
A peek behind the curtain: I spent a couple of days contemplating the implications of the end of last weekβs chapter. Strictly by the Tales of Argosa rulebook, the Rift DDM effect would summon something well beyond Maelen and Vessaβs ability to handle. If they stayed and fought whatever-manifested-from-the-Veil, they would all die. If they fled, it would feast on Alric and kill him, despite him passing his Death Save. Was I ready for either of those two outcomes?
To be clear: Iβm fine with character death, and if I wasnβt then I should be playing a different game. Also, there is some symmetry to Alric dying to the same DDM effect that killed (we assume) Hadren Kelthorn. Yet it also felt like an unusually cruel twist of the dice, having Alric survive the final, frenzied attack from the skinless terror boss only to be killed by a creature that spontaneously appears and then disappears.
What I settled on was to force a different, specific creature to manifest rather than roll on the Rift table: another skinless terror. This foe is still dangerous to two PCs (especially Maelen, who is at 9 of 20 hp) and will prevent Alric from receiving stabilizing treatment until they defeat it, but death is not a foregone conclusion, nor even likely. Itβs pulling my punch as a GM, which might frustrate some readers. Itβs a solo game, though, so the most important factor is that Iβm comfortable with the decision, which I am. I still wanted to acknowledge the βGM callβ as controversial, and one others might not make.
With that said, weβre back in combat and itβs Maelenβs turn to roll initiative. She rolls a 3. Since neither the new skinless terror nor Maelen have yet initiated a melee attack, Iβm going to give Vessa a clean shot with her bow. She rolls a 12+4=16 and hits, doing 4+3=7 damage to its (rolling 3d8) 12 hit points, dropping it to 5 hp.
Can Maelen finish it off? She approaches and hits but rolls minimum damage. Still, this new creature is at a mere 2 hp (before it regenerates, that is).
Itβs the skinless terrorβs turn with its two bite attacks. It hits with one of them, doing 5 damage and dropping Maelen to a mere 4 hp. It also regenerates 6 hit points of its own and is now at 8 hp.
Vessaβs initiative roll is huge and will likely determine whether the terror or Maelen dies. She rollsβ¦ a 4! Whew. Maelen will strike first and rolls a nat-17. Her 9 total damage crushes the new threat, and then she quickly picks up a torch to burn the thing. Vessa, meanwhile, will rush to stabilize Alric.
Disaster averted.
Iβll do quick Short Rest rolls for the ensuring minutes after combat. Iβll say that Alric canβt regain hit points beyond 1 in this short time, but he passes both Will saves so Iβll give him both Spells back. He can attempt Mend Flesh later (if he dares!). Maelen, meanwhile, passes one save and will regain half her hit points, leaving her at 12 of 20 hp. Her uses of Adaptable and Supplies, though, are spent. Vessa is once again unhurt, so doesnβt need to roll.
Whew! Okay, into the narrative we goβ¦
XXI.
Duskmarch 24, Goldday, Year 731.
Vessa hatedβabsolutely loathedβfeeling helpless. Her bow work, her knife drills, her stealth, even the smoke bombs she brewed by hand, every skill sheβd learned was meant for one purpose: to keep helplessness at bay. So too, she admitted in the darkest recesses of her mind, lotus leaf, drink, and whores were also tools, ways of distracting her from her thoughts when nothing threatened her. Vessa Velthorn had trained a lifetime to either act or numb, but never, ever, to feel helpless and do nothing.
The skinless, frenzied thing that launched itself upon Maelen had moved faster than she could nock an arrow and fire. Once upon her friend, it bit and clawed and bore Maelen to the ground like a rabid dog, moving so quickly that her friend could do nothing but scream. Vessa already had an arrow drawn, but no clear shot. She swore and panicked, a tear forming in one eye as she watched her friend being killed. Helpless.
Then Alricβbrave, stupid Alricβcharged forward with his torch before she could scream for him to stop. He was too unskilled to hit the thing, but waving the flames near the many-mouthed aberration was enough. It paused in its frenzy, its grotesque head clacking a wide maw of sharp teeth at him. He stepped back, realizing his peril.
Vessa should have shot it then, but terror had filled her, helplessness paralyzing her limbs. Before she could loose her arrow, it had leapt upon Alric with just as much mindless, frantic hunger as it had Maelen. Something dark sprayed wide, pattering across Vessaβs cheek as the mage went down in a gurgling scream, a mere three strides in front of her. Alricβs staff and torch clattered to the stone, and Vessaβs eyes widened in horror. The creature atop him continued attacking in a mindless rage.
What happened next would haunt Vessaβs nightmares. As Maelen and Alric lay dying, the skinless thing spasmed, split, and tore itself open. Vessa stepped back in horror as something climbed free from within the monstrosity. What crawled out was a smaller copy of the first: red-slicked muscle, exposed organs, an eyeless head, and that impossible mouth of teeth. The first aberration slumped atop Alric, gore and viscera spilling everywhere as ifβ¦ unspooling. The new monster snuffled and sniffed the air, teeth clacking.
Vessaβs arrow punched into its torso, sinking to the fletching. A teakettle shriek and it turned towards her, crouching and ready to pounce. She fumbled for a second arrow but knew it wouldnβt be in time.
A blood-soaked Maelen loomed from the darkness, eyes wild and spiked mace raised overhead. With a furious shout, she brought the weapon down upon the smaller creature with a sickening, squelching crunch. It struggled to rise and she kicked it from the pile of organs that was its mother, then swung again. This time the blow landed with a wet, collapsing crunch, and the thing came apart, losing all shape. Red, pink, and purple tissue, all seemingly disconnected, flopped to either side of the black mace, unrecognizable as anything humanoid. Then Maelen staggered and fell to one knee, groaning.
Vessa dropped her bow and rushed to Alric. Without conscious thought, she pushed the viscera from him, staining her arms to the elbow in dark ichor. Her eyes searched for some sign of life from the young man. There was so much blood. How much was his and how much from the skinless terror?
Alric coughed weakly, froth on his lips. She saw a wicked bite in his neck, a huge chunk of meat gone, then another on his chest, the robes ripped away as if the thing had bitten through cloth and meat all in one gulp. Vomit rose in her throat. These were mortal wounds. She listened at his chest: No heartbeat.
βGet up!β she yelled into his face, tears blurring her vision. βAlric, damn you! Get up!β
The mage groaned. His eyes fluttered open, unable to focus.
βGET UP!β she screamed, a fingerβs width from his bloody face.
βVessa?β he whispered weakly, then coughed more blood.
βUse your magic, Alric!β she pleaded. βYouβre dying! Heal yourself!β sheβd grabbed him by what remained of his robe and was shaking him as she spoke. βYou hear me?β
His eyes rolled. βCanβtβ¦β he groaned. βCanβtβ¦ useβ¦β
βYour magic!β she yelled. His eyes focused again on her face. βYou have to use your magic!β
He seemed to sigh then, going limp. In a flash of panic, she thought heβd given up and died in that moment, but she saw his lips moving, whispering something she couldnβt quite make out.
Wouldnβt a failed Spellcheck by Alric be a kick in the pants here? Thankfully, he needs a 16 or lower on a d20 and rolls exactly 16. Whew. Letβs first resolve the Mend Flesh effect and then check for DDM. Alric heals 1d6+2 hit points: 7! Nice. That puts him at 8 hp.
How about the Dark & Dangerous Magic roll? Heβs reset his counter to 1 after losing his heartbeat, so rolls a d8 and getsβ¦ 7. Alricβs DDM number rises to 2 for the next check, but heβs safe from Orthuunβs corruption for now.
Itβs worth noting that Magic Users in Tales of Argosa canβt cast the same spell more times in a day than their Int modifier, which in Alricβs case is 2. Even if he refreshes his lost spell βslot,β he can only use Mend Flesh one more time in the Starless Rift (since Iβm assuming they wonβt sleep down here with the skinless terrors!).
And with that, the party has (barely) survived their first Boss monster. That Boss template is no joke, man. One question now: Does the chamber contain any loot? Iβll pose a simple Fate question here, and with the Chaos Factor of 7, that means a 75% of a yes. I roll 43. Yes indeed.
I canβt see the skinless terrors being oriented towards treasure, but I can see the dismembered, half-eaten corpses of other victims here. Who would have been down here before the party, however? Not Hadren Kelthorn or his cultists, so it must be some of the esoteric order that entombed the artifacts in the first place and sealed themselves in the earth. Iβm going to do some work in the background to figure out who this order was, and then weβll say thatβlike in Thornmere Holdβa few members were left here to guard the Starless Riftβs secrets, and ultimately died at their post, this time torn apart by skinless terrors.
Iβll roll on two Treasure tables: Carry Loot B (which tends to have interesting items in addition to coin) and Trinkets & Curios (which is just fun). I roll 44 silver pieces, a whistle, and leather gloves with a pocket containing a lockpick of fine workmanship. Iβm going to tweak that last one a bit, but otherwise that gives me some great details.
Weakly, his lips continued to move. Vessa sat back, giving him some space, tears now fully wetting her cheeks. She clasped her hands together in what could have been prayer if she had thought Oaktonβs gods could hear her in this cursed place.
Alricβs wounds closed before her eyes. Only then did Vessa realize sheβd been holding her breath. With a hiccupping cry of joy, she leaned forward, her face again near his.
βAlric? Alric!β
βIβm here,β he croaked, eyes still closed. βIβm here, Vessa. Thank you.β
Then he fell unconscious.
Vessa looked him over, swiping more viscera and clinging filth off him where she found it. He wasnβt fully healed. Far from it. His gaping wounds had become serious abrasions, and many of his smaller cuts remained. But he was breathing steadily, his chest rising and falling in even rhythm. She wiped a last tear from one eye, sniffed, and looked for Maelen.
Her friend was sitting against a column of rock, wrapping her own wounds in torn strips of cloth. When she saw Vessa peering at her she asked, her voice low, βHow is he?β
βI thinkβ¦β she sniffed, composing herself. βFine. He used his magic at the end to heal himself. How– how are you?β
Maelen grunted. βIβll live. That thing went for my torso, and the chain shirt stopped most of it.β She grimaced, tying off one strip. Vessa moved lightly to help her. Maelen relaxed against the stone and closed her eyes gratefully.
βYour shoulderβs bad,β she said. This cut is bleeding, and gods, youβre bruised everywhere.β
Maelen chuckled. βMust look like a losing pit fighter, eh? Maybeβ¦ maybe I need to take up the bow. Stop getting eaten by all these Orthuun lackeys.β
Vessa grinned briefly, and then her face became serious. βWhat were those things, Mae? Are there more of them, you think? Iβve never seenββ she swallowed, bile again threatening to rise. βI want to leave this place.β
Maelen opened her eyes and looked at her a long moment before she answered. βWe need to find where they buried the artifacts. Then we leave anything Alric says is cursed, take the good stuff, and go home. Okay?β
She rubbed her bent nose and bit her lip. Her friend must have seen the despair in her face, because she placed a broad, calloused hand on her arm. Vessa met her gaze, her eyes again blurring with tears. Damn it all but she hated her tears.
βI donβt want to stay either, lass. And I donβt want to leave Oakton again for a long while once weβre home. Let the Princeβs knights and heroes fight Orthuun. I just want the coin and the chance to spend it. But weβre close, Vess! We get the loot here and weβre done.β
Vessa pursed her lips. She wanted to believe her friend, but there was part of her that didnβt think Maelen Marroson could leave a juicy score alone. She could almost picture the conversation, weeks from now, where Maelen pulls her into some new, dangerous adventure. It wonβt be like last time, she could see future-Maelenβs mouth say, This is easy money, lass, and then weβre set for life. Would she get pulled into it all again? Probably, though she didnβt fully understand why. Vessa sighed.
βOkay,β she nodded. βBut we need to leave this place and get home, Mae. Weβre going to die here if we stay. Letβs find the treasure. But if there are more of thoseβ¦ things. We run, okay?β
βFair enough,β Maelen grunted. With a pat on the arm, she groaned, struggling to rise. βFor now, letβs leave the lad to rest and see whatβs in this chamber. Maybe the lootβs right under our noses, eh?β
Cautiouslyβand with no small amount of terrorβVessa and Maelen crept through the large cavern and its irregular, natural columns of stone. What they found was simply rock and rubble, unlit and cold, with no sign of human occupation. Perhaps Alric had been wrong in his theory, that the same people whoβd created Thornmere Hold had created this place, to house instruments of Orthuunβs power and those used to defeat him. It seemed as if the Starless Rift was merely a barren cavern complex, opened by magic and occupied by monstrosities.
βHere,β Maelen hissed, snapping Vessaβs attention to focus. The warrior held her torch out in front of her and, at the edge of the wavering light, she saw the unmistakable shape of a boot. Two boots, in fact. It looked as if someone were lying on their back, feet outstretched, behind a boulder. Or at least it would have looked that way if there werenβt a wide, dark stain all around the legs and boots.
As quiet as a cat, Vessa prowled forward, Maelen behind with torch aloft. Her ears strained but heard nothing. She held her breath as she peered around the stone to findβ¦
Carnage. The legs connected to a waist, but above that was ragged bone and gore. Nearby, another body lay on its side, missing head and one arm. A third corpse still had its head and limbs, but its armored chest lay open like a hollowed-out apple, chest plate gone and ribs splayed wide with the bodyβs once-torso empty. It was perhaps the grisliest scene Vessa had ever witnessed, including the massacre at Vastren Hollow days before or Hadren Kelthornβs shocking ritual circle. Somethingβpresumably the skinless horror theyβd foughtβhad feasted on these bodies. No, not feastedβ¦ it had simply torn them asunder, without reason or pattern.
This time Vessa didnβt hold back her bile. She leaned over and vomited, bits of turkey and berries splashing the rocky floor.
She gagged until her stomach was empty. When sheβd wiped her mouth and stood shakily, she found Maelen crouching over the bodies with her torch, rummaging through something. She glanced over her shoulder at Vessa.
βPriests of some kind,β Maelen said gruffly. βAnd killed not long ago. What does that mean? We should wake the lad. He might puzzle out something. But I did find this,β she hefted a coin purse that jangled in the silence. βThereβs more to find. Go fetch the lad.β
She left, hurriedly and still coughing.
Vessa found Alric still unconscious, eyes closed and breathing evenly. She leaned down, ear to chest, listening for his heartbeat. Then, squinting, pressed her ear closer. Nothing.
No thump. No flutter. Nothing.
She sat up with alarm. βAlric!β she said sharply.
He gasped, eyes wide and confused. βWhat!?β
Vessa exhaled. βBy the gods! I thought you were dead, Alric.β
βIβm okay,β he said blearily. βJustβ¦ give me a moment.β
She did, then prepared him for their discovery within the chamber. He swallowed, clearly uneasy, but nodded and said heβd follow her. Vessa helped him stand, and her hand lingered on his waist after heβd risen.
He looked from her hand to her faceβhaunted, hopeful.
She jerked away, heat flaring across her cheeks. By the Rootmother, she actually thought about kissing him then. What was wrong with her?
βThis way,β she said hoarsely, and began walking.
They found Maelen standing over the shredded corpses. Alric gagged, but Vessaβs preparation had steeled him from the worst of it. He cleared his throat.
Maelen didnβt look at Alric as he approached. βTell us what weβre looking at, lad. Who were these people?β
Vessa watched Alric rather than the mutilated corpses. He looked impossibly weary, pale, with dark shadows beneath each eye. Yet he also seemedβ¦ powerful, which was the best word Vessa could find. He radiated a confidence that simply hadnβt existed when sheβd first met him. Then heβd presented as a naΓ―ve, young scribe with no understanding of how the world really worked. Now, with his dark robes, rune-carved staff, and the faint glow in his eyes, he looked almost like the storybooksβ mages β¦if the storybooks bothered to show the blood and torn robes too. Even still, Alric was becoming someone to be taken seriously, and perhaps feared. She wondered if that was where her urge to kiss him had assaulted her so suddenly.
βHmmm,β he said eventually, the sound deep in his throat. βItβs peculiar. That oneβs robes there,β he pointed with his torch. βLooks like perhaps he was a member of the Inkbinders Lodge. The cut isnβt dissimilar to mine, see? But that one,β he frowned. βThose garments look as if theyβre from the the Order of the High Listenerβ¦ The Watcherβs priests, from Skywarden Tower. That third one has armor, but from no knighthood I recognize. None of them have any insignia to their orders displayed. Why would that be? Different priesthoods, all down here together, bound to this place for the same reason. But why?β His frown deepened, and he gripped his staff harder.
βI found these,β Maelen said, raising her hand in the torchlight. Dangling from three leather cords were wooden whistles. βEach one had one around their neck, best I can tell.β
Alric closed his eyes, lips moving almost imperceptibly. βNot magical implements,β he sighed, opening his eyes again. βJust whistles. Perhaps to sound a warning? Well, whatever the case, it seems that Hadrenβs ritual to open the Rift unleashed thoseβ¦β he swallowed hard. βThings we fought. I suspect if there are more wardens here, theyβre also dead. Blast it all! I would have liked to speak to one of them. I have so many questionsβ¦β Alricβs voice trailed off, his gaze drifting. He shook his head. βWell. The only thing to do is find the answers here if we can. Are there other caverns youβve found?β
Vessa blinked, wholly impressed. Not long ago, Alric had barely survived grievous wounds. He was still injured, using his staff to hold himself upright. Yet he showed more interest in pressing forward into the unknown horrors of the Starless Rift than Vessa, who hadnβt taken a single wound. She glanced at Maelen, who was studying Alric with an expression that showed she felt similarly.
βThereβs a way blocked off by rubble, and another clear this direction,β Maelen said finally. βFollow me.β
Alric nodded and limped to follow. Vessa glanced at the corpses one last time as she stepped over them, grimacing.
The torchlight glinted off something near a severed arm in the shadows.
βWait!β she hissed. Maelen and Alric stopped, turning to her.
Vessa knelt. The hand wore a fine leather glove, too fine for a place like this. Something gold glimmered from a hidden slit at the wrist. A secret pocket. Clever.
She eased out the object: a small golden key. She held it up in the torchlight for her companions to see.
Maelen grunted. βHuh. Good work, lass. Tucked into the glove, eh? Find the other arm. Maybe the bastard carried two.β
It took some searching, but they found the other hand. It also wore a fine leather glove, but seemingly no hidden pocket. βJust the one key,β she concluded, speaking her thought aloud.
βNow letβs find the lock it opens,β Maelen grinned, patting Vessa hard on the shoulder.
Iβm simplifying the map somewhat from the original one on p.101 of the Adventure Framework Collection #1 by Pickpocket Press. If youβre following along at home, Iβm essentially collapsing areas 3 and 6 and eliminating area 8. The party is traveling east on the map towards a chamber with two sinkholes in it (area 7). After that, theyβll reach the main Tomb of Saelith in area 10.
Is there anything happening here? Iβll Consult the Bones to see: The Twins of Fates are split Yes/No, but the Judgment die says Yes. The Fortune die, meanwhile, shows that scary Skull. Poor Alric, Maelen, and Vessaβ¦ the Starless Chamber sucks! In any case, Iβll roll a d20 on the Complications table in the Tales of Argosa Dungeon Generator: Water, βthe area might be flooded, contains a pool, underground lake, well, fountain, broken pipes, etc.β Ohhβ¦ interesting! Looks like we have a bit of a hazard to navigate.
Oh, and earlier I rolled an Int(General Lore) for Alric to identify the corpsesβ attire. His Great Success provided the information above.
Maelen led them, winding around natural stone columns to a corridor too narrow for two of them to walk abreast. This place had turned her around, and she couldnβt puzzle out which direction they moved, but ultimately decided that it didnβt matter. She felt confident she could find their rope by retracing their steps, which was enough.
Both Alric and Maelenβs torches were burning low, guttering and smoking, shedding less light than theyβd done before. Vessa opened her mouth to ask about it but heard something.
βDo you hear that?β she asked.
Her companions froze, listening. Ahead, down the shadowed corridor, was the unmistakable sound of water dripping. Maelen jerked her chin in a gesture for them to follow, then moved forward. Alric went next, with Vessa in the rear. Shadows and stone pressed close, tightening around her chest like a fist. Her breath came too fast; she forced herself to swallow it down. She wanted badly to leave this place and never return.
Ahead, Maelen cursed.
βWhat is it?β Vessa whispered. No one answered, so she pressed forward, her own heartbeat pounding in her ears.
Once again, Vessa found herself on a small dais of rock, just wide enough for the three of them to stand uncrowded.
Beyond the lip of the rocky shelf, as far as the wavering torchlight could reach, was a smooth, black pool of water, so still it reflected their torchlight like a sheet of obsidian.
Two distant drips fell in uneven rhythm, loud in the cavernβs vast silence.
βTell me you two can swim,β Maelen growled.
Her voice was not reassuring.
Next: Black Waters [with game notes]

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