Doom of the Savage Kings, Chapter 8

“That beastie was hidin’ in a chimney,” Haffoot explained, nodding to the sloughed bag of gray skin and the black spatter that was once the serpent within. “We musta passed right below it in that crawlspace. Anyway, it pushed through the sticks and stuff to go after the folks here. Smart little fucker, yeah?”

“So when we all came back through the crawlspace…” Umur muttered, rubbing at his beard, and glancing up at the gap in the stone.

“There was the pile ‘o sticks and stuff, yeah. I shimmied up there easy-like, and there was the real tomb.” She gestured to the silver wolf pelt on the floor, wrapped around the wicked spear.

Erin leaned down and pulled the weapon free. Even with its butt planted firmly in the hard-packed earth, the spear’s broad head stood well taller than the cleric. Its length made it a decidedly human weapon, and would be too unwieldy for Umur or Haffoot. Crossbars mounted near the spearhead could pin a creature, if the wielder had the strength to keep it pinned.

“Ulfheonar’s wolf-spear,” Joane breathed reverently. The other Hirot villagers too seemed in awe of the weapon. “I knew you all would succeed, but…” she swallowed. “I– I don’t know that I ever really believed it was real.”

“The Hound,” the rough-faced man of the group, Anthol, said decisively. He spat to the side without taking his eyes from the spear. “You all can kill it now and keep it dead. The cost of coming here was awful, but it’s done. We’ve saved the town.”

Erin’s steel-eyed gaze fell on Haffoot, who was basking in Anthol’s words. “Perhaps,” she said. “If the bard’s tale is true. But that was reckless, Haffoot. What if, instead of the true tomb, you had stumbled upon a nest of those Chaos-kissed creatures? You would be dead, and your death would draw us into their midst looking for you.”

The halfling scoffed and grinned back at the white-mailed young woman. “You worry too much, Erin. If it’d been dangerous I woulda hopped away.”

“And you worry too little,” she frowned. “There is enough danger here without you taking unnecessary risks.”

“It’s done now,” Umur inserted himself between them, forcing Erin’s stare onto him. “We have the spear.”

“And this!” Haffoot chirped. She brandished a polished drinking horn, capped in gold and held by a leather strap.

Umur took the horn and peered at it. “Don’ recognize the writin’ here. Not dwarven, nor the common tongue. You know it?” he held it up for Erin to see. The cleric shook her head. “Hrmph. And what’s this?” he muttered, freeing the ornate cap from the widest end of the horn and sniffing. “It’s got liquid in it. Not spoiled. Smells clean and clear.”

“Magical,” Hilda said ominously from behind them.

“Go on. Take a drink, yeah?” Haffoot grinned.

“Absolutely do not,” Erin warned.

Umur sniffed the horn again, scowling mistrustfully. He looked from Erin to Haffoot, then quickly tossed back a gulp of the item’s contents.

[The Horn of Kings, as it’s called, is indeed magical and has several properties that are discovered when someone drinks from it. In this case, it will heal Umur for d12 hit points. He rolls a totally unnecessary 12, fully healing his missing 3 hp. The horn can provide this healing twice more this month, as well as a number of other properties …all of which Umur now knows!]

Vitality seemed to infuse the dwarf immediately. He blinked in surprise and peered down at the horn in wonder.

“By the gods…” Umur gasped, and immediately replaced the cap. “’Tis an item of great power. I’ve no doubts about your claim, Haffoot. That spear Erin’s holdin’ there was Ulfheonar’s, I’d bet my beard on it. As the man there says, we’ve got we came to claim.”

“I have Shul’s rights to offer our dead,” Erin said. “Unless you would care to offer Justicia’s blessings instead, Briene?”

The comely young woman seemed startled by the offer. She pulled her gaze from the legendary spear and met Erin’s steely stare. “Oh! I– I’m not a priest, ma’am. You should do it. But maybe outside, in fresher air?”

“Aye, let’s get the bodies and ourselves out of here,” Umur nodded.

“Unless we think there are more treasures to be had?” Hilda offered, peering down the hallway to the areas they had not yet explored.

Interesting question: Would the party continue to explore once they’ve found the spear? I’m not sure. Hilda, the most avaricious of the group, clearly wants to. I can’t come up with a clear motivation for any of the others one way or the other. So let’s do a Personality roll for Hilda at DC 12. If she rolls high, the group will agree to look around. If not, they’ll want to escape and head home now.

Hilda rolls a natural 1. I love it when the dice tell their story. Based on her earlier magic, it seems Hilda has less than no influence with the others right now and they will actively oppose her. Indeed, the Hirot villagers would like out in the open air as much as to distance themselves from the wizard as to escape the dangers of the tomb.

There are traps in the southern part of the complex, as well as at least one more powerful magic item. The party won’t discover either, however.

The good news is that removing the corpses from the confines ensures that, tonight, Avel, Tor, and Umulf won’t rise as tomb ghouls.

“We have what we came for!” Joane spoke up angrily. The other Hirot villagers nodded in agreement. “The treasures were in Ulfheonar’s true resting place. Only death lies in the other passages! You have what you need to kill the Hound.”

“I’m inclined to agree,” Erin said. “The horn is an unexpected boon, and I cannot help but feel the silvery wolf hide, so much like the moon itself, is a direct message from Shul about our victory here. It is enough. We are not here as graverobbers.”

Umur looked around and saw steely resolve in the others’ faces. Haffoot, he figured, would probably be up for anything, but the others clearly wished to leave this place.

“We go,” he grunted. “Let’s get the dead outside for Erin’s rites, and then let’s get to our beds before nightfall.”

Hilda, inscrutable behind the hood that only revealed the bottom half of her face, said nothing. She replaced the glowing orb in her satchel carefully and drifted towards the rear of the group, keeping her distance but following their lead.

Umur hoisted the body of his fellow dwarf, Tor Goldfinger, with a grunt. It was an enormous burden with his armor and the shield strapped to his back, but he said not a word of complaint as he slowly ascended the three wide stairs to the main hallway, then through the narrow corridor from which they’d entered. Erin cradled small Avel Wayton, the halfling merchant, like a sleeping child and followed. The remaining corpse, the beggar Umulf, had been torn to shreds by the tomb’s denizen. It was Anthol who, face set grimly, gathered what he could into his arms, covering himself in gore. Joane, Maly, and Briene huddled around the man, their presence meant to bolster his bravery and offer support.

Without conversation, the group found their way to the partially collapsed room, where shafts of sunlight slanted from the far side. Those not carrying bodies helped those who were to navigate the piles of rubble and ascend the slabs of stone to the narrow gap outside. Only Hilda stayed back, hands folded within her sleeves, following like a silent wraith.

As they pulled their way into the late summer afternoon, squinting from the bright light, it was as if they were being birthed into a new world. Birds chirped from the nearby trees and tall grass swayed in a gentle breeze. Overhead, the sky was a bold, blue dome.

“Where is Riffin?” Briene said worriedly. “He said he would wait and keep watch.”

It was then that the hail of arrows began.

The party’s quest has not gone unnoticed by the Jarl of Hirot. Hearing of their search for the fabled wolf-spear, he’s sent his best tracker, Iraco the Hunt Master, and a pack of huntsmen to follow the group’s trail and ambush them. The Jarl sees no downside to this plan; either he’ll be rid of these troublesome outsiders who’ve brought false hope to the village, or–in the unlikely event that they succeed in their quest–he can claim the wolf-spear for himself to kill the Hound. In either case, the story that these “heroes” have abandoned Hirot to its fate is an easy and believable tale.

Reading forums and GM accounts of Doom of the Savage Kings, this encounter may be the deadliest of the adventure and sometimes results in a Total Party Kill (TPK). The party is already taxed and unsuspecting of an ambush, and Iraco is no slouch stats-wise. Since the adventure is designed for 6 or more 1st level PCs, I’m dropping the number of huntsmen from 5 to 4. Is that enough of a concession to avoid a TPK? I guess we’ll see.

First is the surprise round. Two of the hunstmen are far back by the main entrance to the tomb, near the pool of water and the heavy, circular stone door. They are 90’ away from the nearest party members, putting their shortbows at medium range, or -2 to hit. The two closest PCs are Erin and Anthol, so each will fire at one of them.

Huntsman 1 rolls a [5+3-2] 6 and misses Anthol.

Huntsman 2 rolls a [13+3-2] 13 and just misses Erin’s 14 AC.

The next two huntsmen are next to Iraco and closer (though still at medium range), so they’ll volley into the second line that has Umur and Haffoot.

Huntsman 3 rolls a [12+3-2] 13 and hits Haffoot, thankfully only doing 1 damage.

Huntsman 4 rolls a [18+3-2] 19 and hits Umur, also doing 1 damage.

Finally, Iraco targets Anthol, who is covered in blood so he mistakenly believes him to be already wounded. He rolls a [13+5-2] 16 and hits, dealing 2 damage and leaving the human gravedigger with 3 hp. The party is getting unlucky on the attack rolls but lucky on damage so far.

Round 1, and we roll a big pile of initiative. Caught off guard, our PCs roll poorly (except Haffoot, the quick-witted and lucky halfling).

Huntsman 1 fires again at Anthol, but again misses with a [6+3-2] 7.

Haffoot is next, and our club-footed swashbuckler is far away from being able to attack with her two shortswords. She uses her round to sprint 40’ closer to melee. Maly and Anthol do the same but spread out to the sides.

Iraco is next and he drops his bow to meet the oncoming gravedigger. He uses one action to move and pull free his longsword, and the second to slash. He is a deadly fighter, and rolls a [15+4] 19, dealing a whopping [7+2] 9 damage and killing Anthol. Joane then begins to close the distance, pitchfork raised.

Huntsman 3 and 4 follow Iraco’s lead, dropping their bows and drawing shortswords to meet the oncoming group. Joane is the closest to them, and they will get a chance to strike her next round.

Umur drops Tor and runs on stumpy legs towards the fight. As he does so, he pulls his shield from his back.

Huntsman 2, back from the fray, fires at the onrushing Maly. She’s no longer at a disadvantageous range, but he still misses (barely) with a [6+3] 9.

Briene is not much of a fighter, but she’ll rush to Maly’s side. Erin, still wielding the legendary wolf-spear, charges forward.

And, finally, Hilda crawls free of Ulfheonar’s tomb and surveys the battlefield. The bonuses from her successful Patron Bond are gone, so I think it’s time for her to try Spellburn for the first time. She’ll advance closer, and we’ll get into those mechanics next round.

Two arrow shafts embedded in the soft ground near their feet before they knew what was happening. Then a sharp clink! echoed as an arrowhead glanced off Umur’s black, scaled armor just as Haffoot cried out in pain. More arrows whistled through the air.

“We’re under attack!” the dwarf bellowed, unceremoniously dropping the corpse he had been carrying. “Close the distance! Quickly!”

Like an anthill kicked over, the group scrambled forward. Haffoot, in her loping gait, drew both of her blades as she ran across the grassy field, and soon villagers had joined her, eyes wide and panting.

They charged a small cluster of human men in travel cloaks, three within the clearing and two farther back near the tree line. All five had short, curved bows, and they drew arrows from quivers on their backs and let loose with trained precision. None of the heroes from Graymoor nor the villagers from Hirot dropped under the deadly rain, but many took glancing hits.

As Umur and his gang neared, an ugly man with a mashed face dropped his bow and drew a long blade. The two huntsmen flanking him followed his lead, though their swords were considerably less impressive. With a shout, the three of them dipped their shoulders and moved to meet the charge.

The ugly man was clearly the best fighter among the group, and likely the leader. He sneered as Anthol, still covered in his neighbor’s blood, ran forward. The man spun and cleaved down with his blade, and Anthol fell dead into the grass.

“Broder! Bina! Go! Cut the traitors down!” he yelled.

Round 2!

Seeing Erin approaching with the broad-headed spear, Huntsman 1 switches targets and volleys an arrow at our acolyte of Shul, hitting easily with a [19+3] 22 and inflicting 2 damage.

Haffoot is next. She leaps over Riffin’s corpse in the grass (yes, he tried to parlay with Iraco and his troupe and was killed for his efforts) and attacks Huntsman 3, who we’ll say is now named Broder. Because she had to first move, she can only make 1 attack, but that means it’s with a d20 instead of her two-weapon d16s. She unfortunately rolls a [2+1] 3 and misses badly.

  Maly also moves in and misses with a [14-1] 13 (I just realized that the huntsmen’s AC is 15. Yeeesh). Iraco glides over to meet the threat and rolls a [15+4] 19 with his longsword, doing [6+2] 8 damage and killing poor oversized-helmet Maly.

Joane sees Maly go down and stabs with her pitchfork, missing with a [5+0] 5.

Now it’s Broder and Bina’s turn. Broder just had a halfling stab at him, so he’ll swing at Haffoot. Thankfully he rolls a [2+2] 4 and misses. I’ll say that he and Haffoot have their blades crossed, neither able to get an advantage. Bina, meanwhile, will stab at Erin and also miss with a [3+2] 5. Could the party’s luck be turning?

Nope. Umur flanks Broder with Haffoot and only rolls a 1 on his Deed die, missing with a [6+1+1] 8. His shield bash rolls the same number, so he does nothing useful. The party has lost 2 retainers and still not dealt a single point of damage!

Huntsman 2 will also fire at Erin, but he is firing into melee (since Bina has engaged her) so is at a -1. He misses with a [8+3-1], which now has a 50% chance to hit Bina. A roll of 90 on percentile means no friendly fire, but Iraco yells at the fool to choose a new target.

Briene advances and misses badly. Leaving Erin and Hilda.

Erin steps sideways and stabs with the wolf-spear at Bina. She would miss with a [11+1+1] 13, but Haffoot burns another point of Luck (now down to 8 of 12), giving Erin a +2, which means the attack hits. She does [4+1+1] 6 damage and kills the huntsman. Woo!

It’s Hilda’s turn, and she is going to Spellburn. She sacrifices 3 points of Stamina (which she’ll recover, like Haffoot’s Luck, at 1 point per day). Because magic in Dungeon Crawl Classics is bonkers, first Hilda rolls on the Spellburn Actions table, rolling an 8 on d24: “the wizard agrees to aid followers of a patron saint” – hm, I’ll have to think what that means in the narrative. Then, Hilda’s patron Ptah-Ungurath has his own table for Spellburn, and she rolls a d4… 4, which means: “For one brief moment, the caster sees all things as they really are. Although she cannot hold the vision, her soul is blasted by the perceptions. She is disoriented for the next 12 hours, and has a -2 penalty to all attack rolls, skill checks (not including this spell), and saves for this period.

Now she casts Invoke Patron. With the benefit of Spellburn, she rolls a [14+1+3] 18. “The air grows warm and full of sparks, but even bright daylight is dimmed so that all things seem obscure. Fur and hair stand on end due to static electricity. In this unclear light, grotesque shadows squat atop the heads of all creatures within 100’ of the caster. These uncertain shadows hint at monstrous truths. All within range except the caster are stunned for one round and lose any actions they might have. Enemies of the caster are also stunned until they can succeed at a DC 15 Will save each round. Finally, all enemies of the caster take d5+1 (level) damage as the surreal tenebrous obscurities seep into their bodies. This damage occurs as soon as they succeed at their Will saves.

WOW Hilda’s Patron is creepy as hell.

Finally, she gains a +4 bonus to other spellchecks for d4 rounds, and I roll 3.

The next several moments were a dizzying dance of chaos and death. The two hunstmen near the tree line continued launching arrows again and again at the party while the mash-faced man and his two companions deftly swung their swords. Though they and the Hirot villagers seemed to know one another, these cloaked figures had clearly come to kill them all.

Haffoot leapt with both of her blades, meeting the huntsman the ugly man had called Broder. He was a hulking human with a shaved head, strong and skilled. The ring of steel echoed across the clearing as neither found an opening in the other’s defenses. Umur, freeing his ancestral sword from its scabbard, roared to help his halfling friend and stomped across the clearing.

The ugly man, meanwhile, felled Maly Peabrook and her mismatched armor as easily as he’d killed Anthol. The young woman’s oversized helmet rolled into the grass as she died. Joane, eyes blurred by tears, stabbed ineffectually at the man with her pitchfork as he shook his head at her.

“You shoulda died two nights ago at the sacrifice, girl,” he jeered. “And you never shoulda joined this lot.”

“Don’t do this, Iraco!” Joane cried. “They’re going to save us all!”

Nearby, eyes glowing a luminous white, Erin charged in with Ulfheonar’s spear. The broad spearhead burst from the cloaked woman named Bina’s back as the cleric attacked with a righteous frenzy.

Hilda had been standing back from the battle, chanting in a language she did not understand. She could feel the orb within the satchel at her hip pulsing like a thing alive, communicating with her in ways she could not describe. When Erin thrust the legendary weapon through her opponent, the orb grew icy cold against her and drew Hilda’s eyes to the scene. It was as if the cleric in white armor was a beacon upon the battlefield, like a star in the endless dark of space. The black rectangle upon Hilda’s forehead shone a brilliant blue, and her eyes took on the same hue.

“I understand!” the wizard cackled as, across the clearing, the light seemed to dim. “We are both your vessels! She is of the moon, one of your acolytes’ acolytes, and you are of all celestial creation! Shul is your child and so I must protect her, this child of Shul, above all others! I see! I see it now! I SEE IT ALL!”

None of the others heard Hilda’s rantings. Instead, they became aware of the air growing warm and full of flecks of blue light, even as the sunlight dimmed. Monstrous shadows prowled that dimness, and though none of them would be able to recall exactly what those shadows said, they whispered awful truths. Dark susurrations filled the combatants’ minds, and they stumbled and were filled with despair.

All except the acolyte of Shul, upon whom Hilda’s blue gaze was fixed. How had she not seen it before? It was so obvious now. Erin was the first celestial body in the galaxy of Hilda’s expanded consciousness. Then and there she vowed that no harm would come to Erin Wywood while the wizard drew breath. Hilda would guard the cleric as her own child, just as–she was now certain–the shadowy man within the orb would guard Erin’s god Shul. They were inextricably linked by their time beneath the Empty Star, two mortals now under the protection of immortal forces. No one else mattered. It was only those offered to the open sky who would survive the coming void. A thousand insights rushed into Hilda’s mind at once, and she could not help but cackle with the glee of it.

Everyone except Erin (some GM fiat there for storytelling purposes) and Hilda are stunned for Round 3. We will also see if Iraco and his huntsman can free themselves from the shadowy visions of Hilda’s magic.

Huntsman 1 rolls a 19 and succeeds, per the spell description now taking [4+1] 5 damage. That means the strange shadows kill the man, even as he escapes their clutches.

Iraco also saves, with a [16+1] 17, taking [2+1] 3 damage. That’s too bad, as he is by far the most dangerous opponent.

Broder rolls a 13 and stays stunned. Huntsman 2, the other archer, rolls a 12 and is also stunned another round.

The decision not to stun Erin is a big one, it turns out, as she frees the wolf-spear from Bina’s body and thrusts it at Iraco, hitting with a [18+2] 20 and dealing [7+2] 9 damage. The Hunt Master is now at 4 hp.

Disoriented, Hilda steps up and cast Chill Touch for the first time. She gets a +4 from her Invoke Patron effect, but -2 from the outcome of the Spellburn. She will Spellburn 1 more point of Stamina (which is required of the spell… I won’t roll on the tables for this one, saying it’s a lingering echo from the last spell) for another +1.

She rolls a [11+1+2+1] 15 result, which says “The caster’s hands are charged with negative energy! On the next round, the caster receives a +2 to attack rolls and the next creature the caster attacks takes an additional d6 damage.”

You may recall that the effect of casting this spell for Hilda, unbeknownst to her, is that someone she knows dies. We’ll come back to that one.

To Hilda’s companions, the overwhelming feelings of helplessness and despair were familiar from her magic within the tomb. Yet this time they would each have nightmares for many nights to come, of shadowed creatures prowling at the edge of their vision and whispering their darkest secrets. Umur and Haffoot had been spared before, but not this time. They swayed and moaned on their feet with the others, utterly overwhelmed.

If anyone had been able to shrug off their anguish enough to see it, one of the archers near the tree line shrieked as what appeared to be black lightning sparked around his eyes and mouth. The man fell dead at the feet of his companion, who shuddered under the magic’s effects.

Iraco, the ugly leader of the ambushers, shook his head with a shout to free it of the shadowy visions. As his vision cleared, Erin was there, leaning forward with the legendary wolf-spear and piercing his side. The cloaked man snarled with pain and brought his sword up to attack.

Round 4!

Haffoot shakes off her malaise and sees Broder still in the shadow’s grip. Stabbing out with both swords, she rolls two amazingly lucky strikes on her d16s, a [15+1] 16 and [14+1] 15 (in hindsight, I should have applied a bonus to hit given that Broder is stunned, but in this case it didn’t matter). She rolls [6+2] 8 damage combined, killing the huntsman.

Nearly dead, Iraco steps up to Erin and swings his longsword wildly. And here, folks, is where DCC combat can turn on a dime. He rolls a [19+4] 23, hitting, and then rolls max damage of [8+2] 10. Even if Erin were uninjured this would have killed her. She falls, just as Hilda made her vow to protect her!

I would be more distraught with this turn of events, but DCC has some cool mechanics to suggest maybe Erin’s not quite gone yet. Stay tuned.

Joane, seeing herself as the closest to the remaining archer, runs up to stab with her pitchfork. This time I will give a +2 bonus for her opponent being stunned, and she rolls a [18+2] 20, dealing 6 damage and killing Huntsman 2.

Umur runs up to Iraco and tries to both trip and finish him. He rolls a 3 on his Deed die, but a [2+3] 5 on the attack and misses. His shield bash similarly misses.

Briene isn’t, as I’ve said, much of a melee combatant. Rather than approach Iraco, she’ll run to Erin’s side and see if she can provide aid.

That leaves Hilda, who just saw her new charge fall to Iraco’s blade. Hands glowing blue, she will attempt her Chill Touch. She rolls a [15+2-2] 15, which would miss by 1 but she burns a point of Luck (unlike Haffoot, this will be a semi-permanent loss), hitting the Hunt Master. She rolls d4 + d6 and gets [2+6] 8 damage. Iraco is dead.

The hunt master and the acolyte of Shul engaged in battle. Erin’s wolf-spear was the superior weapon, but Iraco was the superior fighter. Once, twice, they made feints, and then Erin moved to thrust her spear forward. The mash-faced man stepped deftly sideways and then up, impaling Erin on his long sword. Ulfheonar’s spear dropped to the grass, and Erin’s limp body slumped to follow it.

“Erin, no!” Umur shouted, his stocky legs churning across the clearing with sword and shield raised.

Before he could get there, however, Hilda arrived. Her hood thrown back, hands glowing the same bright blue as the black doorway on her forehead, she grabbed Iraco’s head from behind like a child capturing a skittish frog.

The man shrieked, a keening sound full of anguish and sorrow as much as pain, and his eyes rolled up and into his head. In moments, his hair turned wispy and white, and those eyes sunk and disappeared. Flesh grayed and tightened across bone. When Hilda released him, everything above Iraco’s shoulders was a skeleton that appeared as ancient as Ulfheonar’s tomb. The wizard looked down on what she’d done with something akin to contempt before returning her hood to shield her face.

Umur, for his part, wheeled with sword raised to survey the battlefield. Haffoot had dispatched the man named Broder and looked unharmed. Joane, the red-haired young woman who had rallied these villagers from Hirot to their side, was stabbing down on the last archer with her pitchfork, yelling defiance and crying. Which meant that all five of their ambushers had been defeated, though it had cost them dearly.

As if reading his thoughts, the healer Briene cried out from behind him. He turned to see Erin face down in the grass, her white, scaled mail stained by bright red blood. Kneeling beside her was the young woman, whose hands were searching for the wound that felled her.

“It’s bad, sir!” she cried. “I think she may be dead!”

Doom of the Savage Kings, Chapter 9