Warrior, and the best the East Bay Dragons have to offer.

As a result of being a Warrior, one of his Powers rolls automatically becomes Intensive Training, granting 4 additional Attribute points (16 total for Rank 2). For the remaining two Powers rolls, I get:

Roll 1: 02 or 20, which includes Acrobat, Energy Blast, Astral Projection, Illusions, Darkness Control, Energy Blast, Acrobat, or Alchemist (Scientist).

Roll 2: 32 or 23, which includes Energy Blast, Energy Immunity, Psychic Blast, Energy Manipulation, or Commando.

Hm. Not a lot of options there, so I’ll retroactively use one of the Powers rolls to select Weapon Master, and make him a knife expert. Because it’s fun, I’ll use the second roll for Commando… he’ll be a Tactical expert, unable to be surprised and (my addition) able to surprise others easily.

Attribute-wise, Kami’s brother has 16 points to spend, which I’ll spread evenly as Physique 15, Prowess 15, Alertness 15, and Psyche 11.

I don’t have a Motivation in mind, so will roll on my table. I get 25, Power Monger. Kami’s brother exists to conquer life, which makes some sense for a kid thrown into a violent gang at a young age.

How will Kami and Maly respond to these two combatants? The parallels between the two groups is really fun… Cat-person versus panther! Knife expert versus swordswoman! Acrobat versus acrobat! Brother versus sister! This post has gone incredibly long, but wow I can’t wait for Issue 5!

Next: Issue 4 Reflections