
I ended my last post with some scene wrap-up housekeeping, and today I begin with Mythic GM Emulator scene creation. Our party has captured one of the outlaws, Old Yara, and Maelen intends to interrogate her. This is what Mythic describes as an âexpected scene.â Before I jump into it, though, Iâm going to test whether this scene is what I expect it will be. To do so, I roll a d10. If I roll over the current Chaos Factor, which sits at 5, then the scene runs as intended. I roll a 1⌠Ha ha!
With an odd number, the scene is âalteredâ in some way (had I rolled an even number, the scene would have been âinterruptedâ by, for example, other Lanternless who were nearby or a hungry bear). The book provides several ways that I might go about altering a scene, including me simply choosing the next most obvious way to have the scene play out than I intended. Other than questioning Old Yara, I donât really have a ânext most obviousâ idea in mind, however.
Instead, letâs insert some randomness. Mythic suggests several ways to inject some random inspiration into my process: I could ask a Fate question, I could roll on a Scene Adjustment table provided in the book, orâand this one sounds like the most fun todayâI could roll on a Meaning table. Iâve been assembling my Thread and Character lists after each scene⌠letâs take one for a spin!
Iâm going to roll on my Character list for inspiration, because even scanning the list gave me several ideas. Right now, I have 5 different characters listed, so Iâll roll another d10, with even odds for each option: I roll a 9, which is Sarin, the leader of the Lanternless. Okay, hmmm. Perhaps Old Yara knows a secret or two about him that will help the party. Cool.
Note that in some ways I havenât really altered the scene; Maelen and Vessa are still going to interrogate Old Yara as Alric looks on. But without Mythic I would have hurtled headlong into it to reveal what I already know about the Lanternless and Sarin. Now Iâm forced to think of some new depth or wrinkle that sheâll reveal, which should deepen the narrative.
Speaking of which, while Iâm at it letâs have Maelen and Vessa roll opposed Charisma checks against Old Yara. Iâll give our two protagonists a +1 for their Gather Info skills as well. Whoever succeeds the most wins the contest. Maelen rolls 11, succeeding. Vessa rolls a 15, failing. Old Yara rolls 12, also failing. Whew! I would have felt silly doing all of that âaltered sceneâ work only to have Old Yara obstinately withhold any useful information.
IV.
Frostmere 15, Goldday, Year 731.
The afternoon had grown long within the Greenwood Rise, golden light dappling the small glade. Vessaâs head and stomach both felt hollow, raw and carved out like a melon. She still had no idea what happened last night. Woke in a barn with a dog licking her face, a missing tooth, shaved head, and a government writ-seal in her pocket. Lotus leaf and drink, but what else? Whatever had happened then, right now what her body yearned to do was spend a full day in darkness, retching and clutching her stubbled skull. Instead, sheâd been tromping slowly west of Oakton, up and up through the forested hills, following a lamed scribe and stumbling upon a group of outcasts.
She took no pleasure in sneaking up on the one whose throat sheâd slit. The bald man with the black tar-marks on his cheeks wasnât the first nameless idiot whoâd died without ever seeing her approach, and he bloody well wouldnât be the last. But killing left her in a foul mood, and her mood had already been foul. Vessa spit a glob of bile, briefly remembering the manâs choking gasp, the hot blood that spilled down his dirty shirt. With a grimace, she pushed the images away and focused on the woman in front of her.
The crone must have been four times Vessaâs age, back bent by labor and hair white and wild as loose spider webs. She regarded Vessa with a natural look of distaste on her wrinkled, leathery face, thin lips pursed. The same black streaks as the man sheâd slain decorated her cheeks, and she wore a dirty homespun shift and a bulky necklace ofâVessa squintedâblobs of wax? She decided that the old woman was poor as dirt and, glancing at her almost black feet, had been living out here for a long, long time.
âYe killed âem, then? The others?â the woman asked into the growing silence with a dry, papery voice.
Vessa shrugged, rubbing at her crooked nose, an old injury that flared whenever her temper did. Her shaved head felt too cold and tingly in the autumn air, and she moved her hand to brush over the unfamiliar stubble. Gods, she needed some proper sleep.
âYouâre not the one asking questions,â Vessa muttered. âSo shut it.â
The old woman crossed her thin arms, little more than loose flesh dangling from bones, and squinted hard at Vessa. Dammit all. Vessa knew that she wasnât particularly charming in the best of times, but sheâd fumbled their interaction already. She saw clearly that this woman wasnât going to tell them a bloody useful thing.
âWe did kill them,â Maelen said, stepping forward in a crunch of leaves. âThey friends of yours?â
âNot as much. Bah,â the woman scoffed, turning her attention to Mae. âThey woulda done the same tâyou, I sâpose. Sorry fer it, though. Good people, hard workinâ.â
Maelen sighed. âI was coming up to talk to you all when I tripped. Then there was yelling and people coming down the hill at me with weapons.â
âHeh,â she smiled wearily, showing three withered teeth in otherwise empty gums. âDidnât expect you, eh? Big warrior wif a sword biggerân theyâd ever seen, I bet. They werenât soldiers. Jassel was a chimmy-sweep. Bran a lamplighâer. Karn was a stablehand.â
âThe bearded one with the club? His name was Karn?â Maelen asked.
The woman nodded, sucking at her top lip.
Maelen turned to show the side of her leather vest. It was scarred with two small tears in the leather. âHe hit me one good. Strong fellow. A different day, it could have been me in the dirt.â
The old woman nodded. âKinda you to say,â she said. âWhaâs yer name?â
âMaelen. Yours?â
âYara. Folks call me Old Yara ifân âcause Iâm olderân the sun.â She smiled her gummy smile.
Maelen chuckled. âSeems to me, all the young ones are lying dead in the leaves and youâre still here, Old Yara.â
âTrue ânuf,â the woman nodded once. âIâm a survivor.â
âYes maâam,â Maelen cocked her head. âWhatâs with the black goop on your cheeks?â
âOh,â Old Yara waved a hand dismissively. âJusâ somefinâ the Night Captain makes us do, to be part âo his gang. Calls us the Lanternless, and I never met anyone hates the light much as him. Donâ even like us makinâ fires at night, so Iâve got used tâeatân meat raw.â
âHe an outcast from Oakton too?â Maelen asked casually, and even amidst Vessaâs hollowed-out haze, she admired the mercenary. Whereas Old Yara immediately hated Vessa, Maelen had used her streetwise charm to turn her around. If theyâd been in the city, the old woman would have been offering them tea. Quietly, Vessa drifted back from the conversation, letting Mae take the old womanâs full attention.
She glanced over at Alric, the scribe, who had found a place to sit and stretch his legs out beneath him, back against a tree. The manâs eyes were watching Old Yara and Maelen intently, probing. She decided not to interrupt his eavesdropping. The last thing they needed was for the kid to yelp in surprise and break the spell Maelen was weaving with the old outcast. Keeping her eyes scanning for anyone approaching, Vessa brought her attention back to the conversation.
âHe was a lamplighter too, then?â Maelen was saying in response to whatever Old Yara had answered. âLike the one in your group?â
âA lamplighâer, aye, like Bran. Had a pole ân whistle his whole life ân wore the cityâs colors. When the Night Captain talks âbout Oakton, sâlike heâs still walkinâ its bones,â the old woman bobbed her head. âBut he did his work long ago, mind. Long time.â
âSo heâs got the age of experience like you, eh?â Maelen folded her thick arms casually, a move Vessa thought was to remind Old Yara of her strength while seeming relaxed.
The crone waved a hand, shooing away Maelenâs words. âNaw, naw⌠heâs olderân me but you got the wrong idea.â Her eyes twinkled in the dappled sunlight. âHe ainât human, see. Heâs been walkinâ these woods longerân any oâ us.â She paused. âThe Night Captainâs a ghost.â
Alric shifted, sitting up straighter and practically buzzing with questions. Vessa cocked an eyebrow herself. What in the bloody mists was going on out here?
Thankfully, as if reading her thoughts, Maelen asked. âA ghost? Now why would a bunch of outcasts band together to follow a ghost out here in the wilds?â
The way she posed the question clearly hit Old Yara badly, as if she suddenly realized she were being interrogated. Or perhaps there was some other offense in the words none of them understood. Whatever the case, the womanâs face hardened, and she crossed her thin arms, mirroring Maelenâs posture. âWell, weâre outcasts, ainât we? Gotta survive. The Night Captainâs tougherân anything we meet out here, includinâ you and your pups. If he was here, youâd be skinned and hanginâ from that tree, sure as night.â
Maelen saw that sheâd struck a nerve. She held up a hand in peace. âNow listen, Old Yara, I didnât–â
âI think,â the woman spat, barreling forward and getting herself riled up. âYouâll be hanginâ there soon anyway. Night Captainâs not gonna like you cullinâ his flock none. How dâyou think itâll feel, when your skin comes off in strips and your pups are screaminâ while he pulls their tongues out one by one?â Something unsettling filled the old womanâs voice, hard and mean. âWill ya be so tough then? Your big sword wonâ do squat to the Night Captain. Youâll die wailinâ and begginâ tonight, sure as night. And Iâll be watchinâ and laughinâ the whole time!â She cackled.
Oh my. I havenât yet revealed the two juicy bits Iâve worked up for this conversation after my scene rolls, but letâs do one more opposed Charisma check to see how smoothly or not this encounter ends. Maelen will get the info anyway, but how ugly will it be?
First the Charisma checks: Maelen rolls a 6, just missing a great success. Maelen, meanwhile, rolls a 14. Maelen clearly wins, so Iâll have her reign in this situation in a very, uh⌠Maelen way to get the information they need.
Iâll also do a Divine Lore check for Alric and a General Lore check for Vessa to see if they can piece together what Sarin, the Night Captain is. With the skill bonuses, both characters need a 13 or lower (though less educated, Vessa has the same Intelligence score as Alric). Alric rolls a 9, succeeding. Vessa rolls a 19, though, and fails. In this instance, those dusty scrolls that Alric has been reading serve him well.
Finally, just because Iâve given Vessa and Alric each a âsoftâ xp for overcoming initial obstacles, Iâll give Maelen 1 xp for the successful interrogation of Old Yara. Now all PCs have 2 xp, one fifth of their way to Level 2.
Maelenâs lip curled, the patience slipping like bark from a burned tree. Then, quick as a snakeâs strike, she backhanded the old woman. It wasnât a strong blow, and done so casually that Maelenâs expression looked almost bored. Old Yara spilled to the ground with a surprised yelp, and when she looked up from her hands and bony knees, fear flickered across her face.
âThatâs enough of that,â the warrior said. âIâm just trying to have a conversation, Old Yara. I donât need you scaring the lad and lass. Okay?â
The crone scampered to her knees on the forest floor, wiping blood from her lip with the back of one hand. Her eyes had gone flat and distant.
âSure, sure,â she said. âAsk yer questions, then.â
The light was fading by the time Maelen had finished her conversation. They left Old Yara tied sitting to a tree, using a shirt from one of the dead men. When Alric protested that the old woman would die left like that, Maelen assured him that Sarin and the Lanternless would seek out their patrol when it didnât return and so would find her long before she succumbed to hunger or thirst. She also argued that, if the Lanternless had claimed this part of the Greenwood Rise as their territory, the chances of a predator finding Old Yara before her gang were slim. Alric didnât seem convinced but wisely didnât push the issue.
Instead, all the scribe wanted to talk about was the gangâs leader, Sarin the Night Captain.
âItâs a Nightwight, Iâm sure of it,â he said breathlessly to Vessa as they pushed through some underbrush. âSeveral scholars have written about them, but I donât believe anyone has seen one in more than a generation!â
Vessa scanned the forest for danger but had stayed by Alricâs side to help him keep Maelenâs pace. The warrior had said they needed to gain as much distance from Old Yara and where sheâd said the Lanternlessâ camp was as possible, and soon darkness would make stumbling through the forest foolish. They still crawled at a frustratingly slow speed because of the manâs limp, but Vessa had to admit that he was pushing himself without complaint.
Despite herself, she was curious. âWhatâs a Nightwight, then? Is it a ghost like she said?â
âMore solid,â Alric panted. âA corpse risen and filled with spirits, not a spirit itself. But powerful and consumed by some purpose that keeps the body moving. For Sarinâow!â he yelped as a branch thwacked him across the cheek. âFor Sarin, it seems itâs whatever he has buried at their camp that the woman said he wouldnât let any of them see. What do you think it is? Is he guarding it or waiting for something to happen related to it?â
âOld Yara said he was waiting for a sign. âThe Blind Sovereign will send a herald,â she said. What do you think that means?â
âI have no idea,â Alric said, frustrated. âBut I want to ask some people at the Inkbinders Lodge when weâre back. Itâs remarkable, donât you think? I mean, itâs all utterly terrifying, but still⌠this could be something–â
âBy the Rootmotherâs teat, shut up you two!â Maelen said from the deepening shadows ahead. âKeep up and keep your ears open and mouths tight.â
We have reached the Night Shift phase of Hexploration. The PCs, led by Maelen, will find a place to camp eventually this evening. Iâll deduct rations from their character sheets: They began this adventure with 5 rations each and now are down to 4. Next, itâs time for another roll of the Fortune Dice to see if something happens during the night.
I once again pull out my very-cool Hammer of Judgment, Twins of Fate, and Fortune dice, rolling them to see what they say. The Twins of Fate are one Yes and one No, canceling each other out. The Judgment die is a No, however, which means that the answer to whether thereâs an encounter is an ordinary no. Finally, the Fortune die shows a Skull, which is misfortune. Although thereâs no encounter, something bad is going on either with the party or in the background.
Letâs dig into what that complication might be, and the most obvious answer is that Sarin and his Lanternless are in pursuit of our party in retribution for killing three of their gang. Iâll ask my first Fate question of Mythic, âAre the Lanternless pursuing the party?â Iâve kept the Chaos Factor at 5, and Iâll say the answer is âVery Likelyâ to be a yes. Consulting the Mythic charts, that means a 75% chance of this being the complication facing our party. I roll an even 50. Yep. We havenât seen the last of Old Yara or her gang, and this time we know theyâre led by a mythical Nightwight.
However, weâve reached the end of Day 1 of Hexploration. I update my Threads and Character lists to account for this scene, and weâre ready for the party to get some rest.
Game-wise, the party will be taking both a Short Rest and Sleep. Letâs do the Short Rest first. Neither Alric nor Vessa have expended class abilities or Rerolls, and neither took damage in the fight. As a result, everything weâre doing here is for Maelen. She will make two Willpower checks, trying to recover from her wounds. Her first roll is a nat-1, which is a Great Success! With a success, she can recover half of her lost hit points, bringing her from 10 out of 16 to 13. Her second roll, unfortunately, is a 16 and fails. Now we turn to Sleep, which also regains 1 hp. Since she rolled a great success on the earlier check, Iâll let her recover a second hp as if she were sleeping in an inn. That means that Maelen will wake up at 15 out of 16 hit points, almost fully healed.
Maelen continued to push them hard. Vessa wouldnât have minded, especially at the scribeâs halting pace, except for her pounding head and sour stomach.
Eventually, long after Vessa thought advisable, it became clear even to Maelen that the woods had become too treacherous to continue safely. The three of them found a space amidst a copse of trees and large stone that Maelen pronounced âas defensible as they were likely to find in the twice-cursed darkness,â ate a dinner of trail rations and dried jerky, and unrolled their bedrolls. Maelen decided that, based on the conversation with Old Yara, they would avoid making a fire. Wind gusted across the ridge of the Greenwood where theyâd stopped, chilling their small camp in the autumn night.
Alric had done well against the challenges of the day, Vessa thought, though he was nearly asleep on his feet, and snoring as soon as his head touched the bedroll.
âYou sleep too, Vess,â Maelen grunted, grinning down at the scribe and shaking her head. âIâll take first watch. I have to repair my jerkin and see to my ribs. That bloody club tagged me harder than I admitted to Old Yara.â
âYou need any help?â Vessa asked, stifling a yawn.
âNah,â Maelen chuckled in the darkness. Clouds off the bay had swept across the Greenwood Rise, and chill fog wound through the trees, swallowing the forest whole. Beyond their circle of breath and silence, the world seemed to vanish. âYou looked at bad as the lad when we stopped. Get some rest.â
Vessa nodded, this time yawning fully and loudly. Gratefully, she stretched herself down on her bedroll, resting her head upon folded arms.
Eyelids heavy, she said, âMae?â
âMm?â
âWeâre going to go steal that thing the old woman mentioned, right? Sarinâs buried treasure?â
âDamned right we are,â Maelen answered.
âGood,â Vessa murmured, the grin audible in her voice. She closed her eyes. The world went black.
Next: Thornmere Hold [with game notes]
Pingback: ToC03: The Lanternless – My Hero Brain
Pingback: ToC03: The Lanternless [with game notes] – My Hero Brain
Pingback: ToC04: Old Yara – My Hero Brain
The Nightwight sounds very interesting, hope we get to see it/him in action!
LikeLiked by 1 person
Me too! And hopefully by then I’ll have learned Tales of Argosa well enough to stat him and not wipe out the party (or vice-versa).
LikeLike