Doom of the Savage Kings, Chapter 12

Around midday, Umur found the heart of the Sunken Fens. All hint of sunlight was gone because of the tangled branches overhead and heavy mists that seemed to cling to everything. The stench of burbling muck, like rotten eggs, hung in the air and made the companions wrinkle their noses. But what made Umur swear in his dwarven tongue and stop their advance, what made him know that they had found the Hound of Hirot’s befouled lair, was the gaping hole before them.

The waters of swamp drained away here, all moving like sludge inexorably towards an enormous sinkhole, more than three times across as the humans were tall. Slow, billowing clouds of black miasma roiled at its edges, though there was no sign of fire or cause for the smoke. Visible through the haze, dozens of fat flies the size of Haffoot’s fist buzzed almost drunkenly over the hole’s width. The bark of the rotting trees surrounding the sinkhole was stained black, and branches reached out like warding arms. It was a blight, this place, and wholly unnatural.

“By the Dancer of the Half-Light’s Path,” Erin gasped. “It is no wonder that this lair is shrouded from the sun and moon alike. Shul preserve us.”

“It’s killed the forest here,” Briene whispered, covering her mouth with a delicate hand. Tears formed in her wide eyes. “Corrupted it.”

“There is power here,” Hilda intoned from the back. “Ancient, dark power.”

“We have to go down, yeah? Into the hole?” Haffoot asked anyone who would answer in a small, halting voice.

“To rid the world of the Hound, absolutely we do,” Erin said. One hand strayed to the silver crescent at her neck, touching it for reassurance.

Umur had edged forward as the others huddled and whispered. He stood a stride’s length from the gaping maw of the sinkhole and peered over its edge, squinting to see through the putrid, oily clouds and bloated flies.

“Blast it all. Let’s get to it, then,” he said, and began unshouldering his backpack.

Even with his dwarven darkvision, Umur could not see the bottom of the sinkhole. They tied their ropes together, then secured one end to a rotting tree. The bark squelched and burst like a boil when the dwarf and Joane tightened their knots, releasing a smell like spoiled meat. Yet the anchor appeared strong enough to hold their weight, which Umur tested with violent tugs.

The armored dwarf went first, his face stoic and etched in concentration. Shield strapped to his back and longsword sheathed at his hip, he dug his boots into the soft muck of the hole’s side and lowered himself hand over hand through the coiling smoke and flies. The others held their breath, fear and disgust warring within their bellies.

Long after he had disappeared into shadow, Umur’s voice called up. “Alright,” it echoed. “Haffoot next. The rope’s sturdy. We can take two at a time.”

As instructed, the halfling chuckled nervously, then, with a quick salute, hopped over the edge. Her boots squelched into the side, and then she disappeared. Joane, with Ulfheonar’s wolf-spear jutting over one shoulder, followed her. Once they’d called up, Erin Wywood, her white armor and softly glowing eyes in contrast to everything in her surroundings, gripped the rope. Then lovely Briene, tears still glistening on her cheeks, disappeared over the edge as well.

Finally, Hilda of the Empty Star stood at the sinkhole’s maw. She peered around abstractly, studying the effect of the Hound on this place. The young healer had been correct, the magic had corrupted the forest. Shaped it. No different, she realized, than what she had accomplished near the standing stones when she reached out to her patron. What would this place look like if shaped by the bald man in the orb instead of the Hound? Would it be beautiful or horrific or something else? Someday, long from now, would the orb in her satchel lay forgotten in a sinkhole somewhere, sculpting the world to its whims and calling out for a new master? There was still so much about the nature of the power she wielded that she did not understand. What powers had the Savage King been tampering with, long ago, within the portal under the stars?

“Hilda?” a voice called from below. It was Erin’s. The wizard grinned.

“Coming!” she responded. She pushed her reverie aside and descended into the depths of the Hound’s lair.

It was a long way down, and two-thirds of the way the walls flared out and away, leaving Hilda to dangle like a spider on a slender thread to the bottom, with water above splattering down constantly and wetting her robes. Waiting at the bottom were her companions, who steadied and helped her stand on the sludgy ground.

They stood, all of them soaked, in a single chamber that was roughly circular. From above rained a cascade of dark water from the swamp, spattering at the edges of an inky black pool at the chamber’s center. The pool’s surface roiled like a boiling cauldron, yet inexorably slower. Bubbles lazed their way at the pool’s black surface, taking several heartbeats to slowly burst. The result was a pool that felt as if it did not boil so much as undulate, the effect as unnatural as everything else about the sinkhole.

All around the pool’s perimeter, at the companions’ feet, bits of rusted metal, bones, and broken weapons littered the muddy, slick shore. Otherwise, no signs of life existed. Not even the gorged flies, it seemed, would venture here.

“Ugh, it stinks even worse than above,” Haffoot complained, covering her nose and mouth. The halfling’s high voice echoed weirdly.

“I can barely see,” Joane added. “You’d think more light would come from above.”

At that, Hilda reached into her satchel and removed the glowing orb. Immediately, a pulsing, celestial light filled the chamber. In some ways, the orb helped to push back the horror of this place, but it also highlighted the foulness all around them. If anything, the surrounding shadows deepened. Joane and Briene edged away from Hilda, unsure if they were grateful for the illumination or resentful of the reminder of the wizard’s unnerving powers.

 “Now we wait,” Erin said. “I suggest we fan out and surround the pool.”

“If it comes at nightfall,” Haffoot grimaced. “Won’t it be hours still?”

The cleric smiled, but the expression did not travel beyond her lips. “Time enough to dry ourselves. And to pray. We battle an ancient Chaos tonight. Make peace with your gods and ancestors.” With that, Erin settled to the wet ground, resting hands on armored knees. She closed her eyes and began to hum a haunting melody. She did not say it aloud, but the tune was meant to shield her from the evil of the black pool as much as to connect with Shul. It radiated a… wrongness that threatened constantly to infiltrate her thoughts, and the moon tonight would be the barest sliver. She prayed that her god’s gaze would find her.

Time did not pass quickly that afternoon. Erin stayed motionless, her various cants echoing within the foul chamber. Joane and Briene huddled and whispered, distracting themselves with banter. Umur, Haffoot, and Hilda, meanwhile, spent their time searching the shore. Between the three of them, they found dozens of bits of gold and silver jewelry, some of which seemed ancient. The most valuable of these was a golden necklace decorated with bronze that Haffoot happily pocketed. With some polishing, she said, they had more wealth from the debris here than any of them would have seen in a lifetime working in Graymoor.

The armaments, unfortunately, were mostly shattered beyond use. There were two exceptions: the first was a wavy-bladed sword, inlaid with silver, that seemed perhaps as if it once belonged to a warrior from the Snake King’s tribe. Umur thought it might be reparable in a proper smithy, though unlikely better than their existing weapons. The second was a small, round buckler shield. The shield itself was dirty but in remarkably good condition, but the leather straps had long since disintegrated. With some care, the dwarf said, it was a proper shield for a two-weapon duelist like Haffoot. The halfling’s eyes lit up at the idea, and she found a place for the metal disc as well in her possessions.

Eventually, after long hours, night arrived. They did not know its arrival by the waning light from above, for the place seemed unchanged in its gloom. Instead, they knew nightfall by the stilling of the black pool before them. The slow boiling of the foul waters ceased, and an unnatural quiet fell over the chamber. Even the falling water above seemed muted in its patter.

The companions sensed the change, and as one they assembled around the pool’s perimeter in pairs. Umur had his longsword in one hand, sturdy wooden shield in the other. Near him stood Haffoot, dancing side to side with one thin blade and one short, flat one. Joane and Briene likewise stood together. The tavernkeeper’s daughter gripped the ancient wolf-spear in sweaty palms, while the trembling healer notched an arrow in her bow. Erin held her long, curved dagger, while at her side Hilda cradled the pulsing orb in one hand.

“Remember,” Hilda said into the stillness of the moment. “We will use the net to bind it. Only once bound can it truly be slain.”

As the final word left her lips, the Hound of Hirot arrived.

In their first two battles, the party pretty much mopped the floor with the Hound. But here in its Lair it has almost twice as many hit points. It can also fly within this chamber, which the companions may soon discover. Let’s see how initiative goes… even though the party is awaiting the Hound, there will be no surprise for either side this time. Final boss fight, here we go!

The Hound gets a natural-20 on initiative and goes first. I’ll roll a d6 to see who it attacks first: I roll a 3, and going clockwise on my map that’s Joane. Makes total sense, since she’s wielding the wolf-spear.

It leaps towards Joane and tries to bite her, missing her AC by one with a [9+3] 12. Whew!

Joane is up next, and responds with a Deed Die roll of 2 but a miss at [7+1+2] 10.

Briene, next to her friend, backs up and fires her shortbow. She misses with a [3+1] 4 and, because she missed, rolls a 50% chance to target Joane instead. She rolls 28 on d100, then another attack roll on Joane. Thankfully, that roll also misses.

It’s been an anemic start, but Hilda knows this is a final boss battle and acts as all DCC wizards do in important moments: with spellburn. She is going to attempt to cast Invoke Patron, sacrificing a whopping 7 Stamina into the spell (bringing her from 15 to 8). To do so, first I need to roll a d4 on a special Ptah-Ungurath spellburn table. I get a 4–same as last time–which means that in addition to the cost of the spellburn, “for one brief moment, the caster sees all things as they really are. Although she cannot hold the vision, her soul is blasted by its perception. She is disoriented for the next 12 hours and suffers a -2 to all checks (not including this spell check) during that time.” Alright, Hilda… better make this one count!

Hilda rolls a [10+1+7] 18, and Haffoot contributes 1 point of Luck (bringing her score to 10), for another +2. That makes the check a 20 total, so she summons a freaking gargoyle to attack the Hound. Hell yeah! The summoned gargoyle has an AC of 21, 9 hit points, and does an impressive 2d8 with its claws at a +4 to attack. The gargoyle gets an immediate attack, and rolls a [14+4] 18, slashing for [3+1] 4 damage. Woo! She’ll also receive a +4 to any spell check next round, which will offset the dizziness of her spellburn.

Haffoot and Umur are all the way across the pool from the Hound, and both have less movement because of their short legs. They’ll spend their entire turns getting into the fray, or at least close enough that next turn they can move and attack.

Last in the first round is Erin. It worked so well last time, that she’ll run up to Briene’s side and attempt to cast Paralysis on her dagger. She does not have spellburn as an option, so it’s just a roll of pure faith. Erin rolls an 18 (+1 for her level, -1 for her Personality)! That result gives her: “The cleric’s weapons are charged with paralysis. The charge remains for 4 (d4+1, and I rolled a 3) rounds.” If she can get a hit in, this fight might again be over.

The creature did not rise slowly, like something newly birthed. Instead, it exploded from the still, black pool, sending ichor flying in all directions as it roared towards its target. That target was a wide-eyed Joane Cayhurst and her wolf-spear. The red-haired woman yelped and stepped back, avoiding the pony-sized beast as it landed in the mud. The Hound snarled and snapped with its jaws, oily black spraying from its fur and teeth. It looked larger than the two nights at the standing stones, and somehow more savage.

Hilda raised the orb overhead, its light now an eerie blue instead of white. A wind briefly swirled around her, rippling her robes and causing her hood to fall backwards. The black rectangle upon her forehead shone with the same blue light, matching the sphere in Hilda’s hand. She chanted in a language she did not understand, and, instead of avoiding the power pulling at her, she embraced it. Her body noticeably withered, becoming gaunt and gray where it had been plump and pale, as her chanting reached its climax.

In a flash of blue light, something emerged from the shadows beyond Joane and the Hound. It was human-sized, but with hunched shoulders, overlong arms, and enormous hands tipped by claws. The thing seemed to be made entirely of stone, and its face had neither eyes nor mouth, like a statue worn away by time and elements. Indeed, the Hound did not realize the stone creature was a threat until it had swung one of those large hands sideways, tearing at the Hound’s oily sides. The Hound snarled and snapped at the stone beast, and then its head swiveled around, eyes searching. For the first time since it had leapt from the pool, it seemed to realize the full number of intruders in its lair. Haffoot and Umur were making their way around the pool towards it one way while Erin circled the other.

The Hound rumbled a low, threatening growl. Its red eyes locked on Erin and her blade, which had begun to shine in its pale, holy light. It launched itself into the air, away from Joane and Hilda’s summoning, hurtling past Briene and directly at the cleric of Shul.

Round 2! The Hound is no dummy and has learned from the previous encounter that Erin and her paralysis are a true threat. It flies to Erin and bites at her, rolling a [9+3] 12 and missing her 14 AC. The party is getting pretty lucky here.

Joane charges and misses with a [10+1+2] 13, including a 2 on her Deed Die. Briene is now once again right next to the Hound. She yelps and flees to a far corner. Will she again shoot into melee? Yes. She rolls a pitiful [3+1] 4 (she’s just tragic at combat, it seems), then a 29 on d100, which means she now has to target one of her allies. Thankfully, the arrow flies well wide of Erin.

Hilda, dizzy, will use her turn to pull out Ymae’s magical net, eschewing the bonus to cast another spell. The gargoyle, meanwhile, will advance and slash, missing with a [5+4] 9.

The Hound has moved even further from Haffoot and Umur, so they again must spend their turns huffing up to it.

That leaves Erin, with her paralysis-imbued dagger. One hit could end the fight, but she rolls… a natural 1! Oh my. Thankfully, the fumble table results in the “best” possible result: “Your incompetent blow makes you the laughingstock of the party but otherwise causes no harm.”

In other words: Nothing happened that round! I may even skip describing this round entirely and pretend it didn’t happen. Let’s go to Round 3.

The Hound tries again to bite Erin, and again misses with a [5+3] 8. Since it doesn’t have to move (and to make the fight more interesting), I’ll also let it attack with a claw, but that too misses.

Joane rolls a 3 on her Deed Die and a [14+1+3] 18, hitting! Her deed will be to pin the Hound, requiring it to use its move to break free with a contested Strength check. Her damage with the spear is [2+1+3] 6. Good turn, Joane! And while the Hound is pinned, it can be killed (though it’s currently at 24 hp).

Briene misses widely (rolling a 3), but thankfully the shot doesn’t threaten any of her allies.

Hilda hands the net to Haffoot, stumbling away with dizziness. The gargoyle isn’t so calm, and rolls a [18+4] 22 to hit, dealing a whopping 11 damage.

Taking the net from Hilda, Haffoot will try to further bind the Hound. Even pinned, though, she misses with a [8+1] 9, even with a d24 to attack because of the Hound being pinned. Umur, meanwhile, rolls a 1 on his Deed die and misses with his longsword ([9+1+1] 11), but hits with his shield ([16+1] 17). He bashes the creature for 3 damage. The Hound is down to 10 hp, when Erin steps up and slashes, but she misses with a [10+1+1] 12.

Surprising them all, the Hound had not leapt at Erin. Unmistakably, it flew to her, massive jaws stretched wide. The cleric used her glowing dagger defensively, keeping the beast at bay while her companions moved around the pool to attack.

“Raaaargh!” Joane screamed, eyes wide and red-haired braid swinging madly. She brought the wolf-spear overhead with both hands and plunged it down, impaling the Hound and pinning it to the soft muck below. The crossbars on the wolf-spear did their job, and Joane put all her weight into keeping the creature held while it thrashed and snapped.

“While it’s pinned!” Briene shouted from the back of the cavern. She held the shortbow in her hand but felt incapable of firing into the frenzy of battle for fear of hitting her allies.

The stone monstrosity loomed at Joane’s shoulder. It brought both enormous fists overhead and slammed them down onto the Hound’s neck, eliciting a yelp of pain and snarl of hatred.

Haffoot, panting, finally made it to Hilda’s side, several steps from the melee. She blinked, startled at her friend’s loss of weight and vitality.

“Hilda! Are- are you alright?”

“Take,” the wizard gasped, then swooned with vertigo. She pulled forth the item from her satchel, a net made of hair that glowed like the embers of a fire. “Take this. Bind the beast.”

The halfling, wide-eyed, slammed both of her swords into their scabbards and reached for the net. “I’ll do it,” she nodded.

“Blast it all!” Umur thundered, stomping past them. He was the slowest of them with his short legs and heavy armor, and had been opposite the Hound, across the pool. Only now had he joined the battle. “I’ve got you now!” He yelled, shield held forward like a battering ram.

Round 4, and the Hound really needs to do something if it’s going to make this a fight. First, it must escape the wolf-spear. It rolls a Strength check of [14+3] 17. Can Joane beat that? She also rolls a 14, but with no modifier she cannot. The Hound breaks free of the spear, and attempts to chomp on Erin. It rolls a [14+3] 17, and does [4+3] 7 damage (Erin is down to 3 hp). I’ll say that it now has her in its maw, ready to throw her into the pool beyond.

Joane wants to re-pin the Hound, but only rolls a 1 on her Deed die. She does hit, though, with a [18+1+1] 20, dealing [5+1+1] 7 damage. Now both the Hound and Erin are at 3 hp.

Briene now has allies crowded all around the Hound. She does not feel she has a clear shot and waits.

Hilda, likewise, feels out of the fight with her dizziness. Her gargoyle rolls a [3+4] 7 and misses, which is just as well since the Hound can’t be killed unless bound. Indeed, I have a mischievous idea that if they kill it now, it will reemerge from the pool at full health.

Which means it’s Haffoot’s turn. She’ll use a single attack at d20 (instead of her twin blades at d16 each). She rolls a [12+1] 13 and would miss except that she’s a lucky Halfling. Haffoot will burn another point of Luck (bringing her to 9) for a +2. That brings the total to 15 and the Hound is officially snared.

Can her companions take advantage of the opportunity? Umur is up next and will roll with a d24 for his longsword and a d20 for his shield because of the net. He rolls a paltry 1 on his Deed die, but it’s enough, with a [13+1+1] 15, he strikes the Hound for 5 damage and kills it.

Wow. This fabled Hound of Hirot was sort of a chump in three battles. I’m starting to see how hard it is for a single opponent to challenge a party who can spellburn and Luck their way into controlling the battle. Then again, they were well prepared, rested, and had two means of binding the Hound. Win for the good guys!

Roaring, the Hound stood. The movement threw Joane aside like a ragdoll. The wolf-spear still protruded from its back. But it was no longer pinned.

In a flash, its enormous jaws closed around Erin. She yelled out in pain as it worried and tore at her with its jagged teeth, each nearly as long as her glowing dagger.

“No!” Hilda yelled weakly. “Haffoot, the net!”

“Heeeyah!” the halfling whooped, leaping up and throwing the strange net up and over the Hound’s flank. Haffoot twisted as she jumped, tangling two of the creature’s legs. It was a wholly lucky throw, yet no less effective. Indeed, the magical net seemed to hug the Hound tighter, further hampering its movement. The glowing embers of its strands contrasted with the deep black of the beast’s coat.

Umur stepped past Haffoot and stabbed. Councilwoman Leda Astford’s ancestral longsword, the item that had pulled Umur Pearlhammer from a sedentary life in Graymoor back into a quest for his homeland, plunged into the neck of the Hound, past its oily, thick fur. Black blood erupted from the wound, and the Hound howled out, dropping Erin from its maw. At first the sound was a wailing despair, but it quickly became a whimper and, finally, an almost human-like sigh. When Umur pulled his blade free, the creature had ceased moving. As the companions all watched in horrified wonder, it began to dissolve into oily sludge, like rapidly melting black ice within the glowing net.

The battle may not yet be over. Although the Hound is defeated, Hilda’s spell reads “The gargoyle remains on the field until slain, or until CL (1) minute passes, or until there are no longer any opponents in sight. The caster must then roll a d20 under her Luck; if she succeeds, the gargoyle flies away. If the caster fails, the gargoyle turns on the caster and his allies.

This Ptah-Ungurath is a kick in the pants as a patron, isn’t he? Alright, so Hilda’s Luck score is currently 10, so it’s a 50/50 chance. She rolls a 7. Whew. Combat over.

The stone creature that Hilda had summoned loomed over the dissipating form of the Hound, seeming to examine it. Then it stood and, with a grunt that sounded like two boulders crashing together, two enormous stone wings erupted from its back like insects hatching free. Joane cried out in surprise as one of those wings pushed her aside. The creature then turned its eyeless, stone gaze upwards, hunched its legs, and launched itself into the air. It flew awkwardly, almost like a bat carrying something too heavy. The group of adventurers gaped as the thing flapped its way to the mouth of the sinkhole and then disappeared into the darkness above.

Hilda, gaunt and gray, watched the stone monstrosity rise. As it vanished from sight, the glowing black rectangle on her forehead went dark, her eyes rolled up in their sockets, and she fainted into the mud.

The Hound had almost completely dissolved, now nothing more than a mound of black sludge. Next to it, Erin groaned, rolling to her knees. Blood spattered from her lips as she coughed. Her dagger lay nearby, discarded and no longer alight with its divine aura.

“Erin!” Umur gasped, shaking himself out of the shock at seeing the stone creature fly off. He dropped to his knees next to the cleric.

“I’m alright,” she coughed weakly. “Just give me a moment.”

Lay on Hands check! Erin rolls an 8, which is a failure and increases her Disapproval chance from a natural 1 only to a dice roll of 1-2. I think perhaps Shul wasn’t too keen on providing his power to her dagger and having it go unused, plus Erin’s failure to do even a point of damage to this embodiment of Chaos.

She closed her eyes, murmuring between coughs. Her companions expected Shul’s power to heal the cleric, as had happened earlier that day in the fens. Instead, Erin’s coughs kept interrupting the prayer, and she shook her head in frustration. Then she, too, fainted, bleeding, her inert body slumping next to Hilda’s.

“Blast it all to the Nine Hells,” Umur swore. “Briene! Get over here, lass! We need a healer!”

Joane gasped. “Briene! No!”

Umur and Haffoot turned at the exclamation. Then they too cried out, as Briene Byley, her face a mask of concentration, waded to the center of the corrupted, black pool.

DCC Character Level 1: Briene Byley

6 thoughts on “Doom of the Savage Kings, Chapter 12

  1. Pingback: Doom of the Savage Kings, Chapter 11 – My Hero Brain

  2. Pingback: DCC Character Level 1: Briene Byley – My Hero Brain

  3. Pingback: Doom of the Savage Kings, Chapter 13 – My Hero Brain

  4. Pingback: Doom of the Savage Kings, Chapter 14 – My Hero Brain

  5. Pingback: Doom of the Savage Kings, Chapter 15 – My Hero Brain

  6. Pingback: Reflections: Doom of the Savage Kings – My Hero Brain

Leave a comment