- Doom of the Savage Kings, Chapter 1
- Doom of the Savage Kings, Chapter 2
- Doom of the Savage Kings, Chapter 3
- Doom of the Savage Kings, Chapter 4
- Doom of the Savage Kings, Chapter 5
- Doom of the Savage Kings, Chapter 6
- Doom of the Savage Kings, Chapter 7
- Doom of the Savage Kings, Chapter 8
- Doom of the Savage Kings, Chapter 9
- DCC Character Level 1: Joane Cayhurst
- Doom of the Savage Kings, Chapter 10
- Doom of the Savage Kings, Chapter 11
- Doom of the Savage Kings, Chapter 12
- DCC Character Level 1: Briene Byley
- Doom of the Savage Kings, Chapter 13
Something dribbled into Umur’s right eye from the bushy brow above. It could have been sweat, or blood, or even water from an overhanging branch. Whatever it was, he couldn’t spare the effort or time to wipe it away. The dwarf blinked furiously, shaking his head even as he swung his ancestral longsword at the furred body darting past him. He missed, and the creature was gone from sight.
“Blast these beasts!” he bellowed. “To the Nine Hells with you all!”
But behind his fury was a cold dread. There were still too many of the desperate, cunning jackals. His companions limped and bled from numerous bites and tears in their flesh. Still the creatures pressed their tactics, yipping and snarling and darting in whenever one of them turned. Blood thundered in his ears, his breath shallow. They were losing this battle, he realized with grim certainty, and there was no hope of escape.
All around, numerous rune-marked skulls stared unseeing at them from tall stakes. Their empty sockets appeared and disappeared with the shifting fog. The macabre totems, it seemed, waited in mute witness for them to die.
Round 4 is upon us! I predicted last time that this would be the deciding round in this fight. As a reminder, Briene is still unharmed at 9 hit points. Erin is at 3 of 10 hp. Haffoot 4 of 6 hp. Hilda 7 of 14 hp. Joane 6 of 10 hp. And, clinging to life, Umur is at 1 of 10 hp. Seven of the fifteen original swamp jackals remain, and none of them are currently injured. The jackals just passed a second consecutive morale check, so they are going for the kill, sensing an impending meal.
The first jackal bites Haffoot and rolls a 14 (recall that they have a +2 to hit, but -2 from Hilda’s Invoke Patron spell) versus her AC of 13. Thankfully, the attack only does 1 point of damage, leaving her at 3 hp. The second jackal rolls a 15, surpassing Erin’s AC of 14. That attack also does 1 point of damage, leaving the cleric at 2 hp. YIKES.
Thankfully, the tide turns after that. Joane hits with her wolf-spear, rolling a 17, and does [6+2+1] 9 damage, killing one of the creatures. A jackal misses Haffoot with a 7. Haffoot returns the attack against one of the three (!) jackals near her, missing with her first sword but hitting with the second on a [15+1] 16, dealing a max 6 damage and killing it.
Briene aims her shortbow at one of the remaining jackals harassing Haffoot and rolls a natural 20! The first, I believe, critical hit of this combat for the PCs. She rolls a chest wound (+3d4 damage), and does a whopping 16 total damage. Then Hilda, who had been swinging wildly with her staff against the one jackal attacking her, finally hits with a 16. She halves the jackal’s hit points, dealing 2 damage.
A swamp jackal lunges at Umur. He has a 15 AC, though, so the law of averages suggests they’ll stop hitting him at some point, right? Nope. The jackal rolls a 15, and the damage is irrelevant since Umur had 1 hp. He goes down.
Erin sees her friend fall, and rushes to Lay on Hands. If this fails, there is a serious chance of Umur dying. She rolls a [16+1-1] 16! Because they are the same alignment, this result means that Umur will heal 3d10 damage, and I roll well. Umur is back to full health, though prone and has dropped his longsword.
The last jackal ends our round with a bang, rolling a natural 20 against Hilda. The crit says it breaks a rib, dealing an extra d6 damage. That means Hilda takes [4+4] 8 damage and also goes down.
Umur, last to go in the round, spends his turn regaining his sword and standing.
At the end of the round, it’s time for another morale check. Because only 4 swamp jackals remain, I’m going to give them a -4 to their check. They roll a [15-4] 11 and, miraculously, are still going to fight to the death.
The companions fought furiously and with desperation. Joane impaled a jackal, which unnervingly screamed in a high-pitched wail like a small girl when it died. Haffoot used her thin blade to stab another through the eye. And an arrow loosed by Briene cut through the mists and left a third dead, its body curled at the foot of one of the leaning, skull-topped stakes.
Yet among these wins, too many bites tore through pant legs and found flesh. Umur, blinking furiously, turned almost blindly as one of the swamp jackals launched itself through the air to land on his shoulder. It bit down onto his neck and the dwarf cried out, falling.
“Umur!” Erin called out. Without thinking she ran and knelt by her friend, reaching out with her free hand. Soft, white light spilled from her open palm and over Umur. His eyes fluttered open, even as the jackal that felled him snarled and lunged again with its blood-flecked teeth.
Hilda, away from the others, had been swinging her staff left and right, keeping a persistent jackal at bay. The creatures had shown a malevolent intelligence, however, and the jackal made a calculate charge immediately following one of those swings. Hilda yelped as its leap carried it through her defenses, directly onto the wizard’s chest. It snarled and bit, and Hilda shrieked as she fell.
Round 5. The first of the remaining jackals has a choice between Erin, Joane, and Umur. Since Erin is kneeling and focused on Umur, it attempts to bite her and misses with a 3.
Joane rolls a 3 with her Deed die, and stabs at the one who’d just attacked Erin. She misses with a [6+3+1] 10, but Haffoot lends her a +2 with a point of Luck, making the strike a hit. She kills the jackal and uses her Mighty Deed to force another morale roll from the remaining three jackals. Amazingly, they roll a nat-20. Dang. That was a cool use of a Mighty Deed, I thought.
The lone jackal near Haffoot misses with an 8 and she’s able to return the attack. She hits with the first blade, doing 5 damage and killing it.
It’s Briene’s turn. It doesn’t make sense that she can do medicinal, herbal healing in combat like Erin’s Lay on Hands. So instead of healing Hilda, she will call out to Erin and loose an arrow at Hilda’s opponent. She rolls a [9+1] 10, and Haffoot again supplies a +2 Luck bonus (her Luck is now 8 of 12), which means the attack hits. Six damage is more than enough to kill the jackal.
The last swamp jackal nips at Umur but misses, which allows Erin to scramble to Hilda’s side and try another Lay on Hands. As with Umur, if she fails this check it will mean a “death roll” from our wizard, and perhaps her death. Once again, Shul, God of the Moon, comes in clutch. Erin rolls a 19! Unfortunately for Hilda, because she is Neutral alignment and a wizard, she only gets 2d4 hit points back, and Erin rolls a total of 3. Still, 3 is better than 0. Hilda lives.
Umur is up, armed, and furious. He only rolls a 1 on his Deed die, but hits the last swamp jackal with a [13+1+1] 15, dealing 9 damage.
The combat is over, officially the closest we’ve gotten to multiple character deaths. Exhale.
“Erin! Help Hilda!” Briene cried out, loosing an arrow at close range into the jackal that had leapt atop the robed wizard. “She’s not moving, Erin!”
Joane roared a furious roar and stabbed another creature through the neck as Erin stumbled over to Hilda’s fallen form. Her gray eyes scanned the torn, bloody robes and murmured a prayer. Nothing happened, and she squeezed her eyes shut, praying more fervently. Whether it was Hilda’s dark magics, the new moon that Erin knew was on its way this night, or the cleric’s own fatigue, something stood in the way of Shul’s divine energy towards Hilda, a barrier that had not existed moments before for Umur. After several heartbeats, though, the now-familiar soft glow cascaded over Hilda, less than before but present. The wizard coughed weakly and rolled to her side in the wet grass.
Nearby, Umur had retrieved his longsword and stood. With a bellow he lopped a jackal’s head clean from its emaciated body and turned to face the next oncoming attacker.
Yet the battle was over. As quickly as they’d come, the swamp jackals disappeared. Any remaining members of the pack yipped and chittered away into the mists.
The group panted and wheezed as the sounds of predators faded into the fog. All around them loomed skulls on stakes, bloody furred bodies, dark trees, and swirling fog. Erin, eyes still pressed tight, said an earnest, thankful blessing to her god, tears staining her cheeks.
“We must leave this place,” Umur gasped, stomping over. “Briene, lass, lead us away.”
“The skulls,” Hilda croaked, attempting and failing to stand. “I wish to see the center of the circles. There is–”
Erin’s eyes snapped open. “No. You’ll do no such thing. We leave. Now. Joane, help me with her.”
“I can help to heal…” Briene began, even as Joane stooped to pull Hilda up.
“No, Briene,” Erin snapped, her voice like iron. “You do as Umur said: Lead us out of this Chaos-forsaken place. We must leave the Sunken Fens before we can rest. Our lives are in your hands.”
“Y-yes, ma’am,” the young woman blushed.
Without speaking another word, the group followed Briene through the mists. Erin, Haffoot, and Joane all bled and limped from numerous bites, so it was Umur who half-carried Hilda through the swamps. Fog distorted sounds in the darkened, wet moors. Half a dozen times, the companions stopped, hands straying to weapon hilts as some awful sound found its way to them. Yet each time, no new horror arrived, and they fled. The group moved slowly, stumbling, and pressed on until the mists receded behind them.
Eventually, the Sunken Fens gave way to vibrant, late-summer forest. Sunlight and fallen leaves dappled the ground. The warm red and browns of tree trunks and branches no longer seemed like nightmares waiting to grab them. Birds twittered and chirped above. Insects chittered. Even the smells of the forest had changed, from damp decay to pine and moss.
“I know this place,” Briene smiled brightly. She looked back on the companions, her face a sheen of sweat and delight. “We’re not far from the river, and then Hirot. We’re safe.”
Well goodness, that was scary. Can Briene administer healing to Hilda and the others once they’re away from the dozens of stakes skulls (whose purpose we may never know, or may play a part later… we’ll see!) and the Sunken Fens? Let’s do some checks.
For Hilda, Briene rolls a nat-20 and is able to heal her to full hit points. For Erin, she rolls a [13+1] 14, giving Erin 2d8 (4) much-needed hit points. For Haffoot and Joane, unfortunately, she fails her checks (but doesn’t roll a natural 1, which would poison them).
Which means it’s Erin’s turn. Her first Lay on Hands check for Haffoot fails, increasing her Disapproval chance to 1-2, but her next two checks succeed. She heals Haffoot and Joane to full, and then turns attention to herself. She fails again, increasing her Disapproval chance to 1-3 on a d20. Thankfully, she then rolls a 15, healing herself to full hit points. The party has officially survived the pack of swamp jackals without any lasting damage.
All this healing, however, is going to be time consuming. I’ll say that they spend an entire day in the forests surrounding Hirot, tending to their wounds and recovering. Over this time, Hilda will gain a point back each of Agility (now 10 of 11) and Stamina (now 10 of 18). Haffoot will recover 1 point of Luck (now 9 of 12).
Does anything untoward happen over the course of this day? I’ll roll a d20, and on a 1 or 2 there will be a random encounter. I roll an 18. Nope… it’s a rare day of peace and rest for our adventuring party.
The companions finally collapsed in a wooded glade. Briene immediately dropped her backpack to the leafy ground, rummaging through it for healing supplies. She spent the next several hours tending to first Hilda’s wounds, and then Erin’s. By the time the young woman looked up, blinking, darkness had gathered in the forest and Umur had begun assembling kindling for a campfire.
“We– we aren’t going back to Hirot tonight?” she asked, bone weary.
The dwarf looked at her and chuckled. “Lass, the gates closed at sundown. Besides, the work you were doin’ was too important to interrupt. You’ve become quite handy, navigatin’ us through the woods and healin’ everyone’s hurts.”
“Don’t forget her bow,” Haffoot grinned. She leaned forward to wink at Briene. “One of her shots picked a jackal clean off the ground and sent it flying through the air! I saw it!” The halfling hooted and slapped her knee.
Briene yawned. “Where’s Joane?”
“Gatherin’ firewood and washin’ up in the river,” Umur grunted. “You should wash up, too, before you fall over. Then get some food in ya and sleep. Haffoot here found a rabbit.”
“Come, Briene,” Erin stood with a groan. “We’ll go together. Hilda, hand me your waterskin so we can fill it.”
“Thank you, dear one,” Hilda said sleepily, patting the white, scaled armor upon Erin’s leg. Then the woman pulled her hood close, casting her entire face in shadow, and began lightly snoring.
“She cares for you,” Briene whispered, smiling, as they left the glade.
“Mm,” Erin said thoughtfully. “Something’s changed. She treats me almost like her own child. It’s… odd. And I like the effects of this magic upon her not at all. It’s poisoning her.”
“On that we can agree. But her affection for you is sweet. Perhaps it’s an anchor in the darkness.”
“Perhaps,” Erin sighed. “But I fear that Hilda and I will need to talk sooner than later, before that darkness becomes too great a weight.”
Later, after the six of them had licked their fingers clean of rabbit, a companionable silence fell over the campsite. Briene and Joane leaned against one another, eyes closed in appreciation for the other’s presence. Umur stared into the dwindling flames, poking idly with a stick, his mind clearly elsewhere. Haffoot lay near him, hands folded behind her head, staring up through the canopy at the night sky. Even Hilda had felt strong enough to join them, and sat cross-legged, firelight dancing on her sallow features beneath the hood.
Erin stood, and attention shifted to her. Her armor was battered and in need of repair in several places. She had passed a wet rag over parts, but the black mud of the Hound’s lair and dried blood from their encounters still spattered its surface. The cleric cleared her throat.
“Tonight,” she announced. “Is a new moon. I’ve felt my connection changing these past nights. Shul has closed his eye, resting. In such a time, I thought that I might sing a hymn.” She looked around the group, and almost as an afterthought added. “If that’s acceptable.”
Haffoot rolled up to sit. “Go on, then.”
Erin nodded, clearing her throat again. She began to sing, and once again the group was reminded that, before the portal beneath the Empty Star, Erin Wywood had been Graymoor’s minstrel. Her voice was haunting and beautiful as embers from the fire rose on smoke into the forest night.
“O Shul, Watcher upon high,
Though your eye hides, you’re still nearby.
Dancer of paths where shadows lie,
Guide us safe as stars drift by.
In darkness deep, we know your light,
Guarding souls through endless night.
O Shul, unseen, our path defend,
Until your eye returns again.
Husband of the Three, you weave unseen,
Though all is dark, you keep us keen.
Through whispered stars your darkened eye,
Holds us close as night rolls by.
In darkness deep, we know your light,
Guarding souls through endless night.
O Shul, unseen, our path defend,
Until your eye returns again,
Until your eye returns again,
Until your eye returns again.”
The last notes of Erin’s hymn washed over them, and the group sighed almost as one. Despite the horrors of the previous day and night, their spirits lifted. Joane and Briene hugged each other tightly. Haffoot patted Umur’s thigh companionably, and the dwarf grinned back.
“Beautiful,” Hilda said into the silence that followed.
“It really was,” Joane said. “Thank you.”
Erin nodded and sat back near the dying embers of the campfire. Her own prayer, it seemed, had strengthened her, for she did not grunt or groan in pain when settling down.
“So,” Joane said, disentangling herself from her friend and sitting up straight. “What happens tomorrow, then?”
“Tomorrow,” Umur said. “We return to Hirot so you two can get your affairs in order. We’ll resupply, perhaps repair our armor if there’s a smithy. Then we’ll keep on, towards the Trollteeth.”
“And the mad witch,” Haffoot chided. “Don’t forget her.”
“You leave it now,” the dwarf grumbled. Haffoot giggled.
“She did supply the net,” Hilda said delicately. “And a promise is a…”
“Leave it I said!” Umur bellowed, and the halfling beside him burst into laughter.
“Well, what about the Jarl?” Joane asked. “You said he won’t be giving you all any credit, which I agree with. That bastard will find a way to make everything your fault if he can.”
“Our fault,” Hilda offered. “You’re with us now, and he’ll see it that way too.”
“We’ll just tell the truth,” Briene offered. “He’ll be grateful, won’t he?”
Umur snorted. “We’ll tell our story, aye. What the Jarl does with it, I can’t say. But that’s tomorrow. Tonight we sleep, eh? I’ll take first watch.”
They did. Below a moonless night sky, the companions finally found a long stretch of uninterrupted peace. And though each ran through their own imaginings of the next day’s events, none could have predicted what awaited them in Hirot.



